Experiments with set pieces are done, so Blue 3.3 is up. I hope it improves the score, because it's something that can easily be used by any other tactic.

P.S.: Best version will be renamed to Blue 4.0 after next patch.

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Hi and thanks for the work, you can put a screen of the new set 3.3 if you don’t mind

I’d like to test but I’m on console

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Exzoh said: Hi and thanks for the work, you can put a screen of the new set 3.3 if you don’t mind

I’d like to test but I’m on console


After it's tested, if results are better than 3.2, I will update all set piece pictures. (P.S.: If someone would be so kind as to add the pictures for him, it's fine too. Running other tests now and preparing to sleep.)

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ZaZ said: After it's tested, if results are better than 3.2, I will update all set piece pictures. (P.S.: If someone would be so kind as to add the pictures for him, it's fine too. Running other tests now and preparing to sleep.)

How do you test set pieces?

I mean, are there any stats of total corners taken and goals scored ? Or total corners against and conceded?

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Poacher said: How do you test set pieces?

I mean, are there any stats of total corners taken and goals scored ? Or total corners against and conceded?


You can see total goals and combine it with goals scored from corners, direct free kicks and indirect free kicks, then see the percentage of goals scored from each set piece. You can do the same for defense too. Then, you can see points per match and goal difference and use all that info to decide which set pieces are the best. It's not so simple and requires lots of runs to make sure RNG isn't playing a role in results.

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ZaZ said: You can see total goals and combine it with goals scored from corners, direct free kicks and indirect free kicks, then see the percentage of goals scored from each set piece. You can do the same for defense too. Then, you can see points per match and goal difference and use all that info to decide which set pieces are the best. It's not so simple and requires lots of runs to make sure RNG isn't playing a role in results.


Let's say in one test you got these stats:

Total Goals = 200

Goals From Corners = 50

Total Corners Taken = 100 ( but you don't know this stat )


And in other test you got these:

Total Goals = 200

Goals From Corners = 40

Total Corners Taken = 50 ( but you don't know this stat )


So without knowing Total Corners Taken the results might be very misleading because without knowing Total Corners Taken the result of the 1st test looks better than the result of the 2nd test.



But if you know Total Corners Taken:

The 1st test: Goals From Corners / Total Corners Taken = 0.5 Goals per one corner

The 2nd test: Goals From Corners / Total Corners Taken = 0.8 Goals per one corner

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It’s not very practical but you can write down the number of corners you get in every game

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Poacher said: Let's say in one test you got these stats:

Total Goals = 200

Goals From Corners = 50

Total Corners Taken = 100 ( but you don't know this stat )


And in other test you got these:

Total Goals = 200

Goals From Corners = 40

Total Corners Taken = 50 ( but you don't know this stat )


So without knowing Total Corners Taken the results might be very misleading because without knowing Total Corners Taken the result of the 1st test looks better than the result of the 2nd test.



But if you know Total Corners Taken:

The 1st test: Goals From Corners / Total Corners Taken = 0.5 Goals per one corner

The 2nd test: Goals From Corners / Total Corners Taken = 0.8 Goals per one corner


My tests are for eight teams, three runs for each. That gives a total of 24 seasons of 38-46 matches each (1008 matches). When some result shows promise, I do six runs for each team (2016 matches). It might not be perfect, but I can only hope it's enough to allow me to ignore some of those random factors.

Unfortunately, I don't think it's possible to get a statistic like "corner conversion rate", unless I do it manually watching all matches.

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Just wanted to say a massive thank you for all your time and hard work I'm creating these tactics and the detail you put in to them. I'm currently doing a pentagon challenge and trying to end TNS dominance of the Welsh league with Cefn Druids. Being a semi-pro team would you make any changes to their training? Or just go with your schedules on they days they do train? 3.2 has made me very competitive just wanting to see if I can get anymore out of my mediocre squad and shoe-string budget!!

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Wardie37 said: Just wanted to say a massive thank you for all your time and hard work I'm creating these tactics and the detail you put in to them. I'm currently doing a pentagon challenge and trying to end TNS dominance of the Welsh league with Cefn Druids. Being a semi-pro team would you make any changes to their training? Or just go with your schedules on they days they do train? 3.2 has made me very competitive just wanting to see if I can get anymore out of my mediocre squad and shoe-string budget!!

With semi-professional teams, trying to develop players is a loss of time. Your coaches are bad, as well as your training facilities and players. It's usually better to just renew the team completely once you get promoted, since you can usually get better players for free. That being said, I advice you to use your 4 training sessions for next match bonuses, like Defensive Positions, Attacking Movements and Teamwork, as well as a Match Practice for cohesion and happiness.

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Hello @ZaZ ,

If you want to use 3 sets of tactics, main one will be ZaZ Blue 3.2, which other 2 you will use? Maybe ZaZ Blue 3.2 AW as an more attacking one, and which one to be a more defensive? Maybe switching one AF to DM position? Have you tested anything like that?

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Gpassosbh said: Hello @ZaZ ,

If you want to use 3 sets of tactics, main one will be ZaZ Blue 3.2, which other 2 you will use? Maybe ZaZ Blue 3.2 AW as an more attacking one, and which one to be a more defensive? Maybe switching one AF to DM position? Have you tested anything like that?


I'm now testing some variants with better defense. The version with 2 RPM is doing well, but hard to say anything before further tests.

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ZaZ said: I'm now testing some variants with better defense. The version with 2 RPM is doing well, but hard to say anything before further tests.

What is this variant? Just replacing one AF for RPM??

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Gpassosbh said: What is this variant? Just replacing one AF for RPM??

Replacing SS for RPM, but keep in mind it's probably worse in points per match.

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ZaZ said: Replacing SS for RPM, but keep in mind it's probably worse in points per match.

Hum.. Nice. I'll try to make a few tests with this formation as well.
Thanks ZaZ.

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@ZaZ Congratulations for your work _o_

When u add ZaZ Blue 3.3 AW ?

Tks for all ;)

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Terrorist said: @ZaZ Congratulations for your work _o_

When u add ZaZ Blue 3.3 AW ?

Tks for all ;)


After they test Blue 3.3, if results are superior.

P.S.: Blue AW added to first post.

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ZaZ said: I'm now testing some variants with better defense. The version with 2 RPM is doing well, but hard to say anything before further tests.

Yo, hey ZaZ.
After a long, too long, time i finally can play the FM22 again.
And thanksto your tactics, community-work, i`ve tested the 3.2 Version for my fav. football club Hertha BSC.
At the pre-season, everything seems fine and out of the sudden 2-3 mainplayers injured.
Also the Team-Constellation isn`t that good (RM, LM, ST), we had a kinda bad start.
2 wins, 2 losses, 1 draw.
Then i invested a little more time into my team and switched to your 3.3 Version.

After this, atm, i`m 12 matches undefeated and could`ve won 2 matches more, unlucky...no goals (classic FM sometimes, also need a 2nd better Striker).
9 wins since then and 3 draws, which is awesome.
Sure only 12 League-Matches played and still alot to improve for my squad (wintertransfers..hopefully..if cash comes in) but overall a great tactic AGAIN.
My only critic is maybe to stabilize the defense but yeah...i think my team is the mainproblem here.

So here, just 2 screenshots and i will show more after the season.
Greetings and stay safe everyone, thx ZaZ bro. :)



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ZaZ said: After they test Blue 3.3, if results are superior.

What's new in this 3.3 version?

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Nebuuuu said: Yo, hey ZaZ.
After a long, too long, time i finally can play the FM22 again.
And thanksto your tactics, community-work, i`ve tested the 3.2 Version for my fav. football club Hertha BSC.
At the pre-season, everything seems fine and out of the sudden 2-3 mainplayers injured.
Also the Team-Constellation isn`t that good (RM, LM, ST), we had a kinda bad start.
2 wins, 2 losses, 1 draw.
Then i invested a little more time into my team and switched to your 3.3 Version.

After this, atm, i`m 12 matches undefeated and could`ve won 2 matches more, unlucky...no goals (classic FM sometimes, also need a 2nd better Striker).
9 wins since then and 3 draws, which is awesome.
Sure only 12 League-Matches played and still alot to improve for my squad (wintertransfers..hopefully..if cash comes in) but overall a great tactic AGAIN.
My only critic is maybe to stabilize the defense but yeah...i think my team is the mainproblem here.

So here, just 2 screenshots and i will show more after the season.
Greetings and stay safe everyone, thx ZaZ bro. :)





Thanks for testing! My focus now is to get a more defensive tactic, since Blue AW can be used as a more offensive tactic. We already have some very good options for that in the top of the table, but I want to try my luck as well. Have fun in your run and good luck!

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Gpassosbh said: What's new in this 3.3 version?

It's in changelog section. Improved set pieces after weeks of tests.

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ZaZ your tactics are amazing, just won UCL group with Hajduk Split in 2nd season.

Anything you can do to improve goal return or rating of SS? I really struggle with that position...

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Pip said: ZaZ your tactics are amazing, just won UCL group with Hajduk Split in 2nd season.

Anything you can do to improve goal return or rating of SS? I really struggle with that position...


They usually score a lot, it might be that your player is more of a team player and passes more than shoots.

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It's such a relief that the set pieces improved goal difference, I was afraid it would make no difference and I would have lost weeks of work for nothing. Anyway, that was the last change scheduled, so I kinda run out of ideas for now. Thanks everyone for helping me with valuable input and testing!

P.S.: Pictures for consoles are updated!

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ZaZ said: It's such a relief that the set pieces improved goal difference, I was afraid it would make no difference and I would have lost weeks of work for nothing. Anyway, that was the last change scheduled, so I kinda run out of ideas for now. Thanks everyone for helping me with valuable input and testing!

P.S.: Pictures for consoles are updated!


I think at this point we should wait for next patch to come xD

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Zaz, i've a problem
I'm using asymetric tweak, because when i switch to 3.2 or today 3.3, i find my team really less efficient. No goals, hard to win... You tlak a lot about set pieces improvement, the fact is, my players are generally worse for throws, corner etc... is it an answer of bad form when using 3.3, which is logically better than asymetric tweak ?

Tx a lot for the work, and for the answer

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Falbravv said: Zaz, i've a problem
I'm using asymetric tweak, because when i switch to 3.2 or today 3.3, i find my team really less efficient. No goals, hard to win... You tlak a lot about set pieces improvement, the fact is, my players are generally worse for throws, corner etc... is it an answer of bad form when using 3.3, which is logically better than asymetric tweak ?

Tx a lot for the work, and for the answer


It's probably just a coincidence and you would get those results even if you didn't change tactic. Sometimes the bad form comes right after some change and you think the change caused it, but it really doesn't make much sense since the changes are for the best.

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This might be a stupid question, but on the new 3.3 version with improved set pieces; do you assign a position to take corners or is this supposed to be left unassigned?

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Augustin said: This might be a stupid question, but on the new 3.3 version with improved set pieces; do you assign a position to take corners or is this supposed to be left unassigned?

As long as you don't assign the BPDs to take corners, it will be fine. Leave it to your best takers.

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hey Zaz, is 3.3 tactic has different set pieces then 3.2?

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