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Dec 19, 2022
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latest patchPatch 23.5.0 ( N )
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Patch 23.2.0
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AG
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49.9
-3
76
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Matches
Patch 23.2.0 tests
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Test #1
Date: 19.12.2022
Test #2
Date: 19.12.2022
Test #3
Date: 19.12.2022
Test #4
Date: 19.12.2022
Test #5
Date: 19.12.2022
Test #6
Date: 19.12.2022

!!THESE SCREENSHOTS ARE FOR FM23 MONGOOSE V2!!

Considering the 41212 seems to be performing very well, I thought it was a good time to bring back the Mongoose. https://fm-arena.com/thread/1532-mongoose-41212-139-goals-scored-salah-scoring-62-won-quadruple/

Tested with City, AM in charge of team selection and training.

3

Nice, good luck!

1

crizeKOS said: Nice, good luck!

Thanks mate, appreciate that and also appreciate that there are some similarities with your XMAS tactics but I can assure you this is just an update of the FM21 tactic

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CBP87 said: Thanks mate, appreciate that and also appreciate that there are some similarities with your XMAS tactics but I can assure you this is just an update of the FM21 tactic

I know, Im just curious to see how ur tactic is going to perform. There ll be huge feedback from this.

1

@Zippo Apologies, I have submitted the wrong version of the tactic, any chance you can delete the tactic please and I will upload the correct version, it won't let me change it

Thanks

0

FM23 Mongoose V3

Changes from https://fm-arena.com/thread/3125-return-of-the-mongoose/

- IWB att to WB Att
- DW to IW
- Removed Underlap left and right
- Added overlap left and right

0

FM23 Mongoose v4

Changes from https://fm-arena.com/find-comment/17275/

- Removed pass into space
- Removed overlap left and right
- Added underlap left and right

The main focus of this change was to see how the WBs would perform with underlap instead of overlap

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CBP87 said: FM23 Mongoose v4

Changes from https://fm-arena.com/find-comment/17275/

- Removed pass into space
- Removed overlap left and right
- Added underlap left and right

The main focus of this change was to see how the WBs would perform with underlap instead of overlap



I am pretty sure that underlap for this kind of shape is a must, pass into space is giving you free points,i can't really see what are the rules of the tactic from the screen,but at least since the "counter-press" was removed from "must to have options" things are even smoother.
You can try to check the differiecies with or without it.

1

FM23 Mongoose v5

Changes from https://fm-arena.com/find-comment/17275/

- IW to DW
- WB att to IWB att
- Added overlap left and right
- Removed underlap left and right

The main focus of this change was to see how the IWBs would perform with overlap instead of underlap

0

Delicious said: I am pretty sure that underlap for this kind of shape is a must, pass into space is giving you free points,i can't really see what are the rules of the tactic from the screen,but at least since the "counter-press" was removed from "must to have options" things are even smoother.
You can try to check the differiecies with or without it.


I would normally agree considering the test results, however just tested overlap with IWB and got my best results thus far

1

@CBP87, your set pieces is a mess.

Your tactics use Long Throw-ins but they are terrible in FM23, no one uses them.

Dude, your set pieces are terrible that's why your tactics have been getting such low scores

https://fm-arena.com/thread/3100-reliable-set-pieces-fm23/

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CBP87 said: I would normally agree considering the test results, however just tested overlap with IWB and got my best results thus far

XMas was a 53 score tactic before underlap, but fore sure will be nice see what IWB with overlap brings to the table. Is something we are all missing, lets see... ty!

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Sandro said: @CBP87, your set pieces is a mess.

Your tactics use Long Throw-ins but they are terrible in FM23, no one uses them.

Dude, your set pieces are terrible that's your tactics get such low scores

https://fm-arena.com/thread/3100-reliable-set-pieces-fm23/


Wow, thanks dude

Something on the lines of 'the set pieces could be improved, check out this link' may have been a little more helpful, my tactics are scoring low? would say 50 is pretty decent

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CBP87 said: Wow, thanks dude

Something on the lines of 'the set pieces could be improved, check out this link' may have been a little more helpful, my tactics are scoring low? would say 50 is pretty decent


Sorry if I offended you, I really didn't mean.

For a wide diamond formation with DWs and IWBs 48-50 pts is a really low score... but it's only my opinion, feel free to disagree :)

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Sandro said: Sorry if I offended you, I really didn't mean.

For a wide diamond formation with DWs and IWBs 48-50 pts is a really low score... but it's only my opinion, feel free to disagree :)


Ah the smiley face, the signature of a melt

2

keithb said: Ah the smiley face, the signature of a melt

I'm not a native English speaker so I don't understand what you mean.

0

Sandro said: I'm not a native English speaker so I don't understand what you mean.

He is basically saying you're a cabeza de polla

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CBP87 said: He is basically saying you're a cabeza de polla

Ok :goofy:

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Sandro said: I'm not a native English speaker so I don't understand what you mean.

OP said you were harsh and then you went for the sandwich of nice/another dig(very low)/nice with the  smiley face side.

If 57 is the highest score, 50 is not "very low". It's off the top but very low would be something I made which would get 35 max.

0

Thanks for testing,

Crazy the difference in score between the versions with very minor tweaks each time. I'm not sure if I've bombarded the test already with these 5 variations but I was going to release a v6 later with the set pieces Sandro directed to me. Ill update the original as that gave the strongest result

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CBP87 said: Crazy the difference in score between the versions with very minor tweaks each time.

Changing IWBs to WBs or FBs or CWBs isn't a minor tweak, it's a huge tweak that completely changes how your team plays.

I suggest watching few matches in 3D to see the difference between IWBs and other FB roles, it's really huge.

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CBP87 said: Crazy the difference in score between the versions

Only 2 points isn't a difference at all. It's even less than the margin of error.

If you re-test the same tactic in a normal save ( 38 matches ) then the difference might be as high as 20-25 points ( with the same tactic ).

We test tactics for 2К-3К matches to reduce the margin of error from 20-25 points to error 1-3 points.

1

Zippo said: Only 2 points isn't a difference at all. It's even less than the margin of error.

If you re-test the same tactic in a normal save ( 38 matches ) then the difference might be as high as 20-25 points ( with the same tactic ).

We test tactics for 2К-3К matches to achieve the margin of error 1-2 points.


Sorry that wasn't a dig at the testing as I appreciate the time and effort you guys put in. I was looking at the results of v3 and v4 with the only difference being overlap and underlap and there is a 65 point swing

0

Bogeyman said: Changing IWBs to WBs or FBs or CWBs isn't a minor tweak, it's a huge tweak that completely changes how your team plays.

I suggest watching few matches in 3D to see the difference between IWBs and other FB roles, it's really huge.


I only watch matches in 2d will it still show the movements of the full backs?

0

CBP87 said: I was looking at the results of v3 and v4 with the only difference being overlap and underlap and there is a 65 point swing

I've just checked the v3 and v4, I looked only at the TIs and it isn't only overlap and underlap, you also remove 'Pass Into Space' TI, which is capable of making a quite difference.

And the difference between v3 and V4 was only 4 points, which is equal to the the margin of error of a 640 matches test so in theory you can get such difference when you re-test the same tactic but in addition you changed 3 TIs so I don't understand what looks 'crazy' to you.

0

Zippo said: I've just checked the v3 and v4, I looked only at the TIs and it isn't only overlap and underlap, you also remove 'Pass Into Space' TI, which is capable of making a quite difference.

And the difference between v3 and V4 was only 4 points, which is equal to the the margin of error of a 640 matches test so in theory you can get such difference when you re-test the same tactic but in addition you changed 3 TIs so I don't understand what looks 'crazy' to you.


Apologies @Zippo  I forgot that I removed pass into space



I'm going to shut up now

1

CBP87 said: Apologies @Zippo  I forgot that I removed pass into space

I'm going to shut up now


As people say "Don't hate the player hate the game".

FM is a quite random game and it also can be quite illogical, especially when it comes to the the tactics.

Our propose is to help people improving their tactic. I understand sometimes the result of our tests can be disappointing but it's really not our fault, we can't do nothing about how the game works.

2

Zippo said: As people say "Don't hate the player hate the game".

FM is a quite random game and it also can be quite illogical, especially when it comes to the the tactics.

Our propose is to help people improving their tactic. I understand sometimes the result of our tests can be disappointing but it's really not our fault, we can't do nothing about how the game works.

Still you're the Dark Lord!:devil:

2

FM23 Mongoose v6

Changes from https://fm-arena.com/find-comment/17275/

- Removed dist to flanks
- Added dist to full backs
- Added tackle harder as a PI to all roles
- Other PIs added to IW/AM/AF

0
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