Test order

by ZaZ, Dec 28, 2022

I would like to suggest organizing the queue for testing tactics as a round robin, where it sorts per author instead of per tactic. That way, each author gets a tactic tested once, unless there are no more tactics to be tested. This is to preventing some users from hoarding tactics with brute force and disrupting tests of others.

For example, let's say the queue has 3 tactics from user A, 10 from user B, 1 from user C and 1 from user D. The order of testing would then be:
- User A
- User B
- User C
- User D
- User A
- User B
- User A
- User B
- User B
- User B...

That means anyone that inserts a new tactic will not necessarily go to the end, but instead he will be the last player to be tested in the player queue. In the example above, if a User E added a new tactic, he would be the 5th to be tested (after one tactic of each player), instead of the 16th.

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It would organize queue for sure. Now it's very random timing to wait in the queue jumping from couple of hours (which is very rare) to 2-3 days

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It's hard to organize something like that. Don't get me wrong,it would benefit me in primis but that's not really something easy to make and since i don't think @crizeKOS is going to "hoarding",you people are fine.

About me,i was personally "hoarding" because i didn't want people to just copy/pasta everything,but when i did understand that in order to get "author" you need to change any kind of cosmetic options,i've stopped that. And for me is totaly fine this way as well :).
And there are already more tactics copy-like that are on queque but i've already posted on my threads,more then a queque we first need to understand how things works,because after patch it's gonna be hell if we want to compete that way.
And when something is considereted a tweak and when is not.

All this thing to explain that i will no hoarding more since i did understand it's completely useless,i just kept the one i am curious about.(deleted more then 15 or 20)

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Great idea. A lot of the front page is filled with spam.  Users posting their tactic 10 times over, each with only the tiniest detail changed…

1

tom100000000000 said: Great idea. A lot of the front page is filled with spam.  Users posting their tactic 10 times over, each with only the tiniest detail changed…

I'm not saying brute testing doesn't work, there are some well known people that release ten tactics per day changing just some minor instruction, until one of them gives good results. All I am suggesting is to make the queue more fair for those that test things thoroughly before uploading here, using some very simple scheduling system like round robin. This system will not hurt much people that do brute testing, but will greatly benefit those that try to understand their tactics before posting.

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Totally agree, never seen such spam on this forum, only for one little change, FM ARENA is a tactic testing place, but some changes can be easily test by author.

Good suggestion as always

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ZaZ said: I'm not saying brute testing doesn't work, there are some well known people that release ten tactics per day changing just some minor instruction, until one of them gives good results. All I am suggesting is to make the queue more fair for those that test things thoroughly before uploading here, using some very simple scheduling system like round robin. This system will not hurt much people that do brute testing, but will greatly benefit those that try to understand their tactics before posting.

But without those "tiny" test would've you really tested they way you did? or get any further idea how this M.E. working? (Don't need to reply to that we both know,i am just making italian jokes)
As i said for me is totaly fine the round-robin! And it's really totaly cool idea.

Falbravv said: Totally agree, never seen such spam on this forum, only for one little change, FM ARENA is a tactic testing place, but some changes can be easily test by author.

Good suggestion as always


Do you really believe that? That's why everyone is copying one tactical template?
Or PI'S? Hello? Because was easy to get tested? So why didn't you show up before and showed us the right way?

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ZaZ said: I'm not saying brute testing doesn't work, there are some well known people that release ten tactics per day changing just some minor instruction, until one of them gives good results. All I am suggesting is to make the queue more fair for those that test things thoroughly before uploading here, using some very simple scheduling system like round robin. This system will not hurt much people that do brute testing, but will greatly benefit those that try to understand their tactics before posting.

Yes, exactly. I prefer to test over and over in my own database before sharing here.

Brute force here will work, but it’s not a very efficient use of @Zippo’s resource :D

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Frankly, I am disturbed by this. I am not a tactic creator, but I think it is unfair to creators who think more about their tactics and produce new tactics by making major changes rather than minor ones. As a result, users can make minor changes.
My personal opinion is that there is a limitation on uploading tactics to the site. For example, it can load 1 tactic in 3 days. Still not sure. I would like to hear your ideas.

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I'm not complaining with your methods, just making a suggestion to improve FM-Arena overall. Also, keep in mind that saying you are making a joke usually rubs off the other way.

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tom100000000000 said: Yes, exactly. I prefer to test over and over in my own database before sharing here.

Brute force here will work, but it’s not a very efficient use of @Zippo’s resource :D



If you say so i might believe you know pretty well. But as i said for me is everything cool,even stay on my queque :)

Those are just a bunch, seem people need to understand, that it's not like i was random spamming because of something,but in order to achieve something-accurate you need a server-computing.
Spoiler
will wait you explain how mentality passive's works from your accurate work.

You trying to explain things with your "database" that is working in a completely different way to understand how things works under a "freeze" on this one?

Or do you have fm-arena file?

Do you really believe if i had something that was nearly accurate as this Tactic-Test i would even come here and "spamming"?

My mistake was trying to "hold" more "roles-slot" possible in order to prevent people to just copy.

About that kind of spam you're totaly right and since i've understand how things working i just went and deleted most of them that were on queque.

That's why even @ZaZ is using the work i did, because was very inefficient computing resource.

Hope you understand better now. And hope you will show me the results of your work so i can just use it for my liking.

ZaZ said: I'm not complaining with your methods, just making a suggestion to improve FM-Arena overall. Also, keep in mind that saying you are making a joke usually rubs off the other way.

And i said that is totaly cool. You helping me in that way i am not blind to see that.

pixar said: Frankly, I am disturbed by this. I am not a tactic creator, but I think it is unfair to creators who think more about their tactics and produce new tactics by making major changes rather than minor ones. As a result, users can make minor changes.
My personal opinion is that there is a limitation on uploading tactics to the site. For example, it can load 1 tactic in 3 days. Still not sure. I would like to hear your ideas.


Frankly,i totaly agree with you. But in order to make it "clean" we should need a tool in order to conduct a research. In another site was provided and i am frankly using it for not shooting-gunning test in this place. Because as Zippo said i am obsessed too much with micro-improvements and i like to juice out till the last drop from everything i can about something i like.
That could be a cpu or a script or a database or something that require always more speed.

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Delicious said: If you say so i might believe you know pretty well. But as i said for me is everything cool,even stay on my queque :)

Those are just a bunch, seem people need to understand, that it's not like i was random spamming because of something,but in order to achieve something-accurate you need a server-computing.
Spoiler
will wait you explain how mentality passive's works from your accurate work.

You trying to explain things with your "database" that is working in a completely different way to understand how things works under a "freeze" on this one?

Or do you have fm-arena file?

Do you really believe if i had something that was nearly accurate as this Tactic-Test i would even come here and "spamming"?

My mistake was trying to "hold" more "roles-slot" possible in order to prevent people to just copy.

About that kind of spam you're totaly right and since i've understand how things working i just went and deleted most of them that were on queque.

That's why even @ZaZ is using the work i did, because was very inefficient computing resource.

Hope you understand better now. And hope you will show me the results of your work so i can just use it for my liking.



And i said that is totaly cool. You helping me in that way i am not blind to see that.



Frankly,i totaly agree with you. But in order to make it "clean" we should need a tool in order to conduct a research. In another site was provided and i am frankly using it for not shooting-gunning test in this place. Because as Zippo said i am obsessed too much with micro-improvements and i like to juice out till the last drop from everything i can about something i like.
That could be a cpu or a script or a database or something that require always more speed.


I think you are a bit too full of yourself right now. When you started testing, you said the instructions you were using were meta, so you could copy from others without giving any credits. Now, you assume everyone is copying from you. You shouldn't hold that double standard.

I have been here for a while and every time someone is on top, it's natural that people will try to understand what made that tactic work and assimilate to their own tactics. If the difference is too small, then I agree it's just a tweak and it should be given credits, but after a while the tactics always start to converge somewhere.

1

ZaZ said: I think you are a bit too full of yourself right now. When you started testing, you said the instructions you were using were meta, so you could copy from others without giving any credits. Now, you assume everyone is copying from you. You shouldn't hold that double standard.

I have been here for a while and every time someone is on top, it's natural that people will try to understand what made that tactic work and assimilate to their own tactics. If the difference is too small, then I agree it's just a tweak and it should be given credits, but after a while the tactics always start to converge somewhere.


I am not assuming and you didn't even followed that if you say something like that,it's not like i've deleted any post. Because it's more or less all explained the process. Because i started with "old-meta no clue who or what created it" and new "meta". To make a comparasion.
If you believe i did copy someone i will give credit him,i am not that self-fish,this thing about converge seem more my reasoning then yours. I am assuming that from the past, i might be wrong.
But in order to achieve that it was required a tons of test, but somehow this hurted the community.
Sorry if i am bit confused here,but really the thing that fished me was "it could be achieved by the author with a bit of test" more then anything else.

But assimilate all the template it's a bit optimistic to say, about the players instructions are basically none so i do accept that. But funny part you know what is it? That there are more hidden things around how those stuff works,guess will be your turn.

EDIT:

https://fm-arena.com/find-comment/16473/

Will let it here so everyone can understand clearly.

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Delicious said: I am not assuming and you didn't even followed that if you say something like that,it's not like i've deleted any post. Because it's more or less all explained the process. Because i started with "old-meta no clue who or what created it" and new "meta". To make a comparasion.
If you believe i did copy someone i will give credit him,i am not that self-fish,this thing about converge seem more my reasoning then yours. I am assuming that from the past, i might be wrong.
But in order to achieve that it was required a tons of test, but somehow this hurted the community.
Sorry if i am bit confused here,but really the thing that fished me was "it could be achieved by the author with a bit of test" more then anything else.

But assimilate all the template it's a bit optimistic to say, about the players instructions are basically none so i do accept that. But funny part you know what is it? That there are more hidden things around how those stuff works,guess will be your turn.

EDIT:

https://fm-arena.com/find-comment/16473/

Will let it here so everyone can understand clearly.


Again, I am just proposing an improvement to the queue system of FM-Arena. I do not understand why you are bringing another issue to the table, and I have no interest in getting into an argument about that.

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Sorry, so how do we wanna organize ourself or just explain me or we do need to wait zippo?
Because i want to try 2-3 tactics

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Delicious said: Sorry, so how do we wanna organize ourself or just explain me or we do need to wait zippo?
Because i want to try 2-3 tactics


Guys, it's a very busy time right now and I almost don't have free time so I'll be quick.

Unforutanlty, we can't change by one click how the queue system works because it's very complicated matter.

We started with a "first come, first served" approach , which means the tactics were sorted in the queue by their upload time and we did a really huge work to bring 'CCP' ( Consumed Computing Power ) to make it much more fair than the "first come, first served" - https://fm-arena.com/find-comment/17204/

Our new 'CCP' approach is a bit raw, it requires polishing and it doesn't always work as it should but anyway it's miles better and more fair than the old "first come, first served" approach.

Unforutanlty, any adjustments to the queue would require spending a lot hours on coding and developing and that isn't something we're considering at the moment.

'Round Robin' approach might be a good idea but that's really only for a distant future.

Cheers.

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Zippo said: Guys, it's a very busy time right now and I almost don't have free time so I'll be quick.

Unforutanlty, we can't change by one click how the queue system work because it's very complicated matter.

We started with a "first come, first served" approach , which means the tactics were sorted in the queue by their upload time and we did a really huge work to bring 'CCP' ( Consumed Computing Power ) to make it much more fair than the "first come, first served" - https://fm-arena.com/find-comment/17204/

Our new 'CCP' approach is a bit raw, it requires polishing and it doesn't always work as it should but anyway it's miles better and more fair than the old "first come, first served" approach.

Unforutanlty, any adjustment to the queue would require spending a lot hours on codding and developing and that isn't something we're considering at the moment.

'Round Robin' approach might be a good idea but that's really only for a distant future.

Cheers.


I guess we can organize our self, at least who want to join it.

Lemme know,otherwise gonna just post something that i really need info about.

Cheers

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ZaZ said: I would like to suggest organizing the queue for testing tactics as a round robin

Actually, you know I've talked to our coders and I think we can change the queue system to 'Round-Robin' algorithm soon.

Guys, I'll let you know when it's done.

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Hi, guys.

I just want to let you know that we've changed the queue algorithm to "Round-Robin" so no more CCP.

Cheers.

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