"Get Stuck In" ( TI ) vs "Tackle Harder" ( PI )

by Zippo, Jan 4, 2023

Hi everyone,

If look at the top tactics from our tactic testing then you'll see they all have 'Get Stuck In' TI and the positions have 'Tackle Harder' PI.



It seems mandatory to have these tactical instructions if you want to maximize the result.

But highly likely those tactical instructions do the same thing, they just set the aggression of the tackles at the highest possible level.

If you ask me then I find using "Tackle Harder" PI gives you much more flexibility than using "Get Stuck In" TI.

When you add "Get Stuck In" TI then you increase the aggression level of the tackles for every position in your tactic and when you remove "Get Stuck In" TI then you decrease the aggression level of the tackles for every position in your tactic, it doesn't allow you to make point adjustments but very often you need it.

How often do you see that during a match some of your players gets a second yellow card that automatically turns into a red card?



That can be easily prevented, it's just when during a match you see some of your players gets booked then remove 'Tackle Harder' PI off this player or even add 'Ease Off Tackles' PI to him.

BUT BE AWERE if "Get Stuck In" TI is present then the actions above won't have any effect because TIs override PIs.

As you can see having "Get Stuck In" TI is pure evil :) it doesn't allow you making point adjustments to the aggression level of the tackles.

So I discourage you from using "Get Stuck In" TI, you'd better use "Tackle Harder" PI, it gives the same effect as "Get Stuck In" TI, but also allows you making point adjustments to the aggression level of the tackles.

I hope this helps.

Cheers.

5

Zippo said: Hi everyone,

If look at the top tactics from our tactic testing then you'll see they all have 'Get Stuck In' TI and the positions have 'Tackle Harder' PI.



It seems mandatory to have these tactical instructions if you want to maximize the result.

But highly likely those tactical instructions do the same thing, they just set the aggression of the tackles at the highest possible level.

If you ask me then I find using "Tackle Harder" PI gives you much more flexibility than using "Get Stuck In" TI.

When you add "Get Stuck In" TI then you increase the aggression level of the tackles for every position in your tactic and when you remove "Get Stuck In" TI then you decrease the aggression level of the tackles for every position in your tactic, it doesn't allow you to make point adjustments but very often you need it.

How often do you see that during a match some of your players gets a second yellow card that automatically turns into a red card?



That can be easily prevented, it's just when during a match you see some of your players gets booked then remove 'Tackle Harder' PI off this player or even add 'Ease Off Tackles' PI to him.

BUT BE AWERE if "Get Stuck In" TI is present then the actions above won't have any effect because TIs overwrite PIs.

As you can see having "Get Stuck In" TI is pure evil :) it doesn't allow you making point adjustments to the aggression level of the tackles.

So I discourage you from using "Get Stuck In" TI, you'd better use "Tackle Harder" PI, it gives the same effect as "Get Stuck In" TI, but also allows you making point adjustments to the aggression level of the tackles.

I hope this helps.

Cheers.


Test the top tactic with the TI and with PI and show results, please. =)

0

Zippo said: Hi everyone,

If look at the top tactics from our tactic testing then you'll see they all have 'Get Stuck In' TI and the positions have 'Tackle Harder' PI.



It seems mandatory to have these tactical instructions if you want to maximize the result.

But highly likely those tactical instructions do the same thing, they just set the aggression of the tackles at the highest possible level.

If you ask me then I find using "Tackle Harder" PI gives you much more flexibility than using "Get Stuck In" TI.

When you add "Get Stuck In" TI then you increase the aggression level of the tackles for every position in your tactic and when you remove "Get Stuck In" TI then you decrease the aggression level of the tackles for every position in your tactic, it doesn't allow you to make point adjustments but very often you need it.

How often do you see that during a match some of your players gets a second yellow card that automatically turns into a red card?



That can be easily prevented, it's just when during a match you see some of your players gets booked then remove 'Tackle Harder' PI off this player or even add 'Ease Off Tackles' PI to him.

BUT BE AWERE if "Get Stuck In" TI is present then the actions above won't have any effect because TIs overwrite PIs.

As you can see having "Get Stuck In" TI is pure evil :) it doesn't allow you making point adjustments to the aggression level of the tackles.

So I discourage you from using "Get Stuck In" TI, you'd better use "Tackle Harder" PI, it gives the same effect as "Get Stuck In" TI, but also allows you making point adjustments to the aggression level of the tackles.

I hope this helps.

Cheers.


Well, if that can help i did even a pacific version of allahm II , imho this should get tested to check "how much" points the tactic could lose, i mean soon or later i will test even those,but test stuck-in or tackle harder was already tested tons of time already.
I did on Will's test, and basically and it's quite rare you get even yellow cards or reds.
But what i didn't know that it over drive tackle harder, and so at the moment is just a cosmetic.

424 Alhamdulillah II Peace&Love.fmf
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Delicious said: Well, if that can help i did even a pacific version of allahm II , imho this should get tested to check "how much" points the tactic could lose, i mean soon or later i will test even those,but test stuck-in or tackle harder was already tested tons of time already.
I did on Will's test, and basically and it's quite rare you get even yellow cards or reds.
But what i didn't know that it over drive tackle harder, and so at the moment is just a cosmetic.


ZaZ said: Test the top tactic with the TI and with PI and show results, please. =)


We've internally tested "424 Alhamdulillah II" tactic without "Get Stuck In" TI for 1,920 matches and here's the result:

"424 Alhamdulillah II" tactic without "Get Stuck In" TI = 60.18645833333 points

"424 Alhamdulillah II" tactic =  59.75763888889 points



Please note, that we tested the version without "Get Stuck In" TI only for 1,920 matches so the RNG might be 3 points and if we tested it for 5,760 Matches as we did to the original tactic then the result might be worse up to 3 points.

Anyway, even if the version without "Get Stuck In" TI got 0.5 - 2.0 points less than the original tactic then I still would suggested playing a normal game without "Get Stuck In" TI because there are always at least 1-3 matches every season where some of your players gets a second yellow card that automatically turns into a red card and it might cost you 3 - 6 points every season but it can be prevented by removing 'Tackle Harder' PI off this player or even adding 'Ease Off Tackles' PI to him, of course, that would have an effect if there's no "Get Stuck In" TI, which overrides the PIs.

I don't urge everyone to imidialty get rid of "Get Stuck In" TI, especially, if your goal is getting the highest score in our tactic testing because "Get Stuck In" TI might also increase the "Pressing" by a tiny fraction (I'm not sure about it), which might improve the score by 0.5 point in our tactic testing but if you play a normal game then obviously, "Get Stuck In" TI is pure evil, it doesn't allow you making point adjustments to the aggression of the tackles, which might cost you 3 - 6 points every season.

Also, imagine you're playing in a final and some of your players got an early yellow card and you can do nothing to adjust the aggression level of his tackles.

1

Zippo said: We've have internally tested "424 Alhamdulillah II" tactic without "Get Stuck In" TI for 1,920 matches and here's the result:

"424 Alhamdulillah II" tactic without "Get Stuck In" TI = 60.18645833333 points

"424 Alhamdulillah II" tactic =  59.75763888889 points



Please note, that we tested the version without "Get Stuck In" TI only for 1,920 matches so the RNG might be 3 points and if we tested it for 5,760 Matches as we did to the original tactic then the result might be worse up to 3 points.

Anyway, even if the version without "Get Stuck In" TI got 0.5 - 2.0 points less than the original tactic then I still would suggested playing a normal game without "Get Stuck In" TI because there are always at least 1-3 matches every season where some of your players gets a second yellow card that automatically turns into a red card and it might cost you 3 - 6 points every season but it can be prevented by removing 'Tackle Harder' PI off this player or even adding 'Ease Off Tackles' PI to him, of course, that would have an effect if there's no "Get Stuck In" TI, which overrides the PIs.

I don't urge everyone to imidialty get rid of "Get Stuck In" TI, especially, if your goal is getting the highest score in our tactic testing because "Get Stuck In" TI might also increase the "Pressing" by a tiny fraction (I'm not sure about it), which might improve the score by 0.5 point in our tactic testing but if you play a normal game then obviously, "Get Stuck In" TI is pure evil, it doesn't allow you making point adjustments to the aggression of the tackles, which might cost you 3 - 6 points every season.


So what happen if i do stay on feet and tackle harder? it should over-drive it? I tried to move away from stuck-in for like 20 test so i know that is "necessary" evil for test, many people reported me that they prefer to play even without tackle harder as well, that's why i came up with "peace&love" version and not a "rest one".

But if with "stay on feet" i don't lose like 8-10 points it might be a valid option to give with the "main" tactic as well.
Maybe SI tried to nerf gegenpress this way, but that thing about "getting too many cards" is a problem since the release of fm23.

0

Zippo said: We've have internally tested "424 Alhamdulillah II" tactic without "Get Stuck In" TI for 1,920 matches and here's the result:

"424 Alhamdulillah II" tactic without "Get Stuck In" TI = 60.18645833333 points

"424 Alhamdulillah II" tactic =  59.75763888889 points



Please note, that we tested the version without "Get Stuck In" TI only for 1,920 matches so the RNG might be 3 points and if we tested it for 5,760 Matches as we did to the original tactic then the result might be worse up to 3 points.

Anyway, even if the version without "Get Stuck In" TI got 0.5 - 2.0 points less than the original tactic then I still would suggested playing a normal game without "Get Stuck In" TI because there are always at least 1-3 matches every season where some of your players gets a second yellow card that automatically turns into a red card and it might cost you 3 - 6 points every season but it can be prevented by removing 'Tackle Harder' PI off this player or even adding 'Ease Off Tackles' PI to him, of course, that would have an effect if there's no "Get Stuck In" TI, which overrides the PIs.

I don't urge everyone to imidialty get rid of "Get Stuck In" TI, especially, if your goal is getting the highest score in our tactic testing because "Get Stuck In" TI might also increase the "Pressing" by a tiny fraction (I'm not sure about it), which might improve the score by 0.5 point in our tactic testing but if you play a normal game then obviously, "Get Stuck In" TI is pure evil, it doesn't allow you making point adjustments to the aggression of the tackles, which might cost you 3 - 6 points every season.

Also, imagine you're playing in a final and some of your players got an early yellow card and you can do nothing to adjust the aggression level of his tackles.


Yeah, I agree with your reasoning.

1

Delicious said: So what happen if i do stay on feet and tackle harder? it should over-drive it?
As I said, TIs override PIs.

Adding "Stay On Feet" TI would be similar to adding "Easy Off Tackles" PI to every position.

If the positions have "Tackle Harder" PI and you add "Stay On Feet" TI then the "Stay On Feet" TI takes a priority over the "Tackle Harder" PIs


Delicious said: But if with "stay on feet" i don't lose like 8-10 points it might be a valid option to give with the "main" tactic as well.
There are 3 levels of the tackles' aggression:

The highest level = "Tackle Harder" PI or "Get Stuck In" TI

The middle level = No "Tackle Harder" PI or No "Get Stuck In" TI

The lowest level =  "Easy Of Tackles" PI or "Stay on Feet" TI


The highest level gives the best result and it decreases with lowering the aggression level



Delicious said: Maybe SI tried to nerf gegenpress this way, but that thing about "getting too many cards" is a problem since the release of fm23.
No, they just don't want that the best options were free of cost.

With "Tackle Harder" PI or "Gut Stuck In" TI you get a better result than without them but it costs you an extra yellow cards and that makes sense.

Have a deep bench and adjust the aggression of tackles during matches and yellow cards won't be a problem for you.

2

We've internally tested "424 Alhamdulillah II" tactic without 'Get Stuck In' TI and with 'Easy Off Tackles' PIs added to every position - https://fm-arena.com/tactic/4118-424-alhamdulillah-ii-easy-off-tackles/

The original tactic - https://fm-arena.com/tactic/3913-424-alhamdulillah-ii/



The amount of yellow cards has dropped almost 4 times and the amount of fouls has dropped almost 3 times but the same time the result has dropped almost 20 points:

'Get Stuck In' TI and 'Tackle Harder' PI




No 'Get Stuck In' TI and 'Easy Off Tackles' PI




Please note, it doesn't make sense testing 'Easy Off Tackles' PI with 'Get Stuck In' TI activated because 'Get Stuck In' TI overrides 'Easy Off Tackles' PI.

1

Zippo said: We've internally tested "424 Alhamdulillah II" tactic without 'Get Stuck In' TI and with 'Easy Off Tackles' PIs added to every position.

https://fm-arena.com/tactic/4118-424-alhamdulillah-ii-easy-off-tackles/


The amount of yellow cards has dropped almost 4 times and the amount of fouls has dropped almost 3 times:

'Get Stuck In' TI and 'Tackle Harder' PI




No 'Get Stuck In' TI and 'Easy Off Tackles' PI




Please note, it doesn't make sense testing 'Easy Off Tackles' PI with 'Get Stuck In' TI activated because 'Get Stuck In' TI overrides 'Easy Off Tackles' PI.



"ease off" PI is just harsh to results
but I'd love to see results w/o "get stuck" TI and w/o any tackle PI if it's possible

guess result would drop, but not that hard like with "ease off" :)

p.s. also many players on def side have "doesn't dive into tackles" trait which is contrary with tackle hard PI

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opq said: p.s. also many players on def side have "doesn't dive into tackles" trait which is contrary with tackle hard PI

If we take the best 5,879 players in the game ( CA > 125 ) then only 202 of them have "Does Not Dive Into Tackles" trait, which means about only 3% of players have this trait, I would not call it "many".

Also, when adding "Tackle Harder" PI or "Get Stuck In" PI it doesn't necessary mean that you ask your player to "dive into tackles", it means that you ask them be "rough" when it comes physical challenges but standing physical challenges also can be "rough".

Another notice, for example, if a player has "Run With The Ball Rarely" trait and you ask him to play a winger then he still will dribble just fine because traits apply only when they makes sense and if a player have traits it doesn't mean that he will be complete ignoring the tactical instructions, it's just that from time to time he'll be following his traits.

1

For next test, I would like to suggest Prevent Short GK Distribution, and the 4 methods of distribution (roll, throw, short kicks and long kicks). The reason is because Play Out of Defense isn't doing so well, so maybe allowing opponent to play from defense can be good (in my tests, difference is minimal). On the other hand, roll it out is working well like previous years, but I don't see much difference to the other methods of distribution in win rate.

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ZaZ said: For next test, I would like to suggest Prevent Short GK Distribution, and the 4 methods of distribution (roll, throw, short kicks and long kicks). The reason is because Play Out of Defense isn't doing so well, so maybe allowing opponent to play from defense can be good (in my tests, difference is minimal). On the other hand, roll it out is working well like previous years, but I don't see much difference to the other methods of distribution in win rate.

Distribuition can even be "standard" quite sure is better but i didn't test it that much to be sure 100% yet

0

I don't get on what attributes it really depends, but some GKs can distribute short with "clean" distribution even being pressed, and some just stupidly kicks the ball somewhere

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I believe "Get Stuck In" (TI) is essential in big underdog games on a balanced mentality as it increases your overall tactic's intensity and applies more pressure to the opposition where you are trying to force a mistake and score a goal. In such games you will not score by "beautiful" passing - its either forcing a mistake or a set piece usually.

Playing on balanced mentality has a quite lower intensity level vs when on attacking so I think with "get stuck in" (TI) you are able to compensate for that. That's what I concluded from my own testing - every time I played with equal or lesser opponent it felt that there was no need to have "get stuck in" (TI) but when playing a much bigger side we would just not apply enough pressure to the opposition without this tactical instruction.

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Just to revisit this. How do Opposition Instructions fit into all this? I notice all of the top tactics do not have OI's but could you utilise them to be more aggressive in the press without tackling like an uber aggressive Vinnie Jones?

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Wint said: Just to revisit this. How do Opposition Instructions fit into all this? I notice all of the top tactics do not have OI's but could you utilise them to be more aggressive in the press without tackling like an uber aggressive Vinnie Jones?

Ideally, you probably only want to press 1 opposition player otherwise you could be leaving gaps and your shape will be all over the place. I tend to press the CB who has the lowest composure attribute, that is the only OI I use

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