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latest patchPatch 24.4.0 (DB3.0)
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Patch 24.1.0 (DB1.0) tests
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Test #1
Date: 19.11.2023
Test #2
Date: 19.11.2023
Test #3
Date: 19.11.2023

iBox V1.9a
An updated version of iBox V1.8d.

Changes:
Team Instructions
  - Removed: Pass Into Space

Tweak PIs on AM/ST positions

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@dzek Do you think that is possible to say that  run at defense is slowing us down? Dont seems to make sense in the 4222, only for the wing backs

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letsgo9 said: @dzek Do you think that is possible to say that  run at defense is slowing us down? Dont seems to make sense in the 4222, only for the wing backs
Because I've been racking my brain with this instruction (and some others too) on how exactly it works under the hood of the ME and I've also heard many different opinions, I found one interesting and thought I'd give it a try. It seems so far to not affect the score negatively. I don't think it slows the team down but maybe it's the opposite.

Now it's Pass Into Space's turn although I'm not quite finished with Run At Defense.
I still have 2 more tests left ( I think so :goofy:  )

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dzek said: Because I've been racking my brain with this instruction (and some others too) on how exactly it works under the hood of the ME and I've also heard many different opinions, I found one interesting and thought I'd give it a try. It seems so far to not affect the score negatively. I don't think it slows the team down but maybe it's the opposite.

Now it's Pass Into Space's turn although I'm not quite finished with Run At Defense.
I still have 2 more tests left ( I think so :goofy:  )


I think 4222 is a very specific shape, some stuff can work only on it... lets keep testing it anyway lol

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letsgo9 said: I think 4222 is a very specific shape, some stuff can work only on it... lets keep testing it anyway lol
That's what I'm doing at the moment and then I'm going to start trying new shapes and to be honest I've already tried some other shapes but I'm at an early stage ;)

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Have you done any test removing low crosses ? also what about mark tighter PI i have done some tests not big change imo, but with much higher line and step up more ofc it is illogical to use as in real life too

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Avenger22 said: Have you done any test removing low crosses ? also what about mark tighter PI i have done some tests not big change imo, but with much higher line and step up more ofc it is illogical to use as in real life too
The reason for the existence of low crosses in my opinion is not what it seems. It's mainly to make fewer crosses because they are low percentage(succeed) crosses and then most of the time you will see the player cut inside or come back to play the simple pass.

Mark Tighter on aggressive systems like the Gegenpress, is to help with counter-press and pressing in general but SI has reworked the way pressing works since FM22 and year after year they make tweaks so the way it works now has changed. Nowadays the defensive part of ME is not very good and one part of it is the Mark Tighter. I hope SI to address these issues asap. Until then, the Mark Tighter instruction is useless unless you set it specifically and individually for each opponent, but again with great caution.

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Also noticed in this tactic every position has dribble more and take more risks so basically like having TI of both ? what is the difference of doing this ? also in this ME overlaps do they affect much cause it doesn't seem

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Avenger22 said: Also noticed in this tactic every position has dribble more and take more risks so basically like having TI of both ? what is the difference of doing this ? also in this ME overlaps do they affect much cause it doesn't seem
I'm not sure (yet) but I don't think the AI can read the player instructions given to a player. Generally they can't read your tactic but team instructions are moves that are programmed to work in a certain way within ME. Player instructions on the other hand give a different behavior to each role if used correctly.

Take More Risks is a bit of a misunderstood instruction because of the UI and is about risk in general and not just about passing. I just thought I'd try it since without Pass Into Space my team would hold the ball better in the final third. The same goes for Dribble More.

Now for the overlaps I think they slow the game down because it forces the winger to hold the ball more and wait for an overlap from the WB to pass it to him which ends up losing it in a dangerous position most of the time since your WB will be out of position and it turns into a dangerous counter attack. I recommend the Overlap/Underlap instructions in situations where you are a much superior team to your opponent and are going to dominate everywhere on the field.

2

100% agree with your interpretation of over/underlap. That's my finding too and I don't use em when I am playing FM lower leagues. Maybe because of the player attribute distribution in FM test league, overlap tend to be powerful, so I believe it requires players above certain caliber.

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sponsorkindest said: 100% agree with your interpretation of over/underlap. That's my finding too and I don't use em when I am playing FM lower leagues. Maybe because of the player attribute distribution in FM test league, overlap tend to be powerful, so I believe it requires players above certain caliber.
The only thing you have to know is if your opponent is weak on defensive attributes actually. They can't stop you most of the time ;)

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dzek said: The only thing you have to know is if your opponent is weak on defensive attributes actually. They can't stop you most of the time ;)

Valid point!

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Has there been any meta tactic like ever in FM Arena with mid or low block ? i mean what is the average drop in points from going high press to these ?

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Avenger22 said: Has there been any meta tactic like ever in FM Arena with mid or low block ? i mean what is the average drop in points from going high press to these ?
Good question!

I had tried some systems last year and 2 this year(links below for this year) but they didn't go so well. I think these styles of play need a different approach and I really don't have the time to try them.

iBox V1.7a - https://fm-arena.com/thread/7104-fm24-ibox-v1-7a-by-dzek/
iBox V1.7b - https://fm-arena.com/thread/7106-fm24-ibox-v1-7b-by-dzek/

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dzek said: Good question!

I had tried some systems last year and 2 this year(links below for this year) but they didn't go so well. I think these styles of play need a different approach and I really don't have the time to try them.

iBox V1.7a - https://fm-arena.com/thread/7104-fm24-ibox-v1-7a-by-dzek/
iBox V1.7b - https://fm-arena.com/thread/7106-fm24-ibox-v1-7b-by-dzek/


I mean logically for example a 3-5-2 DM WB CM version makes no sense to be better high press than mid block i have never in my life seen a good pressing 3-5-2 full intensity only moments of high press but not full klopp eqsue style best example irl is Inter, prob will test a midblock here

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i think strikers are badly coded defensively in mid and low block that is ME since 2012 never seen them defend good like in real life, you see Lautaro or Thuram tracking back like crazy and marking defending very close to their own box that is why irl works 10 defending here in FM not because 2 strikers even on low block are still not defending

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Avenger22 said: I mean logically for example a 3-5-2 DM WB CM version makes no sense to be better high press than mid block i have never in my life seen a good pressing 3-5-2 full intensity only moments of high press but not full klopp esque style best example irl is Inter, prob will test a midblock here
To be honest we can't compare real football with FM football because as much as SI wants to represent real football through their game, it's still a game and not reality. For example, Gegenpress within FM has nothing to do with real life.

In real football you can press high with most shapes regardless of whether you have 3 at the back etc. It always depends on the skills of your players but in the game each position/role is coded to do certain things.

Avenger22 said: i think strikers are badly coded defensively in mid and low block that is ME since 2012 never seen them defend good like in real life, you see Lautaro or Thuram tracking back like crazy and marking defending very close to their own box that is why irl works 10 defending here in FM not because 2 strikers even on low block are still not defending
Indeed the forwards are very bad at defensive play even in high pressing based systems. They don't get back to help nor do they mark their near positions like double pivots either to win the ball or to cut off open spaces for passing. It's something that others are writing on the official forum but we don't have an official answer from SI to date.

1

dzek said: To be honest we can't compare real football with FM football because as much as SI wants to represent real football through their game, it's still a game and not reality. For example, Gegenpress within FM has nothing to do with real life.

In real football you can press high with most shapes regardless of whether you have 3 at the back etc. It always depends on the skills of your players but in the game each position/role is coded to do certain things.


Indeed the forwards are very bad at defensive play even in high pressing based systems. They don't get back to help nor do they mark their near positions like double pivots either to win the ball or to cut off open spaces for passing. It's something that others are writing on the official forum but we don't have an official answer from SI to date.


I have seen someone opening a ticket in bug forum in SI and they are working to fix it to make WB(a) to attack the box from crosses and make runs in behind like IRL in a back 3 not just stay and freeze wide and wait for a rebound or just cross from byline WB that FM has, but have not seen a ticket for defending forwards which are horrible in the game they are basically not defenidng once ball is past high press.

This was football tbf pre 2014, Atletico changed the game when both their strikers defended like crazy deep high mid better than most players and all teams now have their strikers defending which has changed game completely

0

Avenger22 said: I have seen someone opening a ticket in bug forum in SI and they are working to fix it to make WB(a) to attack the box from crosses and make runs in behind like IRL in a back 3 not just stay and freeze wide and wait for a rebound or just cross from byline WB that FM has, but have not seen a ticket for defending forwards which are horrible in the game they are basically not defending once ball is past high press.

This was football tbf pre 2014, Atletico changed the game when both their strikers defended like crazy deep high mid better than most players and all teams now have their strikers defending which has changed game completely

First let's fix the problems the defense is facing and then move on to the forwards, although that is part of the defense as well. Atletico generally play a tough game and they all defend together as a team and indeed that is what most teams are doing today. :D

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