training schedule fm24, most important attributes

by Kamas1, Nov 17, 2023

Can you recommend some training schedule and, in your opinion, what attributes are the most important? still speed and acceleration?
Thanks for help :)

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Passion4FM has some great schedules also very realistic IRL not much difference in game

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All we can do is to wait for Evidence Based Football Manager to do his research for this years FM, however I doubt much has changed since last years.

Pace and Acceleration are still the most important attributes.

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Here is what I recommend. I didn't run experiments this year, but I also didn't see any difference compared to last year.

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ZaZ said: Here is what I recommend. I didn't run experiments this year, but I also didn't see any difference compared to last year.


About the unit, i would run the same, about the schedule i will check those pretty soon :D

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ZaZ said: Here is what I recommend. I didn't run experiments this year, but I also didn't see any difference compared to last year.


how does it look if you have 1 or 2 games a week?

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Gracolas said: how does it look if you have 1 or 2 games a week?

The schedule is set in a way that is effective during the entire year, including pre-season, weeks without matches, or weeks with three matches. Just set it up once a year and forget about it.

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ZaZ said: The schedule is set in a way that is effective during the entire year, including pre-season, weeks without matches, or weeks with three matches. Just set it up once a year and forget about it.

gotcha, but when games are scheduled, doesnt FM automatically puts some recovery sessions? I heard somewhere in Evidence based saying that its actually better to give Rest instead of recovery sessions, thats why im wondering

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Gracolas said: gotcha, but when games are scheduled, doesnt FM automatically puts some recovery sessions? I heard somewhere in Evidence based saying that its actually better to give Rest instead of recovery sessions, thats why im wondering

I recommend setting the training after the matches are scheduled for the year, so it will only be changed for some specific matches (like later stages of cups). You don't need to worry about rest or recovery sessions, since players are already set to rest when tired. If the game add any of these sessions, you can just replace by match practice, or physical > attacking > defending (maximum of one physical per day).

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Are the players getting better?
Really interesting aproach but, it works?

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ZaZ said: Here is what I recommend. I didn't run experiments this year, but I also didn't see any difference compared to last year.


Interesting. You do always do instant results on your tests, right? I am on a longterm safe. Constantly do 100+ GD/season and ofc win everything. I play on extended 2D, used the training schedule of this guy copying AJAX youth system + senior squad plans. Now i swapped to yours and I get like 40-2 shots on target and can hardly win by 1 goal :O! How can we explain this? Squad is loaded and haven´t bought anyone - match familiarity 100%

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I'm actually a football fitness coach/sports scientist, that's what looks like in terms of trainning intensity in real life, lol
Not saying that works in the  game, just spreading the roleplay haha

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bwig said: Interesting. You do always do instant results on your tests, right? I am on a longterm safe. Constantly do 100+ GD/season and ofc win everything. I play on extended 2D, used the training schedule of this guy copying AJAX youth system + senior squad plans. Now i swapped to yours and I get like 40-2 shots on target and can hardly win by 1 goal :O! How can we explain this? Squad is loaded and haven´t bought anyone - match familiarity 100%

Nah, I usually play all the matches normally (only key moments). If you do 40-2 shots and cannot win, then you are just getting FMed.

letsgo9 said: I'm actually a football fitness coach/sports scientist, that's what looks like in terms of trainning intensity in real life, lol
Not saying that works in the  game, just spreading the roleplay haha


I will do more experiments with training schedule later, after the results from fatigue. In short, players with "fresh" fatigue perform much worse than those with "low" fatigue (which perform much better than those getting fatigued or fatigued), which is how FM simulates the conditioning of muscles. The ideal training schedule should finish the pre-season with "low" fatigue, and keep it at that level during the whole season, so I will have to account fatigue gained during training, matches, and rotation.

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@ZaZ are you still using those schedules and training intensities that you posted the other day?

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Steelwood said: @ZaZ are you still using those schedules and training intensities that you posted the other day?

Yes, they still work fine. I don't think they changed much on training other than adding the new unified set pieces routine.

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ZaZ said: Nah, I usually play all the matches normally (only key moments). If you do 40-2 shots and cannot win, then you are just getting FMed.



I will do more experiments with training schedule later, after the results from fatigue. In short, players with "fresh" fatigue perform much worse than those with "low" fatigue (which perform much better than those getting fatigued or fatigued), which is how FM simulates the conditioning of muscles. The ideal training schedule should finish the pre-season with "low" fatigue, and keep it at that level during the whole season, so I will have to account fatigue gained during training, matches, and rotation.


oh god, i always have my kids on fresh fatigue :woot: , but they perfom pretty good.

I need to check yours i guess, i am working around a tweak of cadoni's, and condition is pretty okay, but still if i don't rest them 1 day, they will start to collapse


Edit :

just checked on my first 11, 5 are low and 6 fresh...

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Delicious said: oh god, i always have my kids on fresh fatigue :woot: , but they perfom pretty good.

I need to check yours i guess, i am working around a tweak of cadoni's, and condition is pretty okay, but still if i don't rest them 1 day, they will start to collapse


Edit :

just checked on my first 11, 5 are low and 6 fresh...


The difference on win rate is pretty massive. I will soon post a graph showing the win rate difference for different levels of fatigue.

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ZaZ said: In short, players with "fresh" fatigue perform much worse than those with "low" fatigue (which perform much better than those getting fatigued or fatigued), which is how FM simulates the conditioning of muscles.

That is very interesting and surprising. I always like to keep my guys fresh ...

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how do you keep them fresh? i have a match every 2 freaking days and i cannot afford to rest them, how do you guys manage it?

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NandaldiaN said: how do you keep them fresh? i have a match every 2 freaking days and i cannot afford to rest them, how do you guys manage it?

You can definitely afford to rest them

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ZaZ said: The difference on win rate is pretty massive. I will soon post a graph showing the win rate difference for different levels of fatigue.

Ok after you mentionated the "fatigue", now all first XI went to Fatigue low ( but i didn't literally did nothing).

This is what i do :

- Rest first eleven for 1 day if i have 2-3 games in 1 week (i literally select them and rest them 1 day)

it's literally a tweak from cadoni2, this way i do believe i can keep the players condition(might be very wrong), otherwise i need to rest them for 2 days etc. I didn't check yours yet, but literally i am just worried about condition of the players. (usually i play with 11 core-players and 6-7 subs, all are wonderkids)



But if isn't the training, what's triggering the low "fatigue"? Just playing games?

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Delicious said: Ok after you mentionated the "fatigue", now all first XI went to Fatigue low ( but i didn't literally did nothing).

This is what i do :

- Rest first eleven for 1 day if i have 2-3 games in 1 week (i literally select them and rest them 1 day)

it's literally a tweak from cadoni2, this way i do believe i can keep the players condition(might be very wrong), otherwise i need to rest them for 2 days etc. I didn't check yours yet, but literally i am just worried about condition of the players. (usually i play with 11 core-players and 6-7 subs, all are wonderkids)



But if isn't the training, what's triggering the low "fatigue"? Just playing games?




Seems like the recovery sessions slow down the recovery of physical condition and fatigue compared to just rest. What they actually do is slow down the loss of match sharpness. The recovery session's "benefit" is most likely to maintain match sharpness at less of a cost to condition/fatigue recovery compared to a normal training session. 

I wonder if it is best for fatigue purposes to have a training intensity schedule that is mostly no pitch or gym work besides the full heart condition. Loss of match sharpness is irrelevant if your team usually plays two matches a week.

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Blau said:

I wonder if it is best for fatigue purposes to have a training intensity schedule that is mostly no pitch or gym work besides the full heart condition. Loss of match sharpness is irrelevant if your team usually plays two matches a week.


That is what ZaZ has been using further up in this thread. My question regarding all of this is whether there is any improvement in attributes if it is only the fully fit players training

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Blau said:

Seems like the recovery sessions slow down the recovery of physical condition and fatigue compared to just rest. What they actually do is slow down the loss of match sharpness. The recovery session's "benefit" is most likely to maintain match sharpness at less of a cost to condition/fatigue recovery compared to a normal training session. 

I wonder if it is best for fatigue purposes to have a training intensity schedule that is mostly no pitch or gym work besides the full heart condition. Loss of match sharpness is irrelevant if your team usually plays two matches a week.


it's basically 2 malus and 1 positive, will try to swap those recovery into rest at this point and will tell ya

Edit :



I don't know if anyone tested team cohesion (to me is pretty cosmetic stuff, but you never know, i might check it if none did)

Gonna try this one to check if i can keep now players condition without 1 day rest

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Delicious said: Ok after you mentionated the "fatigue", now all first XI went to Fatigue low ( but i didn't literally did nothing).

This is what i do :

- Rest first eleven for 1 day if i have 2-3 games in 1 week (i literally select them and rest them 1 day)

it's literally a tweak from cadoni2, this way i do believe i can keep the players condition(might be very wrong), otherwise i need to rest them for 2 days etc. I didn't check yours yet, but literally i am just worried about condition of the players. (usually i play with 11 core-players and 6-7 subs, all are wonderkids)



But if isn't the training, what's triggering the low "fatigue"? Just playing games?


Players gain fatigue when they train and when they play. It is around 100-200 during a full match, from a scale of fatigue that goes from -500 to 1000. During training, it depends on intensity. Low fatigue is the range between 1 and 399.

I will test it thoroughly to see exactly how much it increases per training session and per match, and what attributes affect it, but that will take a while.

Steelwood said: That is what ZaZ has been using further up in this thread. My question regarding all of this is whether there is any improvement in attributes if it is only the fully fit players training

Resting after matches will benefit the player in the long run. In short, playing increases attributes more than training, and resting to full allows them to be used more often. Also, training with lower condition increases the number of injuries, which hinder player growth.

Anyway, it is important to say that fatigue also affects injuries, and players with "low" fatigue get injured less than "fresh" players during matches. To be clear, when I say "low", I mean with the low indicator, which is higher fatigue than "fresh".

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ZaZ said: Players gain fatigue when they train and when they play. It is around 100-200 during a full match, from a scale of fatigue that goes from -500 to 1000. During training, it depends on intensity. Low fatigue is the range between 1 and 399.

I will test it thoroughly to see exactly how much it increases per training session and per match, and what attributes affect it, but that will take a while.



Resting after matches will benefit the player in the long run. In short, playing increases attributes more than training, and resting to full allows them to be used more often. Also, training with lower condition increases the number of injuries, which hinder player growth.

Anyway, it is important to say that fatigue also affects injuries, and players with "low" fatigue get injured less than "fresh" players during matches. To be clear, when I say "low", I mean with the low indicator, which is higher fatigue than "fresh".


But don't forget when a players is resting and not training then his "Match Expertise/Sharpness" drops drastically which has a very negative impact on the performance.

So I think that's why "recovery" training session is always much beneficial than just "resting".

Any that's why you should be careful with "resting", yes, it reduces "fatigue" but the same time "Match Expertise/Sharpens" decreases faster.

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Lapidus said: But don't forget when a players is resting and not training then his "Match Expertise/Sharpness" drops drastically which has a very negative impact on the performance.

So I think that's why "recovery" training session is always much beneficial than just "resting".

Any that's why you should be careful with "resting", yes, it reduces "fatigue" but the same time "Match Expertise/Sharpens" decreases faster.


Yes, it is hard to optimize everything, as they are conflicting objectives. You need to play to increase sharpness, and need to rest to increase condition, while fatigue needs both to reach the point of equilibrium. And that is just for the physical aspect, but we should also try to increase player growth from training, and minimize injuries.

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ZaZ said: Players gain fatigue when they train and when they play. It is around 100-200 during a full match, from a scale of fatigue that goes from -500 to 1000. During training, it depends on intensity. Low fatigue is the range between 1 and 399.

I will test it thoroughly to see exactly how much it increases per training session and per match, and what attributes affect it, but that will take a while.



Resting after matches will benefit the player in the long run. In short, playing increases attributes more than training, and resting to full allows them to be used more often. Also, training with lower condition increases the number of injuries, which hinder player growth.

Anyway, it is important to say that fatigue also affects injuries, and players with "low" fatigue get injured less than fresh players during matches.


it's literally very affascinating.

For example here i didn't "manually rest the players" and N'dicka is totaly asking me for mercy.



the rest of the players are ok tho :




That's the routine :




About individual players growth, there are many factors that are impacting on it, some players skyrocketing their PA and some others not, and now that i am writing the the ones that are literally struggling are the defenders.


I never  tracked those things before, are just numbers that i do literally check for fun with FMRTE, i will start to track those CA/PA more accurately.

Will see how to build some python scripts to make it automatizzated.

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ZaZ said: Yes, it is hard to optimize everything, as they are conflicting objectives. You need to play to increase sharpness, and need to rest to increase condition, while fatigue needs both to reach the point of equilibrium. And that is just for the physical aspect, but we should also try to increase player growth from training, and minimize injuries.

I just want to stress once more that the "Match Expertise" level not only depends on "playing matches" but it also depends on "Training".

"No Training/Resting" = rapid declining of "Match Expertise" which might be a very negative thing.

Players by training not only improves their attributes but also build/keep their "Match Expertise" level.

When a player often "resting" then his "Match Expertise" drop much faster and even his CA might drop which to decreasing attributes.

So I'm trying to say that you need to very careful with "resting" thing. Yes, it might decrease "fatigue" but for what cost? Is it worth the cost?

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Lapidus said: I just want to stress once more that the "Match Expertise" level not only depends on "playing matches" but it also depends on "Training".

"No Training/Resting" = rapid declining of "Match Expertise" which might be a very negative thing.

Players by training not only improves their attributes but also build/keep their "Match Expertise" level.

When a player often "resting" then his "Match Expertise" drop much faster and even his CA might drop which to decreasing attributes.

So I'm trying to say that you need to very careful with "resting" thing. Yes, it might decrease "fatigue" but for what cost? Is it worth the cost?


I am currently investigating the effects of fatigue, match sharpness, and condition, on performance, so I will have more to say once I have results here. That will set a good basis for the training schedule I will create, because it is good to know how much you gain while training, resting, or playing, for each of those.

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