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Patch 24.2.0 (DB2.0) tests
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Test #1
Date: 13.02.2024
Test #2
Date: 13.02.2024
Test #3
Date: 13.02.2024
Test #4
Date: 13.02.2024
Test #5
Date: 13.02.2024
Test #6
Date: 13.02.2024

Tweaked version of https://fm-arena.com/thread/9025-katana-4231-104p-v3-1/

Changes-
Removed dribble more and run wider with ball from FB
Added shoot less often to CB
Removed take more risks from DM
Removed hold up ball from AM







1

Hey, thanks for sharing!

That's the first time I'm gonna test a version of Katana tactic (and also my first post here).

I came here because I'm having trouble this FM version to make my tactics work and I really need to revert my situation at Schalke 04 in february 2024.



I know I'm too far from the playoff positions, but I hope I can do it just a little bit better. I will share my final position and compare the first stage with the second one. This is my first stage with some different tactics:



I want to ask you something. Is there something special about the Opposition instructions? Should I leave them empty, or to my assistant coach?

Thanks!

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Zherjavic said: Hey, thanks for sharing!

That's the first time I'm gonna test a version of Katana tactic (and also my first post here).

I came here because I'm having trouble this FM version to make my tactics work and I really need to revert my situation at Schalke 04 in february 2024.



I know I'm too far from the playoff positions, but I hope I can do it just a little bit better. I will share my final position and compare the first stage with the second one. This is my first stage with some different tactics:



I want to ask you something. Is there something special about the Opposition instructions? Should I leave them empty, or to my assistant coach?

Thanks!


Hi,

I leave opposition instructions alone, I don't leave them to the assistant manager either.

1

@CBP87 Like for Katana 4231 100p v3, would these changes work on a Positive mentally? What about removing tackle harder from all roles? Cheers ;)

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LaXatiif said: @CBP87  Like for Katana 4231 100p v3, would these changes work on a Positive mentally? What about removing tackle harder from all roles? Cheers ;)

I would say positive mentality should work, but I haven't tried it. Tackle harder for me all depends on the quality of player you have, But when I'm an elite team I do often remove tackle harder

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CBP87 said: I would say positive mentality should work, but I haven't tried it. Tackle harder for me all depends on the quality of player you have, But when I'm an elite team I do often remove tackle harder

Thanks @CBP87 ! I should then keep the Attacking mentality and only add a few tweaks  when leading or facing top teams (reducing tempo, removing GK press, etc)?

With these instructions, would you then say that this v3.1.19 is a less "risky" version of the v3.1?

Sorry, but what do you mean with "Tackle harder for me all depends on the quality of player you have, But when I'm an elite team I do often remove tackle harder" ? Can you explain why it is important and quite common to use this instruction?

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LaXatiif said: Thanks @CBP87 ! I should then keep the Attacking mentality and only add a few tweaks  when leading or facing top teams (reducing tempo, removing GK press, etc)?

With these instructions, would you then say that this v3.1.19 is a less "risky" version of the v3.1?

Sorry, but what do you mean with "Tackle harder for me all depends on the quality of player you have, But when I'm an elite team I do often remove tackle harder" ? Can you explain why it is important and quite common to use this instruction?


In terms of being risky I would say its less risky purely based on the fact that less goals were scored in this test (-2 from v3.1)

Tackle harder encourages your players to be more aggressive in the tackle, risking the chance of more disciplinary actions against them, but with tackle harder and get stuck in I often find the player jumps into a challenge and could potentially miss the tackle leading to a space opening up which the opposition can exploit.

Being an elite team, teams will often play on the counter attack meaning if your players are jumping in and missing the ball then not only are you short at the back because your players are potentially up the field, hence being countered, but you've also potentially got your remaining defending players jumping into challenges which could lead to spaces in your defensive line being exploited.

On the other hand, getting stuck in and tackle harder can also disrupt your opposition as you're more likely going to commit fouls which will allow you to get players behind the ball again

1

@LaXatiif

"Get Stuck In" ( TI ) vs "Tackle Harder" ( PI ) - https://fm-arena.com/thread/3240-get-stuck-in-ti-vs-tackle-harder-pi/

Long story short: Get Stuck In(TI) = Tackle Harder(PI)

1

@Lapidus @CBP87 Thanks guys!

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