Playing Time exploit

by ZaZ, Feb 27, 2021

At the start of every pre-season, I always reduce the agreed playing time of all players to the lowest, then increase it back one step at a time until they drop their concern, to make sure they expect to play as little as possible. That helps keeping the team happy during the season. This is not an exploit, since it comes with the cost of morale.

However, I discovered a little glitch. First, do what I described above, reducing playing time, then increasing again so the player drops the concern. At that moment, you can drop agreed playing time again to as little as possible without any complaint. For example, I set all my players to Emergency Backup, then five matches later they were all delighted with their playing time. I believe this happens because when they drop concern, they are blocked of being concerned for the same reason.

Anyway, play fair and do just the non-exploit part, when they drop concern.

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Been following you in your tactic discussion threads for about a month now and gotta say your research is invaluable. Thank you for doing all this, keep up the good work!

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@ZaZ do you think you can do this through the season as well?

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DesoxyN said: Been following you in your tactic discussion threads for about a month now and gotta say your research is invaluable. Thank you for doing all this, keep up the good work!

Thank you a lot!


Mark said: @ZaZ do you think you can do this through the season as well?

Yes, you can. I tested it during two entire seasons with Manchester City and the entire team was delighted with playtime even in the lowest possible option above surplus to requirements (youngster for under 21 players, emergency backup for the rest). I didn't test with surplus to requirements, but it should probably work as well. I also tested without the exploit and the number of players asking to improve contract was barely the same.

I would recommend this exploit for anyone that don't like managing the happiness of players and just wants to focus on playing football.

P.S.: To make it faster, you can select a big group of players and change the playtime to surplus to requirements, then back to starplayer, then back to the lowest agreed playtime. You need to do it in four different groups, because they have different options: goalkeepers under 21, goalkeepers over 21, line players under 21 and goalkeepers over 21. I didn't test with players at loan.

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ZaZ said: Thank you a lot!




Yes, you can. I tested it during two entire seasons with Manchester City and the entire team was delighted with playtime even in the lowest possible option above surplus to requirements (youngster for under 21 players, emergency backup for the rest). I didn't test with surplus to requirements, but it should probably work as well. I also tested without the exploit and the number of players asking to improve contract was barely the same.

I would recommend this exploit for anyone that don't like managing the happiness of players and just wants to focus on playing football.

P.S.: To make it faster, you can select a big group of players and change the playtime to surplus to requirements, then back to starplayer, then back to the lowest agreed playtime. You need to do it in four different groups, because they have different options: goalkeepers under 21, goalkeepers over 21, line players under 21 and goalkeepers over 21. I didn't test with players at loan.


Where do you select the player groups from?

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Mark said: Where do you select the player groups from?

Sort by age and use filters, then use the mouse to select the players.

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ZaZ said: Sort by age and use filters, then use the mouse to select the players.

Thanks - that works

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