Bradjc94 said: Sorry if this has already been answered, but for the Shadow Striker role, should I be playing a Striker or a natural AMC in this position?

For example, at Barcelona, should I play Lewandowski or Olmo as the Shadow Striker?


It can be a retrained striker or natural AMC, what matters is to have proficiency in the position. In your example, you can use Olmo as SS while Lewandowski is being retrained, and let him come in as a sub when match is won to master the position faster, for example.

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@ZaZ sorry for ping but what are dose filters? and how do you put it in game ?

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MrCroDevil said: @ZaZ sorry for ping but what are dose filters? and how do you put it in game ?

Filters for searching players with desired attributes. You use them in the scouting section, in the player database. One filter is to remove bad players, while the other is to show only very good players (but might filter out some good outliers).

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ZaZ said: I can think about it if you link the formation you are talking about. The one I can think about is basically a mirror of this one, sometimes with two DMs instead of CMs.

here is the formation many is using (not aloud formation without a striker)

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jersve said: here is the formation many is using (not aloud formation without a striker)

It seems to be the strongest formation with strikers at the moment.

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Hello, thank you for sharing this excellent tactic.

However, I have observed a potential issue: young players who do not participate in matches and only follow training schedules such as “Rebalance 1” and “Growth 1” tend to experience a decline in their technical and mental attributes over multiple seasons (in my case, over a 5-year save). In contrast, players who receive regular game time show clear improvements in these areas.

Physical attributes, as expected, increase significantly.

Could you please advise on how this issue might be addressed?

P.S. This was observed in a save with Benfica, which has good facilities and staff.

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daviddgc said: Hello, thank you for sharing this excellent tactic.

However, I have observed a potential issue: young players who do not participate in matches and only follow training schedules such as “Rebalance 1” and “Growth 1” tend to experience a decline in their technical and mental attributes over multiple seasons (in my case, over a 5-year save). In contrast, players who receive regular game time show clear improvements in these areas.

Physical attributes, as expected, increase significantly.

Could you please advise on how this issue might be addressed?

P.S. This was observed in a save with Benfica, which has good facilities and staff.


That training schedule was made considering professional matches, so it will not yield much CA growth on youth teams. That is why I advise to focus only on Growth schedule for them, because the ideal case is to reach high pace and acceleration before being promoted to professional team, and finish their growth in the upper team.

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ZaZ said: That training schedule was made considering professional matches, so it will not yield much CA growth on youth teams. That is why I advise to focus only on Growth schedule for them, because the ideal case is to reach high pace and acceleration before being promoted to professional team, and finish their growth in the upper team.

In the first post you say you focus mainly on the Rebalance schedule but here you actually mean Growth? Just to understand what you do to maximize youth teams training. I trust you the most for this matter :)

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jspirata said: In the first post you say you focus mainly on the Rebalance schedule but here you actually mean Growth? Just to understand what you do to maximize youth teams training. I trust you the most for this matter :)

Youth is Rebalance, which is a schedule that increases more Pace and Acceleration, while dropping some technical and mental stats. That allows you to have more CA to grow on Pace and Acceleration, reaching 18-20 in both once you reach PA.

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ZaZ said: Youth is Rebalance, which is a schedule that increases more Pace and Acceleration, while dropping some technical and mental stats. That allows you to have more CA to grow on Pace and Acceleration, reaching 18-20 in both once you reach PA.

So you would do always Rebalance 1/2 on Youth? Never the Growth one?

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ZaZ said: That training schedule was made considering professional matches, so it will not yield much CA growth on youth teams. That is why I advise to focus only on Growth schedule for them, because the ideal case is to reach high pace and acceleration before being promoted to professional team, and finish their growth in the upper team.

Thanks.
Here is a 5 season snapshot of the same player, using the “Rebalance 1” and “Growth 1” training schedules alternated on a weekly basis.

The player was a regular starter throughout those five seasons. It can be observed that, despite a significant increase in physical attributes, the technical and mental attributes have clearly declined — even with consistent playing time and the alternating training schedules. This drop is very noticeable.

Could you clearly explain how training schedules are applied in the following situations:

for first-team players with regular playing time;
for young players included in the first team but receiving less playing time than key starters;
and finally, for young players playing in the reserve team or under-19 squad.

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Thank you for testing, your pictures give lots of insight about how the training works in a real case scenario.

The training schedule was based in those tables below, which measures the performance of players with different values of attributes. There are six tables there:
1. 10 > 18. This shows the most important attributes to be trained to high levels.
2. 10 > 1. This shows pre-requisites for players to be useful.
3. Tables 1 minus 2.
4. Copy of table 1.
5. 10 > 6. This shows attributes you do not want to drop much during training.
5. Tables 1 minus 5.


As you can see in the tables, some attributes are not very useful, others only grow performance until certain value, and other attributes are always worth to be increased.

Looking at your results, training is working as expected, and I assume your player is performing very well with those physical attributes. The only visible issue is the drop in dribbling, so I will investigate here how to transform the decline of dribbling into a slow increase. Thank you for the insight!

P.S.: My recommendation is to try something like Rebalance + 2x Growth, or Rebalance + 3x Growth. This should address the dribbling issue without hurting pace and acceleration considerably.

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ZaZ said: Thank you for testing, your pictures give lots of inside about how the training works in a real case scenario.

The training schedule was based in those tables below, which measures the performance of players with different values of attributes. There are six tables there:
1. 10 > 18. This shows the most important attributes to be trained to high levels.
2. 10 > 1. This shows pre-requisites for players to be useful.
3. Tables 1 minus 2.
4. Copy of table 1.
5. 10 > 6. This shows attributes you do not want to drop much during training.
5. Tables 1 minus 5.


As you can see in the tables, some attributes are not very useful, others only grow performance until certain value, and other attributes are always worth to be increased.

Looking at your results, training is working as expected, and I assume your player is performing very well with those physical attributes. The only visible issue is the drop in dribbling, so I will investigate here how to transform the decline of dribbling into a slow increase. Thank you for the insight!

P.S.: My recommendation is to try something like Rebalance + 2x Growth, or Rebalance + 3x Growth. This should address the dribbling issue without hurting pace and acceleration considerably.


Thank you for your feedback.

It’s not only dribbling that is affected, but also finishing and other technical attributes, which have declined. This seems to be a general trend across the entire squad, but it is particularly noticeable with this player.

We can clearly see that finishing, dribbling, and passing have dropped significantly when comparing screenshots from 2025 to 2030. As I mentioned, this issue is affecting the whole squad.

Since I alternated weekly between the Rebalance 1 and Growth 1 training schedules, I started to think something might be wrong. Perhaps these schedules are not suited for young players, and a certain level of maturity is required to stabilize technical attributes.

Physically, as I said, the players have become beasts. However, technically, their attributes have declined significantly.

This leads me to wonder whether, when developing a player from the age of 17 with a focus on physical attributes, there is a specific age range at which those physical attributes can be “locked in,” allowing training to shift back toward technical development to improve those attributes again.

Overall, I’ve noticed that the only technical attribute that has improved significantly is long shots.

Thanks again for your feedback and for the work you’ve done.

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daviddgc said: Thank you for your feedback.

It’s not only dribbling that is affected, but also finishing and other technical attributes, which have declined. This seems to be a general trend across the entire squad, but it is particularly noticeable with this player.

We can clearly see that finishing, dribbling, and passing have dropped significantly when comparing screenshots from 2025 to 2030. As I mentioned, this issue is affecting the whole squad.

Since I alternated weekly between the Rebalance 1 and Growth 1 training schedules, I started to think something might be wrong. Perhaps these schedules are not suited for young players, and a certain level of maturity is required to stabilize technical attributes.

Physically, as I said, the players have become beasts. However, technically, their attributes have declined significantly.

This leads me to wonder whether, when developing a player from the age of 17 with a focus on physical attributes, there is a specific age range at which those physical attributes can be “locked in,” allowing training to shift back toward technical development to improve those attributes again.

Overall, I’ve noticed that the only technical attribute that has improved significantly is long shots.

Thanks again for your feedback and for the work you’ve done.


Just to be clear, those tables were posted by another person in this forum.

Anyway, I recommend you to try 1 Rebalance per 2 Growth, or even 1:3, and I believe that will result in higher technical attributes and mental, without hindering the physicals (as long as it did not reach PA). Is it possible for you to check CA and PA of that player, so I know if he wasted potential or not?

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ZaZ said: Just to be clear, those tables were posted by another person in this forum.

Anyway, I recommend you to try 1 Rebalance per 2 Growth, or even 1:3, and I believe that will result in higher technical attributes and mental, without hindering the physicals (as long as it did not reach PA). Is it possible for you to check CA and PA of that player, so I know if he wasted potential or not?


Yes. But only on 2025 and 2030...

2025:
CA:101
PA:138

2030:
CA:128
PA:138

I will try with a 1:3 ratio.

Should I try the rebalance 1 [x1] and the growth 1 [x3] or the rebalance 2 and growth 2 instead ?

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daviddgc said: Thank you for your feedback.

It’s not only dribbling that is affected, but also finishing and other technical attributes, which have declined. This seems to be a general trend across the entire squad, but it is particularly noticeable with this player.

We can clearly see that finishing, dribbling, and passing have dropped significantly when comparing screenshots from 2025 to 2030. As I mentioned, this issue is affecting the whole squad.

Since I alternated weekly between the Rebalance 1 and Growth 1 training schedules, I started to think something might be wrong. Perhaps these schedules are not suited for young players, and a certain level of maturity is required to stabilize technical attributes.

Physically, as I said, the players have become beasts. However, technically, their attributes have declined significantly.

This leads me to wonder whether, when developing a player from the age of 17 with a focus on physical attributes, there is a specific age range at which those physical attributes can be “locked in,” allowing training to shift back toward technical development to improve those attributes again.

Overall, I’ve noticed that the only technical attribute that has improved significantly is long shots.

Thanks again for your feedback and for the work you’ve done.

Creating physical beasts has a cost in mental and technical attributes. Especially if the player doesn't have a super high PA, there will be trade offs

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daviddgc said: Yes. But only on 2025 and 2030...

2025:
CA:101
PA:138

2030:
CA:128
PA:138

I will try with a 1:3 ratio.

Should I try the rebalance 1 [x1] and the growth 1 [x3] or the rebalance 2 and growth 2 instead ?


Thanks!

A player with 128 CA with those physicals should make him stronger than many 150+ CA players. How do you feel about him, does he perform well in the league? I assume he would be one of the top performers of the league, despite below average mental and technical attributes.

About training, schedules 1 and 2 are for weeks with one match and two matches, respectively, so you use rebalance 1 when there is one match in the week, and rebalance 2 when there are two matches. The 1:3 ratio should be good, but risks reaching PA before physical attributes peak. I do not know how it compares to 1:2, but my hope is that one of those settings will have similar level of physical attributes, with a bit more technical and mental since some CA is wasted when players do not hit PA.

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