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Uploaded Date
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Downloads
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|---|---|---|
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Mar 29, 2026
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84
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the current game versionPatch 26.3.0
Precision of Test : +/- 1.8 PTS | +/- 1.8 GF | +/- 1.8 GA
| OVERALL STATS | ||||
|---|---|---|---|---|
| PTS | GD | GF | GA | PLD |
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82.9
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+50 | 97 | 47 |
3,150
Matches
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| HOME STATS | ||||
|---|---|---|---|---|
| PTS | GD | GF | GA | PLD |
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44.0
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+29 | 51 | 22 |
1,575
Matches
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| AWAY STATS | ||||
|---|---|---|---|---|
| PTS | GD | GF | GA | PLD |
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38.9
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+21 | 46 | 25 |
1,575
Matches
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| xG Stats | ||
|---|---|---|
| xG Diff. | xG For | xG Against |
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+38.5
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81.9 | 43.4 |
Patch 26.3.0 tests
Patch 26.2.0 tests
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Just Autumn 2.41 + central defender pressing less. Best Burnley results so far. I am trying this since it works in the top tactic, and it makes sense since I always said the weak point of Autumn is the BCB that gets overloaded during counter-attacks. Pressing less gives time for other defenders to recompose the backline.






















Player Instructions, Opponent Instructions and Light Version In Possession
All: Tackle Harder
BCB: Pass Shorter, Trigger Press Less Often
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press More Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often
IF: Stay Wider
Opponent Instructions
None, and only recommend people to use if they know what they are doing.
Light Version
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead.
All: Ease Off Tackle
Team Instructions: Positive mentality, Stay On Feet, one step below in Trigger Press and Tempo.
Training and Set Pieces Schedules
Ideally split 3:1 during the season, which means Rebalance is used once a month.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.
Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.
Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.
Individual Focus
Quickness, or Agility/Reactions for goalkeepers
Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions
Set pieces and training are in the attachments. Pictures for people on consoles are below.
For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.
Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.
Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+
There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.