GeorgeFloydOverdosed said: I've managed it manually myself in testing successfully. It can be a bit tricky, but it's definitely doable, although I played with Man City which have a lot of fixtures. I had to schedule some friendlies during the times when there were 2 week gaps, and I suggest you do the same to maintain match sharpness (you could do it as reserve matches as well).
I would caution against simply adding more training sessions in, as I found it worsens training results in most cases, I would guess because you're replacing a rest session (high distribution to pace/acc) with a training session (distributes more to technicals/mentals) rather than simply 'adding' the training session on top. Expand
yeah, been scheduling some friendlies here and there in international breaks. i manage a second league team and all the players are available in these international breaks. what i did find is that i need to choose carefully the opposing team in a friendly to not be such an easy match. i found that in matches against team that i demolish match sharpness doesn't improve. thank you and keep up the good work! P.S. i'm hoping to soon find a guide you create based on your findings to essentially assemble and manage a great team
Bogdan said: yeah, been scheduling some friendlies here and there in international breaks. i manage a second league team and all the players are available in these international breaks. what i did find is that i need to choose carefully the opposing team in a friendly to not be such an easy match. i found that in matches against team that i demolish match sharpness doesn't improve. thank you and keep up the good work! P.S. i'm hoping to soon find a guide you create based on your findings to essentially assemble and manage a great team Expand I may be wrong, but I believe that opposing team quality/play doesn't affect match sharpness gain. I suspect what you are observing is the fact that friendlies only increase match sharpness by 60% of competitive matches (if I remember correctly). As match sharpness gain slows the higher it is, friendlies become less useful but still usable at match sharpness >90%. I've actually noticed that playing against minnows is best because it boosts morale, which is beneficial to future performance.
GeorgeFloydOverdosed said: I may be wrong, but I believe that opposing team quality/play doesn't affect match sharpness gain. I suspect what you are observing is the fact that friendlies only increase match sharpness by 60% of competitive matches (if I remember correctly). As match sharpness gain slows the higher it is, friendlies become less useful but still usable at match sharpness >90%. I've actually noticed that playing against minnows is best because it boosts morale, which is beneficial to future performance. Expand
in previous versions of fm i used to do the same thing but in fm26 i had a friendly after which almost no match sharpness was gained... most of the players, if not all, where still on green condition at the end of the match. i won by 14-0 or something like that. i now realized that your screenshots are from fm24
GeorgeFloydOverdosed said: I may be wrong, but I believe that opposing team quality/play doesn't affect match sharpness gain. I suspect what you are observing is the fact that friendlies only increase match sharpness by 60% of competitive matches (if I remember correctly). As match sharpness gain slows the higher it is, friendlies become less useful but still usable at match sharpness >90%. I've actually noticed that playing against minnows is best because it boosts morale, which is beneficial to future performance. Expand
Random question, what age do we stop training pace and acc, I've noticed in older players they start to decline.
After aligning attributes more closely with HarvestGreen's win % findings and making a bunch of other minor adjustments to various things, season win rate with the 1 CA players is now at 70% (5/7 wins). Previously it was 10%<.
Honestly, I just wanted to share the results. But here are some further thoughts I have derived so far from the testing process:
It shows that HarvestGreen's data is accurate, but also that it works in 20/6/1 attribute scenarios rather than just scenarios where all other attributes are held at 10. In other words, high variability/oscillation of attributes doesn't seem to alter the impact of an individual attribute.
I changed so many things at once that I can't confirm as much as I'd like to right now, but what I can say is that all players had '1' in the following attributes: Decisions, Technique, First Touch, Flair, Leadership, Teamwork. All outfield players also had '1' Bravery, Off The Ball, Corners, Crossing, Free Kicks, Long Shots, Long Throws, Penalty Taking, Tackling. All players also had '1' consistency, but this was just for demonstrative purposes as 1 CA cannot go below 1 CA.
Mucking around with the Knap EF 424 IF HP V2 P101 AC tactic didn't seem to do anything beneficial, at best I got the same results. I guess it's also the right place here to point out that I have used only the default Knap tactic and Blue set pieces routines, default Man City club & staff (only players changed), one-shot whole season loads (no savescumming individual matches), and no DM-as-AML positional exploits (though I have in the end, made certain players dual position such as DR/L and AMR/L which has 0 CA cost).
GeorgeFloydOverdosed said: ... and no DM-as-AML positional exploits (though I have in the end, made certain players dual position such as DR/L and AMR/L which has 0 CA cost). Expand
Mark said: What is the DM as AMl exploit? Expand I'm referring to the method that has been done successfully with a 1 CA team before, where strikerless tactic with 6 DM/MC are used because the CA cost for that position is the lowest.
Couldn't really come up with a good single phrase to describe it
GeorgeFloydOverdosed said: I've managed it manually myself in testing successfully. It can be a bit tricky, but it's definitely doable, although I played with Man City which have a lot of fixtures. I had to schedule some friendlies during the times when there were 2 week gaps, and I suggest you do the same to maintain match sharpness (you could do it as reserve matches as well).
I would caution against simply adding more training sessions in, as I found it worsens training results in most cases, I would guess because you're replacing a rest session (high distribution to pace/acc) with a training session (distributes more to technicals/mentals) rather than simply 'adding' the training session on top.
yeah, been scheduling some friendlies here and there in international breaks. i manage a second league team and all the players are available in these international breaks.
what i did find is that i need to choose carefully the opposing team in a friendly to not be such an easy match. i found that in matches against team that i demolish match sharpness doesn't improve.
thank you and keep up the good work!
P.S. i'm hoping to soon find a guide you create based on your findings to essentially assemble and manage a great team
Bogdan said: yeah, been scheduling some friendlies here and there in international breaks. i manage a second league team and all the players are available in these international breaks.
what i did find is that i need to choose carefully the opposing team in a friendly to not be such an easy match. i found that in matches against team that i demolish match sharpness doesn't improve.
thank you and keep up the good work!
P.S. i'm hoping to soon find a guide you create based on your findings to essentially assemble and manage a great team
I may be wrong, but I believe that opposing team quality/play doesn't affect match sharpness gain. I suspect what you are observing is the fact that friendlies only increase match sharpness by 60% of competitive matches (if I remember correctly). As match sharpness gain slows the higher it is, friendlies become less useful but still usable at match sharpness >90%. I've actually noticed that playing against minnows is best because it boosts morale, which is beneficial to future performance.
GeorgeFloydOverdosed said: I may be wrong, but I believe that opposing team quality/play doesn't affect match sharpness gain. I suspect what you are observing is the fact that friendlies only increase match sharpness by 60% of competitive matches (if I remember correctly). As match sharpness gain slows the higher it is, friendlies become less useful but still usable at match sharpness >90%. I've actually noticed that playing against minnows is best because it boosts morale, which is beneficial to future performance.
in previous versions of fm i used to do the same thing but in fm26 i had a friendly after which almost no match sharpness was gained... most of the players, if not all, where still on green condition at the end of the match. i won by 14-0 or something like that.
i now realized that your screenshots are from fm24
GeorgeFloydOverdosed said: I may be wrong, but I believe that opposing team quality/play doesn't affect match sharpness gain. I suspect what you are observing is the fact that friendlies only increase match sharpness by 60% of competitive matches (if I remember correctly). As match sharpness gain slows the higher it is, friendlies become less useful but still usable at match sharpness >90%. I've actually noticed that playing against minnows is best because it boosts morale, which is beneficial to future performance.
Random question, what age do we stop training pace and acc, I've noticed in older players they start to decline.
After aligning attributes more closely with HarvestGreen's win % findings and making a bunch of other minor adjustments to various things, season win rate with the 1 CA players is now at 70% (5/7 wins). Previously it was 10%<.

Results:
2nd 93pts
1st 99pts
1st 84pts
3rd 73pts
1st 96pts
1st 84pts
1st 91pts
Honestly, I just wanted to share the results. But here are some further thoughts I have derived so far from the testing process:
It shows that HarvestGreen's data is accurate, but also that it works in 20/6/1 attribute scenarios rather than just scenarios where all other attributes are held at 10. In other words, high variability/oscillation of attributes doesn't seem to alter the impact of an individual attribute.
I changed so many things at once that I can't confirm as much as I'd like to right now, but what I can say is that all players had '1' in the following attributes: Decisions, Technique, First Touch, Flair, Leadership, Teamwork. All outfield players also had '1' Bravery, Off The Ball, Corners, Crossing, Free Kicks, Long Shots, Long Throws, Penalty Taking, Tackling. All players also had '1' consistency, but this was just for demonstrative purposes as 1 CA cannot go below 1 CA.
Mucking around with the Knap EF 424 IF HP V2 P101 AC tactic didn't seem to do anything beneficial, at best I got the same results. I guess it's also the right place here to point out that I have used only the default Knap tactic and Blue set pieces routines, default Man City club & staff (only players changed), one-shot whole season loads (no savescumming individual matches), and no DM-as-AML positional exploits (though I have in the end, made certain players dual position such as DR/L and AMR/L which has 0 CA cost).
GeorgeFloydOverdosed said: ... and no DM-as-AML positional exploits (though I have in the end, made certain players dual position such as DR/L and AMR/L which has 0 CA cost).
What is the DM as AMl exploit?
Mark said: What is the DM as AMl exploit?
I'm referring to the method that has been done successfully with a 1 CA team before, where strikerless tactic with 6 DM/MC are used because the CA cost for that position is the lowest.
Couldn't really come up with a good single phrase to describe it
Great findings and write up!