Author
Uploaded Date
Downloads
ZaZ
1 day ago
732
the current game versionPatch 26.3.0
Precision of Test : +/- 0.5 PTS | +/- 0.5 GF | +/- 0.5 GA
OVERALL STATS
PTS GD GF GA PLD
83.7
+53 100 47
10,800
Matches
HOME STATS
PTS GD GF GA PLD
44.0
+30 52 22
5,400
Matches
AWAY STATS
PTS GD GF GA PLD
39.7
+23 48 25
5,400
Matches
xG Stats
xG Diff. xG For xG Against
+38.9
82.4 43.5
Patch 26.3.0 tests
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Test #1
Date: 14.04.2026
Test #2
Date: 14.04.2026
Test #3
Date: 14.04.2026
Test #4
Date: 14.04.2026
Test #5
Date: 14.04.2026
Test #6
Date: 14.04.2026
Test #7
Date: 14.04.2026
Test #8
Date: 14.04.2026
Test #9
Date: 14.04.2026
Test #10
Date: 14.04.2026
Test #11
Date: 14.04.2026
Test #12
Date: 14.04.2026
Test #13
Date: 14.04.2026
Test #14
Date: 14.04.2026
Test #15
Date: 14.04.2026
Test #16
Date: 14.04.2026
Test #17
Date: 14.04.2026
Test #18
Date: 14.04.2026
Test #19
Date: 14.04.2026
Test #20
Date: 14.04.2026
Test #21
Date: 14.04.2026
Test #22
Date: 14.04.2026
Test #23
Date: 14.04.2026
Test #24
Date: 14.04.2026

A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players.





Player Instructions, Opponent Instructions and Light Version In Possession
All: Tackle Harder
BCB: Pass Shorter
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
IF: Stay Wider

Opponent Instructions
None, and only recommend people to use if they know what they are doing.

Light Version
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead.
All: Ease Off Tackle
Team Instructions: Positive mentality, Stay On Feet, one step below in Trigger Press and Tempo.

Training and Set Pieces Schedules
Ideally split 3:1 during the season, with Rebalance is used around once a month.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.

Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.

Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.

Individual Focus
Quickness, or Agility/Reactions for goalkeepers

Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions

Set pieces and training are in the attachments. Pictures for people on consoles are below.








For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.

Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.

Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+

There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).

Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.

ZaZ - Player Filter.fmf
Downloaded : 103 times
Uploaded : 16 hours, 57 min ago
ZaZ - Player Filter Elite.fmf
Downloaded : 83 times
Uploaded : 16 hours, 57 min ago
ZaZ - Autumn 3.08 Light.fmf
Downloaded : 84 times
Uploaded : 17 hours, 43 min ago
ZaZ - Rebalance 2.fmf
Downloaded : 59 times
Uploaded : 17 hours, 46 min ago
ZaZ - Rebalance 1.fmf
Downloaded : 58 times
Uploaded : 17 hours, 46 min ago
ZaZ - Growth 2.fmf
Downloaded : 63 times
Uploaded : 17 hours, 46 min ago
ZaZ - Growth 1.fmf
Downloaded : 58 times
Uploaded : 17 hours, 46 min ago
ZaZ - Set Pieces.fmf
Downloaded : 145 times
Uploaded : 17 hours, 46 min ago
8

5

Nice work!!! New Champion!!!!

2

Appreciate how you share all the pieces that would make someone's save more successful. Congrats on being #1.

1

TheBucket said: Appreciate how you share all the pieces that would make someone's save more successful. Congrats on being #1.

Thank you!

As a disclaimer, those set pieces were developed during Beta, and they were pretty good at the time. There might be some better set pieces from someone else right now, I just didn't have the time to test it again.

2

Jamalvb said: Any player instructions?

They are in the first post.

0

Hi there,

We found that an issue happened during the testing of this tactic.

We've fixed the issue and re-tested the tactic.

The results of this tactic have been updated.

Cheers.

1
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