The differences from the previous old test league are as follows: Previously, it was a test between a single opponent and player coach against player coach. The new test league is a test between players and AI. The opponents have 15 different AI coaches, using the tactical tendencies from the original game.
In order to save time, I didn't conduct the tests in the usual segmented manner. This time, the test conditions were to set all the attributes of the goalkeeper to 20, and then reduce them to 1, to observe the change in the winning rate.
Each condition is tested approximately 2,000 to 7,000 match.
The player is 180 cm tall and weighs 70 kg. Increase by 10cm, 20cm, and 30 cm Separately, and the winning rate changes minimally (less than 1%). At the same time, you can see that the effect of Jumping Reach is small.
1. The most important: Reflexes , Agility The second level of important : Acceleration , Command of area ,pressure , Pace , Aerial Reach
2.The goalkeeper is the least important person among the 11 players. The verification method is to select any one of the player on the field, change the given attribute, and observe the extent of the impact on the winning rate.
The impact of the goalkeeper on the winning rate is roughly only one quarter or one fifth of that of the any one players on the field.
4. This is a table. I used the test data to give "scores" to goalkeepers and non-goalkeeper players (Kind of like "Genie Scout". ) (On my computer, Genie Scout couldn't be used and it kept reporting errors without knowing why.)
I didn't translate it into English, but you can have a general idea of what it is.
I'm still quite busy and don't have time to reply to all the private messages and comments.
1 on 1 0% ? Acceleration's come back? Reflex>>Agility ?? Strange, but maybe... On the other hand, I wonder who is the most important person among 11 players (I had the same impression that definitely not a goalkeeper )
test Data download:

https://pixeldrain.com/u/xGxzmjoe
The differences from the previous old test league are as follows:
Previously, it was a test between a single opponent and player coach against player coach.
The new test league is a test between players and AI. The opponents have 15 different AI coaches, using the tactical tendencies from the original game.
In order to save time, I didn't conduct the tests in the usual segmented manner.
This time, the test conditions were to set all the attributes of the goalkeeper to 20, and then reduce them to 1, to observe the change in the winning rate.
Each condition is tested approximately 2,000 to 7,000 match.
The player is 180 cm tall and weighs 70 kg. Increase by 10cm, 20cm, and 30 cm Separately, and the winning rate changes minimally (less than 1%).
At the same time, you can see that the effect of Jumping Reach is small.
1.
The most important: Reflexes , Agility
The second level of important : Acceleration , Command of area ,pressure , Pace , Aerial Reach
2.The goalkeeper is the least important person among the 11 players.
The verification method is to select any one of the player on the field, change the given attribute, and observe the extent of the impact on the winning rate.
The impact of the goalkeeper on the winning rate is roughly only one quarter or one fifth of that of the any one players on the field.
3.Training suggestion , additional focus : Reflexes
4.
This is a table. I used the test data to give "scores" to goalkeepers and non-goalkeeper players
(Kind of like "Genie Scout". )
(On my computer, Genie Scout couldn't be used and it kept reporting errors without knowing why.)
I didn't translate it into English, but you can have a general idea of what it is.
I'm still quite busy and don't have time to reply to all the private messages and comments.
Wish everyone a great time playing
https://pixeldrain.com/u/YLm94B5p
Very interesting as always. I used to have Agility as additional focus, switching to Reflexes now.
Regarding Genie Scout, that happens to me from time to time as well, usually a re-install actually solves it.
1 on 1 0% ? Acceleration's come back? Reflex>>Agility ?? Strange, but maybe...
On the other hand, I wonder who is the most important person among 11 players (I had the same impression that definitely not a goalkeeper )