Goalkeepers: Attributes and Rating.

by A4, 18 hours, 55 min ago

I read this thread and it got me wondering: are reflexes and agility basically everything you need to make a good GK? Also, what's the best way to achieve a high match rating? Is there any way to influence it other than saving lots of shots and keeping clean sheets?

What's the best role or team instructions for farming GK ratings? How much do traits affect a goalkeeper's performance? Is height really that important?

Is there a way to build tactics around the goalkeeper being more involved in play and actually doing things? For example, something similar to the long-throw abuse in the old El Diablo tactics.

https://fm-arena.com/thread/20264-more-attribute-weight-findings-through-data-mining-fm26/page-1/

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The weights for GK in that thread are completely wrong. For instance, Aerial Reach is 1.8 while Reflexes is 20. In fact Aerial Reach is the most important attribute while reflexes is the least important of the big three, and less important than has always been believed. I didn't comment on this in that thread, because the OP does denote 'For goalkeepers, read the top two or three only.'

HarvestGreen's GK data is also wrong. The problem both these people are having is low sample size leading to invalid results.

Here are the ideal minimum weights I derived from brute force testing:


Of those, Aerial Reach is the least flexible in terms how low you can go and get away with it.

Traits do not seem to effect performance at all for any player.

I can't remember if height itself plays any role, but jumping reach in indeed important, so not just Aerial Reach, and jumping reach is semi-determined by height I think (for starting database players it is, and I reckon they probably coded it for newgens too).

One attribute that matters for GK that I think pretty much everybody would be unaware of, and isn't shown on that image, is technique. Technique actually matters quite a lot for GK. It's useless for outfield players, but important for GK.

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GeorgeFloydOverdosed said: The weights for GK in that thread are completely wrong. For instance, Aerial Reach is 1.8 while Reflexes is 20. In fact Aerial Reach is the most important attribute while reflexes is the least important of the big three, and less important than has always been believed. I didn't comment on this in that thread, because the OP does denote 'For goalkeepers, read the top two or three only.'

HarvestGreen's GK data is also wrong. The problem both these people are having is low sample size leading to invalid results.

Here are the ideal minimum weights I derived from brute force testing:


Of those, Aerial Reach is the least flexible in terms how low you can go and get away with it.

Traits do not seem to effect performance at all for any player.

I can't remember if height itself plays any role, but jumping reach in indeed important, so not just Aerial Reach, and jumping reach is semi-determined by height I think (for starting database players it is, and I reckon they probably coded it for newgens too).

One attribute that matters for GK that I think pretty much everybody would be unaware of, and isn't shown on that image, is technique. Technique actually matters quite a lot for GK. It's useless for outfield players, but important for GK.


I have no idea how it works on clean test but in my long save it seams like GK's with Jumping Reach, Height, Reflexes, Handling and One on ones perform better

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GeorgeFloydOverdosed said: The weights for GK in that thread are completely wrong. For instance, Aerial Reach is 1.8 while Reflexes is 20. In fact Aerial Reach is the most important attribute while reflexes is the least important of the big three, and less important than has always been believed. I didn't comment on this in that thread, because the OP does denote 'For goalkeepers, read the top two or three only.'

HarvestGreen's GK data is also wrong. The problem both these people are having is low sample size leading to invalid results.

Here are the ideal minimum weights I derived from brute force testing:


Of those, Aerial Reach is the least flexible in terms how low you can go and get away with it.

Traits do not seem to effect performance at all for any player.

I can't remember if height itself plays any role, but jumping reach in indeed important, so not just Aerial Reach, and jumping reach is semi-determined by height I think (for starting database players it is, and I reckon they probably coded it for newgens too).

One attribute that matters for GK that I think pretty much everybody would be unaware of, and isn't shown on that image, is technique. Technique actually matters quite a lot for GK. It's useless for outfield players, but important for GK.


IGNORE ALL OF THIS. IT'S ALL WRONG

Reflexes is by far the most important. This clown is an awful tester and a pathological liar.

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A4 said: I read this thread and it got me wondering: are reflexes and agility basically everything you need to make a good GK? Also, what's the best way to achieve a high match rating? Is there any way to influence it other than saving lots of shots and keeping clean sheets?

What's the best role or team instructions for farming GK ratings? How much do traits affect a goalkeeper's performance? Is height really that important?

Is there a way to build tactics around the goalkeeper being more involved in play and actually doing things? For example, something similar to the long-throw abuse in the old El Diablo tactics.

https://fm-arena.com/thread/20264-more-attribute-weight-findings-through-data-mining-fm26/page-1/


reflexe and agility

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A4 said: I read this thread and it got me wondering: are reflexes and agility basically everything you need to make a good GK? Also, what's the best way to achieve a high match rating? Is there any way to influence it other than saving lots of shots and keeping clean sheets?

What's the best role or team instructions for farming GK ratings? How much do traits affect a goalkeeper's performance? Is height really that important?

Is there a way to build tactics around the goalkeeper being more involved in play and actually doing things? For example, something similar to the long-throw abuse in the old El Diablo tactics.

https://fm-arena.com/thread/20264-more-attribute-weight-findings-through-data-mining-fm26/page-1/


Height is often linked to Jumping Reach so they both matters
GK perfromance is also kind of tactic thing, some of them make them weaker, if you play with high def line every shot will be probably from counter with more xG for example
In my "not a test" experience its good for GK to have also Handling, One on ones which increases their save rate
Also in a few holiday seasons while searching for a strat for default PSG roster Safonov individualy performed better then Chevalier (more saves and better overall rating) with almost same result for a team
If we talk about long term result will be anywasy the same, tactic and weights will do its things on a distance

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GeorgeFloydOverdosed said: The weights for GK in that thread are completely wrong. For instance, Aerial Reach is 1.8 while Reflexes is 20. In fact Aerial Reach is the most important attribute while reflexes is the least important of the big three, and less important than has always been believed. I didn't comment on this in that thread, because the OP does denote 'For goalkeepers, read the top two or three only.'

HarvestGreen's GK data is also wrong. The problem both these people are having is low sample size leading to invalid results.

Here are the ideal minimum weights I derived from brute force testing:


Of those, Aerial Reach is the least flexible in terms how low you can go and get away with it.

Traits do not seem to effect performance at all for any player.

I can't remember if height itself plays any role, but jumping reach in indeed important, so not just Aerial Reach, and jumping reach is semi-determined by height I think (for starting database players it is, and I reckon they probably coded it for newgens too).

One attribute that matters for GK that I think pretty much everybody would be unaware of, and isn't shown on that image, is technique. Technique actually matters quite a lot for GK. It's useless for outfield players, but important for GK.


If you want people to respect the results of your tests, you need to respect the results of other people too. Saying stuff like "it is all wrong" is not very scientific. Their results are valid for their methodology and data set, and their interpretation is based on the method of their analysis. It is not up to you to decide which of the thesis are more trustworthy.

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ZaZ said: If you want people to respect the results of your tests, you need to respect the results of other people too. Saying stuff like "it is all wrong" is not very scientific. Their results are valid for their methodology and data set, and their interpretation is based on the method of their analysis. It is not up to you to decide which of the thesis are more trustworthy.
I think you've got the picture wrong.

As I referred to in my post, the OP of that thread said 'For goalkeepers, read the top two or three only.'

I didn't do the full quote, which follows with:

'Reflexes and Agility separate cleanly; below that it is noise, and Handling ranking under Corners is not a finding.
One keeper per match against ten outfielders means that column has about a tenth of the statistical power.
'

I'm not saying his other findings are 'completely wrong' - only the GK weights.

I'm using my own data to refute the data he got on GKs, that's the sound basis for me saying 'it is all wrong'. And it is up to me to decide which of the thesis are more trustworthy.

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Because Im quite stupid, arrogant, delusional and have little self awareness I've never understood what 'peer reviewed' means. Can someone please explain it to me like Im five years old?

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we found the Einstein of Fm, the great overdosed. His scientific ways for great tests are awesome.

he test nothing to nothing and think he is right answer for everything

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