nijak05 said: @ZaZ i already have 2 other tactics but started using blue dm so could you tell me what changes to when I want to ease of the intensity and just keep the lead (ie maybe the changes you made for the light and solid blue tac) Expand
Check Light Blue and Solid Blue. There is a short description of them at the first post. You can apply the changes without training the tactic.
Archadis said: you do this only with your heavy preseason training or every game day in the season? how many days you let the guys rest then 1 day? Expand
I do it during pre-season and every time I feel they won't have time to recover before next match. The time to rest is usually one or two days, depending on how close the next match is.
Just made a tweak of this tactic with the IWB's pushed further forward, it scored less than the original and conceded more but got 1 more point in my test league.
WALTON1981 said: Just made a tweak of this tactic with the IWB's pushed further forward, it scored less than the original and conceded more but got 1 more point in my test league. Expand
Difference doesn't seem to be statistically relevant.
WALTON1981 said: Just made a tweak of this tactic with the IWB's pushed further forward, it scored less than the original and conceded more but got 1 more point in my test league. Expand
@WALTON1981, if you want we can test it but you need to create a new thread for it.
"Team A" and "Team B" were using the same tactic and had the same players but "Team A" got 139 points and "Team B" got only 83 points.
We found you start getting more or less accurate results ( 5%-7% Accuracy ) only when you test about 912 matches and if you want about 2.5% Accuracy then you need to test about 1,824 matches. Anything less than that is a very approximate estimate.
Blue 3.2 added, I'm currently running a test to add results to the first page. Changes in the "Changelog" section. I would like to thank @Zippo for the suggestions. Also, I'm still working with @Mark on further improvements to set pieces.
P.S.: To avoid the trouble of searching, I should just add the changes here: improved attacking throw-ins and force opposition outside.
ZaZ said: Blue 3.2 added, I'm currently running a test to add results to the first page. Changes in the "Changelog" section. I would like to thank @Zippo for the suggestions. Also, I'm still working with @Mark on further improvements to set pieces.
P.S.: To avoid the trouble of searching, I should just add the changes here: improved attacking throw-ins and force opposition outside. Expand
Big congrats for being at the top of the leaderboards again! I wonder how the different tweaks will stack up now to the original after they have seen the changes you made.
Tomen said: Big congrats for being at the top of the leaderboards again! I wonder how the different tweaks will stack up now to the original after they have seen the changes you made. Expand
Without trying to be mean, I believe the tweaks got ahead because they fixed the attacking throw ins, which was a major flaw in this tactic. I don't think those specific tweaks will get ahead again. However, I hope some other tweaks can break the wall and push the scores forward.
Thanks for testing! Sorry for asking, but is that result good or bad? I have never heard of those clubs, don't know if that was overachievement or underachievement.
ZaZ said: Thanks for testing! Sorry for asking, but is that result good or bad? I have never heard of those clubs, don't know if that was overachievement or underachievement. Expand This media predition 9 and It's overarchieve. That's good bro
First of all congratulations on getting back to the top of the table.
In second 1 question, we continue with the same functionalities of the original tactic right?? The Trainings, which hits the corners is the DW of the corresponding side... Etc... Right??
First of all congratulations on getting back to the top of the table.
In second 1 question, we continue with the same functionalities of the original tactic right?? The Trainings, which hits the corners is the DW of the corresponding side... Etc... Right??
Hugs and thanks! 😉 Expand
Everything is the same, I just fixed throw-ins that were harming the tactic performance. They were created in a context where long throw-ins had the best performance, but one of the patches made long throws worse.
nijak05 said: @ZaZ i already have 2 other tactics but started using blue dm so could you tell me what changes to when I want to ease of the intensity and just keep the lead (ie maybe the changes you made for the light and solid blue tac)
Check Light Blue and Solid Blue. There is a short description of them at the first post. You can apply the changes without training the tactic.
Hey @ZaZ ,
What individual player training do you use when players are Natural at their position, sake of argument ML & MR, IWB and RPM
TIA
Jates
Jates12 said: Hey @ZaZ ,
What individual player training do you use when players are Natural at their position, sake of argument ML & MR, IWB and RPM
TIA
Jates
Quickness, training their roles.
going strong so far
Hey @ZaZ,
great tactic!
I have a Question with your Traning schedule i get so many injuries. with your preseason traning i get alot more. what can i do?
Archadis said: Hey @ZaZ,
great tactic!
I have a Question with your Traning schedule i get so many injuries. with your preseason traning i get alot more. what can i do?
After matches, sort players by condition and rest the tired players (right click, training, rest).
you do this only with your heavy preseason training or every game day in the season? how many days you let the guys rest then 1 day?
Archadis said: you do this only with your heavy preseason training or every game day in the season? how many days you let the guys rest then 1 day?
I do it during pre-season and every time I feel they won't have time to recover before next match. The time to rest is usually one or two days, depending on how close the next match is.
Just made a tweak of this tactic with the IWB's pushed further forward, it scored less than the original and conceded more but got 1 more point in my test league.
WALTON1981 said: Just made a tweak of this tactic with the IWB's pushed further forward, it scored less than the original and conceded more but got 1 more point in my test league.
Difference doesn't seem to be statistically relevant.
WALTON1981 said: Just made a tweak of this tactic with the IWB's pushed further forward, it scored less than the original and conceded more but got 1 more point in my test league.
@WALTON1981, if you want we can test it but you need to create a new thread for it.
I just want to add that FM is random as hell.
Just look at the result of Test #2 - https://fm-arena.com/tactic/2546-reaper-41212-ultimate/
"Team A" and "Team B" were using the same tactic and had the same players but "Team A" got 139 points and "Team B" got only 83 points.
We found you start getting more or less accurate results ( 5%-7% Accuracy ) only when you test about 912 matches and if you want about 2.5% Accuracy then you need to test about 1,824 matches. Anything less than that is a very approximate estimate.
Blue 3.2 added, I'm currently running a test to add results to the first page. Changes in the "Changelog" section. I would like to thank @Zippo for the suggestions. Also, I'm still working with @Mark on further improvements to set pieces.
P.S.: To avoid the trouble of searching, I should just add the changes here: improved attacking throw-ins and force opposition outside.
The "exploit" is somewhere else where you are looking. Try harder.
ZaZ said: Blue 3.2 added, I'm currently running a test to add results to the first page. Changes in the "Changelog" section. I would like to thank @Zippo for the suggestions. Also, I'm still working with @Mark on further improvements to set pieces.
P.S.: To avoid the trouble of searching, I should just add the changes here: improved attacking throw-ins and force opposition outside.
Looks great
Thanks for your efforts!
Chewbacca said: Looks great
Thanks for your efforts!
You're welcome!
GJ bro, leader of the board again
ta2199 said: GJ bro, leader of the board again
Thanks!
Also I did a W and CM version for anyone who doesn't want to do it themselves.
Zaz, well done
Thanks!
cadoni said: The "exploit" is somewhere else where you are looking. Try harder.
"Try Harder" bit confused by this are you annoyed at ZaZ for not finding a ground breaking exploit in the game whilst still having the top tactic?
Big congrats for being at the top of the leaderboards again! I wonder how the different tweaks will stack up now to the original after they have seen the changes you made.
Tomen said: Big congrats for being at the top of the leaderboards again! I wonder how the different tweaks will stack up now to the original after they have seen the changes you made.
Without trying to be mean, I believe the tweaks got ahead because they fixed the attacking throw ins, which was a major flaw in this tactic. I don't think those specific tweaks will get ahead again. However, I hope some other tweaks can break the wall and push the scores forward.
1st season
irapbot said: 1st season
Thanks for testing! Sorry for asking, but is that result good or bad? I have never heard of those clubs, don't know if that was overachievement or underachievement.
1st season
ZaZ said: Thanks for testing! Sorry for asking, but is that result good or bad? I have never heard of those clubs, don't know if that was overachievement or underachievement.
This media predition 9 and It's overarchieve.
That's good bro
Double Hattrick from Center Back haha
irapbot said: Double Hattrick from Center Back haha
I see corner routines are working well there. =)
Hello ZZ.
First of all congratulations on getting back to the top of the table.
In second 1 question, we continue with the same functionalities of the original tactic right?? The Trainings, which hits the corners is the DW of the corresponding side... Etc... Right??
Hugs and thanks! 😉
Farinhoto said: Hello ZZ.
First of all congratulations on getting back to the top of the table.
In second 1 question, we continue with the same functionalities of the original tactic right?? The Trainings, which hits the corners is the DW of the corresponding side... Etc... Right??
Hugs and thanks! 😉
Everything is the same, I just fixed throw-ins that were harming the tactic performance. They were created in a context where long throw-ins had the best performance, but one of the patches made long throws worse.