Here are some highlights of FM-Arena tactic testing league:
- All players in the FM-Arena testing league have their morale and conditions set and "frozen" at the highest possible level, it ensures that the morale and physical conditions don't change and stay the same throughout a testing process, also, injuries are being removed if they occur. These adjustments greatly reducing the random elements of the game.
- Tactics regardless their formations/roles/duties are being tested with equally good players which ensures that the results aren't affected by the difference in the players' quality.
- All teams in the testing league have the "Team Cohesion" and "Tactic Familiarity" maximized.
- All players have their "Player Traits" removed, which ensures that they play according with the tactical instructions and not according with their "Player Traits".
- The variety of the AI tactics in the league ensures that we test tactics against the most optimal set of AI tactics.
- In our testing league the AI managers can't get sacked during testing due to poor results so they stay in charge of their teams until the end of testing. Keeping the testing environment unchanged till the end greatly reduces the game randomness.
The above are just some features of FM-Arena tactic testing league and there are much more.
If you want to check the league settings you can do that by downloading a game save:
Zolov said: are we able to get the league file to trial and error individually? Expand At the moment we're not planning to share it from the start but we might change our mind on that in the future.
@Zippo In the game save in the OP, Inter and Milan share the same stadium so league reschedule some matches in different days. This maybe a problem on "freezing" attributes/morale/condition/injuries etc.
Maybe this is a problem and has an influence on the results.
Hello, I have a question regarding the testing league. I downloaded it to do some testing of my own and noticed something. All the strikers options are short, pacy, technical players, and the CBs of all the teams have a good mixture of pace/strength/height. Won't this make it close to impossible to test the how good a tactic is if it uses Target forwards, mixed/lofted crosses, or direct passes? Seeing that the strikers can only challenge CBs with pace, and not strength or jumping reach?
can someone recommend me for the best defensive tactic? I got in the champions league real madrid and arsenal in the same group and i am a small team compared to them. I dont want to be detstoryed by them... In my league im with the 4132 Extreme Diamond Undervolt II and im dominating but this is a small league and im no match to real and arsenal
tomer4321 said: can someone recommend me for the best defensive tactic? I got in the champions league real madrid and arsenal in the same group and i am a small team compared to them. I dont want to be detstoryed by them... In my league im with the 4132 Extreme Diamond Undervolt II and im dominating but this is a small league and im no match to real and arsenal Expand
You can also view the problem in the other side. With an offensive tactic, maybe you can score one more goal in front of your opponent, and win the game. For me, in FM it's a better choice. Because we don't know how defense react in some games.
TommyToxic said: Hello, I have a question regarding the testing league. I downloaded it to do some testing of my own and noticed something. All the strikers options are short, pacy, technical players, and the CBs of all the teams have a good mixture of pace/strength/height. Won't this make it close to impossible to test the how good a tactic is if it uses Target forwards, mixed/lofted crosses, or direct passes? Seeing that the strikers can only challenge CBs with pace, and not strength or jumping reach? Expand
What kind of test you did? The save is starting a league at a point? Regarding the role doesn't really matter their height.. Some roles won't work because of their passive and hidden ones. FM test league this year kickass in any aspect imho about attendency.
Falbravv said: You can also view the problem in the other side. With an offensive tactic, maybe you can score one more goal in front of your opponent, and win the game. For me, in FM it's a better choice. Because we don't know how defense react in some games. Expand
last season I was in confernce league and I went against fiorentina in semi finals and they destroyed me, so I dont think that I can make problems to real or arsenal even if my attack is very good I prefer to switch to a defensive tactic...
tomer4321 said: last season I was in confernce league and I went against fiorentina in semi finals and they destroyed me, so I dont think that I can make problems to real or arsenal even if my attack is very good I prefer to switch to a defensive tactic... Expand
You can drop mentality to caution or defensive for example if you take diamond or 424 still the tactic works but your players will focus on other stuff I did tried with 433 but if your players are really bad compared to opponents you lose some fluidity etc but you can scam the game with set pieces etc..
Delicious said: What kind of test you did? The save is starting a league at a point? Regarding the role doesn't really matter their height.. Some roles won't work because of their passive and hidden ones. FM test league this year kickass in any aspect imho about attendency. Expand
I don't think you understand me.
1) Lets say you submit a tactic with an Advanced forward, low crosses, and passing into space. The teams in the test league are well suited for this because all the striker have high pace/dribbling/finishing. This means that the tactic will be tested under conditions that allows the tactic to work as intended.
2) You submit a tactic with a Target Forward. You want him to win aerial duels both for link up play and in the box to score goals. This will not work in the test league because all the strikers have 9 jumping reach, 11 strength and all the CBs have 15 jumping reach/strength. This means that the tactic will not be able to work as intended, and thus not be tested properly.
This is based on the save file that was available for download in this thread. Unless the file has been changed I see this as a major flaw.
1) Lets say you submit a tactic with an Advanced forward, low crosses, and passing into space. The teams in the test league are well suited for this because all the striker have high pace/dribbling/finishing. This means that the tactic will be tested under conditions that allows the tactic to work as intended.
2) You submit a tactic with a Target Forward. You want him to win aerial duels both for link up play and in the box to score goals. This will not work in the test league because all the strikers have 9 jumping reach, 11 strength and all the CBs have 15 jumping reach/strength. This means that the tactic will not be able to work as intended, and thus not be tested properly.
This is based on the save file that was available for download in this thread. Unless the file has been changed I see this as a major flaw. Expand
In FM23 a strong and tall striker is a much weaker option than a fast and short striker.
No doubts, that Pace + Acceleration is a much better combination than Strength + Jumping Reach so there's no point in testing with a tall and strong striker as he always will be much worse than a fast and short striker
No doubts, that Pace + Acceleration is a much better combination than Strength + Jumping Reach so there's no point in testing with a tall and strong striker as he always will be much worse than a fast and short striker Expand
Now I don't understand. Is the purpose of the testing league to properly test tactics that gets submitted, or to only test what tactics are the most META? We all know fast strikers are better for most purposes, but that was never my point.
Also the test you linked don't really give much usefull information and aren't conclusive based on the limited information it gives.EDIT: To make it clear, it doesn't give much information because you obviously rather want pace than strength/jumping in a tactic that is all about high lines and running into space. It's like evaluating a fish on it's ability to run rather than to swim.
In those post, we can see that either some of the attributes were boosted or redistributed to some extent and both of the results indicate that especially Pace and Acceleration being high provides the best result in the game engine.
According to these results people either create a tactic or tweak the existing ones in order to give their team a better chance of winning, so I believe creating a tactic that is all about high lines and running into space can be justified.
Of course you can create a tactic using a "Target Man" and feed him with lots of crosses, but according to these results and the attribute testing table, some of the attributes have a larger impact on the game engine than others so it would never perform as good as using a quick "Advanced Forward".
So, continuing your analogy, I think it would be a waste of time to evaluate a fish on it's ability to swim.
In those post, we can see that either some of the attributes were boosted or redistributed to some extent and both of the results indicate that especially Pace and Acceleration being high provides the best result in the game engine.
According to these results people either create a tactic or tweak the existing ones in order to give their team a better chance of winning, so I believe creating a tactic that is all about high lines and running into space can be justified.
Of course you can create a tactic using a "Target Man" and feed him with lots of crosses, but according to these results and the attribute testing table, some of the attributes have a larger impact on the game engine than others so it would never perform as good as using a quick "Advanced Forward".
So, continuing your analogy, I think it would be a waste of time to evaluate a fish on it's ability to swim. Expand
Thanks for the reply.
What that test shows is that with the spesific [Attribute Test Tactic], pace/acceleration is the most important attribute for the team overall. Anything beyond that is speculation.
Again, it comes down to what the purpose of the testing league is. I assumed it was to test different types of tactics with a variety of roles and instructions, and not just test meta tactics? People have spent a lot of time and energy into creating the testing league, so whatever the purpose it's the right of the creators ofc.
What that test shows is that with the spesific [Attribute Test Tactic], pace/acceleration is the most important attribute for the team overall. Anything beyond that is speculation.
Again, it comes down to what the purpose of the testing league is. I assumed it was to test different types of tactics with a variety of roles and instructions, and not just test meta tactics? People have spent a lot of time and energy into creating the testing league, so whatever the purpose it's the right of the creators ofc. Expand
Hi Tommy,
We've re-tested your tactic with adjusted attributes for the Target Forward.
1) Lets say you submit a tactic with an Advanced forward, low crosses, and passing into space. The teams in the test league are well suited for this because all the striker have high pace/dribbling/finishing. This means that the tactic will be tested under conditions that allows the tactic to work as intended.
2) You submit a tactic with a Target Forward. You want him to win aerial duels both for link up play and in the box to score goals. This will not work in the test league because all the strikers have 9 jumping reach, 11 strength and all the CBs have 15 jumping reach/strength. This means that the tactic will not be able to work as intended, and thus not be tested properly.
This is based on the save file that was available for download in this thread. Unless the file has been changed I see this as a major flaw. Expand
Doesn't work like that, i am might be wrong but why here the height of attackers are 1.75 could be multiple reason: -Exploit crosses (Strikers tend to be better then DCL on corners for some reason? idk) -To let Tactician/assembler call us w/e you want to make a fluid tactic and not something based on long passes or random long things.
With that doesn't mean that TF,DLP,Poacher,CF,PF,F9 doesn't work, point is relative simple, you want to maximixe the OUTPUT of your tactic? You need to play the called "META" roles, you want to play the tactic you want on your way?
You can do that, but it means that you gonna lose something on tactic output and "maybe" gain on something else based on RNG or that actually fit better your players. Some roles are less perfoming because of their passive and hidden passives. That's why there is a Volt (IF/WB/CWB/IWB roles) they full of passive and hidden passives and roles undervolt (IW/FB/CM/AM) that doesn't have much passive or hidden passives at all and can be adapted to the majorities of players in the game.
About low crosses, i am pretty sure is another cosmetic thing since i see my players on my Wrexham's story to do alot of High crosses as well, long passes as well, i guess those option are relative like "try to do this more" but isn't like castrate the players at all like work ball into box does.
I tested all of those roles even on my test league and i have a big boy (scamacca) that perfomence way less that as he does on AF roles. We can't really rely on 38 games vacation or 38 games randomly made to enstablish with tactic is better, but if we know over 2190 same tactic with different role perfome -15 points average you do understand your self that isn't about the height or stuff is about other hidden stuff
Imagine i am using a 433 with big boys on the front like :
He might be "only" 1.84 but he still jump like a Grasshopper and if you follow this thread : https://fm-arena.com/thread/4455-433-hall-of-fame/ you can see i was using Hugill a guy tall 1.90+ Hope this give you some help to understand how it works.
Hi there!
Here are some highlights of FM-Arena tactic testing league:
- All players in the FM-Arena testing league have their morale and conditions set and "frozen" at the highest possible level, it ensures that the morale and physical conditions don't change and stay the same throughout a testing process, also, injuries are being removed if they occur. These adjustments greatly reducing the random elements of the game.
- Tactics regardless their formations/roles/duties are being tested with equally good players which ensures that the results aren't affected by the difference in the players' quality.
- All teams in the testing league have the "Team Cohesion" and "Tactic Familiarity" maximized.
- All players have their "Player Traits" removed, which ensures that they play according with the tactical instructions and not according with their "Player Traits".
- The variety of the AI tactics in the league ensures that we test tactics against the most optimal set of AI tactics.
- In our testing league the AI managers can't get sacked during testing due to poor results so they stay in charge of their teams until the end of testing. Keeping the testing environment unchanged till the end greatly reduces the game randomness.
The above are just some features of FM-Arena tactic testing league and there are much more.
If you want to check the league settings you can do that by downloading a game save:
are we able to get the league file to trial and error individually?
Zolov said: are we able to get the league file to trial and error individually?
@Alexander as the mate says, i would love to do it
@Alexander Can you tell us what's the CA of the players used for testing?
Daz said: @Alexander Can you tell us what's the CA of the players used for testing?
Hi,
You can check the league configuration yourself, here's a game save ( the end of a test )
Download - FM-Arena Tactic Testing League Game Save
Zolov said: are we able to get the league file to trial and error individually?
At the moment we're not planning to share it from the start but we might change our mind on that in the future.
Alexander said: Hi,
You can check the league configuration yourself, here's a game save ( the end of a test )
Download - FM-Arena Tactic Testing League Game Save
Thanks, so you basically give the same stats to both your players and opposing ones, right?
Daz said: Thanks, so you basically give the same stats to both your players and opposing ones, right?
Yes, that's correct.
Hello, can someone share their test league, which is from the beginning and not the end
why u guys didnt upload new upload of tactic?
ntr master said: why u guys didnt upload new upload of tactic?
Hi,
Our testing server's been busy with testing tactical instructions, when we're done with them then we'll continue testing tactics as usual.
Cheers.
https://fm-arena.com/board/10-tactical-instructions-testing/
Zippo said: Hi,
Our testing server's been busy with testing tactical instructions, when we're done with them then we'll continue testing tactics as usual.
Cheers.
thanks dear
have a good day
@Zippo In the game save in the OP, Inter and Milan share the same stadium so league reschedule some matches in different days. This maybe a problem on "freezing" attributes/morale/condition/injuries etc.
Maybe this is a problem and has an influence on the results.
dzek said: This maybe a problem on "freezing" attributes/morale/condition/injuries etc.
No, it doesn't cause any problem for the "freezing".
How do you choose the best AI tactics in the testing league?
dzek said: How do you choose the best AI tactics in the testing league?
We test them and pick the best performing.
Hello, I have a question regarding the testing league. I downloaded it to do some testing of my own and noticed something. All the strikers options are short, pacy, technical players, and the CBs of all the teams have a good mixture of pace/strength/height. Won't this make it close to impossible to test the how good a tactic is if it uses Target forwards, mixed/lofted crosses, or direct passes? Seeing that the strikers can only challenge CBs with pace, and not strength or jumping reach?
can someone recommend me for the best defensive tactic? I got in the champions league real madrid and arsenal in the same group and i am a small team compared to them. I dont want to be detstoryed by them... In my league im with the 4132 Extreme Diamond Undervolt II and im dominating but this is a small league and im no match to real and arsenal
tomer4321 said: can someone recommend me for the best defensive tactic? I got in the champions league real madrid and arsenal in the same group and i am a small team compared to them. I dont want to be detstoryed by them... In my league im with the 4132 Extreme Diamond Undervolt II and im dominating but this is a small league and im no match to real and arsenal
You can also view the problem in the other side. With an offensive tactic, maybe you can score one more goal in front of your opponent, and win the game. For me, in FM it's a better choice. Because we don't know how defense react in some games.
TommyToxic said: Hello, I have a question regarding the testing league. I downloaded it to do some testing of my own and noticed something. All the strikers options are short, pacy, technical players, and the CBs of all the teams have a good mixture of pace/strength/height. Won't this make it close to impossible to test the how good a tactic is if it uses Target forwards, mixed/lofted crosses, or direct passes? Seeing that the strikers can only challenge CBs with pace, and not strength or jumping reach?
What kind of test you did? The save is starting a league at a point? Regarding the role doesn't really matter their height.. Some roles won't work because of their passive and hidden ones. FM test league this year kickass in any aspect imho about attendency.
Falbravv said: You can also view the problem in the other side. With an offensive tactic, maybe you can score one more goal in front of your opponent, and win the game. For me, in FM it's a better choice. Because we don't know how defense react in some games.
last season I was in confernce league and I went against fiorentina in semi finals and they destroyed me, so I dont think that I can make problems to real or arsenal even if my attack is very good
I prefer to switch to a defensive tactic...
tomer4321 said: last season I was in confernce league and I went against fiorentina in semi finals and they destroyed me, so I dont think that I can make problems to real or arsenal even if my attack is very good
I prefer to switch to a defensive tactic...
You can drop mentality to caution or defensive for example if you take diamond or 424 still the tactic works but your players will focus on other stuff I did tried with 433 but if your players are really bad compared to opponents you lose some fluidity etc but you can scam the game with set pieces etc..
Delicious said: What kind of test you did? The save is starting a league at a point? Regarding the role doesn't really matter their height.. Some roles won't work because of their passive and hidden ones. FM test league this year kickass in any aspect imho about attendency.
I don't think you understand me.
1) Lets say you submit a tactic with an Advanced forward, low crosses, and passing into space. The teams in the test league are well suited for this because all the striker have high pace/dribbling/finishing. This means that the tactic will be tested under conditions that allows the tactic to work as intended.
2) You submit a tactic with a Target Forward. You want him to win aerial duels both for link up play and in the box to score goals. This will not work in the test league because all the strikers have 9 jumping reach, 11 strength and all the CBs have 15 jumping reach/strength. This means that the tactic will not be able to work as intended, and thus not be tested properly.
This is based on the save file that was available for download in this thread. Unless the file has been changed I see this as a major flaw.
TommyToxic said: I don't think you understand me.
1) Lets say you submit a tactic with an Advanced forward, low crosses, and passing into space. The teams in the test league are well suited for this because all the striker have high pace/dribbling/finishing. This means that the tactic will be tested under conditions that allows the tactic to work as intended.
2) You submit a tactic with a Target Forward. You want him to win aerial duels both for link up play and in the box to score goals. This will not work in the test league because all the strikers have 9 jumping reach, 11 strength and all the CBs have 15 jumping reach/strength. This means that the tactic will not be able to work as intended, and thus not be tested properly.
This is based on the save file that was available for download in this thread. Unless the file has been changed I see this as a major flaw.
In FM23 a strong and tall striker is a much weaker option than a fast and short striker.
Here's you can find a test result of Strength - https://fm-arena.com/tactic/3421-strength-attribute-has-been-decreased-by-4-points-across-all-the-positions/
And here's you can find a test result of Pace - https://fm-arena.com/tactic/3413-pace-attribute-has-been-decreased-by-4-points-across-all-the-positions/
No doubts, that Pace + Acceleration is a much better combination than Strength + Jumping Reach so there's no point in testing with a tall and strong striker as he always will be much worse than a fast and short striker
Chewbacca said: In FM23 a strong and tall striker is a much weaker option than a fast and short striker.
Here's you can find a test result of Strength - https://fm-arena.com/tactic/3421-strength-attribute-has-been-decreased-by-4-points-across-all-the-positions/
And here's you can find a test result of Pace - https://fm-arena.com/tactic/3413-pace-attribute-has-been-decreased-by-4-points-across-all-the-positions/
No doubts, that Pace + Acceleration is a much better combination than Strength + Jumping Reach so there's no point in testing with a tall and strong striker as he always will be much worse than a fast and short striker
Now I don't understand. Is the purpose of the testing league to properly test tactics that gets submitted, or to only test what tactics are the most META? We all know fast strikers are better for most purposes, but that was never my point.
Also the test you linked don't really give much usefull information and aren't conclusive based on the limited information it gives.EDIT: To make it clear, it doesn't give much information because you obviously rather want pace than strength/jumping in a tactic that is all about high lines and running into space. It's like evaluating a fish on it's ability to run rather than to swim.
@TommyToxic Please take a look at the following posts:
- https://fm-arena.com/thread/2980-game-changing-player-attributes/
- https://fm-arena.com/thread/3293-what-it-takes-to-dominate-epl-with-bournemouth/
In those post, we can see that either some of the attributes were boosted or redistributed to some extent and both of the results indicate that especially Pace and Acceleration being high provides the best result in the game engine.
According to these results people either create a tactic or tweak the existing ones in order to give their team a better chance of winning, so I believe creating a tactic that is all about high lines and running into space can be justified.
Of course you can create a tactic using a "Target Man" and feed him with lots of crosses, but according to these results and the attribute testing table, some of the attributes have a larger impact on the game engine than others so it would never perform as good as using a quick "Advanced Forward".
So, continuing your analogy, I think it would be a waste of time to evaluate a fish on it's ability to swim.
txkuiyo said: @TommyToxic Please take a look at the following posts:
- https://fm-arena.com/thread/2980-game-changing-player-attributes/
- https://fm-arena.com/thread/3293-what-it-takes-to-dominate-epl-with-bournemouth/
In those post, we can see that either some of the attributes were boosted or redistributed to some extent and both of the results indicate that especially Pace and Acceleration being high provides the best result in the game engine.
According to these results people either create a tactic or tweak the existing ones in order to give their team a better chance of winning, so I believe creating a tactic that is all about high lines and running into space can be justified.
Of course you can create a tactic using a "Target Man" and feed him with lots of crosses, but according to these results and the attribute testing table, some of the attributes have a larger impact on the game engine than others so it would never perform as good as using a quick "Advanced Forward".
So, continuing your analogy, I think it would be a waste of time to evaluate a fish on it's ability to swim.
Thanks for the reply.
What that test shows is that with the spesific [Attribute Test Tactic], pace/acceleration is the most important attribute for the team overall. Anything beyond that is speculation.
Again, it comes down to what the purpose of the testing league is. I assumed it was to test different types of tactics with a variety of roles and instructions, and not just test meta tactics? People have spent a lot of time and energy into creating the testing league, so whatever the purpose it's the right of the creators ofc.
TommyToxic said: Thanks for the reply.
What that test shows is that with the spesific [Attribute Test Tactic], pace/acceleration is the most important attribute for the team overall. Anything beyond that is speculation.
Again, it comes down to what the purpose of the testing league is. I assumed it was to test different types of tactics with a variety of roles and instructions, and not just test meta tactics? People have spent a lot of time and energy into creating the testing league, so whatever the purpose it's the right of the creators ofc.
Hi Tommy,
We've re-tested your tactic with adjusted attributes for the Target Forward.
Adjusted Attributes - https://fm-arena.com/tactic/4647-442-dycheball-adjusted-attributes/
Default Attributes - https://fm-arena.com/thread/4482-442-dycheball/
Acceleration 15->13
Pace 15->13
Jumping Reach 9->15
Strength 11->16
Height 175cm->190cm
Default Attributes of Target Forward
Adjusted attributes of Target Forward
TommyToxic said: I don't think you understand me.
1) Lets say you submit a tactic with an Advanced forward, low crosses, and passing into space. The teams in the test league are well suited for this because all the striker have high pace/dribbling/finishing. This means that the tactic will be tested under conditions that allows the tactic to work as intended.
2) You submit a tactic with a Target Forward. You want him to win aerial duels both for link up play and in the box to score goals. This will not work in the test league because all the strikers have 9 jumping reach, 11 strength and all the CBs have 15 jumping reach/strength. This means that the tactic will not be able to work as intended, and thus not be tested properly.
This is based on the save file that was available for download in this thread. Unless the file has been changed I see this as a major flaw.
Doesn't work like that, i am might be wrong but why here the height of attackers are 1.75 could be multiple reason:
-Exploit crosses (Strikers tend to be better then DCL on corners for some reason? idk)
-To let Tactician/assembler call us w/e you want to make a fluid tactic and not something based on long passes or random long things.
With that doesn't mean that TF,DLP,Poacher,CF,PF,F9 doesn't work, point is relative simple, you want to maximixe the OUTPUT of your tactic? You need to play the called "META" roles, you want to play the tactic you want on your way?
You can do that, but it means that you gonna lose something on tactic output and "maybe" gain on something else based on RNG or that actually fit better your players.
Some roles are less perfoming because of their passive and hidden passives. That's why there is a Volt (IF/WB/CWB/IWB roles) they full of passive and hidden passives and roles undervolt (IW/FB/CM/AM)
that doesn't have much passive or hidden passives at all and can be adapted to the majorities of players in the game.
About low crosses, i am pretty sure is another cosmetic thing since i see my players on my Wrexham's story to do alot of High crosses as well, long passes as well, i guess those option are relative like "try to do this more" but isn't like castrate the players at all like work ball into box does.
I tested all of those roles even on my test league and i have a big boy (scamacca) that perfomence way less that as he does on AF roles. We can't really rely on 38 games vacation or 38 games randomly made to enstablish with tactic is better, but if we know over 2190 same tactic with different role perfome -15 points average you do understand your self that isn't about the height or stuff is about other hidden stuff
Imagine i am using a 433 with big boys on the front like :
He might be "only" 1.84 but he still jump like a Grasshopper and if you follow this thread : https://fm-arena.com/thread/4455-433-hall-of-fame/ you can see i was using Hugill a guy tall 1.90+
Hope this give you some help to understand how it works.
Zippo said: Hi Tommy,
We've re-tested your tactic with adjusted attributes for the Target Forward.
Adjusted Attributes - https://fm-arena.com/tactic/4647-442-dycheball-adjusted-attributes/
Default Attributes - https://fm-arena.com/thread/4482-442-dycheball/
Acceleration 15->13
Pace 15->13
Jumping Reach 9->15
Strength 11->16
Height 175cm->190cm
Default Attributes of Target Forward
Adjusted attributes of Target Forward
Yup, and I'd say that's an expected result.
The conversion of Pace, Acceleration into Jumping Reach and Strength made the tactic lose 2 points, even the increased height didn't help.
Zippo said: Hi Tommy,
We've re-tested your tactic with adjusted attributes for the Target Forward.
Adjusted Attributes - https://fm-arena.com/tactic/4647-442-dycheball-adjusted-attributes/
Default Attributes - https://fm-arena.com/thread/4482-442-dycheball/
Acceleration 15->13
Pace 15->13
Jumping Reach 9->15
Strength 11->16
Height 175cm->190cm
Default Attributes of Target Forward
Adjusted attributes of Target Forward
From the Screen the Height seem the same btw :P