Game-changing Player Attributes

by Zippo, Nov 27, 2022

Mark said: @Zippo is there any chance you can share the screen shots of the other positions before and after.

Thanks


Unfortunately, the game save is no longer available.

But if you want you can reproduce it. Just follow this link and download the game save at the bottom of the post to get the attributes of other positions -  https://fm-arena.com/thread/2712-fm23-fm-arena-tactic-testing-league/

Then just increase the Acceleration and Pace attribute to 20 and decrease other attributes such as Composure, Decisions, Off The Ball, Teamwork, Positioning and Long Shots to bring the CA of the players at the save level as before the attribute changes.

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Hi! Awesome work!

Have there been any tested with height of players? What difference height makes in certain positions?

I have been avoiding goalkeepers under 185 cm for example, and focused on CB over 190 cm. But would be interesting to see the actual difference height makes in game. Also for other positions such as strikers and DMs would be interesting to see if height is something we should value or look after.

If anyone have experience with that or previous test would be interesting to hear!

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kjordafen said: Hi! Awesome work!

Have there been any tested with height of players? What difference height makes in certain positions?

I have been avoiding goalkeepers under 185 cm for example, and focused on CB over 190 cm. But would be interesting to see the actual difference height makes in game. Also for other positions such as strikers and DMs would be interesting to see if height is something we should value or look after.

If anyone have experience with that or previous test would be interesting to hear!


"Height" was tested back in FM22 - https://fm-arena.com/tactic/1787-height-attribute-has-been-decreased-by-10-cm-across-all-the-positions/

Doesn't look it like it could be a key attribute.

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Height doesn't matter in terms of aerial ability. 170 cm with 15 jumping reach is just as good as 190 cm with 15. However obviously taller players will tend to have those attributes higher.

It might influence player development slightly, taller getting slightly more progress into aerial ability and smaller into speed. But I've not seen definitive tests.

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Yarema said: Height doesn't matter in terms of aerial ability. 170 cm with 15 jumping reach is just as good as 190 cm with 15. However obviously taller players will tend to have those attributes higher.

That's not true.

I remember someone asked that on the official SI forum and one of the dev team answered that a 190cm player with 15 Jumping Reach should out jump a 170 cm player with 15 Jumping Reach.

So "Height" matters after all but the tests show its impact is very small, it's really not worth bothering, there're many other attributes that have much bigger impact on the game.

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"There's a lot of factors that come in to play e.g. movement speed of players, bravery, strength, body position. It's rare that two players with the same jumping reach will be differentiated by their height since its extremely unlikely that these other factors are also going to all be the same. Personally I just look at jumping reach when judging players, never really check the height since it's factored in."

That's the only post I've found from an actual SI guy

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Yarema said: "There's a lot of factors that come in to play e.g. movement speed of players, bravery, strength, body position. It's rare that two players with the same jumping reach will be differentiated by their height since its extremely unlikely that these other factors are also going to all be the same. Personally I just look at jumping reach when judging players, never really check the height since it's factored in."

That's the only post I've found from an actual SI guy


If I had fee time then I'll look for the post I mentioned. Btw, there's also a hint in the game, it appears on the processing screen and it also says that Height also matters. Of course, as I said it might make a very small difference like 1-2% but still.

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Hello. I apologize in advance for my English.

I noticed that the “passing” attribute does not affect anything in terms of results in the game. Could you test this attribute in the possession tactics? Where the team has the ball more than 60 percent of the time and makes more than 650 passes. I would like to know whether it makes sense to pay attention to this attribute at all now.

Thank you

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GabBau said: Hello. I apologize in advance for my English.

I noticed that the “passing” attribute does not affect anything in terms of results in the game. Could you test this attribute in the possession tactics? Where the team has the ball more than 60 percent of the time and makes more than 650 passes. I would like to know whether it makes sense to pay attention to this attribute at all now.

Thank you


You have to keep in mind that it is not that it doesn't affect, but sometimes those attributes just have a side effect that counters their benefits. A clear example of that is work rate, which causes players to attempt more pressures per match, and that causes then to drain condition faster. The attribute does give some benefit to performance, but the loss of condition causes the player to lose performance as the match progresses.

In case of high passing, this means players will attempt less dribbles and runs, and give chance to more interceptions, which are very effective in the current match engine. On the other hand, it is even worse if you have bad passing, because then you will just be giving away possession all time.

In short, attributes affect the behavior of players, and that can cause them to lose performance as a side effect.

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