Zippo said: https://fm-arena.com/thread/4534-424-extreme-volts-iv-opposition-instructions/

how you did that? there is a possibility to test oi's?

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Delicious said: how you did that? there is a possibility to test oi's?

Yes, you can test OIs.

Just set them in the 'Opposition Instruction' section and you're good to go.

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Zippo said: Yes, you can test OIs.

Just set them in the 'Opposition Instruction' section and you're good to go.



Don't you need to select them every game? that's how i do that i do preselect on position and every game before game starting i do select all the enemy team and click on position so it put the ois in.
If there is an option to make it automatically would be faster to test them, that's why i did ask how  you did that


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Delicious said: Don't you need to select them every game? that's how i do that i do preselect on position and every game before game starting i do select all the enemy team and click on position so it put the ois in.
If there is an option to make it automatically would be faster to test them, that's why i did ask how  you did that


There are 2 ways of setting OIs:

1) "Players" menu - it allows you setting the OIs specifically only against your next opponents. it resets before each match.

2) "Position" menu - it allows you setting the OIs against any opponent, it will apply against every opponent. It doesn't reset each time and you can set it only once and it should apply against each opponent.

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Zippo said: There are 2 ways of setting OIs:

1) "Players" menu - it allows you setting the OIs specifically against your next opponents. it resets before each match.

2) "Position" menu - it allows you setting the OIs "in general", it will apply against every opponent. It doesn't reset each time and you can set it only once and it should apply against each opponent.


And how do i check if it's working because i am pretty sure that they did change this year and didn't make "automatically working" and you need select it every game but i might be wrong, but it's strange that once i click "select position" after selected all the players is importing them... am i missing something?

Beside that, if that's is working even tho you can't "see" that we can make more in-depth test about even which roles need tackle harder etc...

I mean i did selected "trigger press" but how is interectating with the TI?
Logically would be just fine to put "weak foot" seem the more logical but maybe ain't working this way as well.
We said before that stuck-in is level 3 and just tackle harder is lvl 2 and lvl 1 is stay on feet?
But TI is overwriting even those stuff? And how do it interact with PI?
If i don't preselect Trigger press from OIs is overwriting the TI or TI has always the most prioriy?

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Delicious said: And how do i check if it's working because i am pretty sure that they did change this year and didn't make "automatically working" and you need select it every game but i might be wrong
It's been working like that since it was introduced. No changes to it this year.

Btw, if you have doubts about some game mechanics then I find the best way to clear the doubts is asking the devs on the official forum. They're really nice guys and will be glad to answer your questions. 

Delicious said: If i don't preselect Trigger press from OIs is overwriting the TI or TI has always the most prioriy?
As far as I know OIs take priority over TIs and PIs, which means if your tactic doesn't have "Get Stuck In" TI and your players don't have "Tackle Harder" PI but your OIs tell your players to "Tackle Hard" every opposition player then you can expect seeing your players use "Tackle Harder" against every opposition player in matches. 

Delicious said: Logically would be just fine to put "weak foot" seem the more logical but maybe ain't working this way as well.
Let's image that the right winger of your opponent has his right foot as he strongest foot and if you apply "Show Onto Weaker" foot OI to him then your players will try to block his way down the right flank and force him to "Cut Inside" from the flank.

You really need to be careful with that because most of time he'll be having a free way from the flank to the box as your player should block his way down the flank if his left foot isn't that bad, for example, he's got "Fairly Strong" rating for the left foot then he can easily exploit that free way to the box.

So as you can see it isn't that easy to decided whether to apply "Show Onto Weaker" OI or not.


Delicious said: but it's strange that once i click "select position" after selected all the players is importing them... am i missing something?

Beside that, if that's is working even tho you can't "see" that we can make more in-depth test about even which roles need tackle harder etc...


Sorry, I didn't get that.

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Zippo said: It's been working like that since it was introduced. No changes to it this year.

Btw, if you have doubts about some game mechanics then I find the best way to clear the doubts is asking the devs on the official forum. They're really nice guys and will be glad to answer your question. 



As far as I know OIs take priority over TIs and PIs, which means if your tactic doesn't have "Get Stuck In" TI and your players don't have "Tackle Harder" PI but your OIs tell them to "Tackle Hard" every opposition player then you can expect seeing your players use "Tackle Harder" against every opposition player in matches. 



Let's image that the right opposition winger has his right foot as the strongest foot and if you set against him "Show Onto Weaker" foot OI then your player will try to block his way down the right flank and force him to "Cut Inside" from the flank.

You really need to be careful with that because most of time he'll be having a free way from the flank to the box as your player should block his way down the flank if his left foot isn't that bad for example, "Fairly Strong" rating then he can easily exploits that free way to the box.

So as you can see it isn't that easy to decided should you apply "Show Onto Weaker" or not.




Sorry, I didn't get that.

Step 1 : I do select the oi's how i do want them(now i will try something in deepth because i didn't know that it would overdrive even the TI!)


Step 2 :

As you can see there is nothing there.

Step 3 :

I do select them all

Step 4 :

I do press the left icon (Position one) and is importing the istruction into it.
So, doing that is kinda useless because i did select the Ois i want onto the Oppostion Istructions menu'? And how do check if it working or not?


About the weaker foot was just an example, but like that i am saying to don't trigger press the rest of the opponents team which might not good


So from the tons of test we did i could say that ever green could be something like that: (just an example)


Because i want them to trigger press most of time but on some roles i want them to go lvl 2 on DMs lvl 3 and dc's easy.

Maybe it's not like importing but just showing what's going onto the position? Holy banana and i was doing it every game? Gonna check SI forum... that's made me really curious

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Delicious said: As you can see there is nothing there.

Maybe it's not like importing but just showing what's going onto the position? Holy banana and i was doing it every game? Gonna check SI forum... that's made me really curious


As I said, everything is very simple. :)

There're 2 ways of settings OIs:

1) "Players" menu - it allows you setting OIs on a specific player, which means this player can change his position during the next match but the OIs you set should "stick" to him regardless of the position his is playing in.

Here's a tooltip from the game:


This approach of setting OIs is quite time consuming and it requires doing before every match.

2) "Position" menu - it allows you setting OIs on a specific position instead of specific player. It can be set only once and it should apply against every opponent. No need to set it again before every match.

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Zippo said: As I said, everything is very simple. :)

There're 2 ways of settings OIs:

1) "Players" menu - it allows you setting OIs on a specific player, which means this player can change its position during the next match but the OIs you set should "stick" to him regardless of the position his is playing in.

Here's a tooltip from the game:


This approach of setting OIs is quite time consuming and it requires doing before every match.

2) "Position" menu - it allows you setting OIs on a specific position instead of specific player. It can be set only once and it should apply against every opponent. No need to set it before every match.


Yeye i got it now, i was doing it all the time because i was sure was something like you need to import...:cry:
But still i don't understand how it works if you don't select for example trigger press on OI but you have on TI.. I really must know how the interaction work, totaly happy that Ois overdrive TI so you can actually select where they can kill and were you won't.

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Delicious said: Step 2 :

As you can see there is nothing there.


Here's another example.

Let's imagine you set OIs using "Player" OIs on Ivan Toney(Striker) but he got substituted early in the match which means the OIs you set on Ivan Toney won't be applied to the player who took his place.

To avoid that you can set OIs on the striker position instead of a player. So no matter who plays on the striker position will have the OIs you set.

Please, note I'm not saying that the second option is better and should be always used, I'm just saying that those 2 options are different things and have different purpose. Sometimes, you might want to use the 1st option and sometime the 2nd option.

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Zippo said: Here's another example.

Let's imagine you set OIs using "Player" OIs on Ivan Toney(Striker) but he got substituted early in the match which means the OIs you set on Ivan Toney won't be applied to the player who took his place.

To avoid that you can set OIs on the striker position instead of a player. So no matter who plays on the striker position will have the OIs you set.


Nono, i've got what you said pretty fine now,i just didn't understand how ois were displaying before..
But, if do change on player side for example : I tend to don't even bother when i play to focus their DM (central one) because usually is a bwm or dm.
For example there is a KDB playing as RPM/Regista on DM (Basically DM CM CM) and for that game i want to focus him as well.. those Player OIs overdrive Position OIs just for that game? The more i go depth in this game the more things i am discovering... it's crazy

For example using something soft as Position OIs:


And we missed only 2 tackles,because i am doing something like that(after you opened my brain again) :


Btw if you want we can test position OIs (no clue how to call them)after a while... I'll try to collect more data possible once the patch is released.

Thanks again for your vital support.

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Delicious said: For example there is a KDB playing as RPM/Regista on DM (Basically DM CM CM) and for that game i want to focus him as well.. those Player OIs overdrive Position OIs just for that game?
Unforutanlty, with that I can't help. I really don't know for sure whether the Player OIs take priory over the Position OIs or not.

For me, it would be logically if the Player OIs take priority over the Position OIs but as I said I'm not sure about that I think it's worth asking the devs on the official forum because only they can answer for sure on that question.

Or I guess to be sure you can set only 1 type of OIs at time.

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Delicious said: Btw if you want we can test position OIs (no clue how to call them)after a while... I'll try to collect more data possible once the patch is released.

Thanks again for your vital support.


To be honest, I don't think there's much to tests.

It's been tested already that the more "Press", the better. Every top rated tactic has it set on the highest possible level and the OIs can't set it above the limit.

It's been tested already that the highest level of the Tackles give the best result so the OIs can't set the it above the limit.

Back in FM22 I remeber we tested "Show Onto Weaker Foot" OIs with and w/o for every position and the difference was like 1 point. :)

It's been tested that "Tight Marking" ON/Off for every position and it didn't make any difference.

But I guess it's worth testing "Show Onto Weaker Foot" for FM23, there might be changes but honestly, not much hope. :)

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@Delicious, look at this test of "Mark Tighter" TI - https://fm-arena.com/thread/3491-424-alhamdulillah-ii-mark-tighter/

It didn't make any difference when you have it On/Off for every position then what's the point in testing it On/Off for a single position or a few positions?

So here's my advice if you're gonna test different OIs to save your time I suggest testing them before On/Off for every position to see whether it make any difference or not.

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Zippo said: @Delicious, look at this test of "Mark Tighter" TI - https://fm-arena.com/thread/3491-424-alhamdulillah-ii-mark-tighter/

If it didn't make any difference if you have it ON/OFF for every position then what's the point in testing for every single position?


Because you might won't on every role to get MT but just some specifical role,like you won't every role to got hard tackle but you might want lvl 1, like to my perfect scenario, IF AF (strikers) should just go lvl 1 "stay on feet then" and press defenders.
I would like to Mark Tigher only their striker, not every role. Imho that's make difference(but i might be wrong like always about those stuff).
I want to go lvl 3 on their DM/CM line to break their building-up,that's help alot when you are the underdog and on away games on this M.E. on previous fms i couldn't even careless about many stuff was just to interact with the I.A. and that's perfectly why i do like more FM23 compared to the previous version, because at least is giving some challenge.

And maybe the difference between PI and OI's is you are not saying to any specific guy to mark or do stuff, you want just that position to be managed that way.
I tried the PI time ago and things went totaly nuts so i let it go.

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Zippo said: There are 2 ways of setting OIs:

1) "Players" menu - it allows you setting the OIs specifically only against your next opponents. it resets before each match.

2) "Position" menu - it allows you setting the OIs against any opponent, it will apply against every opponent. It doesn't reset each time and you can set it only once and it should apply against each opponent.


Maybe this is just a UI bug,  but when I have OIs being set on “positions” tab, then in match it’s a blank space. And even if I manually set the checkbox “use OI” on position, and later this player is being subbed - I don’t have OIs for this position anymore. So the only working way is CMD+A on “players” tab before or in match and set “use OI” checkbox once for random player, so the positions settings of OIs would be translated for this exact match. And I need to do this every time.

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opq said: Maybe this is just a UI bug,  but when I have OIs being set on “positions” tab, then in match it’s a blank space.
You don't see "Position" OIs in a match because by default in a match it shows "Player" OIs and to see "Position" OIs you need to click on the icon that switches between "Player" OIs and "Position" OIs

This:


Or this:



Once more, there 2 types of OIs: "Player" OIs and "Position" OIs. Both types can be set in a match and outside of a match.

If you are in a match then the only way to switch between two types of OIs is clicking on the appropriate icons.





When you outside a match then setting "Position" OIs is also available in the "Position" tab:

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@Delicious hey dude, do you use OI's from your assistant ?

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MrCroDevil said: @Delicious hey dude, do you use OI's from your assistant ?

Nop, i did my self but if you read up those post above you will see that i've missunderstood the interaction between the OI's and TI/PI at the moment i am testing :


But i will invest a bit more time once the last patch is released doing it on "tryhard" way is a bit useless to be honest... And i should even ask to devs how some stuff interact to be 100% sure about it, so it's long way to maximize those, i can say that with those OI's at the moment my game is smoother and i am domination on 2nd year. I even need to understand if the shape matters etcetc.

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Zippo said: You don't see "Position" OIs in a match because by default in a match it shows "Player" OIs and to see "Position" OIs you need to click on the icon that switches between "Player" OIs and "Position" OIs

This:


Or this:



Once more, there 2 types of OIs: "Player" OIs and "Position" OIs. Both types can be set in a match and outside of a match.

If you are in a match then the only way to switch between two types of OIs is clicking on the appropriate icons.





When you outside a match then setting "Position" OIs is also available in the "Position" tab:


yeah, that's exactly what I see, so I have to select all players and use "position" OIs checkbox once, so they'll be implemented for all of them
or you think it works behind the UI anyway and it just a confusing way to show in-match?

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I think you guys are getting confused. There are personal instructions and there are positional instructions. You aren't implementing anything by changing that, you are merely swapping views between personal and positional instructions. Both still apply.

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opq said: yeah, that's exactly what I see, so I have to select all players and use "position" OIs checkbox once, so they'll be implemented for all of them
or you think it works behind the UI anyway and it just a confusing way to show in-match?


As @Yarema said, by clicking the icons you aren't implementing anything, your're just changing between the views.

Btw, do you know that there are also "Personal" and "Position" PIs ( Player Instructions ).

It works the same way as it works with the OIs.

Every player can have his personal PIs that would apply only to him.

Just look it have the same icons and changing views style that you can see in the OIs.

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Zippo said: As @Yarema said, by clicking the icons you aren't implementing anything, your're just changing between the views.

Btw, do you know that there are also "Personal" and "Position" PIs ( Player Instructions ).

It works the same way as it works with the OIs.

Every player can have his personal PIs that would apply only to him.

Just look it have the same icons and changing views style that you see in the OIs.



yup, I got it, just an awful UI :)

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This tac is among the best, however sometimes the other side score against me for fun.....if you can manage to cut down the goal conceded, this should be the most perfect tac

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Literally created an account to say, thank you. I am a new FM player (Dec 2022), and this tactics is fire! Was planning to ask steam for refund if not for this tactics and forum. Thanks again @Delicious

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I just tested this tactic with patch 23.3 and simulate it several times with newcastle and I'm glad to inform that it is still an OP tactic

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Can confirm it is still a great tactic, feels like it got even better. I slightly tweaked it and could finally win UCL and EPL in my English youth-only save 😁

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BulldozerJokic said: Can confirm it is still a great tactic, feels like it got even better. I slightly tweaked it and could finally win UCL and EPL in my English youth-only save 😁

what did you tweak if you don't mind sharing?

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BulldozerJokic said: Can confirm it is still a great tactic, feels like it got even better. I slightly tweaked it and could finally win UCL and EPL in my English youth-only save 😁

Sounds great! Amount of corner goals tuned down after update?

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WestDoorBlowJ said: Sounds great! Amount of corner goals tuned down after update?

Yup, but the game play got better overall, working on those stuff but it will get time to reach the best output.

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