Author
Uploaded Date
Downloads
Nov 2, 2023
814
latest patchPatch 24.4.0 (DB3.0)
not tested yet
Patch 24.1.0 (DB1.0)
WIN 51%
LOSE 49%
good
PTS
G.D.
GF
AG
PLD
58
114
+11
78
67
1,200
Matches
Patch 24.0.1 (DB1.0)
WIN 54%
LOSE 46%
excellent
PTS
G.D.
GF
AG
PLD
62
114
+15
81
66
1,200
Matches
Patch 24.1.0 (DB1.0) tests
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Test #1
Date: 09.11.2023
Test #2
Date: 09.11.2023
Test #3
Date: 09.11.2023
Patch 24.0.1 (DB1.0) tests
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Added "tackle harder" to tactic made by @letsgo9 and @Delicious. Had a test earlier that had +5 when I just added tackle harder, so I am interested in the result.

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:shock:

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62 wow

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Full speed ahead for a score of 70 ;)

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So, tackle harder means something then. GJ! Glad to see that this shape is the meta.

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letsgo9 said: So, tackle harder means somethins then. GJ!
It boosts “Get Stuck In” much more.

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dzek said: It boosts “Get Stuck In” much more.

I didnt try it coz @Delicious said it wont work. I thought he tested it. Anyway, I guess we should put everthing on a test then...

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dzek said: Full speed ahead for a score of 70 ;)

Not too sure. The ME will change a fair bit with full release and they could well make the game harder. There's another few bits with this tactic that I think could be changed but I'll wait a little

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letsgo9 said: I didnt try it coz @Delicious said it wont work. I thought he tested it. Anyway, I guess we should put everthing on a test then...

Logically it shouldn't work, but it did last year. People kept trying balanced mentality with tackle harder OR attacking mentality without it (aside from the tactic that was top before now)s

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letsgo9 said: So, tackle harder means something then. GJ! Glad to see that this shape is the meta.

dzek said: It boosts “Get Stuck In” much more.

I's been said a thousand times already... ok, I'll say it once more. :)

The RNG of 1,200 tests is 1-3 points.

The RNG of 4,000 tests is 0.5-1.5 points.

At least that RNG numbers were true for FM23.

We haven't measured the RNG for FM24 yet. It might be higher or lower.


What does all that above mean?

It means that let's say if you test some tactic for 100,000 matches and you get 60 pts then you can call it "the true score" of this tactic.

But if you test only for 1,200 matches then you can get 57,58,59,60,61,62,63 pts.

So adding "Tackle Harder" PI might don't do anything and this time it just hit the highest RNG for this tactic.

3

Zippo said: I's been said a thousand times already... ok, I'll say it once more. :)

The RNG of 1,200 tests 1-3 points.

The RNG of 4,000 tests 0.5-1.5 points.

At least that RNG numbers were true for FM23.

We haven't measured the RNG for FM24 yet. It might be higher or lower.


What does all that above mean?

It means that let's say if you test some tactic for 100,000 matches and you get 60 pts then you can call it "the true score" of this tactic.

But if you test only for 1,200 matches then you can get 57,58,59,60,61,62,63 pts.

So adding "Tackle Harder" PI might don't do anything and this time it just hit the highest RNG for this tactic.


Let a man dream

2

Zippo said: I's been said a thousand times already... ok, I'll say it once more. :)

The RNG of 1,200 tests 1-3 points.

The RNG of 4,000 tests 0.5-1.5 points.

At least that RNG numbers were true for FM23.

We haven't measured the RNG for FM24 yet. It might be higher or lower.


What does all that above mean?

It means that let's say if you test some tactic for 100,000 matches and you get 60 pts then you can call it "the true score" of this tactic.

But if you test only for 1,200 matches then you can get 57,58,59,60,61,62,63 pts.

So adding "Tackle Harder" PI might don't do anything and this time it just hit the highest RNG for this tactic.

I said that those instructions (Get Stuck In + Tackle Harder) which theoretically do the same thing MAY improve the score. Of course there is RNG on the results of each test. This is clear :)

Steelwood said: Logically it shouldn't work, but it did last year. People kept trying balanced mentality with tackle harder OR attacking mentality without it (aside from the tactic that was top before now)s
I think Jack Joyce (who is one of the developers of the game) said it very clearly about some of the instructions that are in both TIs and PIs.

“Having both enabled, at the same time, could make the player do that stuff even more.”

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dzek said: I said that those instructions (Get Stuck In + Tackle Harder) which theoretically do the same thing MAY improve the score. Of course there is RNG on the results of each test. This is clear :)

It's very important to understand that the RNG factor is always present and there're many tactical instructions that make such a small difference that can't even beat the RNG factor and the result might vary not because of those tactical changes but due to the RNG factor.

So don't be tricked by the RNG factor.

That's what I tried to say.

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Zippo said: It's very important to understand that the RNG factor is always present and there're many tactical instructions that make such a small difference that can't even beat the RNG factor and the result might vary not because of those tactical changes but due to the RNG factor.

So don't be tricked by the RNG factor.

That's what I tried to say.

I understood what you were saying and I agreed with you. It's like you say.

My point was that once we come to the conclusion that some team instructions do work, if those instructions are also available individually to each player they might increase the effect and thus the score.

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I'm getting excellent results with 24.1.0.

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Can you add it in the testing queue for 24.1.0?

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