dzek said: First of all, I want to say that I am glad that we are discussing some issues other than tactics (and around them) here at FM-Arena.
I totally respect your opinion and I see no reason for someone to hate you because you have a different opinion but I want to emphasize some things. I will speak for myself and in no way represent the opinion of others in the community.
We need to understand from the start that SI, Activision etc are companies first and foremost and then anything else so in order to survive they need money. When a company officially announces to you that on a certain date they will release their new game with its new features, the excitement starts to grow among the fans around the game (see Rockstar and GTA VI). We all want to buy it and play countless hours for many reasons, someone because it escapes reality, someone because they had a dream of becoming a coach in real life and didn't, someone because they like football in general and so on.
The day of the game's release comes (you are full of excitement and looking forward to it) and you start your first save. During the game you notice that features that were advertised to you as being new/improved in the game are broken/incomplete or only half working and sometimes weird or even worse than before. What will you feel at that particular moment? Quite possibly badly but you'll keep playing. But when this has been happening for years? When every year you spend money to buy something that was promised and not delivered and worse yet not communicated to you in the first place? This paints a picture of a company that only cares about money and not their community, which in essence if it wasn't for all of us there would be no FM, but anyway let's skip that.
We get to the community thing where there are two categories of players. The casuals and the hardcores. Without the casuals the game(and the company) can survive because there are the obsessive hardcore players who will pay every year to get the new version. But without the hardcore gamers do you think any gaming company can survive in the competition? I'm afraid not. So then we who are not just casuals gamers and play the game for countless hours and know the game and its capabilities have some requirements. If that sounds toxic to you then you are entitled but know that thanks to hardcore gamers the game got here with all the upgrades it has had over the years through suggestions and discussions on the official forum and beyond.
I don't agree with not releasing updates but also with releasing one every week just to release one. The wiser thing is to put it out when and if they feel it's ready (i.e. as SI has been doing for the last three years). You know what the issue is? Communication. That's my complaint myself but I can say that they have improved quite a bit over the last few years. Just that. Anyway we look forward to the sequel then.
Thanks for reading! Expand
You seem to go into the game looking for issues. "Let me see if they finally fixed this". You could just try to enjoy the game for what it is. Or if it frustrates you so much, you know, not buy it or play it.
The casual-hardcore divide is also a classic. As if a casual's opinion is worth less. On top of that, based on the feedback so far majority of "hardcore" players enjoy the game a lot. There is a small minority dissecting every problem with the game and letting that dictate their enjoyment. Yes there are issues, SI is working to fix them, some will be fixed some not. I think SI is far more on top of it and better in communicating than 90%+ other companies. Most of the stuff that was promised is working to a reasonable degree, some need a few tweaks. A lot of times we read too much into the statements by developers and project our wishes into it ... and are then disappointed because those aren't fulfilled.
Yarema said: You seem to go into the game looking for issues. "Let me see if they finally fixed this". You could just try to enjoy the game for what it is. Or if it frustrates you so much, you know, not buy it or play it. Expand I don't play the game to find problems but I've put up with some for years and just pretend they don't exist. I don't understand the offense though. I wasn't talking to anyone personally or blaming anyone. I gave my opinion.
Yarema said: The casual-hardcore divide is also a classic. As if a casual's opinion is worth less. On top of that, based on the feedback so far majority of "hardcore" players enjoy the game a lot. There is a small minority dissecting every problem with the game and letting that dictate their enjoyment. Yes there are issues, SI is working to fix them, some will be fixed some not. I think SI is far more on top of it and better in communicating than 90%+ other companies. Most of the stuff that was promised is working to a reasonable degree, some need a few tweaks. A lot of times we read too much into the statements by developers and project our wishes into it ... and are then disappointed because those aren't fulfilled. Expand Come by here when you have time.
Yarema said: You seem to go into the game looking for issues. "Let me see if they finally fixed this". You could just try to enjoy the game for what it is. Or if it frustrates you so much, you know, not buy it or play it. Expand
Dont think he was looking for issues, tbh.. I think that we, as hardcore fans of the series, is not that hard to put 200+ hours into the game and when you play so heavily, its really easy to spot bugs/glitches. And obviously, it is our human nature to focus on defects rather than qualities.
But like i said, we do need to put some positivity into our thought process and be happy that FM is the best game of football we have at the moment.
Yarema said: Again, loud minority. Most people never post anything, it's mostly the players that are annoyed by something. Making that forum very unrepresentative Expand I'm going to disagree with you. The people writing(the majority at least) are passionate gamers who love FM and can't understand why some issues/bugs are passed on to newer versions of the game without being fixed etc. Without them there would be no upgrades. Appreciate a little more those who take the time to identify and post issues for the sake of all of us. It will do you good. No harm!
dzek said: We would like to thank everyone in the community who have given us feedback on Football Manager 2024 to date.
We are working extremely hard behind the scenes ahead of our next content update with an early December target-date to address some of the feedback we have received including: Expand Read this again please. 👆
There are definitely people that are rude to devs and react like babies when they don’t get what they want, when they want it. But I think it is normal to feel some irritation at things that don’t work properly year after year. Is there really a good reason why when I customize something and size the columns to fit perfectly the game can’t remember that when I advance the day? It cant even remember when you used the game's own auto size feature.
wow, a very well articulated pain point list. I haven't even played the game for more than a year, yet it resonates so much with me as I have spent like 3.5k hours in FM 23 and 0.5k hours in FM24 and its so sad that only a few features in the game work.
sponsorkindest said: wow, a very well articulated pain point list. I haven't even played the game for more than a year, yet it resonates so much with me as I have spent like 3.5k hours in FM 23 and 0.5k hours in FM24 and its so sad that only a few features in the game work. Expand Imagine playing it for years like me and so many others..
Read some comments there, I just literally can't understand, do people understand what Meta means? When I read people saying, I can't win something on inside my brain start to glitching...
Who said you are forced to play gegen press? Will explain again, you people can play everything, what you need understand is :
Learn how to pick your players, if you build wonderkids team your bound to eat the Europe alive at a point for multiple years. I mean now i didn't check even squirrel python thing be cause if people are willing to do that I can't understand what's the difference to use genie scout or fmrte.
The real problem of FM is that's its not like a e-sport, if we had something like Fifa or whatever is called that you can play pvp and earn points, or putting a rank system idk, people would literally go crazy and that's where you will try to build even more meta tactic but even counters etc. Yet we don't know if catanaccio can win vs a supergegen 8000 points testing league, because we don't have a fast environment to check those stuff if SI put something like a rank PVP system, you will see 90% of those tactics made to challenge the AI/Bot you name it, would go into trashcan.
I do agree about stats interaction, are totally no-sense from A to Z or why training doesn't affect that much your players growth,but more hidden attributes does, they could just explain how some mechanics works and that's it.
But if people saying Fm24 isn't best of the serie idk what you guys expect from it in first place.
And be careful about dreaming about unity-Fm25, cuz it's gonna be a mess.
I've played FM in one guise or another all the way back to the original Championship Manager in the early 90s and before giving my opinion just want to say that FM is by far the best football mangement sim on the market and always has been.
As a "hardcore" player I have to be honest when I say FM24 is no better or worse than 23, which was no better or worse than 22 etc. It's been an awfully long time since any new features came in that fundamentally changed the game for the better - you could argue they are a victim of their own success.
Don't get me wrong I will always buy a copy of the latest FM when released and if you do the maths on cost / hours played it's insane value for money.
Single player is way too easy and has been on every version of FM, but if they made it more realistic (i.e. much harder) then they would instantly lose the casual players so they're stuck between a rock and a hard place.
For me they should spend their time and effort on the multiplayer side of things as that's when FM gets really good - a group of 5-10 hardcore players competing in an online game with Discord server for the banter etc.
Match engine is also so broken. When was the last time you set your tactic up with anything other than a sweeper keeper, or anything other than a ball playing defender, or any role other than advanced forward etc.
dzek said: The only thing I don't see in the patch's changelog is the positioning of defenders in open play. Hopefully there are improvements there as well. Expand
I saw a post in their forum from mods that goals will be lowered and improvements on defender challenging the header not ball watching i think, also the thrown ins bug, many goals in my saves were from attacking thrown ins either conceded or scored defenders were inviting them to score like bug
i am happy that they fixed the 4-4-2 formation. Since i play the DOF save, this formation was crap, even if you have a team with CA 160, you cant even get into top 6 in EPL. No wonder FM-Arena excluded that formation from testing. Hopefully, things are back to normal and we can play some good old 4-4-2 formation.
Gracolas said: I know im going to get a lot of hate here, but: gaming community is so toxic at the moment.. if companies put the effort to release updates every now and then, they get hated because it takes too long, if they dont release any update they also get hate because they dont care about the community, if they go on a weekly update system, they also get hate because they launched a unfinished product..
You guys are never happy Expand
I mean, aren't they doing the same they have been doing since forever? There is always one update every ~30-40 days, until the final version at 23.4, around February or March.
To understand FM23 and FM24 I still haven't played them properly. I'm tired of so many bugs, big or small, that ruin my experience as a user of the game. I've also read, actually, quite a few funny comments from those trying for some strange reason to defend SI's case that if we find the game easy or full of bugs then it's better not to use certain features of the game etc. For example I know that high pressing systems win more often than defensive systems and generally work in a way that ME likes better but their view is to play with defensive systems so I don't see the bugs and generally lose. What a joke!
Can someone tell me what the purpose of a game is? I think it's clear to all of us but I'm curious to hear some opinions..
dzek said: To understand FM23 and FM24 I still haven't played them properly. I'm tired of so many bugs, big or small, that ruin my experience as a user of the game. I've also read, actually, quite a few funny comments from those trying for some strange reason to defend SI's case that if we find the game easy or full of bugs then it's better not to use certain features of the game etc. For example I know that high pressing systems win more often than defensive systems and generally work in a way that ME likes better but their view is to play with defensive systems so I don't see the bugs and generally lose. What a joke!
Can someone tell me what the purpose of a game is? I think it's clear to all of us but I'm curious to hear some opinions.. Expand
They should hire coaches and analyst to improve the ME seriously, i have huge hopes for FM 25 because it will be a fresh start and they have the chance to not mess it up, i mean it doesnt have to be rocket science just a good ME, they have the base.
Avenger22 said: They should hire coaches and analyst to improve the ME seriously, i have huge hopes for FM 25 because it will be a fresh start and they have the chance to not mess it up, i mean it doesnt have to be rocket science just a good ME, they have the base. Expand Did they say somewhere that it would be a fresh start?
dzek said: Did they say somewhere that it would be a fresh start? Expand
I mean Unity is recoding basically all its not easy to migrate to some 2009 ME to Unity which is completely different stuff, the concept animation etc, but i think ME will be very different at least they won't have the excuse of limitation because Unity for what FM wants for ME can do much better even graphically
Avenger22 said: I mean Unity is recoding basically all its not easy to migrate to some 2009 ME to Unity which is completely different stuff, the concept animation etc, but i think ME will be very different at least they won't have the excuse of limitation because Unity for what FM wants for ME can do much better even graphically Expand I have them capable of creating exactly the same game just with better graphics! Low expectations is the key!
dzek said: To understand FM23 and FM24 I still haven't played them properly. I'm tired of so many bugs, big or small, that ruin my experience as a user of the game. I've also read, actually, quite a few funny comments from those trying for some strange reason to defend SI's case that if we find the game easy or full of bugs then it's better not to use certain features of the game etc. For example I know that high pressing systems win more often than defensive systems and generally work in a way that ME likes better but their view is to play with defensive systems so I don't see the bugs and generally lose. What a joke!
Can someone tell me what the purpose of a game is? I think it's clear to all of us but I'm curious to hear some opinions.. Expand
At the end of the day Football Manager is a videogame. If you do not enjoy playing the game then don't buy it. Not giving your money to SI will do more for changes you want then complaining on random forum. It is impossible for developers to make a video game that makes everyone happy. You as the consumer have to make the decision if the game is worth it for you to buy. I'm not saying you can't suggest improvements to the game. However, saying that the game is too easy is ironic. It's literally as difficult as you want it to be. Obviously, if you use or test tactics on FMArena it's going to be easy.
Blau said: At the end of the day Football Manager is a videogame. If you do not enjoy playing the game then don't buy it. Not giving your money to SI will do more for changes you want then complaining on random forum. It is impossible for developers to make a video game that makes everyone happy. You as the consumer have to make the decision if the game is worth it for you to buy. I'm not saying you can't suggest improvements to the game. However, saying that the game is too easy is ironic. It's literally as difficult as you want it to be. Obviously, if you use or test tactics on FMArena it's going to be easy. Expand
IMO the problem is that once know that high intensity pressing tactics are the best, or that pace and acceleration are the best attributes by far, you can't unlearn that. Since the whole point of the game is to win games it's difficult to play realistically when you know you could win more games by setting 5 players to attack and clicking press much more often.
dzek said: I have them capable of creating exactly the same game just with better graphics! Low expectations is the key! Expand
Yeah, I see no reason to believe that the unity switch will bring anything but better graphics and animations (and even then, regen faces prove that SI's idea of better doesn't quite align with everyone else's).
Blau said: At the end of the day Football Manager is a videogame. If you do not enjoy playing the game then don't buy it. Not giving your money to SI will do more for changes you want then complaining on random forum. It is impossible for developers to make a video game that makes everyone happy. You as the consumer have to make the decision if the game is worth it for you to buy. I'm not saying you can't suggest improvements to the game. However, saying that the game is too easy is ironic. It's literally as difficult as you want it to be. Obviously, if you use or test tactics on FMArena it's going to be easy. Expand
I mean they should know now by years of feedback that gegenpressing is op as insane, i mean lutton town cannot press 90 minutes per match all season and get a europa league qual, i am sure is something they can fix it if they work on it, make pressing much harder to do and keep nobody presses high line expect very few teams, and make mid block a very viable if not the best way as is it IRL, mid block in game is handicaped, let alone low block which is a joke is a losing change
Blau said: At the end of the day Football Manager is a videogame. If you do not enjoy playing the game then don't buy it. Not giving your money to SI will do more for changes you want then complaining on random forum. It is impossible for developers to make a video game that makes everyone happy. You as the consumer have to make the decision if the game is worth it for you to buy. I'm not saying you can't suggest improvements to the game. However, saying that the game is too easy is ironic. It's literally as difficult as you want it to be. Obviously, if you use or test tactics on FMArena it's going to be easy. Expand
crosseyed said: IMO the problem is that once know that high intensity pressing tactics are the best, or that pace and acceleration are the best attributes by far, you can't unlearn that. Since the whole point of the game is to win games it's difficult to play realistically when you know you could win more games by setting 5 players to attack and clicking press much more often.
Yeah, I see no reason to believe that the unity switch will bring anything but better graphics and animations (and even then, regen faces prove that SI's idea of better doesn't quite align with everyone else's). Expand
If the game is ruined for you by learning these things then why are you on FMArena. There will always be a meta that is the most efficient way to play a video game. Many video games are like that. If pressing was significantly "nerfed" and low tempo possession football became the best way to play, people would also complain about that. Your not wrong that the game could benefit from more balancing but there will always be a "best/meta" way to play.
Blau said: If the game is ruined for you by learning these things then why are you on FMArena. There will always be a meta that is the most efficient way to play a video game. Many video games are like that. If pressing was significantly "nerfed" and low tempo possession football became the best way to play, people would also complain about that. Your not wrong that the game could benefit from more balancing but there will always be a "best/meta" way to play. Expand
Meta is part of every videogame which has existed but bit more balance i mean having high press so big difference from mid block is not good, in real life 90% of teams have midblock most of the match and matches with pressing triggers but high press full is basically 101 manual how to retire at 25 type of risk
dzek said: First of all, I want to say that I am glad that we are discussing some issues other than tactics (and around them) here at FM-Arena.
I totally respect your opinion and I see no reason for someone to hate you because you have a different opinion but I want to emphasize some things. I will speak for myself and in no way represent the opinion of others in the community.
We need to understand from the start that SI, Activision etc are companies first and foremost and then anything else so in order to survive they need money. When a company officially announces to you that on a certain date they will release their new game with its new features, the excitement starts to grow among the fans around the game (see Rockstar and GTA VI). We all want to buy it and play countless hours for many reasons, someone because it escapes reality, someone because they had a dream of becoming a coach in real life and didn't, someone because they like football in general and so on.
The day of the game's release comes (you are full of excitement and looking forward to it) and you start your first save. During the game you notice that features that were advertised to you as being new/improved in the game are broken/incomplete or only half working and sometimes weird or even worse than before. What will you feel at that particular moment? Quite possibly badly but you'll keep playing. But when this has been happening for years? When every year you spend money to buy something that was promised and not delivered and worse yet not communicated to you in the first place? This paints a picture of a company that only cares about money and not their community, which in essence if it wasn't for all of us there would be no FM, but anyway let's skip that.
We get to the community thing where there are two categories of players. The casuals and the hardcores. Without the casuals the game(and the company) can survive because there are the obsessive hardcore players who will pay every year to get the new version. But without the hardcore gamers do you think any gaming company can survive in the competition? I'm afraid not. So then we who are not just casuals gamers and play the game for countless hours and know the game and its capabilities have some requirements. If that sounds toxic to you then you are entitled but know that thanks to hardcore gamers the game got here with all the upgrades it has had over the years through suggestions and discussions on the official forum and beyond.
I don't agree with not releasing updates but also with releasing one every week just to release one. The wiser thing is to put it out when and if they feel it's ready (i.e. as SI has been doing for the last three years). You know what the issue is? Communication. That's my complaint myself but I can say that they have improved quite a bit over the last few years. Just that. Anyway we look forward to the sequel then.
Thanks for reading!
You seem to go into the game looking for issues. "Let me see if they finally fixed this". You could just try to enjoy the game for what it is. Or if it frustrates you so much, you know, not buy it or play it.
The casual-hardcore divide is also a classic. As if a casual's opinion is worth less. On top of that, based on the feedback so far majority of "hardcore" players enjoy the game a lot. There is a small minority dissecting every problem with the game and letting that dictate their enjoyment. Yes there are issues, SI is working to fix them, some will be fixed some not. I think SI is far more on top of it and better in communicating than 90%+ other companies. Most of the stuff that was promised is working to a reasonable degree, some need a few tweaks. A lot of times we read too much into the statements by developers and project our wishes into it ... and are then disappointed because those aren't fulfilled.
Yarema said: You seem to go into the game looking for issues. "Let me see if they finally fixed this". You could just try to enjoy the game for what it is. Or if it frustrates you so much, you know, not buy it or play it.
I don't play the game to find problems but I've put up with some for years and just pretend they don't exist. I don't understand the offense though. I wasn't talking to anyone personally or blaming anyone. I gave my opinion.
Yarema said: The casual-hardcore divide is also a classic. As if a casual's opinion is worth less. On top of that, based on the feedback so far majority of "hardcore" players enjoy the game a lot. There is a small minority dissecting every problem with the game and letting that dictate their enjoyment. Yes there are issues, SI is working to fix them, some will be fixed some not. I think SI is far more on top of it and better in communicating than 90%+ other companies. Most of the stuff that was promised is working to a reasonable degree, some need a few tweaks. A lot of times we read too much into the statements by developers and project our wishes into it ... and are then disappointed because those aren't fulfilled.
Come by here when you have time.
Yarema said: You seem to go into the game looking for issues. "Let me see if they finally fixed this". You could just try to enjoy the game for what it is. Or if it frustrates you so much, you know, not buy it or play it.
Dont think he was looking for issues, tbh.. I think that we, as hardcore fans of the series, is not that hard to put 200+ hours into the game and when you play so heavily, its really easy to spot bugs/glitches.
And obviously, it is our human nature to focus on defects rather than qualities.
But like i said, we do need to put some positivity into our thought process and be happy that FM is the best game of football we have at the moment.
dzek said: Come by here when you have time.
Again, loud minority. Most people never post anything, it's mostly the players that are annoyed by something. Making that forum very unrepresentative
Yarema said: Again, loud minority. Most people never post anything, it's mostly the players that are annoyed by something. Making that forum very unrepresentative
I'm going to disagree with you. The people writing(the majority at least) are passionate gamers who love FM and can't understand why some issues/bugs are passed on to newer versions of the game without being fixed etc. Without them there would be no upgrades. Appreciate a little more those who take the time to identify and post issues for the sake of all of us. It will do you good. No harm!
dzek said: We would like to thank everyone in the community who have given us feedback on Football Manager 2024 to date.
We are working extremely hard behind the scenes ahead of our next content update with an early December target-date to address some of the feedback we have received including:
Read this again please. 👆
There are definitely people that are rude to devs and react like babies when they don’t get what they want, when they want it. But I think it is normal to feel some irritation at things that don’t work properly year after year. Is there really a good reason why when I customize something and size the columns to fit perfectly the game can’t remember that when I advance the day? It cant even remember when you used the game's own auto size feature.
The most "complete" comment I have read so far on the state of FM in recent years and beyond..
You can read it here - https://community.sigames.com/forums/topic/579205-football-manager-2024-official-feedback-thread/?do=findComment&comment=14241360
dzek said: The most "complete" comment I have read so far on the state of FM in recent years and beyond..
You can read it here - https://community.sigames.com/forums/topic/579205-football-manager-2024-official-feedback-thread/?do=findComment&comment=14241360
wow, a very well articulated pain point list. I haven't even played the game for more than a year, yet it resonates so much with me as I have spent like 3.5k hours in FM 23 and 0.5k hours in FM24 and its so sad that only a few features in the game work.
sponsorkindest said: wow, a very well articulated pain point list. I haven't even played the game for more than a year, yet it resonates so much with me as I have spent like 3.5k hours in FM 23 and 0.5k hours in FM24 and its so sad that only a few features in the game work.
Imagine playing it for years like me and so many others..
dzek said: The most "complete" comment I have read so far on the state of FM in recent years and beyond..
You can read it here - https://community.sigames.com/forums/topic/579205-football-manager-2024-official-feedback-thread/?do=findComment&comment=14241360
Read some comments there, I just literally can't understand, do people understand what Meta means?
When I read people saying, I can't win something on inside my brain start to glitching...
Who said you are forced to play gegen press? Will explain again, you people can play everything, what you need understand is :
Learn how to pick your players, if you build wonderkids team your bound to eat the Europe alive at a point for multiple years. I mean now i didn't check even squirrel python thing be cause if people are willing to do that I can't understand what's the difference to use genie scout or fmrte.
The real problem of FM is that's its not like a e-sport, if we had something like Fifa or whatever is called that you can play pvp and earn points, or putting a rank system idk, people would literally go crazy and that's where you will try to build even more meta tactic but even counters etc. Yet we don't know if catanaccio can win vs a supergegen 8000 points testing league, because we don't have a fast environment to check those stuff if SI put something like a rank PVP system, you will see 90% of those tactics made to challenge the AI/Bot you name it, would go into trashcan.
I do agree about stats interaction, are totally no-sense from A to Z or why training doesn't affect that much your players growth,but more hidden attributes does, they could just explain how some mechanics works and that's it.
But if people saying Fm24 isn't best of the serie idk what you guys expect from it in first place.
And be careful about dreaming about unity-Fm25, cuz it's gonna be a mess.
I've played FM in one guise or another all the way back to the original Championship Manager in the early 90s and before giving my opinion just want to say that FM is by far the best football mangement sim on the market and always has been.
As a "hardcore" player I have to be honest when I say FM24 is no better or worse than 23, which was no better or worse than 22 etc. It's been an awfully long time since any new features came in that fundamentally changed the game for the better - you could argue they are a victim of their own success.
Don't get me wrong I will always buy a copy of the latest FM when released and if you do the maths on cost / hours played it's insane value for money.
Single player is way too easy and has been on every version of FM, but if they made it more realistic (i.e. much harder) then they would instantly lose the casual players so they're stuck between a rock and a hard place.
For me they should spend their time and effort on the multiplayer side of things as that's when FM gets really good - a group of 5-10 hardcore players competing in an online game with Discord server for the banter etc.
Match engine is also so broken. When was the last time you set your tactic up with anything other than a sweeper keeper, or anything other than a ball playing defender, or any role other than advanced forward etc.
https://community.sigames.com/forums/topic/580614-major-update-242-for-football-manager-2024-now-live
New update in the house
Boom!
letsgo9 said: https://community.sigames.com/forums/topic/580614-major-update-242-for-football-manager-2024-now-live
New update in the house
Finally goalkeepers will dive from penalties, was annoying me since release
The only thing I don't see in the patch's changelog is the positioning of defenders in open play. Hopefully there are improvements there as well.
dzek said: The only thing I don't see in the patch's changelog is the positioning of defenders in open play. Hopefully there are improvements there as well.
I saw a post in their forum from mods that goals will be lowered and improvements on defender challenging the header not ball watching i think, also the thrown ins bug, many goals in my saves were from attacking thrown ins either conceded or scored defenders were inviting them to score like bug
i am happy that they fixed the 4-4-2 formation. Since i play the DOF save, this formation was crap, even if you have a team with CA 160, you cant even get into top 6 in EPL. No wonder FM-Arena excluded that formation from testing. Hopefully, things are back to normal and we can play some good old 4-4-2 formation.
"Newgens will no longer generate incorrect faces" this one is so funny, i once say a Japanese newgen with english newgen face
Gracolas said: I know im going to get a lot of hate here, but: gaming community is so toxic at the moment.. if companies put the effort to release updates every now and then, they get hated because it takes too long, if they dont release any update they also get hate because they dont care about the community, if they go on a weekly update system, they also get hate because they launched a unfinished product..
You guys are never happy
I mean, aren't they doing the same they have been doing since forever? There is always one update every ~30-40 days, until the final version at 23.4, around February or March.
To understand FM23 and FM24 I still haven't played them properly. I'm tired of so many bugs, big or small, that ruin my experience as a user of the game. I've also read, actually, quite a few funny comments from those trying for some strange reason to defend SI's case that if we find the game easy or full of bugs then it's better not to use certain features of the game etc. For example I know that high pressing systems win more often than defensive systems and generally work in a way that ME likes better but their view is to play with defensive systems so I don't see the bugs and generally lose. What a joke!
Can someone tell me what the purpose of a game is? I think it's clear to all of us but I'm curious to hear some opinions..
dzek said: To understand FM23 and FM24 I still haven't played them properly. I'm tired of so many bugs, big or small, that ruin my experience as a user of the game. I've also read, actually, quite a few funny comments from those trying for some strange reason to defend SI's case that if we find the game easy or full of bugs then it's better not to use certain features of the game etc. For example I know that high pressing systems win more often than defensive systems and generally work in a way that ME likes better but their view is to play with defensive systems so I don't see the bugs and generally lose. What a joke!
Can someone tell me what the purpose of a game is? I think it's clear to all of us but I'm curious to hear some opinions..
They should hire coaches and analyst to improve the ME seriously, i have huge hopes for FM 25 because it will be a fresh start and they have the chance to not mess it up, i mean it doesnt have to be rocket science just a good ME, they have the base.
Avenger22 said: They should hire coaches and analyst to improve the ME seriously, i have huge hopes for FM 25 because it will be a fresh start and they have the chance to not mess it up, i mean it doesnt have to be rocket science just a good ME, they have the base.
Did they say somewhere that it would be a fresh start?
dzek said: Did they say somewhere that it would be a fresh start?
I mean Unity is recoding basically all its not easy to migrate to some 2009 ME to Unity which is completely different stuff, the concept animation etc, but i think ME will be very different at least they won't have the excuse of limitation because Unity for what FM wants for ME can do much better even graphically
Avenger22 said: I mean Unity is recoding basically all its not easy to migrate to some 2009 ME to Unity which is completely different stuff, the concept animation etc, but i think ME will be very different at least they won't have the excuse of limitation because Unity for what FM wants for ME can do much better even graphically
I have them capable of creating exactly the same game just with better graphics!
Low expectations is the key!
dzek said: To understand FM23 and FM24 I still haven't played them properly. I'm tired of so many bugs, big or small, that ruin my experience as a user of the game. I've also read, actually, quite a few funny comments from those trying for some strange reason to defend SI's case that if we find the game easy or full of bugs then it's better not to use certain features of the game etc. For example I know that high pressing systems win more often than defensive systems and generally work in a way that ME likes better but their view is to play with defensive systems so I don't see the bugs and generally lose. What a joke!
Can someone tell me what the purpose of a game is? I think it's clear to all of us but I'm curious to hear some opinions..
At the end of the day Football Manager is a videogame. If you do not enjoy playing the game then don't buy it. Not giving your money to SI will do more for changes you want then complaining on random forum. It is impossible for developers to make a video game that makes everyone happy. You as the consumer have to make the decision if the game is worth it for you to buy. I'm not saying you can't suggest improvements to the game. However, saying that the game is too easy is ironic. It's literally as difficult as you want it to be. Obviously, if you use or test tactics on FMArena it's going to be easy.
Blau said: At the end of the day Football Manager is a videogame. If you do not enjoy playing the game then don't buy it. Not giving your money to SI will do more for changes you want then complaining on random forum. It is impossible for developers to make a video game that makes everyone happy. You as the consumer have to make the decision if the game is worth it for you to buy. I'm not saying you can't suggest improvements to the game. However, saying that the game is too easy is ironic. It's literally as difficult as you want it to be. Obviously, if you use or test tactics on FMArena it's going to be easy.
IMO the problem is that once know that high intensity pressing tactics are the best, or that pace and acceleration are the best attributes by far, you can't unlearn that. Since the whole point of the game is to win games it's difficult to play realistically when you know you could win more games by setting 5 players to attack and clicking press much more often.
dzek said: I have them capable of creating exactly the same game just with better graphics!
Low expectations is the key!
Yeah, I see no reason to believe that the unity switch will bring anything but better graphics and animations (and even then, regen faces prove that SI's idea of better doesn't quite align with everyone else's).
Blau said: At the end of the day Football Manager is a videogame. If you do not enjoy playing the game then don't buy it. Not giving your money to SI will do more for changes you want then complaining on random forum. It is impossible for developers to make a video game that makes everyone happy. You as the consumer have to make the decision if the game is worth it for you to buy. I'm not saying you can't suggest improvements to the game. However, saying that the game is too easy is ironic. It's literally as difficult as you want it to be. Obviously, if you use or test tactics on FMArena it's going to be easy.
I mean they should know now by years of feedback that gegenpressing is op as insane, i mean lutton town cannot press 90 minutes per match all season and get a europa league qual, i am sure is something they can fix it if they work on it, make pressing much harder to do and keep nobody presses high line expect very few teams, and make mid block a very viable if not the best way as is it IRL, mid block in game is handicaped, let alone low block which is a joke is a losing change
Blau said: At the end of the day Football Manager is a videogame. If you do not enjoy playing the game then don't buy it. Not giving your money to SI will do more for changes you want then complaining on random forum. It is impossible for developers to make a video game that makes everyone happy. You as the consumer have to make the decision if the game is worth it for you to buy. I'm not saying you can't suggest improvements to the game. However, saying that the game is too easy is ironic. It's literally as difficult as you want it to be. Obviously, if you use or test tactics on FMArena it's going to be easy.
Make Blau my president.
crosseyed said: IMO the problem is that once know that high intensity pressing tactics are the best, or that pace and acceleration are the best attributes by far, you can't unlearn that. Since the whole point of the game is to win games it's difficult to play realistically when you know you could win more games by setting 5 players to attack and clicking press much more often.
Yeah, I see no reason to believe that the unity switch will bring anything but better graphics and animations (and even then, regen faces prove that SI's idea of better doesn't quite align with everyone else's).
If the game is ruined for you by learning these things then why are you on FMArena. There will always be a meta that is the most efficient way to play a video game. Many video games are like that. If pressing was significantly "nerfed" and low tempo possession football became the best way to play, people would also complain about that. Your not wrong that the game could benefit from more balancing but there will always be a "best/meta" way to play.
Blau said: If the game is ruined for you by learning these things then why are you on FMArena. There will always be a meta that is the most efficient way to play a video game. Many video games are like that. If pressing was significantly "nerfed" and low tempo possession football became the best way to play, people would also complain about that. Your not wrong that the game could benefit from more balancing but there will always be a "best/meta" way to play.
Meta is part of every videogame which has existed but bit more balance i mean having high press so big difference from mid block is not good, in real life 90% of teams have midblock most of the match and matches with pressing triggers but high press full is basically 101 manual how to retire at 25 type of risk