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Patch 24.2.0 (DB2.0) tests
Patch 24.2.0 (DB1.0) tests
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This combination of responsibilities 4231 is so powerful that various attack panel Settings can work well, and try to see if the underlap Settings are actually less effective.
The underlap left&right was increased without any other changes.
How important is the Attacking mentality ? I like to play balanced, but will it decrease this tactic's efficiency if I don't set the mentality to Attacking ?
mindof said: How important is the Attacking mentality ? I like to play balanced, but will it decrease this tactic's efficiency if I don't set the mentality to Attacking ?
you'll see very similar tactics on the leaderboard where the only/main difference between them is ATT v. BAL. It seems a bit random which scores better. My hunch is that game state matters a lot (i.e., are you up 1-0 or down 1-0?) but that in general ATT and BAL compliment each other and work well with similar team instructions.
personally, I find myself flipping between the two all the damn time.
I play on an old Mac so I can’t upload the tactics can you show me the instructions for each position pls
this is real deal
Any interesting tweaks for more diffcult games or just game managing?
Could you post the player instructions too please
Great tactic!
Good luck surviving the 4000!
Shyul said: Good luck surviving the 4000!
The revolution is alrdy made, now is comming a new test wave with thousands of underlaps, haha
@Zippo @Droid would it possible to be add a filter to the tables for 1200 game, 2400 games and 4000 games please? I'm only asking because I feel that tactics which have been tested for more games are somewhat penalised in a way.
e.g This tactic https://fm-arena.com/thread/7622-katana-4231-106pts/ achieved 63 points over 1200 matches, but dropped 2 points after 2400 matches, however this tactic https://fm-arena.com/thread/7723-4231-hegemony-through-dzek-tweak-v2/ has scored 62 over 1200 and is placed higher in the table.
I know it might sound petty but I think it will give a better idea of which tactic is better over 1200 matches, I mean even this tactic which is a belter dropped 1 point when tested for 2400 matches and is now showing as being on par with others when in fact over 1200 it scored higher.
Sorry if I haven't explained it properly but in summary would it possibly to see results in the table for 1200, 2400 and 4000 matches please
letsgo9 said: The revolution is alrdy made, now is comming a new test wave with thousands of underlaps, haha
After so many of my own tests and others I think that the Overlaps/Underlaps and Focus Play instructions have more to do with what formation you are using so I don't recommend that people try it on all formations unless they know exactly what the strength of the formation they are using is.
That’s my opinion.
CBP87 said: @Zippo @Droid would it possible to be add a filter to the tables for 1200 game, 2400 games and 4000 games please? I'm only asking because I feel that tactics which have been tested for more games are somewhat penalised in a way.
e.g This tactic https://fm-arena.com/thread/7622-katana-4231-106pts/ achieved 63 points over 1200 matches, but dropped 2 points after 2400 matches, however this tactic https://fm-arena.com/thread/7723-4231-hegemony-through-dzek-tweak-v2/ has scored 62 over 1200 and is placed higher in the table.
I know it might sound petty but I think it will give a better idea of which tactic is better over 1200 matches, I mean even this tactic which is a belter dropped 1 point when tested for 2400 matches and is now showing as being on par with others when in fact over 1200 it scored higher.
Sorry if I haven't explained it properly but in summary would it possibly to see results in the table for 1200, 2400 and 4000 matches please
I'll try to answer briefly but surely the admins can answer it better.
Tactics from a certain point onwards, for example say score 57, are all good in general.
Now regarding tactics that score 62 in 2400 games and others that score 62 again in 1200 games I think a decision should be made on how many games all tactics will be tested. But actually that is not the real problem. The problem is that most authors make zero to minimal changes to every tactic they bring up and that causes this mess on the table.
dzek said: I'll try to answer briefly but surely the admins can answer it better.
Tactics from a certain point onwards, for example say score 57, are all good in general.
Now regarding tactics that score 62 in 2400 games and others that score 62 again in 1200 games I think a decision should be made on how many games all tactics will be tested. But actually that is not the real problem. The problem is that most authors make zero to minimal changes to every tactic they bring up and that causes this mess on the table.
Aye I get that, I wanted to use deformation as my example but I couldn't remember what it scored after 1200 matches, think it 65 but couldn't remember. But my point is that tactic although it has been tested for 4000 matches, its potentially dropped 3 points and now probably doesn't get the attention it should due to other tactics around it scoring similar but over less matches.
If we put the 1200 matches into perspective then we are potentially looking at 17 seasons (if we were looking at a 70 game season) and by the point people have hopefully built an OP team so the swing in RNG should be reduced but I just feel the more and more matches tactics are tested for then the OP tactics are sort of lost within the tactics that haven't been tested as much.
CBP87 said: Aye I get that, I wanted to use deformation as my example but I couldn't remember what it scored after 1200 matches, think it 65 but couldn't remember. But my point is that tactic although it has been tested for 4000 matches, its potentially dropped 3 points and now probably doesn't get the attention it should due to other tactics around it scoring similar but over less matches.
If we put the 1200 matches into perspective then we are potentially looking at 17 seasons (if we were looking at a 70 game season) and by the point people have hopefully built an OP team so the swing in RNG should be reduced but I just feel the more and more matches tactics are tested for then the OP tactics are sort of lost within the tactics that haven't been tested as much.
I understand what you're saying and I agree. My honest opinion is:
1. Reduce the tactics in the Hall of Fame - increase the range of scores that get in there.
2. All tactics in the Hall of Fame should be tested in 4000 games and if a tactic falls below the second best in the same formation, the second best tactic should be tested in 4000 games, etc. until a "winner" is found.
3. 2400 matches for a tactic to be done in some cases - when the creator wants it (and the admins agree of course) to see the difference in some changes he made to his tactics.
dzek said: I understand what you're saying and I agree. My honest opinion is:
1. Reduce the tactics in the Hall of Fame - increase the range of scores that get in there.
2. All tactics in the Hall of Fame should be tested in 4000 games and if a tactic falls below the second best in the same formation, the second best tactic should be tested in 4000 games, etc. until a "winner" is found.
3. 2400 matches for a tactic to be done in some cases - when the creator wants it (and the admins agree of course) to see the difference in some changes he made to his tactics.
Yeah not a bad shout that. For me, I think spliting the results based on matches played in the tables page would be useful too especially when comparing, so you'd have all the results for 1200 matches, then a separate page for 2400 matches and again for 4000 matches. That way then the results will stick for matches played
It's over, the 4231 with underlap is the new meta haha
damn! gj!
Would anybody Be kind enough to share the player instructions as I’m playing on console. Thanks
Dallas said: Would anybody Be kind enough to share the player instructions as I’m playing on console. Thanks
jersve said: Any interesting tweaks for more diffcult games or just game managing?
drag down AMC to CM A, Move up one DM to CM A position making this 4123 for away games. Add PI's tackle harder, shoot less often to CM'sA
What a time to be alive! A 4231 being the number one tactic in fm. Sweet times are coming boys
What is OI's ???
ardanel said: What is OI's ???
opposition instructions
Finally, an FM, which has very good tactics with well known formations like 4-2-3-1.
Any OI's or touchline shouts? And do you have a set piece corner routine?
Do you use OI with this tactic?If you do,can you show us picture?
Awesome tactic!
is there any set piece tactic/advice?
and players suggestions, like last year(cb height at least 1.85cm and heading more than 13 for corners)
Curious to ask why get further forward in DM(s) ? i mean won't attack the box harcoded like the sv(a) does, even sv(S) doesn't attack the box so curious how it is there or maybe just some 5 m stuff in ME so it does little ?
Avenger22 said: Curious to ask why get further forward in DM(s) ? i mean won't attack the box harcoded like the sv(a) does, even sv(S) doesn't attack the box so curious how it is there or maybe just some 5 m stuff in ME so it does little ?
In fact, this setting is not reasonable, before I found in the online game DMS out of the ball is always intercepted, I want to add this instruction will not improve, so do so. As a result, although the feeling is still problematic, the overall pressure is indeed increased.