A Smile said: In fact, this setting is not reasonable, before I found in the online game DMS out of the ball is always intercepted, I want to add this instruction will not improve, so do so. As a result, although the feeling is still problematic, the overall pressure is indeed increased.

Maybe i think it increases the counter-press of DM(s) he is 10 m close to opponent area so closer to press and maybe adds more verticality dont really know but i used it and did little bit better but maybe zero difference as a PI still not sure, DM(s) all its benefit is mostly off the ball and in transition there it shines and that is why every tactic need 1 or 2 DM

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@A Smile Since you mention a lot of times you play an online save I would like to ask you: How many people do you guys play? and , did you notice a difference on tactic's efficiency between online and individual saves?
Thank you for answering =)

I also play an online league with 12 players and some say online saves make tactics works different, but I believe it works like an individual save.

-Sorry for my english :)

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Chris said: @A Smile Since you mention a lot of times you play an online save I would like to ask you: How many people do you guys play? and , did you notice a difference on tactic's efficiency between online and individual saves?
Thank you for answering =)

I also play an online league with 12 players and some say online saves make tactics works different, but I believe it works like an individual save.

-Sorry for my english :)


I also had to rely on translation software, so it was really difficult to communicate.:)  I think I generally understand what you're saying, that game engines don't change depending on whether they're fighting the AI or the player. The reason why some people say different is mainly because the tactics used by the AI are very different from the tactics used by the player, and there is a restraint relationship between the tactics because of the Kanban setting and the player setting, just like in reality.
The name of the league I am in is HEIGO, which is not the most popular or the most popular, but it is also one of the three most famous leagues in China. It has a history of more than 15 years and has been held for 75 years now. The league has fixed three levels (Super League, First League, second League), each level of 18 teams, a total of 54 teams, there is a promotion and relegation system, has a complex and perfect rules, including strict team rules and transfer rules, there are a variety of special data statistician. There are more than 200 players in our league, but because the squad is limited and each manager can only have a maximum of two assistants, some players have to wait for their chance (some players will retire for practical reasons).

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Chris said: @A Smile Since you mention a lot of times you play an online save I would like to ask you: How many people do you guys play? and , did you notice a difference on tactic's efficiency between online and individual saves?
Thank you for answering =)

I also play an online league with 12 players and some say online saves make tactics works different, but I believe it works like an individual save.

-Sorry for my english :)


It's not the game's own networking mode, and our new players here don't understand this mode until they enter the league. It can be understood as if all the teams in the third tier of the Premier League cleared the players, and then selected the players they needed from all over the world in a fair and fun bidding situation (with salary limits and quota limits, which requires players to calculate) to form their own teams. Players have a growth system based on age and CAPA scoring and time through the game, and the transfer market is open mid-season and late season. In short, there are too many rules to detail one by one, we entered the online league players, will never return to the single player mode to play, and people have fun.

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A Smile said: I also had to rely on translation software, so it was really difficult to communicate.:)  I think I generally understand what you're saying, that game engines don't change depending on whether they're fighting the AI or the player. The reason why some people say different is mainly because the tactics used by the AI are very different from the tactics used by the player, and there is a restraint relationship between the tactics because of the Kanban setting and the player setting, just like in reality.
The name of the league I am in is HEIGO, which is not the most popular or the most popular, but it is also one of the three most famous leagues in China. It has a history of more than 15 years and has been held for 75 years now. The league has fixed three levels (Super League, First League, second League), each level of 18 teams, a total of 54 teams, there is a promotion and relegation system, has a complex and perfect rules, including strict team rules and transfer rules, there are a variety of special data statistician. There are more than 200 players in our league, but because the squad is limited and each manager can only have a maximum of two assistants, some players have to wait for their chance (some players will retire for practical reasons).


Wow, I just expected an online career save where everyone choose a team and compete with other people for premier league, champions league, Spanish league, etc. I didn't expect literally a big championship with hundreed of participants. It's awesome. Do you have a web so I can explore even more how it works? Ty for answer ^^

So, in conclusion, online save doesn't make tactics work different =)

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A Smile said: It's not the game's own networking mode, and our new players here don't understand this mode until they enter the league. It can be understood as if all the teams in the third tier of the Premier League cleared the players, and then selected the players they needed from all over the world in a fair and fun bidding situation (with salary limits and quota limits, which requires players to calculate) to form their own teams. Players have a growth system based on age and CAPA scoring and time through the game, and the transfer market is open mid-season and late season. In short, there are too many rules to detail one by one, we entered the online league players, will never return to the single player mode to play, and people have fun.

When you try football manager online, it's really really hard to play solo again.
Yeah, seems quite hard to learn all the things from the championship.

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Chris said: Wow, I just expected an online career save where everyone choose a team and compete with other people for premier league, champions league, Spanish league, etc. I didn't expect literally a big championship with hundreed of participants. It's awesome. Do you have a web so I can explore even more how it works? Ty for answer ^^

So, in conclusion, online save doesn't make tactics work different =)


http://www.soccerbar.cc/forum.php?gid=97
https://www.playgm.cn/forum-155-1.html
The first is my HEIGO League, the second is the most popular PGM league, the specific content is in the subsection, you may need to use a ladder to browse, because of the country's restrictions...

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A Smile said: http://www.soccerbar.cc/forum.php?gid=97
https://www.playgm.cn/forum-155-1.html
The first is my HEIGO League, the second is the most popular PGM league, the specific content is in the subsection, you may need to use a ladder to browse, because of the country's restrictions...


Thank you a lot

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@A Smile  did you test underlaps with CWBs instead of WBs?

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what should i do when i lose 1 player to red card?

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AG said: is there any set piece tactic/advice?
and players suggestions, like last year(cb height at least 1.85cm and heading more than 13 for corners)


You want jumping reach not height. Some players can be shorter but better jumping reach and they will be better in the air and at scoring corners.

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opq said: @A Smile  did you test underlaps with CWBs instead of WBs?

Just switching between cwb and wb, because the difference between them is very small, I think the overall change in tactics is minimal and not enough to beat RNG in the test results.

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lord676 said: what should i do when i lose 1 player to red card?

I think we should replace an IF+AMA with SS between them and choose overlap on their side.

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@A Smile My striker scores few goals, what do you recommend me to do? Another question: In away games my team has great difficulty, especially against bigger teams and those about to be relegated, what do you suggest doing? Thank you very much in advance and I apologize for the English as I used a translator.

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A Smile said: I think we should replace an IF+AMA with SS between them and choose overlap on their side.

so that means the SS will be in AMCR or AMCL and IFS on another side?

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Ze Henrick said: @A Smile My striker scores few goals, what do you recommend me to do? Another question: In away games my team has great difficulty, especially against bigger teams and those about to be relegated, what do you suggest doing? Thank you very much in advance and I apologize for the English as I used a translator.

Maybe the single striker formation is not suitable, this formation is strong control. But I think it would be better if your forwards were all-around physical types.As for the second question, I don't know what to do, I don't play single player mode, and I probably have to rely on luck other than switching to more conservative tactics.:)

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lord676 said: so that means the SS will be in AMCR or AMCL and IFS on another side?

It's two for one. It's the same either way. Can be understood as taking down the AMC, IF adduction on one side changes SS.

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Hello OI ?

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Hello, if I want 2 WB to cross more instead of shooting, can I add Player Instruction Run Wide With Ball Or Cross More Often?

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RaiZen said: Hello, if I want 2 WB to cross more instead of shooting, can I add Player Instruction Run Wide With Ball Or Cross More Often?

Sure, but I don't think it will improve, the overall tactical fix will limit WB's behavior. And shouldn't WB's cut-in shot be more of a threat?

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Well done,
Brother! with a smile, blessings from China!:thup::thup: :thup: :thup: YI XIAO! :)

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White Europe said: drag down AMC to CM A, Move up one DM to CM A position making this 4123 for away games. Add PI's tackle harder, shoot less often to CM'sA

tweaking defensive line or low mid block?

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In Transition - does this tactic use the "distribute to the centre back" as thats the automatic selection for a gegenpress tactic, do you you de select that and allow the keeper to roll it out to wherever they see fit?

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enjoying the tactic, but the DMs seem to underperform a lot, are there anyother roles that would be suitable for those positions?

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