Training is Fake, it just assigns attributes, not grows attributes: results based on a large number of tests

by harvestgreen22, Nov 6, 2024

YAMS49 said: Been an FM player for ages and after reading this absolutely fascinating thread I have to ask a question if I may. Great work by the way, truly great work.

Rest & Individual Training Focus - I presume even with a schedule of full Rest the Individual Training Focus is still being done by the player/game in the background? So Individual Training Focus Quickness is still receiving Double Intensity even with full Rest in the team/main schedule?

This seems strange as the whole idea of rest is to rest is it not? If you're resting then surely you shouldn't be working on your Individual Training? Is this just a quirk of the training system?

Thank you.


The training system, it's not actually training, it's assigning attributes
Most of the information you can see in the table ,

simplely :
all Rest = assigns attributes in the "default" way,
Rest distributes attributes , in a way that sacrifices Technique class and mental class , to increases the physical class the most


Using different training is changing the way attributes are assigned
The total stat growth you get is fixed (can increased by playing more matches)
The total stat growth you get will not be increased by training.

If there is a certain class of attributes with no corresponding assigned weight, then this class of attributes will not grow.
For example, in "Total Rest," technical and mental classes have not assigned weight, so that part of their growth is lost (but that's not necessarily a bad thing).

Individual Training -- Addtional Focus
Individual Training -- Double Intensity
they are Both are a way to change the assigned weight of attributes. Reading the table, you will see that they do not affect the total attribute growth you can get

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KBB said: Will this work for part time training in the lower leagues as yo only get 4 slots to adapt to your needs anyway and the rest is marked as unavailable. If I set the 4 slots as the best 4 combinations from the test should I get similar ca growth for those players?

I haven't tried test semipro leagues , so I'm not sure

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I have the games set for Wednesday and Saturday, what is the best distribution of the sessions? Thanks

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why rest and not recovery? What does recovery even do?

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According to evidence based fm, it's like a rest that recovers less condition but loses match fitness by a lower rate.

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Singularity said: According to evidence based fm, it's like a rest that recovers less condition but loses match fitness by a lower rate.

no effect on injuries?

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harvestgreen22 said: The training system, it's not actually training, it's assigning attributes
Most of the information you can see in the table ,

simplely :
all Rest = assigns attributes in the "default" way,
Rest distributes attributes , in a way that sacrifices Technique class and mental class , to increases the physical class the most


Thank you very much for your findings.

Is it better to do all rest, or is it okay to use sessions that should not add any weights like Match Review to aid Tactical Familiarity?

I also would wonder how much adding one Team Bonding per week to help Happiness and Team Cohesion would cost. I know it would add some "weight" towards Teamwork but how impactful is this?

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Hi, @harvestgreen22, thank you so much for the research you put into this.

Back in FM23, there was a way to "cheese" extra "Match Practice" training sessions into your schedule by saving a custom training schedule using the "Match" session. If there's no actual match on that day, it gets replaced by a Match Practice slot (to clarify, you place the maximum of 2 Match Practice slots, then you add 2 Match slots on days when there is no match). Does this still work in FM24? And if it does, can I request that you test these extra Match Practice slots?

EDIT: Attached images to add more clarity, and I've tested it in FM24 to make sure it still works.

The image above is an example training schedule with 1x Quickness, 2x Match Practice, 3x Match.

This other image shows what happens when you apply this training schedule on a week with 0 matches.

EDIT 2: I'd forgotten two things. First, since the only requirements for Match sessions are that they can't be on consecutive days, you can place one on Monday, Wednesday, Friday, and Sunday for a total of 6x Match Practice on weeks with no matches. Second, I forgot that once you've applied a schedule onto the actual calendar, you can drag and drop sessions wherever you want, meaning you can ALWAYS get 6x Match Practice sessions even on weeks with one or more matches (not that I recommend this due to injury risk). See images below:




I've also accidentally discovered another (not recommended) mechanic in case you're willing to take the time and adjust the entire year's calendar yourself. See image below:

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detroitrex said: no effect on injuries?

Nope

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Mick1 said: I have the games set for Wednesday and Saturday, what is the best distribution of the sessions? Thanks

I'm doing a new training test,
and if you're not in a hurry to get the results,
we can discuss it after I finish the new test

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somapsychotic said: Thank you very much for your findings.

Is it better to do all rest, or is it okay to use sessions that should not add any weights like Match Review to aid Tactical Familiarity?

I also would wonder how much adding one Team Bonding per week to help Happiness and Team Cohesion would cost. I know it would add some "weight" towards Teamwork but how impactful is this?


β€”β€”I know it would add some "weight" towards Teamwork but how impactful is this?

unknow, i have not test it yet

β€”β€”Is it better to do all rest, or is it okay to use sessions that should not add any weights like Match Review to aid Tactical Familiarity?

it's okay ,
As I mentioned,Players are free to arrange their training schedule according to the actual situation

For example, I will arrange the enough friendly match before the season to restore my Sharpness, Cohesion, Tactic Familiarity.
Because friendly match is the most effective way to increase them.
Of course if I still feel inadequate.I'll add some more training on a temporary basis.

Then, when the season starts, I start training on the actual schedule.

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VenEttore said: Hi, @harvestgreen22, thank you so much for the research you put into this.

Back in FM23, there was a way to "cheese" extra "Match Practice" training sessions into your schedule by saving a custom training schedule using the "Match" session. If there's no actual match on that day, it gets replaced by a Match Practice slot (to clarify, you place the maximum of 2 Match Practice slots, then you add 2 Match slots on days when there is no match). Does this still work in FM24? And if it does, can I request that you test these extra Match Practice slots?

EDIT: Attached images to add more clarity, and I've tested it in FM24 to make sure it still works.

The image above is an example training schedule with 1x Quickness, 2x Match Practice, 3x Match.

This other image shows what happens when you apply this training schedule on a week with 0 matches.

EDIT 2: I'd forgotten two things. First, since the only requirements for Match sessions are that they can't be on consecutive days, you can place one on Monday, Wednesday, Friday, and Sunday for a total of 6x Match Practice on weeks with no matches. Second, I forgot that once you've applied a schedule onto the actual calendar, you can drag and drop sessions wherever you want, meaning you can ALWAYS get 6x Match Practice sessions even on weeks with one or more matches (not that I recommend this due to injury risk). See images below:




I've also accidentally discovered another (not recommended) mechanic in case you're willing to take the time and adjust the entire year's calendar yourself. See image below:



I didn't try it before if there is 3 or more Match Practice a week,
I'll test it next time I have time

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is there a specific order you should be putting the training in? does it all just work out the same? ive got 2 different schedules for saturday and wednesday games.

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baldg22 said: is there a specific order you should be putting the training in? does it all just work out the same? ive got 2 different schedules for saturday and wednesday games.

orde:
The order doesn't affect anything,
As long as these same thing are in a week, it doesn't matter what order to put them

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VenEttore said: Hi, @harvestgreen22, thank you so much for the research you put into this.

Back in FM23, there was a way to "cheese" extra "Match Practice" training sessions into your schedule by saving a custom training schedule using the "Match" session. If there's no actual match on that day, it gets replaced by a Match Practice slot (to clarify, you place the maximum of 2 Match Practice slots, then you add 2 Match slots on days when there is no match). Does this still work in FM24? And if it does, can I request that you test these extra Match Practice slots?

EDIT: Attached images to add more clarity, and I've tested it in FM24 to make sure it still works.

The image above is an example training schedule with 1x Quickness, 2x Match Practice, 3x Match.

This other image shows what happens when you apply this training schedule on a week with 0 matches.

EDIT 2: I'd forgotten two things. First, since the only requirements for Match sessions are that they can't be on consecutive days, you can place one on Monday, Wednesday, Friday, and Sunday for a total of 6x Match Practice on weeks with no matches. Second, I forgot that once you've applied a schedule onto the actual calendar, you can drag and drop sessions wherever you want, meaning you can ALWAYS get 6x Match Practice sessions even on weeks with one or more matches (not that I recommend this due to injury risk). See images below:




I've also accidentally discovered another (not recommended) mechanic in case you're willing to take the time and adjust the entire year's calendar yourself. See image below:




I tested them on Q8-T8

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Mick1 said: I have the games set for Wednesday and Saturday, what is the best distribution of the sessions? Thanks

Wednesday and Saturday match


You can try this. It's from the latest test today

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Huh, interesting. Your tests are showing adding in recovery is better than leaving to rest which is the opposite of what EvidenceBasedFM found.

A good test would be a full week of just recovery and comparing that to G7.


Interesting that G7 vs K7 results in a drop for Acc & Pace with an additional quickness. Presumably this means the additional CA opened up by having the Quickness session doesn't add enough to make up for the fact you're spreading to Agility and Balance. Perhaps this means to target only Pace & Acc you would leave off Quickness?

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harvestgreen22 said: Wednesday and Saturday match


You can try this. It's from the latest test today


Thank you, I'll try,

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So I have been trying L5, but I noticed that some players seem to state that they are unhappy with the additional focus and some players can't seem to grow in it anymore, assuming I should not ignore these messages.

What would I need to do for the main squad, when I see those messages?

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for some reason my players dont make progress, in first month he made nice progress and then 0 even tho he played whole season i use this training

EDIT: if someone can please give me advice

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pawel said: for some reason my players dont make progress, in first month he made nice progress and then 0 even tho he played whole season i use this training

EDIT: if someone can please give me advice

He made some progress, is close to potential, in a bad league with mediocre facilities. Not sure what you are expecting. You won't be getting 25 CA per year.

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Yarema said: He made some progress, is close to potential, in a bad league with mediocre facilities. Not sure what you are expecting. You won't be getting 25 CA per year.

Im not expecting 25CA per year but he made big progress in first month and then 0 progress later

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pawel said: Im not expecting 25CA per year but he made big progress in first month and then 0 progress later

This means that in first month he progressed and reached his ceiling so there's no room for any further progression.

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This is not some training method to get 200 CA players, it's just the most efficient way to train ACC/Pace + some bonus important secondary stats.

Your 100 PA ain't going to turn into a world beater.

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flob said: So I have been trying L5, but I noticed that some players seem to state that they are unhappy with the additional focus and some players can't seem to grow in it anymore, assuming I should not ignore these messages.

What would I need to do for the main squad, when I see those messages?


Delegate all of your training to assistant manager after arranging them, this will keep your players happy and your assistant manager won't fiddle with your arrangements

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Footballenjoyer said: This is not some training method to get 200 CA players, it's just the most efficient way to train ACC/Pace + some bonus important secondary stats.

Your 100 PA ain't going to turn into a world beater.


I know this, wtf im asking why he stopped developing not why he is not supersoldier

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animatron said: Delegate all of your training to assistant manager after arranging them, this will keep your players happy and your assistant manager won't fiddle with your arrangements

Really? I always had the impression that the assistant manager would change things up then. How do you deal with new players as they are not assigned? Change it back to set it up and then back to assistant manager?

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flob said: Really? I always had the impression that the assistant manager would change things up then. How do you deal with new players as they are not assigned? Change it back to set it up and then back to assistant manager?

You can always say take control this time then it won't be an issue, AFAIK assistant manager only changes individual training if there is no training assigned

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It's just an email, if you are winning the training complaint isn't going to affect their happiness.

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@harvestgreen22 are there any "best" shedules yet for a no game week?

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