(Tentatively) New training schedule renderings based on attribute test results, welcome to propose more combination

by harvestgreen22, Nov 28, 2024

smr007 said: "Does anyone have any progress pics after a few seasons?" ideally of real players etc

Here is the progression of three players after 9 seasons. I used R5 training for the U19s and V7 training for the first and second teams. They spent 2 years in the U19s, 1 year in the second team (Championnat National 2), and the rest in the first team.

PS: I made these three players younger at the start of the game because I wanted to observe their progression over the longest possible period.

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Eppstar said: Here is the progression of three players after 9 seasons. I used R5 training for the U19s and V7 training for the first and second teams. They spent 2 years in the U19s, 1 year in the second team (Championnat National 2), and the rest in the first team.

PS: I made these three players younger at the start of the game because I wanted to observe their progression over the longest possible period.


Awesome stuff. Did you train specific positions? Did you edit any hidden attributes?

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KaiFm said: Awesome stuff. Did you train specific positions? Did you edit any hidden attributes?

No, I did not set a specific position as suggested by @harvestgreen22. I also did not modify the hidden attributes. On the table, here are the progressions of the hidden attributes.

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Eppstar said: No, I did not set a specific position as suggested by @harvestgreen22. I also did not modify the hidden attributes. On the table, here are the progressions of the hidden attributes.

Did you also use V7 on weeks with 2 games?

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KaiFm said: Did you also use V7 on weeks with 2 games?

Yes, at the begining of the season, I set V7 for every week.

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so what should v7 or another package look like throughout the week because I don't quite understand it?
Monday - quickness, rest, rest
Tues - match practice,rest, rest
Wed - recovery, recovery, recovery
Thurs -recovery,recovery,recovery
Fri - recovery, rest, match focus
Sat - rest, match, rest
Sun - attacking, rest, rest
????

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Kamas1 said: so what should v7 or another package look like throughout the week because I don't quite understand it?
Monday - quickness, rest, rest
Tues - match practice,rest, rest
Wed - recovery, recovery, recovery
Thurs -recovery,recovery,recovery
Fri - recovery, rest, match focus
Sat - rest, match, rest
Sun - attacking, rest, rest
????


It doesn't matter how you distribute the training sessions, u just need the right number of sessions as the author mentioned in one of his replies.
this is how I set mine for 1 game a week on Saturday and 2 games on Wednesday and Saturday.

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Thank You GOOD MAN

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Completely random thought that's only tangentially related to training: does contract type affect player development? If you have two theoretically equivalent wonderkids but one is on a full-time contract while the other is on a youth contract, do they develop at different rates? The only reason I ask is because whenever I get emails from the coaching staff about signing youngsters to full time contracts, they say it's "so that they can develop" or something along those lines. At least that's what it said in FM23.

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I can understand using one of these training methods for the youth teams, but on my first team there are a couple training I would want to use that aren't stricly for development, like set piece routines for increasing set piece familarity and team bonding/community outreach for morale. Would it screw up the training to add those for the first team?

Also, for what is the intensity rating for each level of tiredness in the experiments? It's not clear in the data, even when double intensity+ is written.

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I just thought of this what if you setup up your coaches where they are 5 stars in Quickness/Strength and Possession Technical and 1 star everywhere else, can you handicap the growth in the bad attributes? @harvestgreen22

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Han106 said: I just thought of this what if you setup up your coaches where they are 5 stars in Quickness/Strength and Possession Technical and 1 star everywhere else, can you handicap the growth in the bad attributes? @harvestgreen22

What if you just don't assign coaches in those categories?

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gideon101 said: I can understand using one of these training methods for the youth teams, but on my first team there are a couple training I would want to use that aren't stricly for development, like set piece routines for increasing set piece familarity and team bonding/community outreach for morale. Would it screw up the training to add those for the first team?

Also, for what is the intensity rating for each level of tiredness in the experiments? It's not clear in the data, even when double intensity+ is written.



If you're worried All-rest it's too extreme, you can adopt it instead
“[Quickness]+[Attacking Shadow Play]+[Addtional Focus Quickness]+[Double Intensity]”
Add moderate levels of CA, moderate proportions of Pace and other attributes

Or
“[Quickness]+[Match Practice]+[Recovery]x7+[Attacking]+[Addtional Focus Quickness]+[Double Intensity]”
Add large levels increase in CA, Pace and other key attributes has a relatively small proportion but also a high growth



[Double Intensity] in the table picture
==“Training Intensity Scheduling”set:"no pitch,no pitch,no pitch,Double Intensity,Double Intensity"

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Han106 said: I just thought of this what if you setup up your coaches where they are 5 stars in Quickness/Strength and Possession Technical and 1 star everywhere else, can you handicap the growth in the bad attributes? @harvestgreen22

I hadn't thought of it that way. It's a novel idea. I'll try it out when I have time

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Footballenjoyer said: What if you just don't assign coaches in those categories?

I hadn't thought of it that way. It's a novel idea. I'll try it out when I have time

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Han106 said: I just thought of this what if you setup up your coaches where they are 5 stars in Quickness/Strength and Possession Technical and 1 star everywhere else, can you handicap the growth in the bad attributes? @harvestgreen22


coaches where they are 5 stars in Quickness/Strength and Possession Technical and 1 star everywhere else = B11



https://imgur.com/a/YZRx9Iv
Compare M10 and Z10,
To my great surprise
Test conditions,
Change From age 20, to age 17,

CA increased from 20s to 30s per season,
Physical attributes, no proportional increase,
And this part of the increase in CA is basically technical and mental.

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Footballenjoyer said: What if you just don't assign coaches in those categories?

don't assign coaches in those categories = Y10

https://imgur.com/a/YZRx9Iv
Compare M10 and Z10,
To my great surprise
Test conditions,
Change From age 20, to age 17,

CA increased from 20s to 30s per season,
Physical attributes, no proportional increase,
And this part of the increase in CA is basically technical and mental.

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harvestgreen22 said: don't assign coaches in those categories = Y10

https://imgur.com/a/YZRx9Iv
Compare M10 and Z10,
To my great surprise
Test conditions,
Change From age 20, to age 17,

CA increased from 20s to 30s per season,
Physical attributes, no proportional increase,
And this part of the increase in CA is basically technical and mental.


There is no photo on the link i think

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animatron said: There is no photo on the link i think
And the photos you upload last days can not be viewed as they lose a lot of quality when zoomed.

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Eppstar said: Here is the progression of three players after 9 seasons. I used R5 training for the U19s and V7 training for the first and second teams. They spent 2 years in the U19s, 1 year in the second team (Championnat National 2), and the rest in the first team.

PS: I made these three players younger at the start of the game because I wanted to observe their progression over the longest possible period.


Wait, let me get this clear: you took a 15-16 years old Medhi Harfi with 6 acceleration and 10 pace and developed him into a 19/19 player?! God damn.

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So you actually get more CA increase from not having any coaches at all in the

harvestgreen22 said: don't assign coaches in those categories = Y10

https://imgur.com/a/YZRx9Iv
Compare M10 and Z10,
To my great surprise
Test conditions,
Change From age 20, to age 17,

CA increased from 20s to 30s per season,
Physical attributes, no proportional increase,
And this part of the increase in CA is basically technical and mental.


Can you please reupload the imgur link since it's dead.

The result from age change shouldn't be too surprising since developers have always said younger players develop faster.

So beside the obvious 4 (strength, quickness, shot stopping, Possession Technical) Should we assign coaches to Defending tatical (concentration) and/or Possession Tactical (Anticipation)

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kvasir said: Wait, let me get this clear: you took a 15-16 years old Medhi Harfi with 6 acceleration and 10 pace and developed him into a 19/19 player?! God damn.

Yes, and the biggest improvement I saw was with Amidou Doumbouya, who went from 5 to 20 in acceleration.

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I'm doing the same sort of thing as you @Eppstar. All rest until 18 and then switch to V7 at 18

I am getting very large boosts to Pace/Acc too - but I'm getting several guys who get boosts in what I'm thinking of as "Overspill" attributes - freekicks, corners, penalties and long shots

This is about 3 seasons of development



I'm wondering if a 2nd match pracise rather than the attacking would be better

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Singularity said: I'm doing the same sort of thing as you @Eppstar. All rest until 18 and then switch to V7 at 18

I am getting very large boosts to Pace/Acc too - but I'm getting several guys who get boosts in what I'm thinking of as "Overspill" attributes - freekicks, corners, penalties and long shots

This is about 3 seasons of development



I'm wondering if a 2nd match pracise rather than the attacking would be better


Only Long Shots costs CA of those attributes (and even then it's pretty cheap IIRC) so I wouldn't worry too much about that.

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So, would it be the case then that one should only put coaches into fitness and goalkeeping? That would save a lot of money as well since those coaches can work on all teams including first teams and youth…

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AFant said: Only Long Shots costs CA of those attributes (and even then it's pretty cheap IIRC) so I wouldn't worry too much about that.

It must be the result of CA development not being used though, you get the same sort of thing happening with the all rest + focus training. Would be preferable for that to go somewhere more useful than those places.

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animatron said: There is no photo on the link i think

Footballenjoyer said: So you actually get more CA increase from not having any coaches at all in the



Can you please reupload the imgur link since it's dead.

The result from age change shouldn't be too surprising since developers have always said younger players develop faster.

So beside the obvious 4 (strength, quickness, shot stopping, Possession Technical) Should we assign coaches to Defending tatical (concentration) and/or Possession Tactical (Anticipation)


https://pixeldrain.com/u/a2ht7fuS



I reuploaded the picture to another web disk

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There are too many complicated visual tables on this subject and I find it really tiring to review them.

Can you share the most efficient weekly training program according to the most up-to-date test results in the first post?

Thank you very much in advance.

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harvestgreen22 said: https://pixeldrain.com/u/a2ht7fuS
I reuploaded the picture to another web disk


So what I'm taking from this is that the coaching assignments seem to have no effect at all. In fact I have no idea if coaching even has an effect on player growth. Why do we even have coaches?

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Han106 said: So what I'm taking from this is that the coaching assignments seem to have no effect at all. In fact I have no idea if coaching even has an effect on player growth. Why do we even have coaches?

Someone correct me if I'm wrong, I vaguely remember from EBFM videos that coaches don't matter that much for highly professional players but gain in value with lower professionalism. Since these tests are done with 20/20 it's possible the effect is small and within the margin of error.

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