Using Positions to circumvent CA Growth

by DarthTrone, Mar 26, 2025

It has been established that players spawn in with a designated position, and that subsequently their CA growth will be predicated upon this position regardless of what their actual growth shows.

Could you in theory make a player such as a cdm who has heavy weighting into stats such as passing,decisions,tackling and transform them into a perfect ST since their CA Wont be eaten by stats such as pace jumping reach dribbling etc?

Tl:dr : Are cdms the best base for st's

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DarthTrone said: Tl:dr : Are cdms the best base for st's

Every additional playing position increases the CA cost of the attributes.

It isn't possible to retrain a central defender into a "pure striker" because to create "a pure striker" it requires somehow to make him "unlearn" his default Central Defender position and I'd say that isn't possible to do.

Speaking other words, if you start training a central defender to play a striker then eventually he'll become ST/CD and not a pure ST.

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Not sure how it's distributed between two very different positions, but you can't train him in one position to get attributes up and then retrain into another position at no cost. It'll heavily readjust the attributes to fit them into CA with new attribute weights for new position.

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@Lapidus @Yarema Are we sure of such obviously it does cost CA to learn a position but in terms of their CA distribution there is only one selected and that's their "original" position assigned at start of game

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I've run a mini experiment using FMRTE the results are shocking and follow my hypothesis, that players regardless if their "original position" is overtaken for another one their CA weightings will remain with their positioned assigned at birth.

There is over a 50+ CA Difference between two players with identical stats and could likely be pushed even further, I think this has some genuine promise with the new developments in training to supercharge cdms whos physicals are amongst the cheapest to explode themselves into world class players would love some feedback and corrections and may even test this with 30+ players using such schedule :)

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DarthTrone said: I've run a mini experiment using FMRTE the results are shocking and follow my hypothesis, that players regardless if their "original position" is overtaken for another one their CA weightings will remain with their positioned assigned at birth.

There is over a 50+ CA Difference between two players with identical stats and could likely be pushed even further, I think this has some genuine promise with the new developments in training to supercharge cdms whos physicals are amongst the cheapest to explode themselves into world class players would love some feedback and corrections and may even test this with 30+ players using such schedule :)


A 192 to 133 CA difference for two players with the same stats and similar positions sorry got lazy :p is something to behold of I recall someone here mentioning that players will forever have their CA distribution locked to one stat

In terms of the positions not showing up on FM that's merely a visual glitch with it being changed on fmrte.

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@DarthTrone, FMRTE's CA and RCA weightings are incorrect and can't be trusted.

For "experiment" I suggest using the official in-game editor.

For example, let's take Saliba. As you can see his RCA is 164



Now, let's increase his STC playing position to "20"



As you can see his RCA has increased from 164 to 172 and that means if his CA stays the same(164) without increasing after some time then his attributes will "drop" because now their CA price have increased.

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DarthTrone said: It has been established that players spawn in with a designated position, and that subsequently their CA growth will be predicated upon this position regardless of what their actual growth shows.

Could you in theory make a player such as a cdm who has heavy weighting into stats such as passing,decisions,tackling and transform them into a perfect ST since their CA Wont be eaten by stats such as pace jumping reach dribbling etc?

Tl:dr : Are cdms the best base for st's

I assume you mean giving a DM the best attribute spread for an ST, exploiting the fact that they use different attribute weightings on a player's CA based on his position.

I tested this in the pre-game editor. You're right that, for a given CA, you can give a DM a better ST attribute spread than if he was an ST, since the attributes that are important for an ST is weighted lowly.

But it's been tested before that position rating is an important attribute itself, and if you give the player a decent ST position rating, his attribute weightings will revert back to ST attribute weightings.

How high of an ST position rating for the revert to happen seems to be dependent on how good the player is as an ST. The better of an ST a player is, the lower his ST position rating needs to be for the attribute weightings to revert back to ST attribute weightings.

Now the question is whether it's worth to sacrifice position rating for the attributes.

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