I have been playing for a while now, and while I get someone may enjoy star ratings being inaccurate, I wanted to improve my experience a bit making them more accurate without making it too unfair, so I made a workaround using the real numeric values and transforming them to stars.
I am using the Sas24.Mar.2-Hidden skin, and modifying the header info card.xml file from the skin and adding the following widget: Spoiler
<widget class="value_based_picture" id="PPAB"> <list id="value_list"> <record min_value="0" max_value="40" file="yacs/scouting/two" colour="red"/> <record min_value="41" max_value="80" file="yacs/scouting/four" colour="low attribute"/> <record min_value="81" max_value="120" file="yacs/scouting/six" colour="normal attribute" /> <record min_value="121" max_value="160" file="yacs/scouting/eight" colour="good attribute" /> <record min_value="161" max_value="200" file="yacs/scouting/ten" colour="excellent attribute"/> </list> <record id="object_property" get_property="PPAB" /> </widget>
Instead of this one: Spoiler
<widget class="scout_stars_label" alignment="right,centre_y"> <record id="object_property" get_property="Ppab" /> </widget>
I am able to see a more accurate star rating of a player in its profile ONLY IF I HAVE A SCOUT REPORT.
- 1 star: 0 to 40 CA or PA - 2 stars: 41 to 80 - 3 stars: 81 to 120 - 4 stars: 121 to 160 - 5 stars: 161 to 200
I removed half stars to keep the uncertainty. Also, the stars show only when you have a scout report, so you still enjoy scouting. I find this way better than just revealing the hidden CA/PA numeric values.
I wanted to share this as I found it interesting and maybe some of you can make use of it too. I also wanted to ask If you also find the inconsistency of star ratings annoying, or rather you enjoy them or just ignore them. How do you guys play?
The scouts and staff evaluate players for you based on the quality of your players.
If you mange a lower leagues club and your best player is 80 CA then any 100 CA player will be evaluated as a 5 Star Rating player by your scouts and staff.
What you suggest is a complete overhaul to the way ranking system work... and I really like your approach more than the default logic.
Lapidus said: The default star ratings are not "inaccurate"
People just don't understand the way it works
The scouts and staff evaluate players for you based on the quality of your player.
If you mange a lower leagues club and your best player is 80 CA then any 100 CA player will be evaluated as a 5 Star Rating player by your scouts and staff.
You suggest a complete overhaul to the way ranking system work... and I really like your approach more than the default logic. Expand
You are right, what you described is the context of the ratings and that's not inaccuracy. Sometimes though, a better player in the same context of another will display a worse star rating, and that's what I was thinking about. I don't think it's inherently wrong, as you can't get a 100% accurate guess of a players ability and potential in real life, but I wanted to try something different.
Lapidus said: Bear in mind, that the accuracy of evolution "Ability" and "Potential" depends on the attributes of a scout/staff.
To be as accuracy as possible a scout/staff must have "20" in Determining Player Protentional/Ability attributes. Expand
Right, I was assuming 20 in JCA/JPA because sadly you get inaccurate results anyways. I would appreciate if better judging abilities made an actual big difference.
axRayz said: Right, I was assuming 20 in JCA/JPA because sadly you get inaccurate results anyways. I would appreciate if better judging abilities made an actual big difference. Expand
I guess, something like that might happen due to scout/staff taking into consideration not only pure CA/PA values but also they consider the attribute distribution and they give a better ratings to players that have a better attribute distribution.
Star rating gets a bad reputation because it is sometimes plain wrong. In reality 8-9 times out of 10 it's fairly correct with some quirks here or there that you learn as you play like pure wingers overvalued by 0,5-1 stars for example.
I very much prefer the uncertainty of ingame star ratings rather than being absolutely sure about the numbers under the hood. It's just way more enjoyable to me being a bit in the dark and not sure whether a player will work out or not. Years ago I used to play with CA, PA and hidden attributes visible and honestly every decision boiled down exclusively to PA. Who to buy? Highest PA. Who to try to develop? Highest PA. Gets boring quite fast.
I have been playing for a while now, and while I get someone may enjoy star ratings being inaccurate, I wanted to improve my experience a bit making them more accurate without making it too unfair, so I made a workaround using the real numeric values and transforming them to stars.


I am using the Sas24.Mar.2-Hidden skin, and modifying the header info card.xml file from the skin and adding the following widget:
Spoiler <widget class="value_based_picture" id="PPAB">
<list id="value_list">
<record min_value="0" max_value="40" file="yacs/scouting/two" colour="red"/>
<record min_value="41" max_value="80" file="yacs/scouting/four" colour="low attribute"/>
<record min_value="81" max_value="120" file="yacs/scouting/six" colour="normal attribute" />
<record min_value="121" max_value="160" file="yacs/scouting/eight" colour="good attribute" />
<record min_value="161" max_value="200" file="yacs/scouting/ten" colour="excellent attribute"/>
</list>
<record id="object_property" get_property="PPAB" />
</widget>
Instead of this one:
Spoiler <widget class="scout_stars_label" alignment="right,centre_y">
<record id="object_property" get_property="Ppab" />
</widget>
I am able to see a more accurate star rating of a player in its profile ONLY IF I HAVE A SCOUT REPORT.
- 1 star: 0 to 40 CA or PA
- 2 stars: 41 to 80
- 3 stars: 81 to 120
- 4 stars: 121 to 160
- 5 stars: 161 to 200
I removed half stars to keep the uncertainty. Also, the stars show only when you have a scout report, so you still enjoy scouting. I find this way better than just revealing the hidden CA/PA numeric values.
I wanted to share this as I found it interesting and maybe some of you can make use of it too. I also wanted to ask If you also find the inconsistency of star ratings annoying, or rather you enjoy them or just ignore them. How do you guys play?
Cheers
The default star ratings are not "inaccurate"

People just don't understand the way they work
The scouts and staff evaluate players for you based on the quality of your players.
If you mange a lower leagues club and your best player is 80 CA then any 100 CA player will be evaluated as a 5 Star Rating player by your scouts and staff.
What you suggest is a complete overhaul to the way ranking system work... and I really like your approach more than the default logic.
Lapidus said: The default star ratings are not "inaccurate"


People just don't understand the way it works
The scouts and staff evaluate players for you based on the quality of your player.
If you mange a lower leagues club and your best player is 80 CA then any 100 CA player will be evaluated as a 5 Star Rating player by your scouts and staff.
You suggest a complete overhaul to the way ranking system work... and I really like your approach more than the default logic.
You are right, what you described is the context of the ratings and that's not inaccuracy. Sometimes though, a better player in the same context of another will display a worse star rating, and that's what I was thinking about. I don't think it's inherently wrong, as you can't get a 100% accurate guess of a players ability and potential in real life, but I wanted to try something different.
Glad you like my approach
axRayz said: Sometimes though, a better player in the same context of another will display a worse star rating
Bear in mind, that the accuracy of evolution "Ability" and "Potential" depends on the attributes of a scout/staff.
To be as accuracy as possible a scout/staff must have "20" in Determining Player Protentional/Ability attributes.
Interesting approach? How does it function without the in-game editor being purchased?
Lapidus said: Bear in mind, that the accuracy of evolution "Ability" and "Potential" depends on the attributes of a scout/staff.
To be as accuracy as possible a scout/staff must have "20" in Determining Player Protentional/Ability attributes.
Right, I was assuming 20 in JCA/JPA because sadly you get inaccurate results anyways. I would appreciate if better judging abilities made an actual big difference.
BulldozerJokic said: Interesting approach? How does it function without the in-game editor being purchased?
Honestly I don't know, as I had the in-game editor from the start. Sorry!
axRayz said: Right, I was assuming 20 in JCA/JPA because sadly you get inaccurate results anyways. I would appreciate if better judging abilities made an actual big difference.
I guess, something like that might happen due to scout/staff taking into consideration not only pure CA/PA values but also they consider the attribute distribution and they give a better ratings to players that have a better attribute distribution.
Star rating gets a bad reputation because it is sometimes plain wrong. In reality 8-9 times out of 10 it's fairly correct with some quirks here or there that you learn as you play like pure wingers overvalued by 0,5-1 stars for example.
I very much prefer the uncertainty of ingame star ratings rather than being absolutely sure about the numbers under the hood. It's just way more enjoyable to me being a bit in the dark and not sure whether a player will work out or not. Years ago I used to play with CA, PA and hidden attributes visible and honestly every decision boiled down exclusively to PA. Who to buy? Highest PA. Who to try to develop? Highest PA. Gets boring quite fast.