Possebrew said: I built a calculator based on these results. So far it's only on my local machine, and I'm unsure whether to upload it somewhere.
You use a specific Squad & Scouting view, then use Print Screen -> Web Page It then calculates an aggregate score for each player based on this formula and the values in the screenshot below:
The tool still has a few bugs to iron out, and I'm traveling for work right now, but I will do my best to get it uploaded by the end of this week so you can give it a try.
Listen. What are the chances we stop changing the attributes for the entire team and then just on one position at a time and then run sims for each attribute change until we have a large enough pool to average out the difference? And then we do per position change ratings? Because here’s my thinking about some of these attributes that are “for show”. Decisions, Off the Ball, Vision and the like… that maybe they have less impact on the result, but more impact on how well a player performs per the game’s ratings engine. I’ve had a few test runs of Decisions in my recent RMadrid save. I run Bellingham as a CM-A. I then change his Decisions up and down. What ends up happening is when his Decisions is low, I’ll likely still win (because I’m RMadrid and I have a solid tactic (personal tactic that actually appears like the World Cup winner’s tactic but with a CM-A instead of an AM-A. Pretty much the same… and my FBs are support). But anyway. Solid tactic. Anywho… I’d usually win anyway… but Bellingham’s ratings average out to be poor/good per his Decisions attribute. Even when I win, he might still have a lower rating because he made poor “decisions”.
It looks like the match engine understands my team’s superior and my tactic is superior (tested with Elche and got top 10 two seasons in a row). But Bellingham may, or may not, be good in those matches. And I often see highlights where Bellingham loses the ball randomly that leads to an opponent highlight counter. They may not score, but they get close enough because of him. And then when his decisions is 20, even when I lose, he did well. So… again. Looking like cosmetics to the actual engine, but appears to help the player’s contribution and pads their stats. But if everyone has the same Decisions attribute, the engine is going to think they’re all making the same good decisions so we can’t weigh it on a per player basis if you get what I mean?
Then again… it’s Bellingham. Just with 1 or 20 for Decisions. Even if he made bad choices, dude would still kill it in midfield. Lol! But food for thought.
SaMaHaJoGu said: Listen. What are the chances we stop changing the attributes for the entire team and then just on one position at a time and then run sims for each attribute change until we have a large enough pool to average out the difference? And then we do per position change ratings? Because here’s my thinking about some of these attributes that are “for show”. Decisions, Off the Ball, Vision and the like… that maybe they have less impact on the result, but more impact on how well a player performs per the game’s ratings engine. I’ve had a few test runs of Decisions in my recent RMadrid save. I run Bellingham as a CM-A. I then change his Decisions up and down. What ends up happening is when his Decisions is low, I’ll likely still win (because I’m RMadrid and I have a solid tactic (personal tactic that actually appears like the World Cup winner’s tactic but with a CM-A instead of an AM-A. Pretty much the same… and my FBs are support). But anyway. Solid tactic. Anywho… I’d usually win anyway… but Bellingham’s ratings average out to be poor/good per his Decisions attribute. Even when I win, he might still have a lower rating because he made poor “decisions”.
It looks like the match engine understands my team’s superior and my tactic is superior (tested with Elche and got top 10 two seasons in a row). But Bellingham may, or may not, be good in those matches. And I often see highlights where Bellingham loses the ball randomly that leads to an opponent highlight counter. They may not score, but they get close enough because of him. And then when his decisions is 20, even when I lose, he did well. So… again. Looking like cosmetics to the actual engine, but appears to help the player’s contribution and pads their stats. But if everyone has the same Decisions attribute, the engine is going to think they’re all making the same good decisions so we can’t weigh it on a per player basis if you get what I mean?
Then again… it’s Bellingham. Just with 1 or 20 for Decisions. Even if he made bad choices, dude would still kill it in midfield. Lol! But food for thought. Expand
BaZuKa said: could you make a calculator for overall attributes? excluding corners, free kick taking, long throws and penalty Expand
I don't know that I understand what you mean? The calculator is based on the results of the attribute tests on page 1 of this thread.
I suppose I could add all abilities to the Attribute Settings, and you can set your own impact values.
I'm also wondering where to store formations, as all the data just lives in the browser atm, but I figured it could be interesting to allow the community to upload formations & impact values, and you just select the predefined one from a list, based on upvotes or so.
Just so the tool can evolve on its own without my interference.
That said, I'd prefer to collect feedback in the other thread, as to not hijack this one. I feel that would be unfair to the people who put in the amazing work that made the calculator possible.
Do the moves have an impact, or is it unnecessary to teach them? What does it mean that the important match doesn't count for anything? Could it be that it doesn't matter in the league because the script then rebalances the series of results, but it does matter for winning the Champions League? I only played one season on FM24, and before that it was stuck on FM18. In the past, the important match seemed to have an impact, a strange decision they made. Thanks
It's not so clear what You mean. If You mean the attribute "important matches" - it has an impact in a single match but as there is not so many really important matches it doesn't have very great impact on average player's note from a whole season.
tam1236 said: It's not so clear what You mean. If You mean the attribute "important matches" - it has an impact in a single match but as there is not so many really important matches it doesn't have very great impact on average player's note from a whole season. Expand
Thanks. That's exactly what I meant. Some characteristics/attributes could have little or no impact in the long run, but they should be important for a single match. By moves, I meant things like "place shots," "plays 1-2," "moves into the channel," etc. Do they have a real impact or are just an illusion? And back to the point above: finishing, weak foot, and place shots maybe have little impact in the long run because over time they tend to become balanced, but instead they could make a difference in individual matches and therefore also in finals?
To be clear, these are opinions, so it depends on how the game is programmed
Possebrew said: I built a calculator based on these results. So far it's only on my local machine, and I'm unsure whether to upload it somewhere.


You use a specific Squad & Scouting view, then use Print Screen -> Web Page
It then calculates an aggregate score for each player based on this formula and the values in the screenshot below:
const normalizedValue = Math.max(8, Math.min(20, value));
const impactRatio = (normalizedValue - 8) / 12; // 0 to 1 ratio
totalScore += impacts[calculatorKey] * impactRatio;
same here would be interested in trying it out
Thanks for the interest, everyone!
The tool still has a few bugs to iron out, and I'm traveling for work right now,
but I will do my best to get it uploaded by the end of this week so you can give it a try.
Any chance to run those tests some day for individual positions, focusing on the most relevant attributes?
ZaZ said: Any chance to run those tests some day for individual positions, focusing on the most relevant attributes?
It's clearly the last missing part of all the perfect work done here from all the members.
ZaZ said: Any chance to run those tests some day for individual positions, focusing on the most relevant attributes?
This would be perfect
I put a link of the calculator in this thread, so as to not hijack this thread with it:
https://fm-arena.com/thread/15561-player-attribute-calculator-aggregator/
Alas, I will be traveling again next week, but I'll check as often as I can.
Possebrew said: I put a link of the calculator in this thread, so as to not hijack this thread with it:
https://fm-arena.com/thread/15561-player-attribute-calculator-aggregator/
Alas, I will be traveling again next week, but I'll check as often as I can.
can´t open the link error 404
BaZuKa said: can´t open the link error 404
Cheers for testing!
I'll have to look into that when I'm back.
It should work with this link though: https://fmarenacalc.com/
Possebrew said: Cheers for testing!
I'll have to look into that when I'm back.
It should work with this link though: https://fmarenacalc.com/
could you make a calculator for overall attributes? excluding corners, free kick taking, long throws and penalty
Listen. What are the chances we stop changing the attributes for the entire team and then just on one position at a time and then run sims for each attribute change until we have a large enough pool to average out the difference? And then we do per position change ratings? Because here’s my thinking about some of these attributes that are “for show”. Decisions, Off the Ball, Vision and the like… that maybe they have less impact on the result, but more impact on how well a player performs per the game’s ratings engine. I’ve had a few test runs of Decisions in my recent RMadrid save. I run Bellingham as a CM-A. I then change his Decisions up and down. What ends up happening is when his Decisions is low, I’ll likely still win (because I’m RMadrid and I have a solid tactic (personal tactic that actually appears like the World Cup winner’s tactic but with a CM-A instead of an AM-A. Pretty much the same… and my FBs are support). But anyway. Solid tactic. Anywho… I’d usually win anyway… but Bellingham’s ratings average out to be poor/good per his Decisions attribute. Even when I win, he might still have a lower rating because he made poor “decisions”.
It looks like the match engine understands my team’s superior and my tactic is superior (tested with Elche and got top 10 two seasons in a row). But Bellingham may, or may not, be good in those matches. And I often see highlights where Bellingham loses the ball randomly that leads to an opponent highlight counter. They may not score, but they get close enough because of him. And then when his decisions is 20, even when I lose, he did well. So… again. Looking like cosmetics to the actual engine, but appears to help the player’s contribution and pads their stats. But if everyone has the same Decisions attribute, the engine is going to think they’re all making the same good decisions so we can’t weigh it on a per player basis if you get what I mean?
Then again… it’s Bellingham. Just with 1 or 20 for Decisions. Even if he made bad choices, dude would still kill it in midfield. Lol! But food for thought.
SaMaHaJoGu said: Listen. What are the chances we stop changing the attributes for the entire team and then just on one position at a time and then run sims for each attribute change until we have a large enough pool to average out the difference? And then we do per position change ratings? Because here’s my thinking about some of these attributes that are “for show”. Decisions, Off the Ball, Vision and the like… that maybe they have less impact on the result, but more impact on how well a player performs per the game’s ratings engine. I’ve had a few test runs of Decisions in my recent RMadrid save. I run Bellingham as a CM-A. I then change his Decisions up and down. What ends up happening is when his Decisions is low, I’ll likely still win (because I’m RMadrid and I have a solid tactic (personal tactic that actually appears like the World Cup winner’s tactic but with a CM-A instead of an AM-A. Pretty much the same… and my FBs are support). But anyway. Solid tactic. Anywho… I’d usually win anyway… but Bellingham’s ratings average out to be poor/good per his Decisions attribute. Even when I win, he might still have a lower rating because he made poor “decisions”.
It looks like the match engine understands my team’s superior and my tactic is superior (tested with Elche and got top 10 two seasons in a row). But Bellingham may, or may not, be good in those matches. And I often see highlights where Bellingham loses the ball randomly that leads to an opponent highlight counter. They may not score, but they get close enough because of him. And then when his decisions is 20, even when I lose, he did well. So… again. Looking like cosmetics to the actual engine, but appears to help the player’s contribution and pads their stats. But if everyone has the same Decisions attribute, the engine is going to think they’re all making the same good decisions so we can’t weigh it on a per player basis if you get what I mean?
Then again… it’s Bellingham. Just with 1 or 20 for Decisions. Even if he made bad choices, dude would still kill it in midfield. Lol! But food for thought.
Everyone wants that, but it takes time to do.
BaZuKa said: could you make a calculator for overall attributes? excluding corners, free kick taking, long throws and penalty
I don't know that I understand what you mean?
The calculator is based on the results of the attribute tests on page 1 of this thread.
I suppose I could add all abilities to the Attribute Settings, and you can set your own impact values.
I'm also wondering where to store formations, as all the data just lives in the browser atm, but I figured it could be interesting to allow the community to upload formations & impact values, and you just select the predefined one from a list, based on upvotes or so.
Just so the tool can evolve on its own without my interference.
That said, I'd prefer to collect feedback in the other thread, as to not hijack this one. I feel that would be unfair to the people who put in the amazing work that made the calculator possible.
https://fm-arena.com/thread/15561-player-attribute-calculator-aggregator/
Do the moves have an impact, or is it unnecessary to teach them?
What does it mean that the important match doesn't count for anything? Could it be that it doesn't matter in the league because the script then rebalances the series of results, but it does matter for winning the Champions League?
I only played one season on FM24, and before that it was stuck on FM18. In the past, the important match seemed to have an impact, a strange decision they made.
Thanks
It's not so clear what You mean. If You mean the attribute "important matches" - it has an impact in a single match but as there is not so many really important matches it doesn't have very great impact on average player's note from a whole season.
Am I the only one who gets players going down in CA like this using the trainning schedule from here?
https://imgur.com/uNVlZgk
tam1236 said: It's not so clear what You mean. If You mean the attribute "important matches" - it has an impact in a single match but as there is not so many really important matches it doesn't have very great impact on average player's note from a whole season.
Thanks. That's exactly what I meant. Some characteristics/attributes could have little or no impact in the long run, but they should be important for a single match.
By moves, I meant things like "place shots," "plays 1-2," "moves into the channel," etc. Do they have a real impact or are just an illusion?
And back to the point above: finishing, weak foot, and place shots maybe have little impact in the long run because over time they tend to become balanced, but instead they could make a difference in individual matches and therefore also in finals?
To be clear, these are opinions, so it depends on how the game is programmed
P.S. I used Google Translate.