Player Attribute Calculator / Aggregator

by Possebrew, Jul 19, 2025

tam1236 said: Sure :) Here are two images for example: slice of html with certain Alex Martin as loaded (we dont know much about him as You see) and what we get from calculator (precise number)

I meant the FMF file of the FM24 view which contains the information you'd like to see.

The numbers you see in the calculator, are the numbers later used in the calculation.
Unknown values (-) are translated to an 8.
Ranges are (5-12) are translated to: (5+12)/2=8.5 and rounded up to a 9.

From what I can see in-game, there's only two states of scouting if I load a new MAN City game. "Extensive" and "None". While there may be other levels of scouting knowledge, I haven't seen them myself.

Either way, I do not yet understand how this additional information would help.
The player's score would still be the same in the calculator, whether you tag them with "Extensive" or "None". Additionally, this filter can be set in-game, pre-export.

I have not yet understood what you hope to achieve with these changes. I might agree with you.

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It is of course important how you do calculate it, but it's not the clue ;)
I just think it should be anyhow marked if a score your calculator gives a user (no matter which way it's calculated) is based on (very) unprecise data.  If an attribute, especially very important one, has a range 5-12 you sholdnt just put 9.
By the way (and that's one of the reasons, why above suggestion) maybe it's only my impression, but when a given range of an attribute is, let's say, 12-18,  real value is more often 12-14 than 16-18 - I invite for tests many players with acceleration "12-18" and maybe 2 of them proved to have real acc value over 15 (a few 15 and none 18)

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Hi Pal, works really well... Is it needed to shortlist players if playing without masking? And goalkeepers that still score higher (even though) worth it?

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won everything aside from ucl, only reason i lost so early was due to red card at 10 min 2nd leg

amazing tool @Possebrew

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Why do these players have different impact? They're both DMs, and for one, the third most important attribute is JUM, while for the other, it's STA. Is there any way to change that?

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Because the first one has decent jumping and for that reason bigger part of his final score comes from points for a jumping and the second one has a good stamina and doesnt jump so high so he gets more points for stamina and only a few for a jumping reach. But finally after summing all points for all attributes result was identical, what is the only strange question here.

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tam1236 said: Because the first one has decent jumping and for that reason bigger part of his final score comes from points for a jumping and the second one has a good stamina and doesnt jump so high so he gets more points for stamina and only a few for a jumping reach. But finally after summing all points for all attributes result was identical, what is the only strange question here.

uderstand, thanks

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Hi, i am back again :)
Just enjoy




And as always thanks

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How do we import a formation? because 424 is not available in the drop-down list

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Any chance that a console player will be able to use the app? I can't export HTML files from the console... It would be very good to have at least a base already created with the requirements for the app to work with the HTML files to download in the latest patch and give and database. I don't know if it would be possible for someone to choose the first divisions of Germany, Spain, Italy, France, England, Portugal, Netherlands, Belgium, Brazil and Argentina. Export the files I need to download and use the app. If they have to choose a club to export the necessary views, it can be Benfica, which already has the top facilities by definition. Thanks if anyone can do this and take the time to give console players a different experience.

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Possebrew said: I was trying to wrap my head around the attribute weights from this other thread:
https://fm-arena.com/thread/14009-attribute-testing-football-manager-24

So I decided to create a calculator that just tells me which player/players to put on the field/buy.

What the calculator does:
It aggregates the points, goals, goals conceded into a single score, akin to the 5 star system the game provides. So the highest rated player in the table should always be the best player.

Most of the information you'll find in the getting started page here:
https://fmarenacalc.com/

Once you downloaded the views, you can use the print feature in FM24 to export a Web Print of the table. I recommend you name the exports as such to remember which one goes where, or the application might not be able to read the information correctly:
"squad_data.html"
"scouted_player_data.html"
"players_in_range_data.html"

Once it's uploaded, you can click on the player and get a pareto chart along with their attributes.

Perhaps it's best you play around a bit with it and let me know what works and what stinks, or if you find any bugs.


I did something similar with the old table's Goal Differential to create a "META" rating. But I just used a weighted average of PAC/ACC (27.5) + JUMP/DRI (15) + Ant/Bal/AGI/CNT (3.75) to get a rating out of 100.

I still use the positional ykyky and squirrel plays ratings just for shits and giggles as well though. Players that rank highly on these but have mediocre META scores are usually still good, but the reverse is also true.

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How can I use them? Could somebody explain?

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