ZaZ said: I didn't test yet, but I am pretty sure super rest still works in this version. Super rest happens when you give three rest sessions in the same day, and send the player to rest home, accumulating the effects of both rests. That should be enough to keep your players in good condition during the season, and I personally always do it after matches (in the first day without travel, because travel breaks it by not allowing three rest sessions).
Rest is the only session that recovers condition and fatigue. That is why Recovery is a pretty pointless session. All it does is to not have a training session (as in "not spend energy", and keep (and not recover) the match sharpness that would be reduced if you used Rest instead. As a matter of fact, Rest sessions are only triggered if you have three sessions in the same day, so if you do only two rest sessions and something else, it is equivalent to doing two Recoveries (and that something else). Expand
Another post talked about how important match sharpness is to results so I think it is probably better to use recovery where possible, though my thoughts on that are more skewed towards winning matches rather than training results
GeorgeFloydOverdosed said: From what I've heard, the FM26 training file is identical to the one in FM24, and HarvestGreen22 found that attribute importance remains largely the same (long shots, finishing were boosted somewhat)
Separate to that, I wouldn't use recovery. It actually seems to affect training gains, and you can maintain match sharpness well enough with this instead (this also has the most gains in FM24 according to Piperita a few posts above): Quickness + Match Practice + Attackx2 + Double Intensity + Quickness focus (Agility for GK) + remainder rest Expand
In FM24 HarvestGreen22 recommended all rest for youth players to boost their Physicals but for first team he recommended the one i mentioned as best for first team players, it had recovery x7, it's what i have been using but i don't think it's been amazing so far, do you recommend without the recovery sessions?
Steelwood said: Another post talked about how important match sharpness is to results so I think it is probably better to use recovery where possible, though my thoughts on that are more skewed towards winning matches rather than training results Expand
There is a difference between match sharpness being important and recovery being useful. You can keep match sharpness high even by using all your subs every match, and rotating the subs. Another trick is to book a youth friendly one day after a normal match, then allow players that didn't play to be used in the youth squad, to increase their sharpness.
ZaZ said: As a matter of fact, Rest sessions are only triggered if you have three sessions in the same day, so if you do only two rest sessions and something else, it is equivalent to doing two Recoveries (and that something else). Expand
Is this so? I didn't know this
I am skeptical. If this is true, then why do recovery sessions seem to impact training results as compared to rest? Is it only because of the 3 period rest days? How can recovery also make such a large condition/jadedness difference over time if its just those infrequent 3 period rest days?
Steelwood said: Another post talked about how important match sharpness is to results so I think it is probably better to use recovery where possible, though my thoughts on that are more skewed towards winning matches rather than training results Expand
I agree with ZaZ's comment that rest works for match sharpness so long as you manage your squad correctly through rotation and playing them occasionally in youth friendlies if necessary.
I actually think recovery has more downsides than just slightly worse training. In my own save I was using the exploit trick to use all recovery sessions instead of rest, and found it was a bit too harsh on condition and caused excess jadedness. Jadedness isn't that bad as EBFM found it's self-limiting and it's difficult to reach and easy to solve, but it does have some impact on performance. So I've been advocating for a mix of rest and recovery, but after doing some testing, you can actually get away with no recovery sessions at all. And for the slight training bonus, you would want to.
Semi-related - At the moment I'm re-analyzing attributes. For some reason a few months ago I decided quickness + attack was the best, without match practice. When I returned to it for my post here recently, I thought I made a mistake of simply forgetting match practice. But now I vaguely recall it could be that although it's a "worse" training regime, it favors 'decisions' less say, making it actually better overall. So for me, the best training regime is still in flux, I will re-assess after completing my attribute re-analysis.
I am skeptical. If this is true, then why do recovery sessions seem to impact training results as compared to rest? Is it only because of the 3 period rest days? How can recovery also make such a large condition/jadedness difference over time if its just those infrequent 3 period rest days?
I agree with ZaZ's comment that rest works for match sharpness so long as you manage your squad correctly through rotation and playing them occasionally in youth friendlies if necessary.
I actually think recovery has more downsides than just slightly worse training. In my own save I was using the exploit trick to use all recovery sessions instead of rest, and found it was a bit too harsh on condition and caused excess jadedness. Jadedness isn't that bad as EBFM found it's self-limiting and it's difficult to reach and easy to solve, but it does have some impact on performance. So I've been advocating for a mix of rest and recovery, but after doing some testing, you can actually get away with no recovery sessions at all. And for the slight training bonus, you would want to.
Semi-related - At the moment I'm re-analyzing attributes. For some reason a few months ago I decided quickness + attack was the best, without match practice. When I returned to it for my post here recently, I thought I made a mistake of simply forgetting match practice. But now I vaguely recall it could be that although it's a "worse" training regime, it favors 'decisions' less say, making it actually better overall. So for me, the best training regime is still in flux, I will re-assess after completing my attribute re-analysis. Expand
So you would recommend not using the x7 Recovery? Have you done anything with developing your youth as FM26 doesn't allow us to actually manage the youth training, i have put all my 4+ star potential youths in my first team and made them available for the u18/u21 they are developing well as it's the only way to customize their training.
Robbo84FM said: So you would recommend not using the x7 Recovery? Have you done anything with developing your youth as FM26 doesn't allow us to actually manage the youth training, i have put all my 4+ star potential youths in my first team and made them available for the u18/u21 they are developing well as it's the only way to customize their training. Expand
I'm doing FM24, not FM26
Right now, I wouldn't recommend x7 recovery. But it doesn't matter much, we're probably talking like ~5% or less difference. I recommend Quick + Match Practice + Attackx2 + Double Intensity + Quick focus (Agility for GK) + remainder rest. 'No pitch or gym work' for first 3 condition icons, only 4-5 pre-season friendlies.
Right now, I wouldn't recommend x7 recovery. But it doesn't matter much, we're probably talking like ~5% or less difference. I recommend Quick + Match Practice + Attackx2 + Double Intensity + Quick focus (Agility for GK) + remainder rest. 'No pitch or gym work' for first 3 condition icons, only 4-5 pre-season friendlies. Expand
Oh ok you on FM24 fair enough, i did the same schedule but with the x7 recovery and sticking with it on FM26 for now, like you say it's a minimal difference with recovery or without probably best to mix it up a bit and get the best of both.
GeorgeFloydOverdosed said: From what I've heard, the FM26 training file is identical to the one in FM24, and HarvestGreen22 found that attribute importance remains largely the same (long shots, finishing were boosted somewhat)
Separate to that, I wouldn't use recovery. It actually seems to affect training gains, and you can maintain match sharpness well enough with this instead (this also has the most gains in FM24 according to Piperita a few posts above): Quickness + Match Practice + Attackx2 + Double Intensity + Quickness focus (Agility for GK) + remainder rest Expand
Should you move all of your players into the “attacking” group or leave some in the defending one?
Right now, I wouldn't recommend x7 recovery. But it doesn't matter much, we're probably talking like ~5% or less difference. I recommend Quick + Match Practice + Attackx2 + Double Intensity + Quick focus (Agility for GK) + remainder rest. 'No pitch or gym work' for first 3 condition icons, only 4-5 pre-season friendlies. Expand
BLS122 said: Should you move all of your players into the “attacking” group or leave some in the defending one? Expand
I've been following all these posts about meta attributes and HarvestGreen training finds, and I'm still not clear on this issue. Do training Units influence progress at all? I've been putting my CB's and Deffending DM's on the defensive Unit, everyone else is attacking, and not sure if it's doing anything.
Also, still on FM2024, using [Quickness]+[Match Practice]+[Attacking]x2+[Addtional Focus Quickness]+[Double Intensity]
BLS122 said: Should you move all of your players into the “attacking” group or leave some in the defending one? Expand
I didn't look into the training units at all myself, but according to EBFM training units do have an effect
In the schedule I favor, it doesn't seem any of the units are split between attacking and defending, not even the 'attacking' units, so I would assume it makes no difference what group the players are in.
BrushlessPlaymaker said: I've been following all these posts about meta attributes and HarvestGreen training finds, and I'm still not clear on this issue. Do training Units influence progress at all? I've been putting my CB's and Deffending DM's on the defensive Unit, everyone else is attacking, and not sure if it's doing anything.
Also, still on FM2024, using [Quickness]+[Match Practice]+[Attacking]x2+[Addtional Focus Quickness]+[Double Intensity] Expand
I have also been following their work since the beginning and i don't recall ever seeing them mention about changing units but i can't be sure, i have never changed mine
Out of curiosity, anyone tested part-time training? Only having 6 slots (2 of them likely being a game) changes things. Not clear to me if the "unavailable" slots count as rest. Anyone tested the progress cap with that? Wondering how to boost a semi-pro team :P
Panneton0 said: Out of curiosity, anyone tested part-time training? Only having 6 slots (2 of them likely being a game) changes things. Not clear to me if the "unavailable" slots count as rest. Anyone tested the progress cap with that? Wondering how to boost a semi-pro team :P Expand
Doesn’t make sense to worry about it. Sign the best free agents and loans you can get at the start of each year. No young player is ever going to progress enough from training to get into your team, or to stay with the team as you get promoted.
MeanOnSunday said: Doesn’t make sense to worry about it. Sign the best free agents and loans you can get at the start of each year. No young player is ever going to progress enough from training to get into your team, or to stay with the team as you get promoted. Expand In FM24 loaning is destroyed by SI and nearly unusable. For both sides (!). But actually free agents would be enough.
btw @Panneton0 if you read this thread You wouldnt ask this stupid (in this place) question.
MeanOnSunday said: Doesn’t make sense to worry about it. Sign the best free agents and loans you can get at the start of each year. No young player is ever going to progress enough from training to get into your team, or to stay with the team as you get promoted. Expand
Usually would agree, but in a "Youth academy challenge", that is not an option. I am aware how the challenge makes it very very difficult, but let's say for "academic" interest, if we have any data on what (if any) part-time training can min/max CA gains toward meta attributes, and how it compares to the best full-time ones.
This is purely out of curiosity, to further some understanding of training mechanisms.
tam1236 said: In FM24 loaning is destroyed by SI and nearly unusable. For both sides (!). But actually free agents would be enough.
btw @Panneton0 if you read this thread You wouldnt ask this stupid (in this place) question. Expand
I never had any trouble loaning; in non-league you usually have to wait for the transfer deadline to pass for the big clubs so you will be the only choice for a loan.
But they just dont want to loan. Except for players who are weak for a league they are to loan.
And that's because player's progress on loan in lower leagues (not the lowest ones but just leagues in which these youngsters would be good) is drastically capped by SI in FM24 - loaning is just useless for a player's owner.
I wonder how you can wait without any transfer moves to the very last moment. If there is no player for a position you need you will stay without an important player. It's better to find a free agent: there are loads of them, some are quite good and nearly all of them ready to be tested.
Edit: Of cource except if you take it as a kind of sport - something that is not very effective but just nice as a challenge.
tam1236 said: But they just dont want to loan. Except for players who are weak for a league they are to loan.
And that's because player's progress on loan in lower leagues (not the lowest ones but just leagues in which these youngsters would be good) is drastically capped by SI in FM24 - loaning is just useless for a player's owner.
I wonder how you can wait without any transfer moves to the very last moment. If there is no player for a position you need you will stay without an important player. It's better to find a free agent: there are loads of them, some are quite good and nearly all of them ready to be tested.
Edit: Of cource except if you take it as a kind of sport - something that is not very effective but just nice as a challenge. Expand The key is to keep players on month to month contracts when they expire in the summer, and as you find replacements only then release them. Same goes for signing free agents which are significantly cheaper closer to deadline day.
Panneton0 said: Usually would agree, but in a "Youth academy challenge", that is not an option. I am aware how the challenge makes it very very difficult, but let's say for "academic" interest, if we have any data on what (if any) part-time training can min/max CA gains toward meta attributes, and how it compares to the best full-time ones.
This is purely out of curiosity, to further some understanding of training mechanisms. Expand You can use the 3-4 sessions that are in most professional schedules along with individual training - I've had good success with that approach. Haven't tried full rest yet but I'd rather not use it because I fear the players might actually regress too much before getting the results.
Yarema said: The key is to keep players on month to month contracts when they expire in the summer, and as you find replacements only then release them. Same goes for signing free agents which are significantly cheaper closer to deadline day. Expand Sure, but why loanies? You will find much better free agents. And what's more You can easily test them all and I don't know how to scout all loanies to choose the best one (who maybe is still not so good).
I recently got back into FM24 and read about this training schedules / techniques. However, I tried to understand your deep concepts of the trainings in the last few pages and couldn't really figure it out - probably I'm too "fresh" in the scene plus the lack of native tongue.
I am interested, which is considered the "best" schedule for FM24 right now? I read about v7, but I cannot find it.
Could someone kindly provide me screenshots, instructions or schedule files of the, currently regarded most efficient, training schedule - meta attributes or well rounded, both is okay. Ideally for Wed/Sat + U18.
Thanks in advance and thank you all for doing this much of research! Hope you all had a great weekend!
Hello, if you haven't already read through the 'training is fake' thread, particularly the last few weeks. The meta seems to be quickness+match practice+attacking x 2 + individual focus quickness (agility for GK) but there is still quite a lot of debate about it!
I recently got back into FM24 and read about this training schedules / techniques. However, I tried to understand your deep concepts of the trainings in the last few pages and couldn't really figure it out - probably I'm too "fresh" in the scene plus the lack of native tongue.
I am interested, which is considered the "best" schedule for FM24 right now? I read about v7, but I cannot find it.
Could someone kindly provide me screenshots, instructions or schedule files of the, currently regarded most efficient, training schedule - meta attributes or well rounded, both is okay. Ideally for Wed/Sat + U18.
Thanks in advance and thank you all for doing this much of research! Hope you all had a great weekend! Expand
toiletfootball said: The meta seems to be quickness+match practice+attacking x 2 + individual focus quickness Expand I'm not so sure. It develops many unimportant attributes for high CA cost and even so doesn't give very good speed gain
tam1236 said: I'm not so sure. It develops many unimportant attributes for high CA cost and even so doesn't give very good speed gain Expand
Fair comment, I did say there was still quite a lot of debate. You're right about the unimportant attributes but I have seen good speed gain in my save up to +8 acc/pace in some cases.
toiletfootball said: Hello, if you haven't already read through the 'training is fake' thread, particularly the last few weeks. The meta seems to be quickness+match practice+attacking x 2 + individual focus quickness (agility for GK) but there is still quite a lot of debate about it! Expand
do you use thi schedule pal @toiletfootball ? can you capture your schedule? thanks
Veertien said: Hi! I've tried to read all the thread, but I stumble to understand the majority of it. Also English is not my first language, maybe it has something to do with that I'm trying to understand which are the best training for players already over 20 without expliting too much of the physical attributes. If I say that the W-Z19 are good for that, am I understanding it correctly? Another question: in a not professional club, unavailable session counts as rests or not?
Thank you in advance! Expand
BrushlessPlaymaker said: Note that some attributes are going up. So CA points are not decreasing, just being redistributed. In a real world scenario it'd be ideal that player just improve and not rebalance the skills.
Personally what I'm trying to do is use this training on the youth squad and when time comes to promote the players, they'll do a more balanced training schedule
I'd need verification on this but, on a random save (not controlled conditions), some players on a team play more games than others. As such there might be some less than homogeneous results overall. Expand
Methodology: I took the data from the attribute test and converted them into a value based upon how much an increase by one would affect the team's points.
I then took this attribute value and multiplied it with how much the respective training schedules raise or decrease said values. So if a schedule increases Speed by 2, it will get the value of 10,66 as ten players are affected, whereas an increase of 1 in Reflexes would only increase the value by 0,66 as I haven't found an exploit to play with two goalkeepers
This I labelled "Effective Growth", i.e. growth that will affect results and not just fluff up numbers. If we divide the CA growth from this effective growth, we also get an efficiency value -- how much does an increase in CA generate in value.
A few outstanding results under these metrics were:
I personally use N17 when I have a Wednesday game as it fits quite well into the week; for general use I like my recovery sessions too much as it feels like I get injured less with them. Which is why before running the numbers I played the 3-7 meta training as a 3-5 with two days of super rest. This gave my players plenty of regeneration while still developing quite well. I won the CL and had two games each "free week" and yet never had one player in need of a rest.
Now I mostly play Y19, often as a 4-4 variation, especially after rows of congested weeks. I think it could be beneficial to replace [overall] with [attacking] though as Dribbling is a high-value attribute and you can keep your goalie happy if you sprinkle in an O17 every once in a while.
Funnily enough, the most efficient schedule that does not reduce any relevant attributes? The humble [Defending from the Front]. Alas, I don't know how to set up the training groups to get the most effect from this...
One column is red as I do not know if the goalkeeper raises his physical (and with it the high value Agility) and his mentals at the same level as the outfield players.
-------------------
If we look at the meta training, there are some interesting data points to consider
1) Full rest is amazing for both youth players that need to grow their physicals and for old players that need to retain their effective strength. 2) For players age 23 to 26 the rest schedule takes a considerable dip as apparently players in their prime do in fact "need" proper training and guidance to reach their potential before their growth rate drops considerably. 3) Old players that do train lose a lot of physicals that are not compensated by other increases; while full rest loses CA early, players stay close to their effective prime longer, whereas regular training has a longer strong growth period for young-ish players and keeps transfer values up for prime-players.
I personally take the following approach:
1) My main team trains the best schedules, for me N17 and Y19. Most players have room to grow and it gives good gains. 2) My youth team is full of high potential players. Unless they severely lack physicals (then they train with the reserves), they too play the good schedules. 3) My reserve team is mostly a holding pen for less talented youth players and some less-balanced older players with CA left to spare. They train the full rest schedule as it gets the youth players to a good base to be valuable team members and creates specialists out of the older members that, just as a bonus, might have good personalities to mentor the young ones.
----------------
Note: For the raw values for the meta training comparison, there is a minor error in the efficiency: A negative "Effective Growth" should result in a negative "per CA" value whereas a negative CA with positive effective growth should yield high positive effects. This means at 25 years the Rest schedule is the most insanely effective as it still has a great effective growth while decreasing CA. And that at 35 years old players should not even bother showing up for training...
Expand
Nabu said: can someone post the latest version of the spreadsheet with the trainings that were tested? none of the links works Expand
BLS122 said: Should you move all of your players into the “attacking” group or leave some in the defending one? Expand
276 - 313: Divided into players operating in two separate groups, the "attack group" and the "defense group"
I recently got back into FM24 and read about this training schedules / techniques. However, I tried to understand your deep concepts of the trainings in the last few pages and couldn't really figure it out - probably I'm too "fresh" in the scene plus the lack of native tongue.
I am interested, which is considered the "best" schedule for FM24 right now? I read about v7, but I cannot find it.
Could someone kindly provide me screenshots, instructions or schedule files of the, currently regarded most efficient, training schedule - meta attributes or well rounded, both is okay. Ideally for Wed/Sat + U18.
Thanks in advance and thank you all for doing this much of research! Hope you all had a great weekend! Expand
This is my current selected and conclusion (2026 . January 20th): It might not be the final version. If you have any good ideas feel free to share. I just took a two-day break, but then the next two weeks will very busy, so I may not have time to reply.
The larger the amount of CA that is increased, the more inefficient attributes there will be. Therefore, increasing the CA will lead to a relatively poorer quality .
from excel 7 (1) Least growth but highest quality:
85 [回顾录像] [Match Review] The maximum increase in Acceleration Pace, or if the overall potential of the players is low CA growth: 17.40
43 (休息)无训练 [Rest] The maximum increase in Acceleration Pace, or if the overall potential of the players is low CA growth: 17.53
82 [恢复] [Recovery] Desired to use "85 or 43", but upon discovering a high incidence of injuries , as an alternative to the first two options. arranged several "[Recovery]" CA growth: 17.76
(2) Moderate growth, high quality:
317 [身体]x2[把握机会][攻击] [Physical]x2[Chance Conversion][Attacking] A balanced training (not in a hurry to enhance CA) CA growth: 30.71 Special note: "攻击组 All member in attack group", all non-goalkeeper players should be placed in the attack group.
276 [边路进攻] [Attacking Wings] as an alternative if discovering a high incidence of injuries CA growth: 29.17 Special note: "攻击组 All member in attack group", all non-goalkeeper players should be placed in the attack group.
(3) High growth, medium-high quality:
339 [速度][练习赛][攻击] [Quickness][Attacking][Match Practice] A balanced training (with a certain requirement for rapid improvement in CA) CA growth: 35.72 Note: If there are many injuries or the player lacks of March-Sharpness, add several "[Recovery]". (This is the one we recommended before.)
(4) very High growth , moderate quality:
331 [身体][练习赛][攻击][防守] [Physical][Match Practice][Attacking][Defending] If you need to increase the CA value as quickly as possible, use this . CA growth: 39.62
Be sure not to forget the additional focus.
Robbo84FM said: Hello i know im being completely lazy here but i just haven't got the time atm to read back through the post has anyone done any testing yet or found the best training schedule to use FM26? so far i have just been using the Quickness/Physical - MP x2 - Attacking - Recovery x7 from FM24 Expand For FM26, I still need some time. Its attribute chart has undergone certain changes, so the training schedule also needs to be adjusted accordingly based on it.
But I haven't figured out what kind of weights should be used to measure each attribute.
dakka said: do you use thi schedule pal @toiletfootball ? can you capture your schedule? thanks Expand Here is the schedule I've been using. It's not my work but based on the findings of @harvestgreen22@GeorgeFloydOverdosed and many other helpful users. I recommend you read the excellent training threads on this forum if you wish to investigate in more detail. As @tam1236 and others have said this might not be the best schedule, however, it has worked reasonably well in my save with players developing decently particularly in acceleration and pace. So, if you just want a 'plug and play' and not go into too much depth this may work for you. By the way, the set piece routines addition is my own personal preference because I like to focus on it, so feel free to remove it if you wish.
ZaZ said: I didn't test yet, but I am pretty sure super rest still works in this version. Super rest happens when you give three rest sessions in the same day, and send the player to rest home, accumulating the effects of both rests. That should be enough to keep your players in good condition during the season, and I personally always do it after matches (in the first day without travel, because travel breaks it by not allowing three rest sessions).
, and keep (and not recover) the match sharpness that would be reduced if you used Rest instead. As a matter of fact, Rest sessions are only triggered if you have three sessions in the same day, so if you do only two rest sessions and something else, it is equivalent to doing two Recoveries (and that something else).
Rest is the only session that recovers condition and fatigue. That is why Recovery is a pretty pointless session. All it does is to not have a training session (as in "not spend energy"
Another post talked about how important match sharpness is to results so I think it is probably better to use recovery where possible, though my thoughts on that are more skewed towards winning matches rather than training results
GeorgeFloydOverdosed said: From what I've heard, the FM26 training file is identical to the one in FM24, and HarvestGreen22 found that attribute importance remains largely the same (long shots, finishing were boosted somewhat)
Separate to that, I wouldn't use recovery. It actually seems to affect training gains, and you can maintain match sharpness well enough with this instead (this also has the most gains in FM24 according to Piperita a few posts above): Quickness + Match Practice + Attackx2 + Double Intensity + Quickness focus (Agility for GK) + remainder rest
In FM24 HarvestGreen22 recommended all rest for youth players to boost their Physicals but for first team he recommended the one i mentioned as best for first team players, it had recovery x7, it's what i have been using but i don't think it's been amazing so far, do you recommend without the recovery sessions?
Steelwood said: Another post talked about how important match sharpness is to results so I think it is probably better to use recovery where possible, though my thoughts on that are more skewed towards winning matches rather than training results
There is a difference between match sharpness being important and recovery being useful. You can keep match sharpness high even by using all your subs every match, and rotating the subs. Another trick is to book a youth friendly one day after a normal match, then allow players that didn't play to be used in the youth squad, to increase their sharpness.
ZaZ said: As a matter of fact, Rest sessions are only triggered if you have three sessions in the same day, so if you do only two rest sessions and something else, it is equivalent to doing two Recoveries (and that something else).
Is this so? I didn't know this
I am skeptical. If this is true, then why do recovery sessions seem to impact training results as compared to rest? Is it only because of the 3 period rest days? How can recovery also make such a large condition/jadedness difference over time if its just those infrequent 3 period rest days?
Steelwood said: Another post talked about how important match sharpness is to results so I think it is probably better to use recovery where possible, though my thoughts on that are more skewed towards winning matches rather than training results
I agree with ZaZ's comment that rest works for match sharpness so long as you manage your squad correctly through rotation and playing them occasionally in youth friendlies if necessary.
I actually think recovery has more downsides than just slightly worse training. In my own save I was using the exploit trick to use all recovery sessions instead of rest, and found it was a bit too harsh on condition and caused excess jadedness. Jadedness isn't that bad as EBFM found it's self-limiting and it's difficult to reach and easy to solve, but it does have some impact on performance. So I've been advocating for a mix of rest and recovery, but after doing some testing, you can actually get away with no recovery sessions at all. And for the slight training bonus, you would want to.
Semi-related - At the moment I'm re-analyzing attributes. For some reason a few months ago I decided quickness + attack was the best, without match practice. When I returned to it for my post here recently, I thought I made a mistake of simply forgetting match practice. But now I vaguely recall it could be that although it's a "worse" training regime, it favors 'decisions' less say, making it actually better overall. So for me, the best training regime is still in flux, I will re-assess after completing my attribute re-analysis.
GeorgeFloydOverdosed said: Is this so? I didn't know this
I am skeptical. If this is true, then why do recovery sessions seem to impact training results as compared to rest? Is it only because of the 3 period rest days? How can recovery also make such a large condition/jadedness difference over time if its just those infrequent 3 period rest days?
I agree with ZaZ's comment that rest works for match sharpness so long as you manage your squad correctly through rotation and playing them occasionally in youth friendlies if necessary.
I actually think recovery has more downsides than just slightly worse training. In my own save I was using the exploit trick to use all recovery sessions instead of rest, and found it was a bit too harsh on condition and caused excess jadedness. Jadedness isn't that bad as EBFM found it's self-limiting and it's difficult to reach and easy to solve, but it does have some impact on performance. So I've been advocating for a mix of rest and recovery, but after doing some testing, you can actually get away with no recovery sessions at all. And for the slight training bonus, you would want to.
Semi-related - At the moment I'm re-analyzing attributes. For some reason a few months ago I decided quickness + attack was the best, without match practice. When I returned to it for my post here recently, I thought I made a mistake of simply forgetting match practice. But now I vaguely recall it could be that although it's a "worse" training regime, it favors 'decisions' less say, making it actually better overall. So for me, the best training regime is still in flux, I will re-assess after completing my attribute re-analysis.
So you would recommend not using the x7 Recovery? Have you done anything with developing your youth as FM26 doesn't allow us to actually manage the youth training, i have put all my 4+ star potential youths in my first team and made them available for the u18/u21 they are developing well as it's the only way to customize their training.
Robbo84FM said: So you would recommend not using the x7 Recovery? Have you done anything with developing your youth as FM26 doesn't allow us to actually manage the youth training, i have put all my 4+ star potential youths in my first team and made them available for the u18/u21 they are developing well as it's the only way to customize their training.
I'm doing FM24, not FM26
Right now, I wouldn't recommend x7 recovery. But it doesn't matter much, we're probably talking like ~5% or less difference. I recommend Quick + Match Practice + Attackx2 + Double Intensity + Quick focus (Agility for GK) + remainder rest. 'No pitch or gym work' for first 3 condition icons, only 4-5 pre-season friendlies.
GeorgeFloydOverdosed said: I'm doing FM24, not FM26
Right now, I wouldn't recommend x7 recovery. But it doesn't matter much, we're probably talking like ~5% or less difference. I recommend Quick + Match Practice + Attackx2 + Double Intensity + Quick focus (Agility for GK) + remainder rest. 'No pitch or gym work' for first 3 condition icons, only 4-5 pre-season friendlies.
Oh ok you on FM24 fair enough, i did the same schedule but with the x7 recovery and sticking with it on FM26 for now, like you say it's a minimal difference with recovery or without probably best to mix it up a bit and get the best of both.
GeorgeFloydOverdosed said: From what I've heard, the FM26 training file is identical to the one in FM24, and HarvestGreen22 found that attribute importance remains largely the same (long shots, finishing were boosted somewhat)
Separate to that, I wouldn't use recovery. It actually seems to affect training gains, and you can maintain match sharpness well enough with this instead (this also has the most gains in FM24 according to Piperita a few posts above): Quickness + Match Practice + Attackx2 + Double Intensity + Quickness focus (Agility for GK) + remainder rest
Should you move all of your players into the “attacking” group or leave some in the defending one?
GeorgeFloydOverdosed said: I'm doing FM24, not FM26
Right now, I wouldn't recommend x7 recovery. But it doesn't matter much, we're probably talking like ~5% or less difference. I recommend Quick + Match Practice + Attackx2 + Double Intensity + Quick focus (Agility for GK) + remainder rest. 'No pitch or gym work' for first 3 condition icons, only 4-5 pre-season friendlies.
BLS122 said: Should you move all of your players into the “attacking” group or leave some in the defending one?
I've been following all these posts about meta attributes and HarvestGreen training finds, and I'm still not clear on this issue. Do training Units influence progress at all? I've been putting my CB's and Deffending DM's on the defensive Unit, everyone else is attacking, and not sure if it's doing anything.
Also, still on FM2024, using
[Quickness]+[Match Practice]+[Attacking]x2+[Addtional Focus Quickness]+[Double Intensity]
BLS122 said: Should you move all of your players into the “attacking” group or leave some in the defending one?
I didn't look into the training units at all myself, but according to EBFM training units do have an effect
In the schedule I favor, it doesn't seem any of the units are split between attacking and defending, not even the 'attacking' units, so I would assume it makes no difference what group the players are in.
BrushlessPlaymaker said: I've been following all these posts about meta attributes and HarvestGreen training finds, and I'm still not clear on this issue. Do training Units influence progress at all? I've been putting my CB's and Deffending DM's on the defensive Unit, everyone else is attacking, and not sure if it's doing anything.
Also, still on FM2024, using
[Quickness]+[Match Practice]+[Attacking]x2+[Addtional Focus Quickness]+[Double Intensity]
I have also been following their work since the beginning and i don't recall ever seeing them mention about changing units but i can't be sure, i have never changed mine
Out of curiosity, anyone tested part-time training? Only having 6 slots (2 of them likely being a game) changes things. Not clear to me if the "unavailable" slots count as rest. Anyone tested the progress cap with that? Wondering how to boost a semi-pro team :P
Panneton0 said: Out of curiosity, anyone tested part-time training? Only having 6 slots (2 of them likely being a game) changes things. Not clear to me if the "unavailable" slots count as rest. Anyone tested the progress cap with that? Wondering how to boost a semi-pro team :P
Doesn’t make sense to worry about it. Sign the best free agents and loans you can get at the start of each year. No young player is ever going to progress enough from training to get into your team, or to stay with the team as you get promoted.
MeanOnSunday said: Doesn’t make sense to worry about it. Sign the best free agents and loans you can get at the start of each year. No young player is ever going to progress enough from training to get into your team, or to stay with the team as you get promoted.
In FM24 loaning is destroyed by SI and nearly unusable. For both sides (!). But actually free agents would be enough.
btw @Panneton0 if you read this thread You wouldnt ask this stupid (in this place) question.
MeanOnSunday said: Doesn’t make sense to worry about it. Sign the best free agents and loans you can get at the start of each year. No young player is ever going to progress enough from training to get into your team, or to stay with the team as you get promoted.
Usually would agree, but in a "Youth academy challenge", that is not an option. I am aware how the challenge makes it very very difficult, but let's say for "academic" interest, if we have any data on what (if any) part-time training can min/max CA gains toward meta attributes, and how it compares to the best full-time ones.
This is purely out of curiosity, to further some understanding of training mechanisms.
tam1236 said: In FM24 loaning is destroyed by SI and nearly unusable. For both sides (!). But actually free agents would be enough.
btw @Panneton0 if you read this thread You wouldnt ask this stupid (in this place) question.
I never had any trouble loaning; in non-league you usually have to wait for the transfer deadline to pass for the big clubs so you will be the only choice for a loan.
But they just dont want to loan. Except for players who are weak for a league they are to loan.
And that's because player's progress on loan in lower leagues (not the lowest ones but just leagues in which these youngsters would be good) is drastically capped by SI in FM24 - loaning is just useless for a player's owner.
I wonder how you can wait without any transfer moves to the very last moment. If there is no player for a position you need you will stay without an important player. It's better to find a free agent: there are loads of them, some are quite good and nearly all of them ready to be tested.
Edit: Of cource except if you take it as a kind of sport - something that is not very effective but just nice as a challenge.
tam1236 said: But they just dont want to loan. Except for players who are weak for a league they are to loan.
And that's because player's progress on loan in lower leagues (not the lowest ones but just leagues in which these youngsters would be good) is drastically capped by SI in FM24 - loaning is just useless for a player's owner.
I wonder how you can wait without any transfer moves to the very last moment. If there is no player for a position you need you will stay without an important player. It's better to find a free agent: there are loads of them, some are quite good and nearly all of them ready to be tested.
Edit: Of cource except if you take it as a kind of sport - something that is not very effective but just nice as a challenge.
The key is to keep players on month to month contracts when they expire in the summer, and as you find replacements only then release them. Same goes for signing free agents which are significantly cheaper closer to deadline day.
Panneton0 said: Usually would agree, but in a "Youth academy challenge", that is not an option. I am aware how the challenge makes it very very difficult, but let's say for "academic" interest, if we have any data on what (if any) part-time training can min/max CA gains toward meta attributes, and how it compares to the best full-time ones.
This is purely out of curiosity, to further some understanding of training mechanisms.
You can use the 3-4 sessions that are in most professional schedules along with individual training - I've had good success with that approach. Haven't tried full rest yet but I'd rather not use it because I fear the players might actually regress too much before getting the results.
Yarema said: The key is to keep players on month to month contracts when they expire in the summer, and as you find replacements only then release them. Same goes for signing free agents which are significantly cheaper closer to deadline day.
Sure, but why loanies? You will find much better free agents.
And what's more You can easily test them all and I don't know how to scout all loanies to choose the best one (who maybe is still not so good).
Hello dear FM-Arena Community and FM researchers!
I recently got back into FM24 and read about this training schedules / techniques. However, I tried to understand your deep concepts of the trainings in the last few pages and couldn't really figure it out - probably I'm too "fresh" in the scene plus the lack of native tongue.
I am interested, which is considered the "best" schedule for FM24 right now? I read about v7, but I cannot find it.
Could someone kindly provide me screenshots, instructions or schedule files of the, currently regarded most efficient, training schedule - meta attributes or well rounded, both is okay. Ideally for Wed/Sat + U18.
Thanks in advance and thank you all for doing this much of research!
Hope you all had a great weekend!
Hello, if you haven't already read through the 'training is fake' thread, particularly the last few weeks. The meta seems to be quickness+match practice+attacking x 2 + individual focus quickness (agility for GK) but there is still quite a lot of debate about it!
DiePetrischale said: Hello dear FM-Arena Community and FM researchers!
I recently got back into FM24 and read about this training schedules / techniques. However, I tried to understand your deep concepts of the trainings in the last few pages and couldn't really figure it out - probably I'm too "fresh" in the scene plus the lack of native tongue.
I am interested, which is considered the "best" schedule for FM24 right now? I read about v7, but I cannot find it.
Could someone kindly provide me screenshots, instructions or schedule files of the, currently regarded most efficient, training schedule - meta attributes or well rounded, both is okay. Ideally for Wed/Sat + U18.
Thanks in advance and thank you all for doing this much of research!
Hope you all had a great weekend!
Forget to quote you, see my above post.
toiletfootball said: The meta seems to be quickness+match practice+attacking x 2 + individual focus quickness
I'm not so sure. It develops many unimportant attributes for high CA cost and even so doesn't give very good speed gain
tam1236 said: I'm not so sure. It develops many unimportant attributes for high CA cost and even so doesn't give very good speed gain
Fair comment, I did say there was still quite a lot of debate. You're right about the unimportant attributes but I have seen good speed gain in my save up to +8 acc/pace in some cases.
toiletfootball said: Hello, if you haven't already read through the 'training is fake' thread, particularly the last few weeks. The meta seems to be quickness+match practice+attacking x 2 + individual focus quickness (agility for GK) but there is still quite a lot of debate about it!
do you use thi schedule pal @toiletfootball ?
can you capture your schedule?
thanks
Veertien said: Hi! I've tried to read all the thread, but I stumble to understand the majority of it.






Also English is not my first language, maybe it has something to do with that
I'm trying to understand which are the best training for players already over 20 without expliting too much of the physical attributes. If I say that the W-Z19 are good for that, am I understanding it correctly?
Another question: in a not professional club, unavailable session counts as rests or not?
Thank you in advance!
BrushlessPlaymaker said: Note that some attributes are going up. So CA points are not decreasing, just being redistributed. In a real world scenario it'd be ideal that player just improve and not rebalance the skills.
Personally what I'm trying to do is use this training on the youth squad and when time comes to promote the players, they'll do a more balanced training schedule
I'd need verification on this but, on a random save (not controlled conditions), some players on a team play more games than others. As such there might be some less than homogeneous results overall.
Piperita said: I played around with the data a bit.
Methodology: I took the data from the attribute test and converted them into a value based upon how much an increase by one would affect the team's points.
I then took this attribute value and multiplied it with how much the respective training schedules raise or decrease said values. So if a schedule increases Speed by 2, it will get the value of 10,66 as ten players are affected, whereas an increase of 1 in Reflexes would only increase the value by 0,66 as I haven't found an exploit to play with two goalkeepers
This I labelled "Effective Growth", i.e. growth that will affect results and not just fluff up numbers. If we divide the CA growth from this effective growth, we also get an efficiency value -- how much does an increase in CA generate in value.
A few outstanding results under these metrics were:
I personally use N17 when I have a Wednesday game as it fits quite well into the week; for general use I like my recovery sessions too much as it feels like I get injured less with them. Which is why before running the numbers I played the 3-7 meta training as a 3-5 with two days of super rest. This gave my players plenty of regeneration while still developing quite well. I won the CL and had two games each "free week" and yet never had one player in need of a rest.
Now I mostly play Y19, often as a 4-4 variation, especially after rows of congested weeks. I think it could be beneficial to replace [overall] with [attacking] though as Dribbling is a high-value attribute and you can keep your goalie happy if you sprinkle in an O17 every once in a while.
Funnily enough, the most efficient schedule that does not reduce any relevant attributes? The humble [Defending from the Front]. Alas, I don't know how to set up the training groups to get the most effect from this...
One column is red as I do not know if the goalkeeper raises his physical (and with it the high value Agility) and his mentals at the same level as the outfield players.
-------------------
If we look at the meta training, there are some interesting data points to consider
1) Full rest is amazing for both youth players that need to grow their physicals and for old players that need to retain their effective strength.
2) For players age 23 to 26 the rest schedule takes a considerable dip as apparently players in their prime do in fact "need" proper training and guidance to reach their potential before their growth rate drops considerably.
3) Old players that do train lose a lot of physicals that are not compensated by other increases; while full rest loses CA early, players stay close to their effective prime longer, whereas regular training has a longer strong growth period for young-ish players and keeps transfer values up for prime-players.
I personally take the following approach:
1) My main team trains the best schedules, for me N17 and Y19. Most players have room to grow and it gives good gains.
2) My youth team is full of high potential players. Unless they severely lack physicals (then they train with the reserves), they too play the good schedules.
3) My reserve team is mostly a holding pen for less talented youth players and some less-balanced older players with CA left to spare. They train the full rest schedule as it gets the youth players to a good base to be valuable team members and creates specialists out of the older members that, just as a bonus, might have good personalities to mentor the young ones.
----------------
Note: For the raw values for the meta training comparison, there is a minor error in the efficiency: A negative "Effective Growth" should result in a negative "per CA" value whereas a negative CA with positive effective growth should yield high positive effects. This means at 25 years the Rest schedule is the most insanely effective as it still has a great effective growth while decreasing CA. And that at 35 years old players should not even bother showing up for training...
Nabu said: can someone post the latest version of the spreadsheet with the trainings that were tested? none of the links works
BLS122 said: Should you move all of your players into the “attacking” group or leave some in the defending one?
276 - 313: Divided into players operating in two separate groups, the "attack group" and the "defense group"
DiePetrischale said: Hello dear FM-Arena Community and FM researchers!
I recently got back into FM24 and read about this training schedules / techniques. However, I tried to understand your deep concepts of the trainings in the last few pages and couldn't really figure it out - probably I'm too "fresh" in the scene plus the lack of native tongue.
I am interested, which is considered the "best" schedule for FM24 right now? I read about v7, but I cannot find it.
Could someone kindly provide me screenshots, instructions or schedule files of the, currently regarded most efficient, training schedule - meta attributes or well rounded, both is okay. Ideally for Wed/Sat + U18.
Thanks in advance and thank you all for doing this much of research!
Hope you all had a great weekend!
excel(part 1 , old)
https://mega.nz/file/4UUUDKgC#NuyR8RDaNap2_e44yi9SS2cjTkGgo2dpTL33obiUWQE
or
https://pixeldrain.com/u/pcRwnxi8
excel(part 2 , old)
https://mega.nz/file/QZNVgQzK#xOTiw1heWmVtIDRDDPiUZqzbBnqYAbVi14RYX0W3CoQ
or
https://pixeldrain.com/u/NzTu56KH
excel(part 3, old)
https://mega.nz/file/8JlW2LKb#NZyQ-gdnlcXu3Iun8-l5I-_c7wRmikgAvjOZjEsTvCg
or
https://pixeldrain.com/u/oa8Y2Z4U
excel(part 4, old)
https://mega.nz/file/dENF1KSK#gY0GO3Od_fALZ51UW_2dxLnAMnmlt0hkt01FVh9ZP50
or
https://pixeldrain.com/u/ihxzDL9p
excel(part 5, old )
https://mega.nz/file/dAMBTTAD#qJSvz7gwU0o-Yo3ecffCsMEBLiOesQe_7bwiCR_DGXw
or
https://pixeldrain.com/u/pcYTkHrZ
excel(part 6, old )
https://mega.nz/file/ABNjyJLa#5dnATFyZJzx1kpgvL_XzK5G1oiEtPUCAcuglbwL_G-8
or
https://pixeldrain.com/u/5uJ576BD
excel(part 7, the newest )
https://mega.nz/file/xEVGgToB#wlfXt8z6fdoXOez8N8Wk4-Qv3e1rq2Miv1p_0xU5t5A
or
https://pixeldrain.com/u/4mTPSyTD
This is my current selected and conclusion (2026 . January 20th):
It might not be the final version. If you have any good ideas feel free to share. I just took a two-day break, but then the next two weeks will very busy, so I may not have time to reply.
The larger the amount of CA that is increased, the more inefficient attributes there will be.
Therefore, increasing the CA will lead to a relatively poorer quality .
from excel 7
(1) Least growth but highest quality:
85 [回顾录像] [Match Review] The maximum increase in Acceleration Pace, or if the overall potential of the players is low
CA growth: 17.40
43 (休息)无训练 [Rest] The maximum increase in Acceleration Pace, or if the overall potential of the players is low
CA growth: 17.53
82 [恢复] [Recovery] Desired to use "85 or 43", but upon discovering a high incidence of injuries , as an alternative to the first two options. arranged several "[Recovery]"
CA growth: 17.76
(2) Moderate growth, high quality:
317 [身体]x2[把握机会][攻击] [Physical]x2[Chance Conversion][Attacking] A balanced training (not in a hurry to enhance CA)
CA growth: 30.71
Special note: "攻击组 All member in attack group", all non-goalkeeper players should be placed in the attack group.
276 [边路进攻] [Attacking Wings] as an alternative if discovering a high incidence of injuries
CA growth: 29.17
Special note: "攻击组 All member in attack group", all non-goalkeeper players should be placed in the attack group.
(3) High growth, medium-high quality:
339 [速度][练习赛][攻击] [Quickness][Attacking][Match Practice] A balanced training (with a certain requirement for rapid improvement in CA)
CA growth: 35.72
Note: If there are many injuries or the player lacks of March-Sharpness, add several "[Recovery]".
(This is the one we recommended before.)
(4) very High growth , moderate quality:
331 [身体][练习赛][攻击][防守] [Physical][Match Practice][Attacking][Defending] If you need to increase the CA value as quickly as possible, use this .
CA growth: 39.62
Be sure not to forget the additional focus.
Robbo84FM said: Hello i know im being completely lazy here but i just haven't got the time atm to read back through the post has anyone done any testing yet or found the best training schedule to use FM26? so far i have just been using the Quickness/Physical - MP x2 - Attacking - Recovery x7 from FM24
For FM26, I still need some time. Its attribute chart has undergone certain changes, so the training schedule also needs to be adjusted accordingly based on it.
But I haven't figured out what kind of weights should be used to measure each attribute.
dakka said: do you use thi schedule pal @toiletfootball ?
can you capture your schedule?
thanks
Here is the schedule I've been using. It's not my work but based on the findings of @harvestgreen22 @GeorgeFloydOverdosed and many other helpful users. I recommend you read the excellent training threads on this forum if you wish to investigate in more detail. As @tam1236 and others have said this might not be the best schedule, however, it has worked reasonably well in my save with players developing decently particularly in acceleration and pace. So, if you just want a 'plug and play' and not go into too much depth this may work for you. By the way, the set piece routines addition is my own personal preference because I like to focus on it, so feel free to remove it if you wish.