FM26 Tactic Testing ETA

by Zippo, Nov 21, 2025

Hi friends,

I just want to inform you that we need 2-3 days more to iron things out and start testing tactics for FM26.

Bugs in the pre-game editor and in the game itself were slowing us down because we had to combat them and fining workarounds for it.

For example, a feature to duplicate players, staff and other things in the pre-game editor is bugged for FM26 and finding a workaround for it caused a lot of headaches for us.

Also, there're bizarre things such as inability to load a tactic if you renamed the tactic file and the file name becomes different from the tactic name, which were used to save the tactic. Probably, many of you already have encountered this issue when tried to import a tactic and got an error in-game massage "This file can't be loaded".

Another thing, if you have multiple human managers in a game save and one of them "goes on holidays" then other active managers can't save the game and can't use the in-game editor, to do that they have to wait until the manager "on holidays" is back from the holidays. :blink:

I don't even want to mention that there're cases when the game UI becomes unresponsive and everything just freezes.

Anyway, as I said all the obstacles were overcome and we just need 2-3 days to iron things out and starts testing! :cool:

20

Zippo said: Hi friends,

I just want to inform you that we need 2-3 days to iron things out and start testing tactics for FM26.

Bugs in the pre-game editor and in the game itself were slowing us down because we had to combat them and fining workarounds for it.

For example, a feature to duplicate players, staff and other things in the pre-game editor is bugged for FM26 and finding a workaround for it caused a lot of headaches for us.

Also, there're bizarre things such as inability to load a tactic if you renamed the tactic file and the file name becomes different from the tactic name, which were used to save the tactic. Probably, many of you already encountered this issue when tried to import a tactic and got an error in-game massage "This file can't be loaded".

Another thing, if you have multiple human managers in a game save and one of them "went on holidays" then other active managers can't save the game and can't use the in-game editor, to do that they have to wait until the manager "on holidays" is back from the holidays. :blink:

Anyway, as I said all the obstacles were overcome and we just need 2-3 days to iron things out and starts testing! :cool:


Please take your time and thank you for all the good work!!!

3

Thank you for all your contribution!

1

Zippo said: Hi friends,

I just want to inform you that we need 2-3 days more to iron things out and start testing tactics for FM26.

Bugs in the pre-game editor and in the game itself were slowing us down because we had to combat them and fining workarounds for it.

For example, a feature to duplicate players, staff and other things in the pre-game editor is bugged for FM26 and finding a workaround for it caused a lot of headaches for us.

Also, there're bizarre things such as inability to load a tactic if you renamed the tactic file and the file name becomes different from the tactic name, which were used to save the tactic. Probably, many of you already have encountered this issue when tried to import a tactic and got an error in-game massage "This file can't be loaded".

Another thing, if you have multiple human managers in a game save and one of them "went on holidays" then other active managers can't save the game and can't use the in-game editor, to do that they have to wait until the manager "on holidays" is back from the holidays. :blink:

I don't even want to mention that there're cases when the game UI becomes unresponsive and everything just freezes.

Anyway, as I said all the obstacles were overcome and we just need 2-3 days to iron things out and starts testing! :cool:


Until I can be proven otherwise I'm declaring that the couple I uploaded are the best in the game

1

So it doesn't look like vibecoding :)

0

Steelwood said: Until I can be proven otherwise I'm declaring that the couple I uploaded are the best in the game

which two?

0

Zippo said: Hi friends,

I just want to inform you that we need 2-3 days more to iron things out and start testing tactics for FM26.

Bugs in the pre-game editor and in the game itself were slowing us down because we had to combat them and fining workarounds for it.

For example, a feature to duplicate players, staff and other things in the pre-game editor is bugged for FM26 and finding a workaround for it caused a lot of headaches for us.

Also, there're bizarre things such as inability to load a tactic if you renamed the tactic file and the file name becomes different from the tactic name, which were used to save the tactic. Probably, many of you already have encountered this issue when tried to import a tactic and got an error in-game massage "This file can't be loaded".

Another thing, if you have multiple human managers in a game save and one of them "went on holidays" then other active managers can't save the game and can't use the in-game editor, to do that they have to wait until the manager "on holidays" is back from the holidays. :blink:

I don't even want to mention that there're cases when the game UI becomes unresponsive and everything just freezes.

Anyway, as I said all the obstacles were overcome and we just need 2-3 days to iron things out and starts testing! :cool:


You guys are doing wonders with the buggy mess that is FM26!

4

Zippo said: Hi friends,

I just want to inform you that we need 2-3 days more to iron things out and start testing tactics for FM26.

Bugs in the pre-game editor and in the game itself were slowing us down because we had to combat them and fining workarounds for it.

For example, a feature to duplicate players, staff and other things in the pre-game editor is bugged for FM26 and finding a workaround for it caused a lot of headaches for us.

Also, there're bizarre things such as inability to load a tactic if you renamed the tactic file and the file name becomes different from the tactic name, which were used to save the tactic. Probably, many of you already have encountered this issue when tried to import a tactic and got an error in-game massage "This file can't be loaded".

Another thing, if you have multiple human managers in a game save and one of them "went on holidays" then other active managers can't save the game and can't use the in-game editor, to do that they have to wait until the manager "on holidays" is back from the holidays. :blink:

I don't even want to mention that there're cases when the game UI becomes unresponsive and everything just freezes.

Anyway, as I said all the obstacles were overcome and we just need 2-3 days to iron things out and starts testing! :cool:


all good! the work you are putting through this basically for free is enough for us to wait another month if it needs to be :)

2

max 737 said: which two?

Sorry mate I'm entirely taking the piss. The best tactics will likely be from ZaZ's spreadsheet

0

So the testing is expected to start on Monday or Tuesday?

0

L30 said: So the testing is expected to start on Monday or Tuesday?

it is going to start whenever Zippo has everything settled

0

I'm kind of excited to be able to finally help test and create tactics!
I have so many questions I want to be able to answer for myself. 😁👍

0

Zippo said: Hi friends,

I just want to inform you that we need 2-3 days more to iron things out and start testing tactics for FM26.

Bugs in the pre-game editor and in the game itself were slowing us down because we had to combat them and fining workarounds for it.

For example, a feature to duplicate players, staff and other things in the pre-game editor is bugged for FM26 and finding a workaround for it caused a lot of headaches for us.

Also, there're bizarre things such as inability to load a tactic if you renamed the tactic file and the file name becomes different from the tactic name, which were used to save the tactic. Probably, many of you already have encountered this issue when tried to import a tactic and got an error in-game massage "This file can't be loaded".

Another thing, if you have multiple human managers in a game save and one of them "goes on holidays" then other active managers can't save the game and can't use the in-game editor, to do that they have to wait until the manager "on holidays" is back from the holidays. :blink:

I don't even want to mention that there're cases when the game UI becomes unresponsive and everything just freezes.

Anyway, as I said all the obstacles were overcome and we just need 2-3 days to iron things out and starts testing! :cool:


look forward to this starting

0

alexej said: look forward to this starting

Hi,

Yesterday, we finally finished updating our tactic testing server for FM26 and got first results from it.

Everything seems fine.

Now we just need to update the site to be compatible with FM26 test results, probably, it should not take more than a day or two.

But few days ago SI released another game update and I must say that we haven't applied it on our testing server so there could be some unexpected surprises but if this update doesn't bring any drastic changes then I predict in one or two day we'll start getting test result for FM26.

8

Zippo said: Hi,

Yesterday, we finally finished updating our tactic testing server for FM26 and got first result from it.

Everything seems fine.

Now we just need to update the site to be compatible with FM26 test results, probably, it should not take more than a day or two.

But few days ago SI released another game update and I must say that we haven't applied it on our testing server so there could be some unexpected surprises but if this update doesn't bring any drastic changes then I predict in one or two day we'll start getting test result for FM26.


Hi @Zippo, you are doing a very valuable job for FM fans, thank you so much, and I am eagerly waiting the FM26 test results.

2

Consider implementing the possibility to filter results against different formations. For example, if the test league has opponents using 10 different tactics, and 6k matches are played, then you could allow people to see the results of 600 matches against each tactic. This would allow people to plan better against different scenarios, especially against other players, or against the strongest teams of their league.

4

Zippo said: Hi,

Yesterday, we finally finished updating our tactic testing server for FM26 and got first result from it.

Everything seems fine.

Now we just need to update the site to be compatible with FM26 test results, probably, it should not take more than a day or two.

But few days ago SI released another game update and I must say that we haven't applied it on our testing server so there could be some unexpected surprises but if this update doesn't bring any drastic changes then I predict in one or two day we'll start getting test result for FM26.


Hey Zippo thanks for keeping us informed and for your great job aswell.

Are there any plans of testing player attributes too?

0

nios said: Hey Zippo thanks for keeping us informed and for your great job aswell.

Are there any plans of testing player attributes too?


Hi,

Sure, it's also coming.

But don't expect the testing server is working at its full capacity at the begging.

We're planning to start at slow pace to be sure that everything works as intended and polish things.


ZaZ said: Consider implementing the possibility to filter results against different formations. For example, if the test league has opponents using 10 different tactics, and 6k matches are played, then you could allow people to see the results of 600 matches against each tactic. This would allow people to plan better against different scenarios, especially against other players, or against the strongest teams of their league.

Hi,

Thank you for your suggestion.

But to be honest right now at the begging we aren't looking to do something fancy, we are focused just on on bringing the basic functionally up and running, then at some point later we can consider bringing something more robust and fancy. :)

8

Zippo said: Hi,

Sure, it's also coming.

But don't expect the testing server is working at its full capacity at the begging.

We're planning to start at slow pace to be sure that everything works as intended and polish things.




Hi,

Thank you for your suggestion.

But to be honest right now at the begging we aren't looking to do something fancy, we are focused just on on bringing the basic functionally up and running, then at some point later we can consider bringing something more robust and fancy. :)


Fair, I was just giving an idea for the future. The top priority should be to start.

2

Zippo said: Hi,

Sure, it's also coming.

But don't expect the testing server is working at its full capacity at the begging.

We're planning to start at slow pace to be sure that everything works as intended and polish things.




Hi,

Thank you for your suggestion.

But to be honest right now at the begging we aren't looking to do something fancy, we are focused just on on bringing the basic functionally up and running, then at some point later we can consider bringing something more robust and fancy. :)


Great work guys :D

0

@Zippo Again, thank you very much for the work you've been (and still are) putting into this community. We appreciate a lot.

Have you consider some sort of donation page so we can buy you a coffee?

4

Gracolas said: @Zippo Again, thank you very much for the work you've been (and still are) putting into this community. We appreciate a lot.

Have you consider some sort of donation page so we can buy you a coffee?


yes, 'd drop something on Revolut or Paypal

0

Gracolas said: @Zippo Again, thank you very much for the work you've been (and still are) putting into this community. We appreciate a lot.

Have you consider some sort of donation page so we can buy you a coffee?


I'm so down for this idea

0

Steelwood said: Until I can be proven otherwise I'm declaring that the couple I uploaded are the best in the game

@Steelwood Looks like you very right mate :D

0

@Zippo can you please tell us what formations the AI teams use in your test league and what the margin of error is in your current testing using 1350 matches. I would like to be able to look at which tactics work best against each of the top 5 AI tactics and also which tactics are falling within the margin of error of the top tactics for particular formations

Thanks

0

Mark said: @Zippo can you please tell us what formations the AI teams use in your test league and what the margin of error is in your current testing using 1350 matches. I would like to be able to look at which tactics work best against each of the top 5 AI tactics and also which tactics are falling within the margin of error of the top tactics for particular formations

Thanks


Hi,

AI Team 1 - IP(4-3-3 DM Wide) OOP(4-1-4-1 DM)
AI Team 2 - IP(4-2-3-1 DM AM Wide) OOP(4-2-3-1 DM AM Wide)
AI Team 3 - IP(5-2-2-1 DM AM) OOP(5-2-2-1 DM AM)
AI Team 4 - IP(4-2-3-1 DM AM Wide) OOP(4-4-1-1 2 DM)
AI Team 5 - IP(4-2-4 DM Wide) OOP(4-2-4 DM Wide)

2

Hello @Zippo , in the game's League Table, we can also see the xG, xGA, and XPTS tables. In my opinion these scores are also very important. Sometimes a team with a lower xG can still win the match. Therefore, could you include this xG table in your valuable tactical testing work? In other words, can we see the xG and xGA values for tactics in the test results? Could we even rank teams based on their xG and xGA values? What do you think about this? Thank you again for all your work.

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