Back in FM24 @ZaZ discovered a very "interesting" mechanic that allows you greatly restore the Condition attribute of your player between matches.
I've tested it in FM26 and found it's still working.
All credit goes to @ZaZ, I'm just bumping it for FM26.
Here's how to use it to its full potential.
Just right after a match give the players who participated in that match 1 day rest.
I just want to stress, there's no point in giving more than 1 day rest, so 1 day rest is an optimal number, I strongly suggest sticking with that number.
You can select multiple players at once by holding down the left Shift button + Left Mouse button
Then Right Button Mouse click and Training -> Rest Players -> 1 Day
That will give the players an enormous amount of Conditions recovered and a massive Jadedness reduction.
By doing the "one day rest" you recover a crazy amount of Condition for the players and greatly reduce their Jadedness.
The amount is just crazy comparing to other options available and it really looks imbalanced and exploitishhhh.
Just adding here too, you can automatize the process by setting "no pitch or gym training" for players below full condition, and making the training sessions after match be full rest (3x rest). That will trigger the super-rest after every match, making it a breeze to handle condition during the season.
I run the team using this training system. Instead of Rest, I find it more effective to schedule three Recovery sessions.
I assign Quickness as individual training to all outfield players, and Reflexes as individual training to all goalkeepers.
I do not use positional training sessions, either In Possession or Out of Possession. Expand
I made lots of experiments with those sessions, together with Max from EFBM (credits to him too since it was a joint effort), and our conclusion was that Recovery is simply not worth it. It is basically equivalent to "not resting and not training". If your goal is to recover condition or preventing injuries, then resting is simply better, even more if you use super-rest (3x rest + send home to rest). The only benefit is to slow down the decay of match sharpness, which also happens if you have any training session during the day other than Rest. Even if it made a big difference in match sharpness, you would be sacrificing the growth of your entire squad just for the possibility to rotate less to keep sharpness of the squad, which in turn would reduce even more the growth of your entire squad (more rotation = more player growth due to play time). Totally not worth it.
I would also advise against double intensity below excellent condition. I don't believe it is worth to risk injuries just to avoid resting one more day, because injured players not only stop training, but also harm the performance of your team during the current season.
ZaZ said: I made lots of experiments with those sessions, together with Max from EFBM (credits to him too since it was a joint effort), and our conclusion was that Recovery is simply not worth it. It is basically equivalent to "not resting and not training". If your goal is to recover condition or preventing injuries, then resting is simply better, even more if you use super-rest (3x rest + send home to rest). The only benefit is to slow down the decay of match sharpness, which also happens if you have any training session during the day other than Rest. Even if it made a big difference in match sharpness, you would be sacrificing the growth of your entire squad just for the possibility to rotate less to keep sharpness of the squad, which in turn would reduce even more the growth of your entire squad (more rotation = more player growth due to play time). Totally not worth it.
I would also advise against double intensity below excellent condition. I don't believe it is worth to risk injuries just to avoid resting one more day, because injured players not only stop training, but also harm the performance of your team during the current season. Expand
Lapidus said: I guess SI finds that this mechanic works as intended if they didn't fixed it for FM26 Expand Hardly, but not sure if you've noticed they have about 27804998 other things to fix before that. Training was left largely untouched and it kind of works as intended unless you really try to exploit it and know how.
Serious fixes will probably have to wait until the major training overhaul in the next year or two.
ZaZ said: I made lots of experiments with those sessions, together with Max from EFBM (credits to him too since it was a joint effort), and our conclusion was that Recovery is simply not worth it. It is basically equivalent to "not resting and not training". If your goal is to recover condition or preventing injuries, then resting is simply better, even more if you use super-rest (3x rest + send home to rest). The only benefit is to slow down the decay of match sharpness, which also happens if you have any training session during the day other than Rest. Even if it made a big difference in match sharpness, you would be sacrificing the growth of your entire squad just for the possibility to rotate less to keep sharpness of the squad, which in turn would reduce even more the growth of your entire squad (more rotation = more player growth due to play time). Totally not worth it.
I would also advise against double intensity below excellent condition. I don't believe it is worth to risk injuries just to avoid resting one more day, because injured players not only stop training, but also harm the performance of your team during the current season. Expand
What you're saying might be true. However, in many tests I believe originated from China, the key to increasing the game's most important attributes—speed and acceleration—was achieved through these training methods (7 recovery, 1 attack, 1 practice, 1 quickness).
You can even find information about this on this forum.
pixar said: What you're saying might be true. However, in many tests I believe originated from China, the key to increasing the game's most important attributes—speed and acceleration—was achieved through these training methods (7 recovery, 1 attack, 1 practice, 1 quickness).
You can even find information about this on this forum. Expand
They used recovery sessions to count as "non-rest, non-training", and not to rest players. That was made to skew the attribute gain in the direction of the other sessions (quickness, attacking, practice), which they believe increase the most effective attributes for players. In my opinion, even if you want to use that training schedule, you should still add a super-rest after matches, to reduce injuries and improve your performance during the season. Also, growing attributes is not just about performance, but also about finances. Players with higher CA sell for more, which allows you to hire more young players with higher initial pace and acceleration.
ZaZ said: Just adding here too, you can automatize the process by setting "no pitch or gym training" for players below full condition, and making the training sessions after match be full rest (3x rest). That will trigger the super-rest after every match, making it a breeze to handle condition during the season. Expand
max 737 said: Can you please help me set this up in the game? Expand
There isn't much to it. Just remove all training sessions after every match, possibly using some premade training schedule, then set players to "no pitch or gym training) if they are low on energy (which would be true for all players participating in matches).
I will add my training schedule here if you are interested, but I didn't test to know how it compares to other schedules (keep in mind my schedule assumes double intensity when full condition).
ZaZ said: There isn't much to it. Just remove all training sessions after every match, possibly using some premade training schedule, then set players to "no pitch or gym training) if they are low on energy (which would be true for all players participating in matches).
I will add my training schedule here if you are interested, but I didn't make any testing to know how it compares to other schedules (keep in mind my schedule assumes double intensity when full condition). Expand
@ZaZ Hey mate, great work, just to clarify, when using the schedules above, after a game, are you still selecting the starting 11 from that game and setting them to rest?
Also, I'm curious as to why you would have a physical session the day before a game?
CBP87 said: @ZaZ Hey mate, great work, just to clarify, when using the schedules above, after a game, are you still selecting the starting 11 from that game and setting them to rest?
Also, I'm curious as to why you would have a physical session the day before a game?
Thanks pal Expand
Automatic intensity sends players to rest when "no pitch or gym work". It has the same effect as right clicking and sending them to rest. So, it is up to you if you want to do it manually every match, or to set up automatic intensity to do it for you when players are not at full condition.
About the Physical before the match, it is simply a matter of minimizing the maximum daily intensity, to reduce the chance of injuries. If I moved Match Practice there, the maximum intensity would increase, because Match Focus has a small amount of training intensity.
To explain my training schedule: - 2x Physical to tilt attribute growth towards physical - 2x Match Practice, Attacking, and Defending to maximize CA growth (more revenue from selling players) - Set Piece Routines because I feel like I score more from set pieces when I train it. I did no tests on that, it is just my personal feeling - Resting after matches, for super-rest
Important: This schedule assumes you use double intensity at excellent condition, and quickness focus for line players (as well as no pitch or gym work when not at excellent condition). This is needed to skew attribute gain towards Pace and Acceleration.
ZaZ said: Automatic intensity sends players to rest when "no pitch or gym work". It has the same effect as right clicking and sending them to rest. So, it is up to you if you want to do it manually every match, or to set up automatic intensity to do it for you when players are not at full condition.
About the Physical before the match, it is simply a matter of minimizing the maximum daily intensity, to reduce the chance of injuries. If I moved Match Practice there, the maximum intensity would increase, because Match Focus has a small amount of training intensity.
To explain my training schedule: - 2x Physical to tilt attribute growth towards physical - 2x Match Practice, Attacking, and Defending to maximize CA growth (more revenue from selling players) - Set Piece Routines because I feel like I score more from set pieces when I train it. I did no tests on that, it is just my personal feeling - Resting after matches, for super-rest
Important: This schedule assumes you use double intensity at excellent condition, and quickness focus for line players (as well as no pitch or gym work when not at excellent condition). This is needed to skew attribute gain towards Pace and Acceleration. Expand
ZaZ said: There isn't much to it. Just remove all training sessions after every match, possibly using some premade training schedule, then set players to "no pitch or gym training) if they are low on energy (which would be true for all players participating in matches).
I will add my training schedule here if you are interested, but I didn't test to know how it compares to other schedules (keep in mind my schedule assumes double intensity when full condition). Expand
Not gonna lie. Figuring out how to import and set this on FM26 was harder than solving a Rubik's cube.
Thanks for sharing, I got there in the end. Looking forward to seeing the benefits.
ZaZ said: There isn't much to it. Just remove all training sessions after every match, possibly using some premade training schedule, then set players to "no pitch or gym training) if they are low on energy (which would be true for all players participating in matches).
I will add my training schedule here if you are interested, but I didn't test to know how it compares to other schedules (keep in mind my schedule assumes double intensity when full condition). Expand
Awesome job ZAZ, i will fit this to my schedule also, ive been using quickness instead of physical, but like your point.
anyone figured out how to add training schedule easily? or do you have to manually select every week :O in fm24 you could copy and paste , but havent figured this out in fm26??
IlPadreMogens said: Awesome job ZAZ, i will fit this to my schedule also, ive been using quickness instead of physical, but like your point.
anyone figured out how to add training schedule easily? or do you have to manually select every week :O in fm24 you could copy and paste , but havent figured this out in fm26?? Expand You still have to add it every week, except it's a bit more annoying than it used to be. Save the schedule and then select it from the dropdown menu for each week
More info about Conditions Management:



https://fm-arena.com/thread/16275-part-1-conditions-management-one-of-the-core-fm26-mechanics/
https://fm-arena.com/thread/16417-part-2-conditions-management-one-of-the-core-fm26-mechanics/
Hi there,
Back in FM24 @ZaZ discovered a very "interesting" mechanic that allows you greatly restore the Condition attribute of your player between matches.
I've tested it in FM26 and found it's still working.
All credit goes to @ZaZ, I'm just bumping it for FM26.
Here's how to use it to its full potential.
Just right after a match give the players who participated in that match 1 day rest.
I just want to stress, there's no point in giving more than 1 day rest, so 1 day rest is an optimal number, I strongly suggest sticking with that number.
You can select multiple players at once by holding down the left Shift button + Left Mouse button
Then Right Button Mouse click and Training -> Rest Players -> 1 Day
That will give the players an enormous amount of Conditions recovered and a massive Jadedness reduction.
By doing the "one day rest" you recover a crazy amount of Condition for the players and greatly reduce their Jadedness.
The amount is just crazy comparing to other options available and it really looks imbalanced and exploitishhhh.
Just adding here too, you can automatize the process by setting "no pitch or gym training" for players below full condition, and making the training sessions after match be full rest (3x rest). That will trigger the super-rest after every match, making it a breeze to handle condition during the season.
I guess SI finds that this mechanic works as intended if they didn't fixed it for FM26
I run the team using this training system.
Instead of Rest, I find it more effective to schedule three Recovery sessions.
I assign Quickness as individual training to all outfield players,
and Reflexes as individual training to all goalkeepers.
I do not use positional training sessions, either In Possession or Out of Possession.
pixar said:

I run the team using this training system.
Instead of Rest, I find it more effective to schedule three Recovery sessions.
I assign Quickness as individual training to all outfield players,
and Reflexes as individual training to all goalkeepers.
I do not use positional training sessions, either In Possession or Out of Possession.
I made lots of experiments with those sessions, together with Max from EFBM (credits to him too since it was a joint effort), and our conclusion was that Recovery is simply not worth it. It is basically equivalent to "not resting and not training". If your goal is to recover condition or preventing injuries, then resting is simply better, even more if you use super-rest (3x rest + send home to rest). The only benefit is to slow down the decay of match sharpness, which also happens if you have any training session during the day other than Rest. Even if it made a big difference in match sharpness, you would be sacrificing the growth of your entire squad just for the possibility to rotate less to keep sharpness of the squad, which in turn would reduce even more the growth of your entire squad (more rotation = more player growth due to play time). Totally not worth it.
I would also advise against double intensity below excellent condition. I don't believe it is worth to risk injuries just to avoid resting one more day, because injured players not only stop training, but also harm the performance of your team during the current season.
ZaZ said: I made lots of experiments with those sessions, together with Max from EFBM (credits to him too since it was a joint effort), and our conclusion was that Recovery is simply not worth it. It is basically equivalent to "not resting and not training". If your goal is to recover condition or preventing injuries, then resting is simply better, even more if you use super-rest (3x rest + send home to rest). The only benefit is to slow down the decay of match sharpness, which also happens if you have any training session during the day other than Rest. Even if it made a big difference in match sharpness, you would be sacrificing the growth of your entire squad just for the possibility to rotate less to keep sharpness of the squad, which in turn would reduce even more the growth of your entire squad (more rotation = more player growth due to play time). Totally not worth it.
I would also advise against double intensity below excellent condition. I don't believe it is worth to risk injuries just to avoid resting one more day, because injured players not only stop training, but also harm the performance of your team during the current season.
I can confirm that.
That's still true for FM26.
Lapidus said: I guess SI finds that this mechanic works as intended if they didn't fixed it for FM26
Hardly, but not sure if you've noticed they have about 27804998 other things to fix before that. Training was left largely untouched and it kind of works as intended unless you really try to exploit it and know how.
Serious fixes will probably have to wait until the major training overhaul in the next year or two.
pixar said:

I run the team using this training system.
Instead of Rest, I find it more effective to schedule three Recovery sessions.
I assign Quickness as individual training to all outfield players,
and Reflexes as individual training to all goalkeepers.
I do not use positional training sessions, either In Possession or Out of Possession.
Reflexes is GK Reactions correct? And do we train only the position and not the player roles?
ZaZ said: I made lots of experiments with those sessions, together with Max from EFBM (credits to him too since it was a joint effort), and our conclusion was that Recovery is simply not worth it. It is basically equivalent to "not resting and not training". If your goal is to recover condition or preventing injuries, then resting is simply better, even more if you use super-rest (3x rest + send home to rest). The only benefit is to slow down the decay of match sharpness, which also happens if you have any training session during the day other than Rest. Even if it made a big difference in match sharpness, you would be sacrificing the growth of your entire squad just for the possibility to rotate less to keep sharpness of the squad, which in turn would reduce even more the growth of your entire squad (more rotation = more player growth due to play time). Totally not worth it.
I would also advise against double intensity below excellent condition. I don't believe it is worth to risk injuries just to avoid resting one more day, because injured players not only stop training, but also harm the performance of your team during the current season.
Zippo said: I can confirm that.
That's still true for FM26.
What you're saying might be true. However, in many tests I believe originated from China, the key to increasing the game's most important attributes—speed and acceleration—was achieved through these training methods (7 recovery, 1 attack, 1 practice, 1 quickness).
You can even find information about this on this forum.
max 737 said: Reflexes is GK Reactions correct? And do we train only the position and not the player roles?

Yes.
pixar said: Yes.

Thank you!
pixar said: What you're saying might be true. However, in many tests I believe originated from China, the key to increasing the game's most important attributes—speed and acceleration—was achieved through these training methods (7 recovery, 1 attack, 1 practice, 1 quickness).
You can even find information about this on this forum.
They used recovery sessions to count as "non-rest, non-training", and not to rest players. That was made to skew the attribute gain in the direction of the other sessions (quickness, attacking, practice), which they believe increase the most effective attributes for players. In my opinion, even if you want to use that training schedule, you should still add a super-rest after matches, to reduce injuries and improve your performance during the season. Also, growing attributes is not just about performance, but also about finances. Players with higher CA sell for more, which allows you to hire more young players with higher initial pace and acceleration.
ZaZ said: Just adding here too, you can automatize the process by setting "no pitch or gym training" for players below full condition, and making the training sessions after match be full rest (3x rest). That will trigger the super-rest after every match, making it a breeze to handle condition during the season.
Can you please help me set this up in the game?
max 737 said: Can you please help me set this up in the game?
There isn't much to it. Just remove all training sessions after every match, possibly using some premade training schedule, then set players to "no pitch or gym training) if they are low on energy (which would be true for all players participating in matches).
I will add my training schedule here if you are interested, but I didn't test to know how it compares to other schedules (keep in mind my schedule assumes double intensity when full condition).
ZaZ said: There isn't much to it. Just remove all training sessions after every match, possibly using some premade training schedule, then set players to "no pitch or gym training) if they are low on energy (which would be true for all players participating in matches).
I will add my training schedule here if you are interested, but I didn't make any testing to know how it compares to other schedules (keep in mind my schedule assumes double intensity when full condition).
Got it, thank you so much!
@ZaZ Hey mate, great work, just to clarify, when using the schedules above, after a game, are you still selecting the starting 11 from that game and setting them to rest?
Also, I'm curious as to why you would have a physical session the day before a game?
Thanks pal
CBP87 said: @ZaZ Hey mate, great work, just to clarify, when using the schedules above, after a game, are you still selecting the starting 11 from that game and setting them to rest?
Also, I'm curious as to why you would have a physical session the day before a game?
Thanks pal
Automatic intensity sends players to rest when "no pitch or gym work". It has the same effect as right clicking and sending them to rest. So, it is up to you if you want to do it manually every match, or to set up automatic intensity to do it for you when players are not at full condition.
About the Physical before the match, it is simply a matter of minimizing the maximum daily intensity, to reduce the chance of injuries. If I moved Match Practice there, the maximum intensity would increase, because Match Focus has a small amount of training intensity.
To explain my training schedule:
- 2x Physical to tilt attribute growth towards physical
- 2x Match Practice, Attacking, and Defending to maximize CA growth (more revenue from selling players)
- Set Piece Routines because I feel like I score more from set pieces when I train it. I did no tests on that, it is just my personal feeling
- Resting after matches, for super-rest
Important: This schedule assumes you use double intensity at excellent condition, and quickness focus for line players (as well as no pitch or gym work when not at excellent condition). This is needed to skew attribute gain towards Pace and Acceleration.
ZaZ said: Automatic intensity sends players to rest when "no pitch or gym work". It has the same effect as right clicking and sending them to rest. So, it is up to you if you want to do it manually every match, or to set up automatic intensity to do it for you when players are not at full condition.
much appreciated
About the Physical before the match, it is simply a matter of minimizing the maximum daily intensity, to reduce the chance of injuries. If I moved Match Practice there, the maximum intensity would increase, because Match Focus has a small amount of training intensity.
To explain my training schedule:
- 2x Physical to tilt attribute growth towards physical
- 2x Match Practice, Attacking, and Defending to maximize CA growth (more revenue from selling players)
- Set Piece Routines because I feel like I score more from set pieces when I train it. I did no tests on that, it is just my personal feeling
- Resting after matches, for super-rest
Important: This schedule assumes you use double intensity at excellent condition, and quickness focus for line players (as well as no pitch or gym work when not at excellent condition). This is needed to skew attribute gain towards Pace and Acceleration.
Thanks for the explanation
@ZaZ Do we set training intensity to automatic, normal or double for full green?
max 737 said: @ZaZ Do we set training intensity to automatic, normal or double for full green?
It depends on your schedule. For my schedule, I use double when full.
ZaZ said: It depends on your schedule. For my schedule, I use double when full.
for GK do you train Reactions or Agility and balance?
max 737 said: for GK do you train Reactions or Agility and balance?
Reactions.
ZaZ said: There isn't much to it. Just remove all training sessions after every match, possibly using some premade training schedule, then set players to "no pitch or gym training) if they are low on energy (which would be true for all players participating in matches).
I will add my training schedule here if you are interested, but I didn't test to know how it compares to other schedules (keep in mind my schedule assumes double intensity when full condition).
Not gonna lie. Figuring out how to import and set this on FM26 was harder than solving a Rubik's cube.
Thanks for sharing, I got there in the end. Looking forward to seeing the benefits.
ZaZ said: There isn't much to it. Just remove all training sessions after every match, possibly using some premade training schedule, then set players to "no pitch or gym training) if they are low on energy (which would be true for all players participating in matches).
I will add my training schedule here if you are interested, but I didn't test to know how it compares to other schedules (keep in mind my schedule assumes double intensity when full condition).
Awesome job ZAZ, i will fit this to my schedule also, ive been using quickness instead of physical, but like your point.
anyone figured out how to add training schedule easily? or do you have to manually select every week :O in fm24 you could copy and paste , but havent figured this out in fm26??
IlPadreMogens said: Awesome job ZAZ, i will fit this to my schedule also, ive been using quickness instead of physical, but like your point.
anyone figured out how to add training schedule easily? or do you have to manually select every week :O in fm24 you could copy and paste , but havent figured this out in fm26??
You still have to add it every week, except it's a bit more annoying than it used to be. Save the schedule and then select it from the dropdown menu for each week