FM-Arena Tactic Testing League

by Alexander, Nov 9, 2022

Why the new testing when ME version hasn't changed in the last patch?

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lasko911 said: Why the new testing when ME version hasn't changed in the last patch?

Hi,

Finally, almost after 2 months since the release in the current patch 26.1.1 we have been granted an ability to view what roles AI managers use in their tactics.

We took that information and also the data collected so far to further improve and enhance our tactic testing league.

So we updated our tactic testing league and the same time we applied the latest patch 26.1.1 to our testing server.

And, honestly, I don't want to guess what changes the score. :D

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Zippo said: Hi,

Finally, almost after 2 months since the release in the current patch 26.1.1 we have been granted an ability to view what roles AI managers use in their tactics.

We took that information and also the data collected so far to further improve and enhance our tactic testing league.

So we updated our tactic testing league and the same time we applied the latest patch 26.1.1 to our testing server.

And, honestly, I don't want to guess what changes the score. :D


When is the player attributes testing scheduled? We’re keen to see the results. 😏

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pixar said: When is the player attributes testing scheduled? We’re keen to see the results. 😏

I hope it's coming soon :)

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Zippo said: I hope it's coming soon :)

Hey Zippo, I just wanted to remind you of myself (:

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Will the testing table be updated to 26.1.2? @Zippo
I know there are no match engine updates, but maybe some hidden ones :)

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Glennson said: Will the testing table be updated to 26.1.2? @Zippo
I know there are no match engine updates, but maybe some hidden ones :)


Hey,

The M.E. has the same number in 26.1.2 patch, which indicates that there's no M.E. changes, so there's really no point in retesting.

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In past versions of FM I presume that you used players in the test league that were natural at their position.  In FM26 are the players natural in both the in and out of possession positions if they differ?  It would seem to be an important factor in interpreting the test results since in practice making the player natural in two positions requires a tradeoff in attributes if the CA is fixed.  Or do you fix the attributes and allow the CA to be higher?

My point is that depending on how this is done it’s possible that that tactics with different in and out of possession positions could be either at an advantage or a disadvantage because the players attributes are better or worse than those in single position tactics.  Of course it’s also possible that SI created a “fake” system in which attributes aren’t penalized for lack of knowledge of the OOP position.  Any thoughts about testing this?  Thanks.

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Zippo said: I hope it's coming soon :)

I think we should probably give up hope on this. In all previous games, attributes tests would arrive within 15–20 days after the testing system had fully matured. Now, more than three months have passed since the game’s release, and there has been no development on this issue. Personally, I’m quite disappointed by this. :cry:

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