Author
Uploaded Date
Downloads
ZaZ
Mar 9, 2026
5,205
the current game versionPatch 26.2.0
Precision of Test : +/- 1 PTS | +/- 1 GF | +/- 1 GA
WIN 75%
LOSE 25%
excellent
OVERALL STATS
PTS
GD
GF
GA
PLD
85
+54
100
46
5,400
Matches
HOME STATS
PTS
GD
GF
GA
PLD
45
+30
52
22
2,700
Matches
AWAY STATS
PTS
GD
GF
GA
PLD
40
+24
48
24
2,700
Matches
Patch 26.2.0 tests
click to hide
Test #1
Date: 09.03.2026
Test #2
Date: 09.03.2026
Test #3
Date: 09.03.2026
Test #4
Date: 10.03.2026
Test #5
Date: 10.03.2026
Test #6
Date: 10.03.2026
Test #7
Date: 10.03.2026
Test #8
Date: 10.03.2026
Test #9
Date: 10.03.2026
Test #10
Date: 10.03.2026
Test #11
Date: 10.03.2026
Test #12
Date: 10.03.2026

Testing increased pressure from backline against increased pressure from all players. This one has only in the three defenders.





Player Instructions, Opponent Instructions and Light Version In Possession
OCB: Shoot Less Often and Take More Risks
AWB: Sit Narrower, Cross From Byline and Shoot Less Often
IF: Stay Wider

Out of Possession
All: Tackle Harder
OCB + BCB: Press Trigger More Often

Opponent Instructions
None, and only recommend people to use if they know what they are doing.

Light Version
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead.
All: Ease Off Tackle
Team Instructions: Positive mentality, Stay On Feet, one step below in Trigger Press and Tempo.

Training and Set Pieces Schedules
Ideally split evenly during the season, alternating every week or month.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.

Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.

Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.

Individual Focus
Quickness, or Agility/Reactions for goalkeepers

Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions

Set pieces and training are in the attachments. Pictures for people on consoles are below.








For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.

Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.

Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+

There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).

Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.

ZaZ - Rebalance 2.fmf
Downloaded : 184 times
Uploaded : 4 days ago
ZaZ - Rebalance 1.fmf
Downloaded : 124 times
Uploaded : 4 days ago
ZaZ - Growth 2.fmf
Downloaded : 140 times
Uploaded : 4 days ago
ZaZ - Growth 1.fmf
Downloaded : 130 times
Uploaded : 4 days ago
ZaZ - Player Filter.fmf
Downloaded : 369 times
Uploaded : 7 days, 1 hour ago
ZaZ - Player Filter Elite.fmf
Downloaded : 337 times
Uploaded : 7 days, 1 hour ago
ZaZ - Autumn 2.32 Light.fmf
Downloaded : 517 times
Uploaded : Mar 10, 2026
ZaZ - Set Pieces.fmf
Downloaded : 926 times
Uploaded : Mar 10, 2026
5

GG,
another new testing method?

0

Shameno said: GG,
another new testing method?


I think they just increased the number of tests in top tactics, for accuracy. They did the same last year when tactics got a bit stale, to confirm if the best was actually the best, or if it was some tactic slightly behind.

0

This tactic is very good after the update patch. No transfers, Burnley finished 5th and won the Fa cup.


1

FMTony said: This tactic is very good after the update patch. No transfers, Burnley finished 5th and won the Fa cup.




Thank you for testing!

1

ZaZ said: Thank you for testing!

Your welcome, thank you for making these tactics and continuing to look for improvements.

1

@ZaZ have you experiment with different team instructions?

0

dzek said: @ZaZ have you experiment with different team instructions?

Many times, but sometimes a team instruction that was previously tested can give good results when paired with other set of instructions, positions or player roles.

1

ZaZ said: Many times, but sometimes a team instruction that was previously tested can give good results when paired with other set of instructions, positions or player roles.

And do you think these team instructions are the best combination at the moment? The formation is undoubtedly one of the best for this year's game. Also, there may be no better combination of player roles. What interests me is to examine several combinations of team instructions to arrive at the best possible one. I realize that there are many combinations and it is impossible to check them all, but we have a good basis for conducting some logical tests.

0

dzek said: And do you think these team instructions are the best combination at the moment? The formation is undoubtedly one of the best for this year's game. Also, there may be no better combination of player roles. What interests me is to examine several combinations of team instructions to arrive at the best possible one. I realize that there are many combinations and it is impossible to check them all, but we have a good basis for conducting some logical tests.

That is what FM-Arena does. Players like us make our own tactics, tweak them, use tweaks from other players, or tweak tactics from other players, to try and find the best combination of team instructions, player instructions, positions and player roles. Many of those details from top tactics are optimal, and they are in the top exactly because it is what works in this version of the game engine. However, there are still some details that don't make a major difference (like AM x CHM, or Attacking x Very Attacking), and some that might only make a difference when paired with something else, and it is simply not viable to test all combinations.

0

Did the latest Update have any ME changes?

0

lee5010 said: Did the latest Update have any ME changes?

Nope

0

wjechal123 said: Nope

Ok thanks for the reply.

1

Hi,

First of all, thanks for sharing this tactic, it looks really strong! šŸ™

I have a question regarding recruitment. With a limited budget, I’d like to sign 3 key players who can really maximize the effectiveness of this tactic, so I’m trying to understand which positions and attributes are real game changers in this system.
    •    For each position, which attributes are the most important in your experience?
    •    Which positions should be prioritized in the transfer market to get the biggest impact?

I know that the important attributes are usually the ones highlighted in green when selecting the role on the player profile, but I assume that depending on the overall tactic and team instructions, some attributes become even more important than usual.

I’m especially curious about the AMC, since it seems like a key role for scoring goals in this tactic.
    •    Would you recommend using more of a natural striker adapted to AMC, or a natural AMC who can also play as a striker?
    •    Also, for this role, is it better to go for a small, very quick player, or could a taller and more physical player (with around 11–12 acceleration/pace) actually work better in this system?

Any advice on ideal player profiles would be greatly appreciated.

Thanks in advance! šŸ™āœŒļø

0

Ludo Soret said: Hi,

First of all, thanks for sharing this tactic, it looks really strong! šŸ™

I have a question regarding recruitment. With a limited budget, I’d like to sign 3 key players who can really maximize the effectiveness of this tactic, so I’m trying to understand which positions and attributes are real game changers in this system.
    •    For each position, which attributes are the most important in your experience?
    •    Which positions should be prioritized in the transfer market to get the biggest impact?

I know that the important attributes are usually the ones highlighted in green when selecting the role on the player profile, but I assume that depending on the overall tactic and team instructions, some attributes become even more important than usual.

I’m especially curious about the AMC, since it seems like a key role for scoring goals in this tactic.
    •    Would you recommend using more of a natural striker adapted to AMC, or a natural AMC who can also play as a striker?
    •    Also, for this role, is it better to go for a small, very quick player, or could a taller and more physical player (with around 11–12 acceleration/pace) actually work better in this system?

Any advice on ideal player profiles would be greatly appreciated.

Thanks in advance! šŸ™āœŒļø


For attributes:
1. Focus on pace and acceleration, because those attributes are by far more effective than any other

2. At least 6 in Work Rate, Agility, Concentration and Stamina (they hurt a lot when too low, but don't improve performance much at higher values)

There are some other relevant attributes, but they are way less impactful than those above.

For your second question, I would prioritize frontliners (wingers and attacking midfielder), and don't worry about how good they seem to be for the specific roles. What matters is the position proficiency, not the opinion of your assistant manager about those roles or the highlighted attributes. If you already have some decent frontlines, then focus on improving the position where you have the slowest players.

About the AMC, either natural or adapted, work, but an AMC with less proficient positions will have lower attribute costs, which means they will have higher attributes when they reach maximum PA. For attributes, speed is by far better, so focus on pace and acceleration.

For ideal player, I can say Dan Ndoye is a good example since he is always the best player of my tests with Nottingham Forest, by far.

0

ZaZ said: For attributes:

2. Decent Work Rate, Agility and Concentration, but those attributes don't need to be high, just need to not be abysmal (they hurt a lot when too low, but don't improve much when too high)


I looked at the test table of our Chinese friend, the influence of agility on his result is only 3.7, while the role of coordination has increased to 17.2.

0

Antal said: I looked at the test table of our Chinese friend, the influence of agility on his result is only 3.7, while the role of coordination has increased to 17.2.

can you link it?

0

Shameno said: can you link it?

https://fm-arena.com/thread/13508-training-is-fake-it-just-assigns-attributes-not-grows-attributes-results-based-on-a-large-number-of-tests/

0

Did the new game update affect tactics?

0

Antal said: I looked at the test table of our Chinese friend, the influence of agility on his result is only 3.7, while the role of coordination has increased to 17.2.

I don't understand chinese, and I am just answering his question. I understand that there are people more qualified than me to answer, but I wanted to tell what I would do in the same situation.

What I took from the tables is that from values 1-6, the attributes that make the most difference are, in order, Work Rate, Pace, Acceleration, Agility and Concentration (with Stamina shortly after). Therefore, I never hire a player with less than 6 in those attributes.

From values 6-10, only Pace and Acceleration remain relevant from those attributes, and from 10-18, Jumping Reach starts shining together with Pace and Acceleration.

Since he says he plays with weaker teams and limited money, I pointed out the attributes I would focus to grab the best value for the money. I will edit the post to make clear that I mean at least 6 in those secondary attributes, and include Stamina among them.

1

What are the player instructions for this tactic for console? Many thanks

0

Which player should I take off after a red card? AMC?

0

ZaZ said: I don't understand chinese, and I am just answering his question. I understand that there are people more qualified than me to answer, but I wanted to tell what I would do in the same situation.

What I took from the tables is that from values 1-6, the attributes that make the most difference are, in order, Work Rate, Pace, Acceleration, Agility and Concentration (with Stamina shortly after). Therefore, I never hire a player with less than 6 in those attributes.

From values 6-10, only Pace and Acceleration remain relevant from those attributes, and from 10-18, Jumping Reach starts shining together with Pace and Acceleration.

Since he says he plays with weaker teams and limited money, I pointed out the attributes I would focus to grab the best value for the money. I will edit the post to make clear that I mean at least 6 in those secondary attributes, and include Stamina among them.


And how do you decide which player to sign? How do you differentiate by position? Or do you just apply that filter you mentioned, choose the position, and sign the first player that appears?

0

Mambo said: What are the player instructions for this tactic for console? Many thanks

It is in the first post.

Shameno said: Which player should I take off after a red card? AMC?

Yeah, AMC goes down first.


WesleySantiago said: And how do you decide which player to sign? How do you differentiate by position? Or do you just apply that filter you mentioned, choose the position, and sign the first player that appears?

That part is specifically for attributes, but you also need to check things like transfer cost and wages, hidden attributes like professionalism, dirtiness and injury proneness (usually you can get an idea in the report card), and you can also try to guesstimate their PA based on age, growth and staff opinions.

0

@Zippo is there an update on the "Precision of Test" numbers. This tactic was tested at 5400 matches and the precision numbers are the same as tactics tested at 1350 matches ie +/- 2 PTS | +/- 2 GF | +/- 2 GA.

1

Mark said: @Zippo is there an update on the "Precision of Test" numbers. This tactic was tested at 5400 matches and the precision numbers are the same as tactics tested at 1350 matches ie +/- 2 PTS | +/- 2 GF | +/- 2 GA.

Hi,

We've adjusted the "Precision of Test" numbers across the table.

Cheers.

2

Thanks @Zippo

0

Impressive explanation with such an attention to all details. Really helped a lot. Thanks to it I started a new challenge - Gibraltarian league "home grown only challenge" with FC Hound Dogs. True pain mixed with pleasure.

1

Alexandru said: Impressive explanation with such an attention to all details. Really helped a lot. Thanks to it I started a new challenge - Gibraltarian league "home grown only challenge" with FC Hound Dogs. True pain mixed with pleasure.

Thank you, and good luck on your challenge!

1

I can see you are not putting "Automatic" training intensity based on img you posted. Is it correct? Intensity is set as you describe but for individual players everything is "Normal" however their condition is full.

0
Create an account or log in to leave a comment