ZaZ said: Testing increased pressure from backline against increased pressure from all players. This one has only in the three defenders.
Player Instructions, Opponent Instructions and Light VersionIn Possession OCB: Shoot Less Often and Take More Risks AWB: Sit Narrower, Cross From Byline and Shoot Less Often IF: Stay Wider
Out of Possession All: Tackle Harder OCB + BCB: Press Trigger More Often
Opponent Instructions None, and only recommend people to use if they know what they are doing.
Light Version The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead. All: Ease Off Tackle Team Instructions: Positive mentality, Stay On Feet, one step below in Trigger Press and Tempo.
Training and Set Pieces
Set pieces and training are in the attachments. Training uses two schedules, one for rebalance (Physical x1) and one for growth (Attack x6, or 2x in three different days), and they are divided equally (alternate every week or month). Make sure to leave three rest sessions after every match, double intensity when full energy, and no pitch or gym training when below full condition. I also set everyone for Quickness focus, and train them in any role of their position with focus on pace and acceleration (highlighted attributes). Pictures for people on consoles are below. Preferred Player AttributesTop priority: Pace and Acceleration are by far the most effective attributes. Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values. Only look below if still in doubt between two players. Priority #2: Jumping Reach (especially for defenders). Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation. Only look below if still in doubt between two players. Priority #3: Dribbling and balance.
Example of ideal player Pace: 18+++ Acceleration: 18+++ Work Rate: 10 Agility: 6 Concentration: 6 Stamina: 6 Anticipation: 10 Jumping Reach: 10++ Dribbling: 10+ Balance: 10+
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute. Expand
This is all of training? And what about youngsters, only quickness or do I need something else to train?
That part is specifically for attributes, but you also need to check things like transfer cost and wages, hidden attributes like professionalism, dirtiness and injury proneness (usually you can get an idea in the report card), and you can also try to guesstimate their PA based on age, growth and staff opinions. Expand
@ZaZ It's now possible to save player search filters. Could you create a filter for us? Position by position? If so, that would be a great help!
Alexandru said: I can see you are not putting "Automatic" training intensity based on img you posted. Is it correct? Intensity is set as you describe but for individual players everything is "Normal" however their condition is full. Expand
No, I use automatic training intensity to ensure players rest after they participate in matches, and do double training when condition is full. It appears normal because FM26 UI is awful. You can try to change it to automatic yourself there, and you will see it will return to normal on its own. I just avoid touching individual player intensity.
MrCroDevil said: This is all of training? And what about youngsters, only quickness or do I need something else to train? Expand
What I do is to set just Rebalance during early years, which means one physical session per week. That ensures they increase Pace and Acceleration without compromising their potential attributes.
WesleySantiago said: @ZaZ It's now possible to save player search filters. Could you create a filter for us? Position by position? If so, that would be a great help! Expand
I will see what I can do about it.
P.S.: I added two player filters to the initial post, one more generic to be used in the initial steps of scouting (or in lower leagues), and one to find more elite players.
ZaZ said: No, I use automatic training intensity to ensure players rest after they participate in matches, and do double training when condition is full. It appears normal because FM26 UI is awful. You can try to change it to automatic yourself there, and you will see it will return to normal on its own. I just avoid touching individual player intensity. Expand
Thank you for your active participation and assistance in learning the game, our friend. I have a question. I've been studying the training testing forum at your link for a long time. Training system: *6 attack, * match practice, physical, attack, defence (331), and others really show good test results But with double training only at maximum physical fitness, we can't have all players train according to this schedule, because a full rest day doesn't allow all players to fully recover. Have you considered this situation? We can make substitutions and some players will have time to recover, but four or five players won't be able to make our training schedule.
Antal said: Thank you for your active participation and assistance in learning the game, our friend. I have a question. I've been studying the training testing forum at your link for a long time. Training system: *6 attack, * match practice, physical, attack, (331), and others really show good test results, defence But with double training only at maximum physical fitness, we can't have all players train according to this schedule, because a full rest day doesn't allow all players to fully recover. Have you considered this situation? We can make substitutions and some players will have time to recover, but four or five players won't be able to make our training schedule. Expand
Thank you!
About the training intensity, it depends a lot on your goal. I also try to minimize injuries to optimize results in the current season, and setting double training at 80% seems to increase injuries more than I am willing to compromise. In my opinion, it is not worth just so a handful of players can participate in training. The results of training Attacking x4 are barely the same as Attacking x6, and players end up reaching PA anyway, so I personally prefer to have the best players during the whole season. The authors of the chinese study claim the development is faster with double intensity at 80%, though, so it is a personal choice.
What I am currently testing is to add some recovery sessions to avoid losing match fitness, especially in the weeks with a single Physical session. That seems to be the biggest complaint of people trying that training, and I am trying to address that issue.
66connor66 said: Thanks for the tactics ZaZ. Bit of a random one and may have been answered before but just getting back into FM. Does pitch size matter? Expand
I always choose maximum size. Smaller pitch favors more defensive tactics (less space behind defenders and in the flanks), while larger pitch is better for tactics that exploit those spaces.
66connor66 said: Thanks mate! Again another question that may have been answered but is there a best non professional schedule? Expand
In my opinion, it is not worth to waste time with player development at lower leagues. I just do Physical x1 every week there to increase their pace and acceleration, but other than that, they are mostly disposed by the end of the season once you become professional, because you can hire better players for free once your reputation goes up.
ZaZ said: No, I use automatic training intensity to ensure players rest after they participate in matches, and do double training when condition is full. It appears normal because FM26 UI is awful. You can try to change it to automatic yourself there, and you will see it will return to normal on its own. I just avoid touching individual player intensity.
What I do is to set just Rebalance during early years, which means one physical session per week. That ensures they increase Pace and Acceleration without compromising their potential attributes.
I will see what I can do about it.
P.S.: I added two player filters to the initial post, one more generic to be used in the initial steps of scouting (or in lower leagues), and one to find more elite players. Expand
Rakkoen said: @ZaZ Hey ZaZ, i hope u had a wonderful day. What would u tweak if u played against a better opponent or if u played "Away"?
Btw thanks for all the tactics and tips u give. Expand
That is a tricky question in this version of the game. Ideally I would use a tactic variant with better defense (and similar point per match) in the first half, to avoid conceding goals and frustrate the opponent, then switch to one of the tactics with better points per match in the second half. The problem of this FM 26.3 is that the current top tactics already have nearly the best defense, and those that concede less goals are often much below in points per match, so it is more effective to simply use one of the top tactics the whole match and keep shouting encouragement to the players.
jersve said: When ure up against these meta formation 343 online how would be the best way to face them tactically? getting spanked all the time haha Expand
I can think about it if you link the formation you are talking about. The one I can think about is basically a mirror of this one, sometimes with two DMs instead of CMs.
ZaZ said: That is a tricky question in this version of the game. Ideally I would use a tactic variant with better defense (and similar point per match) in the first half, to avoid conceding goals and frustrate the opponent, then switch to one of the tactics with better points per match in the second half. The problem of this FM 26.3 is that the current top tactics already have nearly the best defense, and those that concede less goals are often much below in points per match, so it is more effective to simply use one of the top tactics the whole match and keep shouting encouragement to the players. Expand
I'm also under the illusion that shouts help)) But there's no way to verify this; it's also possible that this is a ploy by the developers to draw us into the game, to make them think we're influencing the match.
But there's so little information about shouts. I only use the "Encourage" shout when the team is losing or when the tie is tied. And the "Calm Down" or "Praise" shouts when they're winning. When should the other shouts be used? Is there any information?
Antal said: But there's so little information about shouts. I only use the "Encourage" shout when the team is losing or when the tie is tied. And the "Calm Down" or "Praise" shouts when they're winning. When should the other shouts be used? Is there any information? Expand
ZaZ said: I can think about it if you link the formation you are talking about. The one I can think about is basically a mirror of this one, sometimes with two DMs instead of CMs. Expand
its exactly like the setup in this thread but with a striker instead of AM
jersve said: its exactly like the setup in this thread but with a striker instead of AM Expand
I am not sure how those tactics fare together against each other, but this one should have the upper hand during a whole season. Are players of both teams evenly matched in speed?
ZaZ said: Testing increased pressure from backline against increased pressure from all players. This one has only in the three defenders.


















Player Instructions, Opponent Instructions and Light Version In Possession
OCB: Shoot Less Often and Take More Risks
AWB: Sit Narrower, Cross From Byline and Shoot Less Often
IF: Stay Wider
Out of Possession
All: Tackle Harder
OCB + BCB: Press Trigger More Often
Opponent Instructions
None, and only recommend people to use if they know what they are doing.
Light Version
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead.
All: Ease Off Tackle
Team Instructions: Positive mentality, Stay On Feet, one step below in Trigger Press and Tempo.
Training and Set Pieces Set pieces and training are in the attachments. Training uses two schedules, one for rebalance (Physical x1) and one for growth (Attack x6, or 2x in three different days), and they are divided equally (alternate every week or month). Make sure to leave three rest sessions after every match, double intensity when full energy, and no pitch or gym training when below full condition. I also set everyone for Quickness focus, and train them in any role of their position with focus on pace and acceleration (highlighted attributes). Pictures for people on consoles are below.
Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.
Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
This is all of training? And what about youngsters, only quickness or do I need something else to train?
ZaZ said: It is in the first post.
Yeah, AMC goes down first.
That part is specifically for attributes, but you also need to check things like transfer cost and wages, hidden attributes like professionalism, dirtiness and injury proneness (usually you can get an idea in the report card), and you can also try to guesstimate their PA based on age, growth and staff opinions.
@ZaZ It's now possible to save player search filters. Could you create a filter for us? Position by position? If so, that would be a great help!
Alexandru said: I can see you are not putting "Automatic" training intensity based on img you posted. Is it correct? Intensity is set as you describe but for individual players everything is "Normal" however their condition is full.
No, I use automatic training intensity to ensure players rest after they participate in matches, and do double training when condition is full. It appears normal because FM26 UI is awful. You can try to change it to automatic yourself there, and you will see it will return to normal on its own. I just avoid touching individual player intensity.
MrCroDevil said: This is all of training? And what about youngsters, only quickness or do I need something else to train?
There is a discussion about training with people much more qualified than me to talk about it.
https://fm-arena.com/thread/13508-training-is-fake-it-just-assigns-attributes-not-grows-attributes-results-based-on-a-large-number-of-tests/page-19/
What I do is to set just Rebalance during early years, which means one physical session per week. That ensures they increase Pace and Acceleration without compromising their potential attributes.
WesleySantiago said: @ZaZ It's now possible to save player search filters. Could you create a filter for us? Position by position? If so, that would be a great help!
I will see what I can do about it.
P.S.: I added two player filters to the initial post, one more generic to be used in the initial steps of scouting (or in lower leagues), and one to find more elite players.
ZaZ said: No, I use automatic training intensity to ensure players rest after they participate in matches, and do double training when condition is full. It appears normal because FM26 UI is awful. You can try to change it to automatic yourself there, and you will see it will return to normal on its own. I just avoid touching individual player intensity.
Thank you for your active participation and assistance in learning the game, our friend.
I have a question. I've been studying the training testing forum at your link for a long time.
Training system:
*6 attack,
* match practice, physical, attack, defence (331), and others
really show good test results
But with double training only at maximum physical fitness, we can't have all players train according to this schedule, because a full rest day doesn't allow all players to fully recover.
Have you considered this situation? We can make substitutions and some players will have time to recover, but four or five players won't be able to make our training schedule.
Antal said: Thank you for your active participation and assistance in learning the game, our friend.
I have a question. I've been studying the training testing forum at your link for a long time.
Training system:
*6 attack,
* match practice, physical, attack, (331), and others
really show good test results, defence
But with double training only at maximum physical fitness, we can't have all players train according to this schedule, because a full rest day doesn't allow all players to fully recover.
Have you considered this situation? We can make substitutions and some players will have time to recover, but four or five players won't be able to make our training schedule.
Thank you!
About the training intensity, it depends a lot on your goal. I also try to minimize injuries to optimize results in the current season, and setting double training at 80% seems to increase injuries more than I am willing to compromise. In my opinion, it is not worth just so a handful of players can participate in training. The results of training Attacking x4 are barely the same as Attacking x6, and players end up reaching PA anyway, so I personally prefer to have the best players during the whole season. The authors of the chinese study claim the development is faster with double intensity at 80%, though, so it is a personal choice.
What I am currently testing is to add some recovery sessions to avoid losing match fitness, especially in the weeks with a single Physical session. That seems to be the biggest complaint of people trying that training, and I am trying to address that issue.
Thanks for the tactics ZaZ. Bit of a random one and may have been answered before but just getting back into FM. Does pitch size matter?
66connor66 said: Thanks for the tactics ZaZ. Bit of a random one and may have been answered before but just getting back into FM. Does pitch size matter?
I always choose maximum size. Smaller pitch favors more defensive tactics (less space behind defenders and in the flanks), while larger pitch is better for tactics that exploit those spaces.
Thanks mate! Again another question that may have been answered but is there a best non professional schedule?
66connor66 said: Thanks mate! Again another question that may have been answered but is there a best non professional schedule?
In my opinion, it is not worth to waste time with player development at lower leagues. I just do Physical x1 every week there to increase their pace and acceleration, but other than that, they are mostly disposed by the end of the season once you become professional, because you can hire better players for free once your reputation goes up.
ZaZ said: No, I use automatic training intensity to ensure players rest after they participate in matches, and do double training when condition is full. It appears normal because FM26 UI is awful. You can try to change it to automatic yourself there, and you will see it will return to normal on its own. I just avoid touching individual player intensity.
There is a discussion about training with people much more qualified than me to talk about it.
https://fm-arena.com/thread/13508-training-is-fake-it-just-assigns-attributes-not-grows-attributes-results-based-on-a-large-number-of-tests/page-19/
What I do is to set just Rebalance during early years, which means one physical session per week. That ensures they increase Pace and Acceleration without compromising their potential attributes.
I will see what I can do about it.
P.S.: I added two player filters to the initial post, one more generic to be used in the initial steps of scouting (or in lower leagues), and one to find more elite players.
YOU ARE THE CHOOSEN ONE!!! hahaha tks!
Hey ZaZ, do you know how these match plan options affect the game? I’m not quite sure what impact it has.
wzcc said: Hey ZaZ, do you know how these match plan options affect the game? I’m not quite sure what impact it has.
I have no clue, I do not use them.
@ZaZ What do you suggest doing when the team is losing and needs a goal in the last 15 or 20 minutes?
WesleySantiago said: @ZaZ What do you suggest doing when the team is losing and needs a goal in the last 15 or 20 minutes?
Switch to Very Attacking, encourage your players with a shout and pray. =)
@ZaZ Hey ZaZ, i hope u had a wonderful day. What would u tweak if u played against a better opponent or if u played "Away"?
Btw thanks for all the tactics and tips u give.
Rakkoen said: @ZaZ Hey ZaZ, i hope u had a wonderful day. What would u tweak if u played against a better opponent or if u played "Away"?
Btw thanks for all the tactics and tips u give.
That is a tricky question in this version of the game. Ideally I would use a tactic variant with better defense (and similar point per match) in the first half, to avoid conceding goals and frustrate the opponent, then switch to one of the tactics with better points per match in the second half. The problem of this FM 26.3 is that the current top tactics already have nearly the best defense, and those that concede less goals are often much below in points per match, so it is more effective to simply use one of the top tactics the whole match and keep shouting encouragement to the players.
mielony said:

Gratz!
mielony said:

congrats, That's one hell of a weird table for the first season
@ZaZ thanks for the tactics and training files, great work. How do I use the player filter files?
Lim63 said: @ZaZ thanks for the tactics and training files, great work. How do I use the player filter files?
In the scouting screen, player database, you can change the filter in the top right of the screen.
Is this training also viable for FM24?
I have changed the training recommendations in the first post. In short, I have
elynem said: Is this training also viable for FM24?
The training was probably not changed from 24 to 26.
When ure up against these meta formation 343 online how would be the best way to face them tactically? getting spanked all the time haha
jersve said: When ure up against these meta formation 343 online how would be the best way to face them tactically? getting spanked all the time haha
I can think about it if you link the formation you are talking about. The one I can think about is basically a mirror of this one, sometimes with two DMs instead of CMs.
ZaZ said: That is a tricky question in this version of the game. Ideally I would use a tactic variant with better defense (and similar point per match) in the first half, to avoid conceding goals and frustrate the opponent, then switch to one of the tactics with better points per match in the second half. The problem of this FM 26.3 is that the current top tactics already have nearly the best defense, and those that concede less goals are often much below in points per match, so it is more effective to simply use one of the top tactics the whole match and keep shouting encouragement to the players.
I'm also under the illusion that shouts help))
But there's no way to verify this; it's also possible that this is a ploy by the developers to draw us into the game, to make them think we're influencing the match.
But there's so little information about shouts.
I only use the "Encourage" shout when the team is losing or when the tie is tied.
And the "Calm Down" or "Praise" shouts when they're winning.
When should the other shouts be used? Is there any information?
Antal said: But there's so little information about shouts.
I only use the "Encourage" shout when the team is losing or when the tie is tied.
And the "Calm Down" or "Praise" shouts when they're winning.
When should the other shouts be used? Is there any information?
https://fm-arena.com/thread/628-touchline-shouts-in-fm/
ZaZ said: I can think about it if you link the formation you are talking about. The one I can think about is basically a mirror of this one, sometimes with two DMs instead of CMs.
its exactly like the setup in this thread but with a striker instead of AM
jersve said: its exactly like the setup in this thread but with a striker instead of AM
I am not sure how those tactics fare together against each other, but this one should have the upper hand during a whole season. Are players of both teams evenly matched in speed?
Sorry if this has already been answered, but for the Shadow Striker role, should I be playing a Striker or a natural AMC in this position?
For example, at Barcelona, should I play Lewandowski or Olmo as the Shadow Striker?