Two players, who is better, as a DL?

by Nozdormu, 1 day, 3 hours ago

Udogie (age22) is better on physical attributes, Lukeba (age22) is better on mental attributes and hidden attribute. The price is Udogie 90M, Ludeba 70M.

I think Udogie is better as a WBL, but I am wondering who is better as a DL?


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It's quite tough to find where Lukeba is better (on paper), it's close but Udogie seems better almost everywhere where there is a tiny difference. Also whether it's DL or WBL is pretty much the same

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Yarema said: It's quite tough to find where Lukeba is better (on paper), it's close but Udogie seems better almost everywhere where there is a tiny difference. Also whether it's DL or WBL is pretty much the same

Lukeba is better on aggression,brave, anticipation,marking, heading, jump, consistency

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Nozdormu said: Lukeba is better on aggression,brave, anticipation,marking, heading, jump, consistency
Make a list of which attributes one and the other have better and by how much and then decide what you prefer. I think it's close but the winner is obvious, but you may have other preferences.

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Yarema said: Make a list of which attributes one and the other have better and by how much and then decide what you prefer. I think it's close but the winner is obvious, but you may have other preferences.

Do you mean the mental attributes are not that important comparing with physical attributes?

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Nozdormu said: Udogie (age22) is better on physical attributes, Lukeba (age22) is better on mental attributes and hidden attribute. The price is Udogie 90M, Ludeba 70M.

I think Udogie is better as a WBL, but I am wondering who is better as a DL?




Udogie will have better performance.

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Udogie is the better LB but if you have the budget I would sign both. Lukeba is a fantastic CB

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CBP87 said: Udogie is the better LB but if you have the budget I would sign both. Lukeba is a fantastic CB

I don't have money to sign both :(

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The only I would say is that consistency for Udogie is not great. That's the only real draw back to him. Lukeba with him being a good CB as well as LB and having very good consistency probably shades it for me, but I'd get him on some individual training to bolster his physicals as much as you can.

No real wrong answer I don't think.

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jayarl said: The only I would say is that consistency for Udogie is not great. That's the only real draw back to him. Lukeba with him being a good CB as well as LB and having very good consistency probably shades it for me, but I'd get him on some individual training to bolster his physicals as much as you can.

No real wrong answer I don't think.


For Lukeba , the GS tool says his highest potential acceleration is 15, if I set individual training on quickness for him, can his acceleration surpass 15 and become 16,or 17?

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Nozdormu said: For Lukeba , the GS tool says his highest potential acceleration is 15, if I set individual training on quickness for him, can his acceleration surpass 15 and become 16,or 17?

Yes, it can. It depends on how much CA it has left, but you can use some special training schedules with focus on pace and acceleration, that do not increase much other attributes.

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ZaZ said: Udogie will have better performance.

What about those mental attributes? aggression is only 10 for Odogie, and his temper-control is only 8 , is temper control important in match?

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Nozdormu said: What about those mental attributes? aggression is only 10 for Odogie, and his temper-control is only 8 , is temper control important in match?

Even if you ignore speed, those attributes are not very relevant when compared to crossing, finishing and long shot, for example.

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ZaZ said: Yes, it can. It depends on how much CA it has left,
Nope. Zero has left. In theory they can progress losing unimportant attributes and gaining the important ones but from my experience they will not. One of them is much(!) better in crucial: acc. And much better in important finishing (diff 6), stamina, agility. And better in pace, work rate and long shots too. The second - is better in trash attributes like marking , tackling, aggression (unless player has 1,2 is trash). The only important are composure, jumping reach (only a bit better) and anticipation not even close to acceleration or pace.

Decision is clear.

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tam1236 said: Nope. Zero has left. In theory they can progress losing unimportant attributes and gaining the important ones but from my experience they will not. One of them is much(!) better in crucial: acc. And much better in important finishing (diff 6), stamina, agility. And better in pace, work rate and long shots too. The second - is better in trash attributes like marking , tackling, aggression (unless player has 1,2 is trash). The only important are composure, jumping reach (only a bit better) and anticipation not even close to acceleration or pace.

Decision is clear.


It shows as maximum CA because he ticked the ball to show potential attributes.

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ZaZ said: Yes, it can. It depends on how much CA it has left, but you can use some special training schedules with focus on pace and acceleration, that do not increase much other attributes.

Hi, @ZaZ , I use your train schedules, and I find most of sections are to train the "physical" and "attacking", what if the player has reach his maxima of physical attributes and how can I train his mental attributes or defending attributes?

Another issue is currently I have a young PA-180 goalkeeper, what schedule should I use for training the goalkeeper? Can I use your schedule (1match,2match,rebalance-1match, rebalance-2match) to train goalkeeper? But I couldn't find goalkeeper sections in your train schedule.

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Nozdormu said: Hi, @ZaZ , I use your train schedules, and I find most of sections are to train the "physical" and "attacking", what if the player has reach his maxima of physical attributes and how can I train his mental attributes or defending attributes?

Another issue is currently I have a young PA-180 goalkeeper, what schedule should I use for training the goalkeeper? Can I use your schedule (1match,2match,rebalance-1match, rebalance-2match) to train goalkeeper? But I couldn't find goalkeeper sections in your train schedule.


For the first question, unfortunately you cannot set different training schedules for each group of training. In the case you describe, your best bet is to use a different individual focus, instead of quickness.

About goalkeeper, it has the same problem. You cannot set up different training for a single position, so it is a situation hard to solve.

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ZaZ said: For the first question, unfortunately you cannot set different training schedules for each group of training. In the case you describe, your best bet is to use a different individual focus, instead of quickness.

About goalkeeper, it has the same problem. You cannot set up different training for a single position, so it is a situation hard to solve.


Can I do the following:

Squad-A training schedule: only attacking and mental
Squad-B training schedule: only defending and mental
Under-20 training schedule: only Goalkeeper training
Under-18 training schedule: only physical training

So for a newly signed young player, first sent him to Under-18, after his physical reach maxima

if he is a AM,AMR,AML,ST, then sent to Squad-A
if he is a DM,DC,DL,DR, then sent to Squad-B
if he is a goalkeeper, then sent to Under-20

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Nozdormu said: Can I do the following:

Squad-A training: only attacking and mental
Squad-B training: only defending and mental
Under-20 training: only Goalkeeper training
Under-18 training: only physical training

So for a newly signed young player, first sent him to Under-18, after his physical reach maxima

if he is a AM,AMR,AML,ST, then sent to Squad-A
if he is a DM,DC,DL,DR, then sent to Squad-B
if he is a goalkeeper, then sent to Under-20


It would cause players to be unhappy for being demoted, and it would also be too much extra work for too little benefit. The staff of those teams is also different and possibly of inferior quality.

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ZaZ said: It would cause players to be unhappy for being demoted, and it would also be too much extra work for too little benefit. The staff of those teams is also different and possibly of inferior quality.

Yes, this is a problem. Actually I have a question about the quality of training: in the game, we can assign each coach with different focusing training fields, there is an overall rating under each field, for example, we can assign a coach to focus on attacking-tech, or defending-tech, and we can see the rating for it, but is this rating for the whole team (squad-A,B,U20,U18)? or only for squad-A? Did you test this?

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Nozdormu said: Yes, this is a problem. Actually I have a question about the quality of training: in the game, we can assign each coach with different focusing training fields, there is an overall rating under each field, for example, we can assign a coach to focus on attacking-tech, or defending-tech, and we can see the rating for it, but is this rating for the whole team (squad-A,B,U20,U18)? or only for squad-A? Did you test this?

It is separate for each squad. Some staff members can be used for multiple squads, though, like fitness coach and yourself.

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Nozdormu said: For Lukeba , the GS tool says his highest potential acceleration is 15, if I set individual training on quickness for him, can his acceleration surpass 15 and become 16,or 17?
GS projections of attributes at maximum CA aren't accurate enough to use them for making decisions. I missed that in your screenshot. It'd be much better to compare their actual attributes. And yes you can steer the training to surpass what GS predicts.

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