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ZaZ
2 days, 2 hours ago
573
the current game versionPatch 26.3.0
Precision of Test : +/- 0.5 PTS | +/- 0.5 GF | +/- 0.5 GA
OVERALL STATS
PTS GD GF GA PLD
84.1
+52 99 47
10,800
Matches
HOME STATS
PTS GD GF GA PLD
44.0
+30 52 22
5,400
Matches
AWAY STATS
PTS GD GF GA PLD
40.1
+22 47 25
5,400
Matches
xG Stats
xG Diff. xG For xG Against
+39.0
81.9 42.9
Patch 26.3.0 tests
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Test #1
Date: 28.06.2026
Test #2
Date: 28.06.2026
Test #3
Date: 28.06.2026
Test #4
Date: 28.06.2026
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Date: 28.06.2026
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Date: 28.06.2026
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Date: 28.06.2026
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Date: 28.06.2026
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Date: 28.06.2026
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Date: 28.06.2026
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Date: 28.06.2026
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Date: 28.06.2026
Test #22
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Test #23
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Test #24
Date: 28.06.2026

Testing Sweeper Keeper.





Striker Tactic (TODO: Test updated striker version.)
https://fm-arena.com/thread/19215-zaz-autumn-3-39-st/.

A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players.

Player Instructions, Opponent Instructions and Situational Tactics Player Instructions
All: Tackle Harder
GK: Pass Shorter
BCB: Pass Shorter, Trigger Press More Often
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
CHM: Roam From Position
IF: Stay Wider
SS: Move Into Channels

Opponent Instructions
Only recommend people to use if they know what they are doing. You can read about how I use opponent instructions here.

Defensive Tactic
The goal of this version is to hold a score without a noticeable cost of performance. Use when you want to concede less goals. (TODO: Test updated defensive version.)
https://fm-arena.com/thread/19266-zaz-autumn-3-40/

Light Tactic
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead. (TODO: Test updated light version.)
https://fm-arena.com/thread/19340-zaz-autumn-3-40-light/

Training and Set Pieces You can read more about my suggested training schedules here. (TODO: Test updated set pieces.)
Schedules
Ideally split 3:1 between Growth and Rebalance during the season, with Rebalance used around once a month. Optionally, you can use the General during all season.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.
General ([Physical]x2[Attacking]x2[Resistance]): Simplified version combining Growth and Rebalance, to be used during the whole season if you do not want to overthink with training.

Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.

Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.

Individual Focus
Quickness, or Agility/Reactions for goalkeepers

Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions

Set pieces and training are in the attachments. Pictures for people on consoles are below.








For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.

Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.

Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+

There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).

Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.

ZaZ - Player Filter.fmf
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ZaZ - Player Filter Elite.fmf
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ZaZ - Rebalance - 2 Matches.fmf
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ZaZ - Rebalance - 1 Match.fmf
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ZaZ - Growth - 2 Matches.fmf
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ZaZ - Growth - 1 Match.fmf
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ZaZ - General - 2 Matches.fmf
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ZaZ - General - 1 Match.fmf
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ZaZ - Set Pieces 2.0.fmf
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3

Hi ZaZ,how is this tactic better than 3.59?

0

mkc777 said: Hi ZaZ,how is this tactic better than 3.59?

The difference is marginal.

0

Hi Zaz is it possible to implement your training schedules on ps5? And would you be able to suggest ideal attributes for specific positions at all? Thanks for your in depth explanations they’ve been extremely helpful!

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Well done mate ! You’re the man constantly improving. Is it just the SK that’s different from 3.59

1

TurboHips said: Well done mate ! You’re the man constantly improving. Is it just the SK that’s different from 3.59

Thanks! The only change is SK.

ApolloCBA said: Hi Zaz is it possible to implement your training schedules on ps5? And would you be able to suggest ideal attributes for specific positions at all? Thanks for your in depth explanations they’ve been extremely helpful!

Sorry, but any suggestion I do for specific positions is pure speculation, since there was not enough testing to support any hypothesis in that area. I can only tell my preference of attributes excluding pace and acceleration:
GK: Reflexes, Agility, Command of Area and Aerial Reach
CD: Jumping Reach, Concentration, Anticipation and Balance
WB: Work Rate, Stamina, Dribbling and Agility
CM: Anticipation, Stamina, Dribbling and Work Rate
W: Dribbling, Agility, Balance and Anticipation
AMC: Dribbling, Agility, Balance and Anticipation

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@ZaZ Thanks for this great tactic. In terms of training, what about weeks where you have no matches? Like mid-season break in January, etc. Because all your schedules are for either 1 or 2 matches per week. Also, a lot of the times, my matches on the weekends fall on Sundays. So how to get 3 rest sessions in this case?

And what about preseason? Thanks in advance!

Attached a screenshot for better explanation.

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xZach said: @ZaZ Thanks for this great tactic. In terms of training, what about weeks where you have no matches? Like mid-season break in January, etc. Because all your schedules are for either 1 or 2 matches per week. Also, a lot of the times, my matches on the weekends fall on Sundays. So how to get 3 rest sessions in this case?

And what about preseason? Thanks in advance!

Attached a screenshot for better explanation.


About weeks with no match, you can just add a friendly match (I usually let assistant manager control the team in friendlies). In case of matches on Sunday, just move rest day to Monday. About pre-season, you can just treat like normal and add friendlies (one or two per week, depending on the depth of your squad).

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