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Uploaded Date
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Downloads
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|---|---|---|
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Jun 30, 2026
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3,006
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the current game versionPatch 26.3.0
Precision of Test : +/- 0.5 PTS | +/- 0.5 GF | +/- 0.5 GA
| OVERALL STATS | ||||
|---|---|---|---|---|
| PTS | GD | GF | GA | PLD |
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84.5
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+53 | 100 | 47 |
10,800
Matches
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| HOME STATS | ||||
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| PTS | GD | GF | GA | PLD |
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44.0
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+30 | 52 | 22 |
5,400
Matches
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| AWAY STATS | ||||
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| PTS | GD | GF | GA | PLD |
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40.5
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+23 | 48 | 25 |
5,400
Matches
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| xG Stats | ||
|---|---|---|
| xG Diff. | xG For | xG Against |
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+39.4
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82.3 | 42.9 |
Patch 26.3.0 tests
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Neutral defensive line behaviour with pressing more frontline.






















Striker Tactic (TODO: Test updated striker version.)
https://fm-arena.com/thread/19215-zaz-autumn-3-39-st/.
A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players.
Player Instructions, Opponent Instructions and Situational Tactics Player Instructions
All: Tackle Harder
GK: Pass Shorter
BCB: Pass Shorter, Trigger Press More Often
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
CHM: Roam From Position
IF: Stay Wider, Trigger Press More Often
SS: Move Into Channels, Trigger Press More Often
Opponent Instructions
Only recommend people to use if they know what they are doing. You can read about how I use opponent instructions here.
Defensive Tactic
The goal of this version is to hold a score without a noticeable cost of performance. Use when you want to concede less goals. (TODO: Test updated defensive version.)
https://fm-arena.com/thread/19266-zaz-autumn-3-40/
Light Tactic
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead. (TODO: Test updated light version.)
https://fm-arena.com/thread/19340-zaz-autumn-3-40-light/
Training and Set Pieces You can read more about my suggested training schedules here. (TODO: Test updated set pieces.)
Schedules
Ideally split 3:1 between Growth and Rebalance during the season, with Rebalance used around once a month. Optionally, you can use the General during all season.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.
General ([Physical]x2[Attacking]x2[Resistance]): Simplified version combining Growth and Rebalance, to be used during the whole season if you do not want to overthink with training.
Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.
Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.
Individual Focus
Quickness, or Agility/Reactions for goalkeepers
Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions
Set pieces and training are in the attachments. Pictures for people on consoles are below.
For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.
Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.
Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+
There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
I am out of town until tomorrow, so I can only update the post or answer questions when I return. Great to see another breakthrough, though!
ZaZ said: I am out of town until tomorrow, so I can only update the post or answer questions when I return. Great to see another breakthrough, though!
Congrats! And diff is pretty significant.
If you have time and remember from top of your head main difference to 3.87 which are:
"""
All: Tackle Harder
GK: Pass Shorter
BCB: Pass Shorter, Trigger Press More Often
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
CHM: Roam From Position
IF: Stay Wider
SS: Move Into Channels
"""
well done mate
Wow insane work mate could you post instructions when back
TurboHips said: Wow insane work mate could you post instructions when back
Thanks. Instructions were added to first post.
ZaZ said: Thanks. Instructions were added to first post.
I try to stick to reality, so that in this tactic the left insiders play with their right strong foot, and the right insiders with their left strong foot, but I’m not sure that this is more effective)
Antal said: I try to stick to reality, so that in this tactic the left insiders play with their right strong foot, and the right insiders with their left strong foot, but I’m not sure that this is more effective)
I did not see any study about footing in FM26. There was one for FM24 here, and another by FM-Arena. In my personal opinion, the difference is negligible, and I often train my wingbacks and wingers in the opposite side so I can always use the best players available. My rule of thumb is to not care about it for selection, but try to put the same foot as side among selected players.
Im in a league with people using similar tactics. What can I do to beat them if they have slightly better players or am i just cooked ?
liamMayte said: Im in a league with people using similar tactics. What can I do to beat them if they have slightly better players or am i just cooked ?
I developed Spring to counter Autumn, but I have yet to test extensively how they fare against each other. Right now, there is a tweak of Spring with very good score: https://fm-arena.com/thread/19886-deadly-spike-v4/
@ZaZ would you say personally this is your best tactic?
Bradjc94 said: @ZaZ would you say personally this is your best tactic?
It is my tactic with most points in FM-Arena.