Author
Uploaded Date
Downloads
ZaZ
Sep 14, 2026
2,097
the current game versionPatch 26.3.0
Precision of Test : +/- 1.8 PTS | +/- 1.8 GF | +/- 1.8 GA
OVERALL STATS
PTS GD GF GA PLD
81.7
+43 89 46
2,700
Matches
HOME STATS
PTS GD GF GA PLD
42.0
+24 45 21
1,350
Matches
AWAY STATS
PTS GD GF GA PLD
39.7
+19 44 25
1,350
Matches
xG Stats
xG Diff. xG For xG Against
+36.6
79.6 43.0
Patch 26.3.0 tests
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Test #1
Date: 14.09.2026
Test #2
Date: 14.09.2026
Test #3
Date: 14.09.2026
Test #4
Date: 14.09.2026
Test #5
Date: 14.09.2026
Test #6
Date: 14.09.2026

Removed trigger press more from wingers.





Strikerless Tactic
https://fm-arena.com/thread/19850-zaz-autumn-4-5/.

A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players.

Player Instructions, Opponent Instructions and Situational Tactics Player Instructions
All: Tackle Harder
GK: Pass Shorter
BCB: Pass Shorter, Trigger Press More Often
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
CHM: Roam From Position
IF: Stay Wider
CHF: Make More Runs, Trigger Press More Often

Opponent Instructions
Only recommend people to use if they know what they are doing. You can read about how I use opponent instructions here.

Defensive Tactic
The goal of this version is to hold a score without a noticeable cost of performance. Use when you want to concede less goals. This is also recommended against stronger teams if you want to play defensively.
https://fm-arena.com/thread/20653-zaz-autumn-6-01-st-solid/

Light Tactic
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead.
https://fm-arena.com/thread/20664-zaz-autumn-6-03-st-light/

Training and Set Pieces You can read more about my suggested training schedules here.
Schedules
Ideally split 3:1 between Growth and Rebalance during the season, with Rebalance used around once a month. Optionally, you can use the General during all season.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x2[Attacking]x2): Improves secondary attributes, with focus on key attributes.
General ([Physical]x2[Attacking]x2[Resistance]): Simplified version combining Growth and Rebalance, to be used during the whole season if you do not want to overthink with training.

Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.

Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.

Individual Focus
Quickness, or Agility/Reactions for goalkeepers

Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions

Set pieces and training are in the attachments. Pictures for people on consoles are below.








For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.

Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.

Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+

There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).

Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.

ZaZ - Rebalance.fmf
Downloaded : 134 times
Uploaded : Sep 14, 2026
ZaZ - Growth.fmf
Downloaded : 122 times
Uploaded : Sep 14, 2026
ZaZ - General.fmf
Downloaded : 118 times
Uploaded : Sep 14, 2026
ZaZ - Player Filter.fmf
Downloaded : 135 times
Uploaded : Sep 14, 2026
ZaZ - Player Filter Elite.fmf
Downloaded : 148 times
Uploaded : Sep 14, 2026
ZaZ - Set Pieces 2.0.fmf
Downloaded : 254 times
Uploaded : Sep 14, 2026
1

Hey, thank you so much for all the work here! I personally use a slightly different version with a Defensive Midfielder instead of one of the OCB + both my CB are BCB. Out of Possession, I do have my DM going as central back. :) Quick question though regarding the defensive & light option of this tactic. How much of a problem it is to have the striker as a PCM when OOP since most of the time my striker won't have that as a natural role ? Thanks for your guidance here :)

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Jackson Teller said: Hey, thank you so much for all the work here! I personally use a slightly different version with a Defensive Midfielder instead of one of the OCB + both my CB are BCB. Out of Possession, I do have my DM going as central back. :) Quick question though regarding the defensive & light option of this tactic. How much of a problem it is to have the striker as a PCM when OOP since most of the time my striker won't have that as a natural role ? Thanks for your guidance here :)

You only need to consider IP proficiency for team selection, because OoP proficiency is not relevant to results.

1

ZaZ said: You only need to consider IP proficiency for team selection, because OoP proficiency is not relevant to results.

Oh I didn't know that, thanks a lot!

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