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Looking at the stats it's obvious that Jumping Reach is equally important for the attack and the defense
The default attributes
Total Conceded ( 281 ) and Conceded From Corners ( 27 )
Jumping Reach has been reduced by 4 points
Total Conceded ( 311 ) and Conceded From Corners ( 46 )
The default attributes
Total Goals ( 355 ) and Goals From Corners ( 67 )
Jumping Reach has been reduced by 4 points
Total Goals ( 313 ) and Goals From Corners ( 41 )
Markizio said: Just look at the stats. Not only the scored goals per match has dropped but the conceded goals per match has increased too which means a low Jumping Reach is a bad thing for the defense in general.
And how does this surprise you when it’s marked as an important attribute for the CB position ? General rule of thumb is to get the green attributes for the role to be 15-16+ if you operate at high level
saycarramrod said: Will be interesting to see if the importance of this is lessened after a patch update if it nerfs goals from corners.
Just look at the stats. Not only the scored goals per match has dropped but the conceded goals per match has increased as well which means a low Jumping Reach is a bad thing for the defense in general.
Grimlock said: I don't think corners are too overpowered at the moment... maybe, just slightly.
For instance, ZaZ Orange SS tactic scores 3.4 goals per match where only about 16% of the goals are scored from corners.
Also, jumping reach seems to have the same importance now as last patch, which means corners are not the cause for the performance blow.
saycarramrod said: Will be interesting to see if the importance of this is lessened after a patch update if it nerfs goals from corners.
I don't think corners are too overpowered at the moment... maybe, just slightly.
For instance, ZaZ Orange SS tactic scores 3.4 goals per match where only about 16% of the goals are scored from corners.
Will be interesting to see if the importance of this is lessened after a patch update if it nerfs goals from corners.