Balancing Attack and Defence

by JTC, Jan 8, 2022

I came across this article in a Chinese FM discussion forum:

https://www.playgm.cn/forum.php?mod=viewthread&tid=942684&extra=page%3D1%26filter%3Dtypeid%26typeid%3D561

The article is too long for me to google translate and repost so I will leave it to you all to read at your leisure. This forum does have some interesting articles. True reflection of FM globalisation.

What I can offer is to share some key points with you all. You may or may not agree with them; it may or may not work in your game; but just some food for thoughts. They work well in my online game using Man Utd. I am not going to design a formation that "works" all the time but I always think it is useful to try to understand the ideology when designing one that suits your unique team and players.

Key set-up in my 433 inverted wingers formation:

                AF(a)
IW(a) ------------ AP(s)
      CM(a) --- BBM(s)
              HB(d)
FB(a)-CD(d)-CD(d)-FB(a)
              SK(d)

- Standard line of engagement
- High defence line
- Play offside trap
- Regroup when possession lost

[This keeps the battle line to the area between your opponent's DM line and the midfield. There is no point pressing your opponent's back line in the hope of a turnover - it rarely works. Setting the two lines in this way also compresses your formation and leads to more effective pressing.]

- Balanced mentality
- Slightly shorter passing
- High tempo

[Surprisingly a balanced mentality will not necessarily mean reduced attacking potency. In fact it means your team attacks more wisely rather than taking every chance (however slim) so a balanced mentality improves the overall quality of your attack. You are not sitting on the ball - by using high tempo your players are passing the ball quickly to keep pressure on your opponent.]

- Wide attacking width
- Play down both flanks

- Play out from the back
- Low cross
- Work into box
- Play for set pieces

[There is a proliferation of penalties in FM22 and there is no harm encouraging your players to be naughty and dive - I have never seen any player getting a card for diving.]

- Trigger press: often (one notch left of max)

[This prevents aimless pressing to save stamina.]

- Shoot less often
- No "tackle hard" for all players indiscriminately: I only have this clicked on for my 3 attackers and 2 central midfielders.

The resultant intensity level bar should be blue and not red.

The idea of the author is to preserve stamina at least in the first 15-20 mins so that your players earn a "stamina advantage" (with your opponent wasting stamina to attack you). If you have played Clash Royale the idea is similar: you save up stamina for a fatal blow. There is no point attacking from the 1st minute when both teams have 100% stamina. If you don't manage to score during that period, you can then turn mentality to positive, temp to maximum, trigger press to maximum, and line of engagement to high - by then your players should have built up some slight stamina advantage so this sudden surge in attack intensity may catch your opponent by surprise and may give you the goal, upon which you can then revert back to your default setup.

Doing the above may not make your team a very high scoring (and sexy) one but I find it very effective in maintaining control throughout the whole game and only a few players have their condition in red towards the end. My team (still) scored over 100 goals in the first season with the goals spread across the front attackers.

Remember to take off a yellow carded player if possible. Leaving aside the possibility of a red card, having a yellow card will make the player less aggressive and therefore reduces his effectiveness in shutting out your opponent. Using the above setup has the additional benefit of keeping a good defence without being overly aggressive.

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Although its a good write up mate, you will need to provide screenshots of the tactic along with your own results to get it tested

Follow this to get your tactic tested - https://fm-arena.com/thread/1661-how-fm-arena-picks-tactics-for-the-testing/

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CBP87 said: Although its a good write up mate, you will need to provide screenshots of the tactic along with your own results to get it tested

Follow this to get your tactic tested - https://fm-arena.com/thread/1661-how-fm-arena-picks-tactics-for-the-testing/


Sorry for any confusion but I didn't mean to test my tactic because I didn't intend to do that here and I don't know how to post a screenshot anyway. I think the testing here is meaningful as a starting reference but ultimately whether and how a tactic work really depends on a particular team and the players; and playing manually (which requires instant reaction, change of pace and focus, and player alterations) is a wholly different ball game from holiday testing (however fair the parameters are set). The purpose of my post is only to share with you all some general observations in setting up a tactic which readers here may find illuminating. Good work here though!

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