robertsseu said: @ZaZ Hi Mate, I know you have added in an attribute sheet about the best possible attributes for those players in the positions. Have you thought about creating a shortlist for some good players that would suit the tactic significantly? I know this could take some time, but it would help massively and I am sure a lot of people with respect it. OR Does something like this exist as I am hoping?

Thanks.


Which leagues are you interested in, I can do it for the top European sides I guess. If this isn't what you are after please let me know. I will start a game with all the major Euro sides and South American and then do the calculations. These will be the best players so wont help if you are playing something like English Championship.

You should also note that all saves will vary slightly with the attributes for players so it may not be the same in your game save. I will be using the ykykyky balanced ratings file and doing offsets for the positional ability of 2.5% for each point below the optimum 20 points which closely aligns with the FM Arena findings on the Playing Position Attributes Table.

Watch this space.

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Hi!
I apologize for my English. I'm not very good at English.
There's one thing I want to ask you.
You told the players to rest.

I set a standard.
remaining game days
less than 8, more than 8


Am I doing it right?


p.s. Your tactics are great!
you write so well
thanks!

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yeongho said: Hi!
I apologize for my English. I'm not very good at English.
There's one thing I want to ask you.
You told the players to rest.

I set a standard.
remaining game days
less than 8, more than 8


Am I doing it right?


p.s. Your tactics are great!
you write so well
thanks!


Thanks!

I usually do like this:
1/4 heart = 3 days
1/2 heart = 2 days
3/4 heart = 1 day

If I have 7+ days to rest, 1 extra day to everyone, including 1 day to players at full heart.

The way you are doing is also fine and easier.

P.S.: I feel a bit stupid now, but I realized you can do that automatically on the training -> rest screen. You can set half heart to no pitch work and 75% heart to half intensity. That would be enough to avoid most injuries and recover players to next match. I will test it now, to see if it's enough or if it's better to have no pitch to 75% as well.

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ZaZ said: Thanks!

I usually do like this:
1/4 heart = 3 days
1/2 heart = 2 days
3/4 heart = 1 day

If I have 7+ days to rest, 1 extra day to everyone, including 1 day to players at full heart.

The way you are doing is also fine and easier.

P.S.: I feel a bit stupid now, but I realized you can do that automatically on the training -> rest screen. You can set half heart to no pitch work and 75% heart to half intensity. That would be enough to avoid most injuries and recover players to next match. I will test it now, to see if it's enough or if it's better to have no pitch to 75% as well.


thanks zaz!

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I added the following recommendation to the first post.

"To keep players fresh during the season and avoid injuries, I also recommend setting automatic training intensity to rest all players below excellent condition, as in the picture below.
"

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robertsseu said: @ZaZ Hi Mate, I know you have added in an attribute sheet about the best possible attributes for those players in the positions. Have you thought about creating a shortlist for some good players that would suit the tactic significantly? I know this could take some time, but it would help massively and I am sure a lot of people with respect it. OR Does something like this exist as I am hoping?

Thanks.


@RAFSTAR I hope this answers your question to me as well.

Well after a bit of working through things I have the results. I took about 200 with the best ratings and added a few from below that to pad out some of the Blue positions. Ended up with around 250 of the best players using the ykykyky balanced ratings file. After downloading all the ratings for all the positions I then manually added all the Playing Position ratings for all those players, but only if they were at least 15. I probably should have only used 18 and above but hey it is all done now. I have arranged it into the top 20 for each position. I also decided to add non ZaZ Blue positions for people not using ZaZ Blue tactic. Just remember these numbers may be different for each persons game. I have split the results into 2 sections, first for defenders and second for attackers.

Defenders



Attackers



I also selected the best from each position and put them into the ZaZ Blue structure. Here is what the best team would look like.



The team rating is 90.9 which is more than 4 points clear of the best side at the start my game save.



These rankings should work with any tactic even though they were originally designed for ZaZ Blue. Notice that in the main there aren't big margins at the top of the lists. If you were using ZaZ Blue you could easily drop a fair way down and have no noticeable impact on performance.

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Mark said: @RAFSTAR I hope this answers your question to me as well.

Well after a bit of working through things I have the results. I took about 200 with the best ratings and added a few from below that to pad out some of the Blue positions. Ended up with around 250 of the best players using the ykykyky balanced ratings file. After downloading all the ratings for all the positions I then manually added all the Playing Position ratings for all those players, but only if they were at least 15. I probably should have only used 18 and above but hey it is all done now. I have arranged it into the top 20 for each position. I also decided to add non ZaZ Blue positions for people not using ZaZ Blue tactic. Just remember these numbers may be different for each persons game. I have split the results into 2 sections, first for defenders and second for attackers.

Defenders



Attackers



I also selected the best from each position and put them into the ZaZ Blue structure. Here is what the best team would look like.



The team rating is 90.9 which is more than 4 points clear of the best side at the start my game save.



These rankings should work with any tactic even though they were originally designed for ZaZ Blue. Notice that in the main there aren't big margins at the top of the lists. If you were using ZaZ Blue you could easily drop a fair way down and have no noticeable impact on performance.


Thanks for the lists, Mark! Always going beyond expectations. If you don't mind, I have added it to the initial post, under "Suggested Players".

P.S.: I just noticed how much of a "monster" the first topic became, with so much information about the game.

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Mark said: @RAFSTAR I hope this answers your question to me as well.

Well after a bit of working through things I have the results. I took about 200 with the best ratings and added a few from below that to pad out some of the Blue positions. Ended up with around 250 of the best players using the ykykyky balanced ratings file. After downloading all the ratings for all the positions I then manually added all the Playing Position ratings for all those players, but only if they were at least 15. I probably should have only used 18 and above but hey it is all done now. I have arranged it into the top 20 for each position. I also decided to add non ZaZ Blue positions for people not using ZaZ Blue tactic. Just remember these numbers may be different for each persons game. I have split the results into 2 sections, first for defenders and second for attackers.

Defenders



Attackers



I also selected the best from each position and put them into the ZaZ Blue structure. Here is what the best team would look like.



The team rating is 90.9 which is more than 4 points clear of the best side at the start my game save.



These rankings should work with any tactic even though they were originally designed for ZaZ Blue. Notice that in the main there aren't big margins at the top of the lists. If you were using ZaZ Blue you could easily drop a fair way down and have no noticeable impact on performance.


Perfect! Thank you so much

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Mark said: @RAFSTAR I hope this answers your question to me as well.

Well after a bit of working through things I have the results. I took about 200 with the best ratings and added a few from below that to pad out some of the Blue positions. Ended up with around 250 of the best players using the ykykyky balanced ratings file. After downloading all the ratings for all the positions I then manually added all the Playing Position ratings for all those players, but only if they were at least 15. I probably should have only used 18 and above but hey it is all done now. I have arranged it into the top 20 for each position. I also decided to add non ZaZ Blue positions for people not using ZaZ Blue tactic. Just remember these numbers may be different for each persons game. I have split the results into 2 sections, first for defenders and second for attackers.

Defenders



Attackers



I also selected the best from each position and put them into the ZaZ Blue structure. Here is what the best team would look like.



The team rating is 90.9 which is more than 4 points clear of the best side at the start my game save.



These rankings should work with any tactic even though they were originally designed for ZaZ Blue. Notice that in the main there aren't big margins at the top of the lists. If you were using ZaZ Blue you could easily drop a fair way down and have no noticeable impact on performance.


what software do you use to statistic this? Thanks.

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I have a problem, right after my team scores, the opposing team scores. what could be the reason for this? What solution would you suggest

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Ronaldo De Lima said: what software do you use to statistic this? Thanks.

He uses FM Genie Scout with custom ratings.

Vipergray said: I have a problem, right after my team scores, the opposing team scores. what could be the reason for this? What solution would you suggest

That's very common because players can get nervous or complacent after scoring goals. To avoid that, you can use shouts, change to a defensive tactic like Solid Blue and pray (RNG is a bitch).

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Ronaldo De Lima said: what software do you use to statistic this? Thanks.

@ZaZ is right, I use Genie Scout with a custom Ratings file. You can read all about it at the Positional Filters Forum Positional Filters Forum Link.

I download the results to Excel and add the manual components relating to Positional Ratings there. I have a spreadsheet that I use for my own squad analysis and selections that does the remainder of the analysis.

1

@Mark How do you filter players in Genie Scout that will play for your team?

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@Mark How do you filter players in Genie Scout that will play for your team?

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A bit of background first. My current save I am using 3 Managers in very low leagues. First is John McClane starting with Glasgow United (formerly Shettleston) in tier 7 of Scottish Football. Second is Hans Gruber starting with Tyreso FF in tier 4 of Swedish Football. And lastly me starting with my local club O'Connor Knights in the Capital Premier League in tier 4 of Australian Football. So very different clubs in very different locations.

Started the save in Scottish time so Hans joined after 9 games in Sweden when Tyreso FF were on 5 points. Just missed promotion after a stellar run. Second season won the league and got promoted. I joined O'Connor Knights with only a handful of games to go and took them from relegation zone to mid table. O'Connor Knights won the Capital Premier League and got promoted by winning the State Premier League promotion playoffs. I am using a lower league add on for Glasgow and a made up football pyramid for O'Connor Knights that has promotion and relegation the whole way up. Glasgow is now leading the tier 6 comp after winning tier 7 last season.

How do I use the Genie Scout filters. As you can see from my background above we don't have much money. In my save, the off season and mid seasons are different for each nation. When looking for players I select based in the particular country or sometimes I use region for Sweden. I then sort by position rating and then by contract end date. That gives me the best players that don't have current contracts.

I always look at the ratings of the clubs at the next level and try and find players at around the average of the 4th team down to the last team. Say the best team is rated 60%, bottom is 54% and 4th is 58%. I will look for player around the 56% mark. But I do take into account the Player Position rating out of 20.  To make the 56% if the rating is 18, you need 59%, and to make 56% if the rating is 19 you need 57.5%. Calculations were list in my shortlist post.

I also try to stick to youth. The average age of my squads are 18.6, 18.9 and 19. It means they don't tend to drop in ability, and tend to increase. Given my teams have been semi pro or amateur to date they don't improve much. O'Connor has just turned pro moving into the A League 3 so hopefully the young team will now improve a fair bit more in coming years.

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Just out of curiosity, how would you guys try to defeat this tactic? I mean, if you are playing an online save and your friend is using this amazing tactic, how you guys would try to win the game?

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roxadax said: Just out of curiosity, how would you guys try to defeat this tactic? I mean, if you are playing an online save and your friend is using this amazing tactic, how you guys would try to win the game?

In my experiments, Green 5.0 has good results against Blue 4.0. It wasn't tested here, but it's basically the same as this: https://fm-arena.com/tactic/2674-positive-tiki-taka-cms-attack/

1

ZaZ said: In my experiments, Green 5.0 has good results against Blue 4.0. It wasn't tested here, but it's basically the same as this: https://fm-arena.com/tactic/2674-positive-tiki-taka-cms-attack/

Thanks, I will try that.

1

I'd like to second a request for a guide to genie scout ratings. Is it the percentages that we look at? E.g. after loading the grf file, it says one of my players has a rating of 67% in the AMC role, is that the only number to look at? I assume that's the weighted rating cos I couldn't find any other numbers

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Koopa said: I'd like to second a request for a guide to genie scout ratings. Is it the percentages that we look at? E.g. after loading the grf file, it says one of my players has a rating of 67% in the AMC role, is that the only number to look at? I assume that's the weighted rating cos I couldn't find any other numbers

https://www.fmscout.com/a-genie-scout-guide.html

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good

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ZaZ Blue DM FM 22 said: good

Thanks, but that kind of nickname should probably be changed so it doesn't cause confusion. @Zippo

1

Good

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@ZaZ  how important is it for the player to have the same traits as the role? Will it greatly affect the win in the match?

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Sane said: @ZaZ  how important is it for the player to have the same traits as the role? Will it greatly affect the win in the match?

That's very hard to measure. What I know is that opposite traits and instructions harm performance, but I can't say how much it improves if you use the correct traits. Personally, I don't bother about player traits at all.

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is the tactic suited for underdog teams? ive had some good results with it in my first year in the prem (managing Blackburn), but it feels like my players have regressed and i'm giving up a ton of goals to big teams

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Koopa said: is the tactic suited for underdog teams? ive had some good results with it in my first year in the prem (managing Blackburn), but it feels like my players have regressed and i'm giving up a ton of goals to big teams

take a look at this - https://fm-arena.com/thread/2084-concord-career-from-rags-to-riches/

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Koopa said: is the tactic suited for underdog teams? ive had some good results with it in my first year in the prem (managing Blackburn), but it feels like my players have regressed and i'm giving up a ton of goals to big teams

It does work well for underdogs, but if you want a more solid tactic, try this one or Green 5.0.

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Markizio said: take a look at this - https://fm-arena.com/thread/2084-concord-career-from-rags-to-riches/

thanks for the reference, lots of advice from Zaz for me to try

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ZaZ said: It does work well for underdogs, but if you want a more solid tactic, try this one or Green 5.0.

ironically, i've had a lot of trouble with that tactic, are the CMs supposed to be world class attackers? cos i have an easier time scoring with blue

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