kyle4921 said: Does this tactic work in lower league still? I'm playing as Slough and promoted from the South league and National league in my first seasons using a different tactic and lost play offs in my first season in League Two. I've switched to this tactic in the pre season and I'm really struggling. I'm only 3 points outside of the relegation zone after 14 games. Is there something I'm doing wrong or does the tactic not work with bad teams anymore? My striker that was top goal scorer in the league last season has scored only 4 goals in 14 games. If you could offer any advice that would be appreciated.

Hi,

Look at these threads:

https://fm-arena.com/thread/1076-my-tactic-doesn-t-work-help-me-please/

https://fm-arena.com/thread/1074-mythbusters-the-ai-learns-your-tactic-tactics-only-work-for-one-season/

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kyle4921 said: Does this tactic work in lower league still? I'm playing as Slough and promoted from the South league and National league in my first seasons using a different tactic and lost play offs in my first season in League Two. I've switched to this tactic in the pre season and I'm really struggling. I'm only 3 points outside of the relegation zone after 14 games. Is there something I'm doing wrong or does the tactic not work with bad teams anymore? My striker that was top goal scorer in the league last season has scored only 4 goals in 14 games. If you could offer any advice that would be appreciated.

From what I can see, your players morale is not so good. I would start talking to them individually to raise that. Compliment those that trained over 8.0 last week and warn those that trained under 6.2. Do the same for last match and form (last 5 matches).

Another obvious problem is that you have way too many players unhappy or asking to leave. I'm not sure how that happened, but that certainly has a negative impact in performance, since players like to support their friends.

Third point is that you just got promoted, so it's natural for your squad to be weaker than your opponents. To have some chance under those circumstances, you need a fast squad, above average on pace, acceleration and agility. How are those stats on your first team? Can you show the physical comparison of your team to the rest of the league?

Other than that, I can only wish the best of luck since I don't have enough information to help.

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ZaZ said: From what I can see, your players morale is not so good. I would start talking to them individually to raise that. Compliment those that trained over 8.0 last week and warn those that trained under 6.2. Do the same for last match and form (last 5 matches).

Another obvious problem is that you have way too many players unhappy or asking to leave. I'm not sure how that happened, but that certainly has a negative impact in performance, since players like to support their friends.

Third point is that you just got promoted, so it's natural for your squad to be weaker than your opponents. To have some chance under those circumstances, you need a fast squad, above average on pace, acceleration and agility. How are those stats on your first team? Can you show the physical comparison of your team to the rest of the league?

Other than that, I can only wish the best of luck since I don't have enough information to help.


Sure. I've improved on morale issues and it's much better than previously and my physical attributes are way above average in the league but I'm still being outclassed every game. I'm really not sure what to do.

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kyle4921 said: Sure. I've improved on morale issues and it's much better than previously and my physical attributes are way above average in the league but I'm still being outclassed every game. I'm really not sure what to do.

Well, only thing you can do is use team talk and shouts to motivate them and see how it goes. Try this:
- During pre-match team talk, tell the team there is no pressure, to relieve some of their stress. Then, tell defenders and midfielders (entire team) that you have faith on them.
- If you team is not winning, use shouts to encourage them. If they are winning, praise them.
- During half time team talk, if you are not winning, tell them you are not happy with their performance. If you are winning, tell them you are happy.

That's what I usually do when I play the weakest team of a championship.

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ZaZ said: Well, only thing you can do is use team talk and shouts to motivate them and see how it goes. Try this:
- During pre-match team talk, tell the team there is no pressure, to relieve some of their stress. Then, tell defenders and midfielders (entire team) that you have faith on them.
- If you team is not winning, use shouts to encourage them. If they are winning, praise them.
- During half time team talk, if you are not winning, tell them you are not happy with their performance. If you are winning, tell them you are happy.

That's what I usually do when I play the weakest team of a championship.


I've already been doing this every game. Starting to think all of my players just have the worst hidden attributes possible because I see no reason for their performance to be so consistently bad. Watching them play it just seems like they're incredibly uninterested in actually trying to get the ball up the pitch. Did you change any player instructions at all in the lower leagues or just leave as is?

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Hello @ZaZ , do you have a plan for FM22 yet? Or you think it's too early?

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kyle4921 said: I've already been doing this every game. Starting to think all of my players just have the worst hidden attributes possible because I see no reason for their performance to be so consistently bad. Watching them play it just seems like they're incredibly uninterested in actually trying to get the ball up the pitch. Did you change any player instructions at all in the lower leagues or just leave as is?

Well, it might be. After every season, I like to renew around 10% to 20% of my squad. At that time, I usually cut players that have good attributes, but didn't perform well for the whole season. Without seeing hidden attributes, you need to guess who has high injury proneness, low consistency, high dirtness and so on. If the player has very good attributes, you can always give him one more season, but if you find someone better to replace him, just let it go.

Anyway, it's hard to guess why teams go into bad spells. There are too many variables other than tactics that affect the game, which is nice or FM would be very boring.

Gpassosbh said: Hello @ZaZ , do you have a plan for FM22 yet? Or you think it's too early?

My plan is to start with three tests:
1. Blue 3.0.
2. Blue 3.0 with AF, in case they are more effective in the next version. Would also try moving CM to SS and see which does better.
3. Blue 3.0 with three defenders, using the new role. The extra defender would move to SS/AF, and I also plan to try with the CM moved to DM.

Those would be my initial tactics. After knowing which one does better, I will start tweaking player positions, roles, instructions and set pieces. For example, I want to know if AML/R are doing good next version, so I would get the best version and move ML/R position up.

Most of those tests will be done on my own, and only the most promising would be posted here. Blue 3.0, however, will be posted right away, since I believe any top tactic is worth converting to the new version at start.

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Hey guys...finally found some time to finish my 2nd season with Hertha BSC.
I made alot of transfers to get some talented, speedy Wingers and SS (screens@my post before).
Now...unbelievable season, won 2nd time the german Bundesliga. U N B E A T E N...wow!
Also the German Supercup, German Cup (2:1 vs Gladbach) AND....1st season CL, unbeaten, the final vs ManCity (2:1). Jeez.

I made 2 changes to boost this tactic for me.
1st i tested Magician`s Throw-Ins (Phoenix Tactic, which is 2nd place on the tactic-table and also pretty good. It`s a awesome Boost for the Blue 3.0 tactic imo.
Way more goals for me, because these are random and gives a unexpected 1 goal, which is sometimes needed.

AND..everytime(on Fridays!) 1d before matchday, i went into individual Training AND everyone with 7.50 note or higher gets praised, to boost the morale.

These 2 things helped me alot to overarchive at my 2nd season with Hertha.
The League was kinda easy, thanks to a better rotation because better/more players, which is absolutely needed for this tactic.

Here the Throw-Ins from Magician`s Phoenix-Tactic, which i used.
Screens in the next Post.

Re = Right Throw-In, LI = Left Throw-In.

Routine 1 LI.fmf
Downloaded : 345 times
Uploaded : Oct 5, 2021
Routine 1 RE.fmf
Downloaded : 319 times
Uploaded : Oct 5, 2021
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The Squad after the 2nd Season (4-5 talented young players arrives@3rd season).
I think there will be more goals for the Strikers etc. the coming season, because they are way better now.


What we won (Bundesliga, German Cup, German Supercup, Champions League)


72 (!) unbeaten matches since Saturday, the 30th January 2021.


League-Table at the end of the season.
Could be a little more goals, a little less conceded goals in some matches.
But overall an awesome endresult! And yeah...Haaland is a beast.


That`s it. If anyone didn`t tested this tactic, try it.
And try my Boost if someone isn`t full convinced.
The Morale, like always in FM, is pretty important. And with the Tactic-Talk-Praise 1d before matchday, it helps + Throw-ins from the Phoenix-Tactic. (big shoutout to the Magician!)

That`s from me. I will play a little now, FIFA Club Worldcup is waiting. :cool: :thup:

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Nebuuuu said: The Squad after the 2nd Season (4-5 talented young players arrives@3rd season).
I think there will be more goals for the Strikers etc. the coming season, because they are way better now.


What we won (Bundesliga, German Cup, German Supercup, Champions League)


72 (!) unbeaten matches since Saturday, the 30th January 2021.


League-Table at the end of the season.
Could be a little more goals, a little less conceded goals in some matches.
But overall an awesome endresult! And yeah...Haaland is a beast.


That`s it. If anyone didn`t tested this tactic, try it.
And try my Boost if someone isn`t full convinced.
The Morale, like always in FM, is pretty important. And with the Tactic-Talk-Praise 1d before matchday, it helps + Throw-ins from the Phoenix-Tactic. (big shoutout to the Magician!)

That`s from me. I will play a little now, FIFA Club Worldcup is waiting. :cool: :thup:


You know it's a game when you see Bayern Munich in 6th at local league. Anyway, thanks for testing the tatic and gratz for the results!

P.S.: By the way, FIFA Club Worldcup is just a friendly competition, like UEFA Super Cup or FA Community Shield. I hope they fix it someday giving a more entertaining format, because it would be awesome to see european teams play seriously against the likes of Palmeiras, Flamengo, Boca or River.

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Amazing. Third Champions League in a row, I won the Premier without losing any game, only 2 draws. I lost the final in the Carabao Cup by penalties and in the 1/4 final in the FA Cup also by penalties against Manchester United but I took my revenge in the Champions League.

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Chatin said: Amazing. Third Champions League in a row, I won the Premier without losing any game, only 2 draws. I lost the final in the Carabao Cup by penalties and in the 1/4 final in the FA Cup also by penalties against Manchester United but I took my revenge in the Champions League.

Gratz! Very good team management there, I can tell you rotated well by the short squad (23 players) with very few injuries, no fatigue and everyone happy with play time. Good job!

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@Chatin did you use all the variations of the tactic? (light, solid).  And did you change anything else? Btw, amazing job. Incredible defence :)

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ZaZ said: Gratz! Very good team management there, I can tell you rotated well by the short squad (23 players) with very few injuries, no fatigue and everyone happy with play time. Good job!

I rotate all the games 3-4 players, according to the rival.
I always have 22 players, what happens is that Moukoko arrived in January. but with the pulisic injury of 4 months it was good for me. I try to get to February with a good 7-8 point advantage over the second to focus more on my starting eleven in the Champions League



alex said: @Chatin did you use all the variations of the tactic? (light, solid).  And did you change anything else? Btw, amazing job. Incredible defence :)

I always play with blue, except when I play against a top team (United, City, Liverpool or a top team in Europe) that I start the game with solid whether I play at home or away. dark blue when I need to score a goal at minute 60. the defense is spectacular. and the attack too. tired of making 20 shots on goal and not scoring. this very effective tactic

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Is there anyway to see how many goals I've scored from throw-ins?

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Middleweight165 said: Is there anyway to see how many goals I've scored from throw-ins?

Team Report -> Analyst Report -> Scoring -> Assists.

However, you shouldn't look at throw-ins only by assists. In my setup, it usually gives no assists at all, but put players in position to make key passes. Unfortunately, you can't check the stats for pre-assists.

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ZaZ said: Team Report -> Analyst Report -> Scoring -> Assists.

However, you shouldn't look at throw-ins only by assists. In my setup, it usually gives no assists at all, but put players in position to make key passes. Unfortunately, you can't check the stats for pre-assists.


Yeah I guessed that, how do do test the impact of throw-ins then? Eye test? Just interested to know how i can test if adding different throw ins like @Nebuuuu has a positive effect

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Middleweight165 said: Yeah I guessed that, how do do test the impact of throw-ins then? Eye test? Just interested to know how i can test if adding different throw ins like @Nebuuuu has a positive effect

Make a save file at the start of the game with one or two teams. Set the conditions you want to test and run the entire season, then take note of points, goals scored and goals conceded. Reload, set up again and re-run until you have five results. Discard the two best scores and the two worst scores (sorted by points), and you will have your median, meaning you expect half of any other tests to be above this threshold and half to be below. This is how good your tactic is. Now do the same to the second variant, with a different throw-in setting, and compare the medians. The one with best points per match is probably better.

To have higher confidence in your result, you can either isolate variables, like freezing attribute growth, removing injuries and setting some stuff to maximum (like morale, condition and tactical familiarity), or you can increase the number of runs (always discarding the best and worst to pick the middle one), or you can increase the number of matches in a season.

If you want even more confidence, then instead of median you can make plot boxes, or do a rank test like mann-whitney, but that would probably be too much for just a game.

I usually do the first option, five tests on vacation mode then compare the medians.

P.S.: The point of discarding best and worst scores instead of using the average value of all runs is to avoid outliers, which are runs that didn't reflect what you really want to test. For example, a season full of injuries, or a season where the team played too well and all opponents too badly because of RNG. Those outliers can cause distortions, so they should be handled somehow before drawing conclusions.

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Thanks @ZaZ. How does one isolate the variables? I'm assuming this how the tests are run on this site?

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Middleweight165 said: Thanks @ZaZ. How does one isolate the variables? I'm assuming this how the tests are run on this site?

Yeah, that's how they do here.

If you make both sides have maximum morale, for example, then you know no side is taking advantage of higher morale. That means morale is not influencing the result of the match for either side, or in other words, the tactic and morale are now two independent variables.

The same can be applied for injuries, happiness, fatigue, condition and fitness, for example. That way, you know the thing being evaluated is the tactic, and not player management. Since the same is also applied to the opponent, then no team is taking advantage of having a better or worse management (or larger squad).

There are different ways of freezing those things, but you can easily find about it with a Google search or creating a topic asking that here.

Another variable you can remove is making sure all teams have capable players for all positions, so a tactic doesn't fail because some team doesn't have good wingers, for example. That is one of the main differences between here and FM-base, if I remember correctly.

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@ZaZ  what's your opinion on using BWM on support instead of DLP? I've seen people talking on diff forums that BWM would get higher ratings than the DLP. Do you think this change would impact the tactic on a higher scale?

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alex said: @ZaZ  what's your opinion on using BWM on support instead of DLP? I've seen people talking on diff forums that BWM would get higher ratings than the DLP. Do you think this change would impact the tactic on a higher scale?

Maybe the DM would get better scores, but the tactic would definitely perform worse as a whole. I already tested it in the past.

The low scores of a specific position say very little about the tactic performance. DM might be the only one in the team scoring under 7, but he is directly responsible for the others scoring well. When you change his role, all other positions perform worse, which isn't worth it in the end.

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hahahahah game dont want i score and win :D

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100ka said: hahahahah game dont want i score and win :D

In FM I've seen even worse bad luck than that. I remember few matches where my opponent had 0 shots on target but managed to score few goals and all of them were own goals :)

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ZaZ said: Yeah, that's how they do here.

If you make both sides have maximum morale, for example, then you know no side is taking advantage of higher morale. That means morale is not influencing the result of the match for either side, or in other words, the tactic and morale are now two independent variables.

The same can be applied for injuries, happiness, fatigue, condition and fitness, for example. That way, you know the thing being evaluated is the tactic, and not player management. Since the same is also applied to the opponent, then no team is taking advantage of having a better or worse management (or larger squad).

There are different ways of freezing those things, but you can easily find about it with a Google search or creating a topic asking that here.

Another variable you can remove is making sure all teams have capable players for all positions, so a tactic doesn't fail because some team doesn't have good wingers, for example. That is one of the main differences between here and FM-base, if I remember correctly.


Thanks, I'll ask in the general forum about the freezing

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ZaZ said: Not really. When you can't score against smaller teams, it's usually because of complacency. It's usually more effective to yell at them at half time than changing tactics.

Also, I usually use train three tactics: Blue when I want to maximize goal difference, Solid Blue when I want to minimize goals conceded and Light Blue to save energy and take less cards. I don't use a tactic to maximize scoring. Dark Blue is a very attacking version that was added because people asked, not because I use it.


What do you do when you need a goal because your are losing?

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The best.. thanks again zaz

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@ZaZ Do you think Ambition and Professionalism work together in order for players to develop ? I've seen player with 12+ those attributes develop like crazy. They only need 1 to 2 season to reach their PA

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I believe determination is the biggest attribute contributor to development

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CBP87 said: I believe determination is the biggest attribute contributor to development
According to this one Determination is not that important

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