Attributes Testing.

by Milakus, Nov 15, 2021

Hi there,

I find the attributes testing is awesome :thup:  and honestly, I was really surprised to see that 'Consistency' makes such big difference because I've never paid much attention to it - https://fm-arena.com/table/13-fm22-important-attributes/.

I purpose to discuss the attributes testing here.

What do you think?

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Milakus said: I was really surprised to see that 'Consistency' makes such big difference because I've never paid much attention to it

That was surprising for me too. It's shame that Consistency is a hidden attribute and you need an editor to see its value.

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Nikko said: That was surprising for me too. It's shame that Consistency is a hidden attribute and you need an editor to see its value.

You can have an idea about the consistency with the reports.

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pixar said: You can have an idea about the consistency with the reports.

yes, I know you can have it that way but it gives a very vague value.

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Finishing looks like irrelevant attribute at all - https://fm-arena.com/tactic/1776-finishing-attribute-has-been-decreased-by-4-points-across-all-positions/

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Any chance of doing a test on height? For example, I wish to see results when players are 10 cm shorter.

@Zippo @Alexander

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pixar said: Any chance of doing a test on height? For example, I wish to see results when players are 10 cm shorter.

@Zippo @Alexander


Yes, we're planning to test "Height" at some point.

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pixar said: Any chance of doing a test on height? For example, I wish to see results when players are 10 cm shorter.

@Zippo @Alexander


Size doesn't matter, it's all about your tactics.

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ZaZ said: Size doesn't matter, it's all about your tactics.

The size matters!!!

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ZaZ said: Size doesn't matter, it's all about your tactics.

I am skeptical about this.

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pixar said: I am skeptical about this.

So is my wife.

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Seems like height isn't important at all. I remember of a right midfielder from Argentina, Juan Pablo Sorín, that used to be everywhere in the field. He was very short but had lots of jumping reach, winning several aerial challenges. I liked watching him because he was crazy, he played every ball like his life depended on that.

P.S.: Keep an eye that attribute performance is probably not linear. It could very well behave like a logarithmic function, where it grows very fast to maximum performance, then has a very small growth after certain value. That could mean the first points are very important and after certain level it's not important at all. Or it could be completely useless, hard to tell without further testing. Considering most good players have at least 8-10 in every attribute, then we can probably say it's useless.

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ZaZ said: Size doesn't matter, it's all about your tactics.

The results show that you are right. :)

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Seem like once again Pace and Acc gonna be the most important ones.

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It seems that Stamina in FM22 has significantly more weight than it was in FM21, probably it because the changes in the pressing that was announced.

https://fm-arena.com/tactic/1807-stamina-attribute-has-been-decreased-by-4-points-across-all-positions/

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So is a test on tactical familiarity possible? For example, what would happen if the value of each player in this regard decreased by 50 percent?

@Zippo @Alexander

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ta2199 said: Seem like once again Pace and Acc gonna be the most important ones.

Yes true but the way it’s tested is what I don’t really agree with.
Defenders in the testing league have 14 pace , if you test it with 4 less then you put 10 pace guys vs 16 pace which is a HUGE difference obviously making your defense leaky as hell. Would be nice to see a -2 as well as that’s really what we are doubting between ? ( taking a 14 pace defender with 17+ jumping or 16 pace with 12 jumping fe )

Same with consistency , you will almost have no one ever with 20 consistency so 10 vs 20 doesn’t really happen a lot , would be nicer to see 16 vs 10 and 14 vs 8 as those are actually achievable numbers.

Also still waiting on agi and balance stay testing as last year showed it’s undervalued by most

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Belmorn said: Yes true but the way it’s tested is what I don’t really agree with.
Defenders in the testing league have 14 pace , if you test it with 4 less then you put 10 pace guys vs 16 pace which is a HUGE difference obviously making your defense leaky as hell. Would be nice to see a -2 as well as that’s really what we are doubting between ? ( taking a 14 pace defender with 17+ jumping or 16 pace with 12 jumping fe )

Same with consistency , you will almost have no one ever with 20 consistency so 10 vs 20 doesn’t really happen a lot , would be nicer to see 16 vs 10 and 14 vs 8 as those are actually achievable numbers.

Also still waiting on agi and balance stay testing as last year showed it’s undervalued by most


What does stop you for scaling it?

Decreasing Pace by 4 points reduces the performance about 36% so it's about 9% for a 1 point decrease in Pace which mean if you decrease Pace by only 2 points instead then the performance drops by 18% instead of 36%

LOL... do you really want them test every attribute with 1 point step? Are you seriously?

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Rince said: What does stop you for scaling it?

Decreasing Pace by 4 points reduces the performance about 36% so it's about 9% for a 1 point decrease in Pace which mean if you decrease Pace by only 2 points instead then the performance drops by 18% instead of 36%

LOL... you want them test every attribute with 1 point step? Are you seriously?


Let me say first I think this site is doing awesome , don’t get me wrong !

I think pace doesn’t scale linear as you suggest - but I can be wrong.

If I had the league start save point I would love to run the test for you / myself as well

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Belmorn said: Let me say first I think this site is doing awesome , don’t get me wrong !

I think pace doesn’t scale linear as you suggest - but I can be wrong.

If I had the league start save point I would love to run the test for you / myself as well


The previous year they were decreasing attributes by 3 points instead of 4 points and still Pace and Acceleration did the most difference. Even it might be slightly not linear still it's an incredible hint about which attributes have the most influence on the result, taking into consideration that no one does anything similar, I mean such attributes testing. If you need exact numbers and formulas then I suggest asking SI to show you the game code and I'm sure they'll be happy to help you. :)

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I’m having a cold right now ( no corona ) but I smell sarcasm 😂

Again I really agree with the general thought you are saying , just curious myself to find break points where things go to shit ( -4 pace ) or where things break into being OP ( 18 pace attackers ? ) vs the cost of it on the CA budget.

I’ll think things over and if I can test it such with a league I’ll gladly share the results with you

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I would just like to add that an attribute with no difference on performance doesn't mean it's irrelevant, it means it's actually bad and should be avoided. For example, having high Finishing or Decisions means your player would have lower of other attributes (for the same CA), specially when considering those are amongst the most expensive attributes. In other words, any attribute with low influence in performance should be minimized instead of ignored.

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ZaZ said: I would just like to add that an attribute with no difference on performance doesn't mean it's irrelevant, it means it's actually bad and should be avoided. For example, having high Finishing or Decisions means your player would have lower of other attributes (for the same CA), specially when considering those are amongst the most expensive attributes. In other words, any attribute with low influence in performance should be minimized instead of ignored.

Agree. In theory you can made a squad with minimum CA and win all trophies following the table and tactic.

I also suspect that certain Team/Player instructions in the tactic used for testing made the significance look larger than it should be in the general case. For example, all players have 'shot less often' PIs in the tactic. It's possible that finishing might be more important (but still bad, I guess) when used in a tactic where PIs are 'shot more often' instead.

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It came out that Jumping Reach is a quite important attribute, especially, for Central Defenders, Fullbacks and Central/Defensive Midfielders

https://fm-arena.com/tactic/1899-jumping-reach-attribute-has-been-decreased-by-4-points-across-all-positions/

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Tsubasa said: It came out that Jumping Reach is a quite important attribute, especially, for Central Defenders, Fullbacks and Central/Defensive Midfielders

https://fm-arena.com/tactic/1899-jumping-reach-attribute-has-been-decreased-by-4-points-across-all-positions/


Where do you get the backs and DM part from ?
You score 0,2 per match less which is about 8 goals per season and you get scored against 0,2 per match which is also about 8 per season. This is imo almost all due to corners not being scored or defended.
Main goal scorers are your 2 cbs just like they are the main source to stop it ( although this is a bit tricky as the cpu doesn’t use same corner tactic so his strong headers could be in the back as well )

Problem is though pace / acc are more important and it’s already known that all the TOP cbs have 15+ speed AND 16+ jumping. My advice for those on a tight budget is to get one fast cb and one who can jump really high , same with strikers so you still have your 2 strong headers for the corner routine

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@Mark Waiting for your updated Genie Scout ratings file based off these updates ;)

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saycarramrod said: @Mark Waiting for your updated Genie Scout ratings file based off these updates ;)

I was waiting for a few more attributes to be tested, but might start putting it together

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It’s probably already been mentioned but what is the starting value of the attributes in the attribute testing table, eg is the base value at 20 then dropped to 16 or is base value 16 then dropped to 12?

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ArsenalHighbury said: It’s probably already been mentioned but what is the starting value of the attributes in the attribute testing table, eg is the base value at 20 then dropped to 16 or is base value 16 then dropped to 12?

You can download any game save and check the default attributes - https://fm-arena.com/tactic/1639-fanecas/

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Zippo said: You can download any game save and check the default attributes - https://fm-arena.com/tactic/1639-fanecas/

Oh right thanks mate, sorry if it was a stupid question

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