Training Schedules

ZaZ

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Training Schedules
The idea here is to have full days of rest after match days, to activate super-rest, and the training with focus on the most important attributes. Full rest in other days is to avoid injuries, because they are only rolled in days with training. Research says concentrating training reduces injuries compared to spreading the same sessions over the week. The compromise is that you lose 0.5% match sharpness for each day without training except the day after the match.

#1 Priority: Pace, Acceleration and Stamina
#2 Priority: Anticipation, Strength and Jumping Reach
Intensity: Double for good and excellent condition, no pitch or gym work below that.
Individual Training: Quickness and GK Shot Stopping

Growth: [Conditioning]x1 + [Light Conditioning]x1 + [Attacking Ball Work]x1. Maximum growth of important attributes.
Tactical Understanding A, B, C, and D: Same as Growth, plus tactical understanding training. Each version has two different of the eight tactical understanding sessions, so they must alternate to train everything.

Recommendation: Use Tactical Understanding until you reach 50% tactical effectiveness, then use Growth when above that threshold. It is the same schedule for one or two matches per week.

Tactical Effectiveness
According to some research from chinese players, tactical effectiveness is composed by 50% of tactical understanding, 10% of player ability, 25% of player buy in, and 15% of next match info. Tactical effectiveness has four components, each responsible for 12.5% of the total 50% score:

1. Player Tactical Ability, based on the median (not average) between Anticipation, Decisions, Composure, Concentration, and Versatility
2. Tactical Simplicity
3. Training Contribution
4. Match exposure

Match Exposure and Training Contribution decrease by 38 points each day, with a maximum of 10,000. It is not yet know how much is increased by training, but matches seem to give 300 points of Match Exposure.

The increase in win rate based on tactical effectiveness is presented below, against opponents with maximum tactical effectiveness. Credits to Harvestgreen22 and people from playgm forum.

0 → 20: Maximum profit zone, +15.3%
20 → 25: There is an increase but it is relatively small, +3.8%
25 → 30: Steady, no profit, +0%
30 → 40: Steady, no profit, -0.1%
40 → 50: There is a profit but it is relatively small, +3.1%
50 → 100: Profit is very low, +1.6%

As you can see, tactical effectiveness is very important up to 25, and has some slight benefit on the 50 range. You should be able to get 25 match effectiveness without even training tactical understanding, and in most cases it starts close to that when you load any tactic. Considering only match exposure, for example, a team plays around one match per week (52 matches). If they get 300 points per match, and lose 38 * 6 = 228 per week in days without match, that means match exposure will naturally reach maximum after 139 weeks, which is around two and a half seasons. That alone is 12.5% of the match effectiveness. Then you have all other factors, each contributing a little, even without training, allowing you to reach the 25 threshold very easily without any effort, or the 50 threshold with a little of training every month.

Special thanks to Harvestgreen22 for the research on influence of attributes on performance.
 

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I did some experiments to check how training affects condition, match sharpness and fatigue. Apparently players gain 10 match sharpness per minute played (maybe in larger steps like 50 per 5 minutes). Haaland was subbed out in the match (instant result). I did another one with him all the match, and he gained 900 instead of 800.
 
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for example should i use growth for man city and parma week? and can i use tu1 a and tu1 b for these weeks?
if i use growth for these important match where should i use tu2 a or b ? thank you btw😇 (i am in november 2026)

cbc8eb80e30102d7acf8a0105dd5cc6c.png

Gyazo
 
for example should i use growth for man city and parma week? and can i use tu1 a and tu1 b for these weeks?
if i use growth for these important match where should i use tu2 a or b ? thank you btw😇 (i am in november 2026)

cbc8eb80e30102d7acf8a0105dd5cc6c.png

Gyazo
I just updated the training, with an example of how to use it.
 
when it reaches %50 should I use growth regardless of whether it's 1 or 2 matches?
Yes, those routines are made for weeks with one or two matches. It has an explanation for the full rest days in the first paragraph of the first post.
 
Yes, those routines are made for weeks with one or two matches. It has an explanation for the full rest days in the first paragraph of the first post.
Thank you ZaZ. I understood what you mean 😇 🤘🤝
 
@ZaZ I thought training intensity was no pitch or gym work for anything below excellent condition? So is good condition double intensity or no pitch or gym work?
 

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@ZaZ I thought training intensity was no pitch or gym work for anything below excellent condition? So is good condition double intensity or no pitch or gym work?
I did that in FM26, but now training intensity is much lower, so there is merit in training at 80% or so, without much risk of injuries.
 
I did that in FM26, but now training intensity is much lower, so there is merit in training at 80% or so, without much risk of injuries.
So we can safely train at double intensity even for good condition aye?
 
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Doesn't conditioning + attacking ballwork give better attribute distribution? Also for u19s teams is [Attacking Balance] same as Attacking Ball work?
 
Doesn't conditioning + attacking ballwork give better attribute distribution? Also for u19s teams is [Attacking Balance] same as Attacking Ball work?
They are comparable. To be more specific, conditioning + attacking gives a tiny bit more in pace + acceleration + stamina, but less in anticipation + strength + jumping reach. When scaled by the weight of those attributes, the one with light conditioning comes slightly ahead, with the added benefit of preserving 0.5% of match sharpness per week.
About U19, I prefer to not make any suggestion without actual data.
 
have you done any testing on semi professional players. i cant get even a whiff of development with them at all
 
have you done any testing on semi professional players. i cant get even a whiff of development with them at all
They have low PA and you have poor staff and facilities, so it is not worth to bother much. Their growth is so low that it is often better to just focus on getting better players than developing them, so just appreciate any growth they get.
 
What about match preparation sessions? Anyone tested it yet? What if I manage a team with players that already reach their potential abilities - should I do only match preparation sessions instead of tactical and growth sessions?
 
What about match preparation sessions? Anyone tested it yet? What if I manage a team with players that already reach their potential abilities - should I do only match preparation sessions instead of tactical and growth sessions?
Those things were not tested, unfortunately. I would still keep growth to make sure they take longer to decay, and also because it is very rare for an entire team to peak together, there are always new players coming in.
 
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