cadoni
https://www.guidetofm.com/tactics/roles-duties/ - Click on Central Attack Roles and choose Advanced Forward. You will see the best traits for AF, as well as for all roles
HoYD is 1/3 of the story, but I would choose someone based on the table of weighting.
Middleweight165 said: So when choosing a HoYD i look at:
- Personality
- Preferred formation

I'm still on FM21 so i believe Negotiating isn't a attribute in this version. WWY tends to be high with top HoYD but Im still 50/50 whether it has any effect

So apart from the 2 things Ive listed, is there anything else I should be looking at when choosing a HoYD?


All these attributes, not single alone. Working with Youngsters is equal important like JPA, JPP. Determination is equal important as Motivating.

Any effect of X HoYD require time (probably 2-3 years) and results is not immediate.
Middleweight165 said: In terms of recruitment and the quality of player in the intake?

From Nation side:

- Game Importance
- FA Financial Power
- Economic Factor
- State of Development
- Youth Rating

From Club side:

- Youth Coaching
- Youth Facilities
- Youth Recruitment
- Youth Importance

From HoYD I would say that Negotiating & Working with Youngsters is two key attributes; since that role working (and negotiating) with players before they appear in the game (like U16 for example).
Middleweight165 said: But we were talking specifically about recruitment. Its no doubt all these attributes are important in different tasks required by the HOYD but we are trying to pinpoint which one has an effect on the quality of your intake

All of that plays a role. Like preferred formation of HoYD which has 433 DM Wide, you will often players in ST, AMLR, DM etc positions, not AMC or ML for example (will be rare).
HoYD requires:

- Attacking
- Defending
- Fitness
- Mental
- Technical
- Tactical
- Working with Youngsters
- Determination
- Motivating
- People Management
- JPA
- JPP
- JSA
- Negotiating
- Tactical Knowledge

If you fill those attributes with 20; you will get a CA 200.

It's not only JPA, JPP, Working with Youngsters (which have 4.0 in weighting), but other attributes as well. As everything in the game, attributes plays in combination. To make it more easy understandable: ST with 20 in Finishing, does not mean will score 200 goals. Other combination is essential. Same apply for staff.
Madundwa said: Definite food for thought.

It's interesting article, since have been written in 18/08/2014 and pretty easily explain the factors and situation, before the war. It's like we see the results now, from what happened back in time where the majority of earth didn't had a clue.

In 21/03/2022; it's pretty hard to find something which can try to explain the situation in neutral mode.
Harrison said: I wonder if having low Punching is more important than high Agility. Both are maxed in the table but the table doesn't go negative. Has anyone looked into this?

Punching has zero weighting for GK, which means is a cost free CA point (-s). Agility from the other hand is very important; has 8.0, like Handling & Reflexes. Decision is 10.0 which is a "must have" for GK.
Nice! Thank you for testing! :)
Where is Teamwork and other positions?
What is the best role it depends from player to player - to attribute to attribute.

Attributes it's connected between them in math formula. It's open and visible.
The "exploit" is somewhere else where you are looking. Try harder.
You have to Verify Rules in PGE to be activated.
53 goals against is still too high. Maybe need other settings
Actually can be a good meme that statement
The problem between BETA and official release ME is night to day. During BETA you can set "Early Crosses" and Cross from Deep; and when the game is being released "POUF" - disappear for no reason. And the reason is simple as hell: Because there will be scores like basketball.
Forget stars. Don't look it again. Seriously. Only attributes matters in the game and there is one which make a difference.