Middleweight165 said: So when choosing a HoYD i look at: - Personality - Preferred formation
I'm still on FM21 so i believe Negotiating isn't a attribute in this version. WWY tends to be high with top HoYD but Im still 50/50 whether it has any effect
So apart from the 2 things Ive listed, is there anything else I should be looking at when choosing a HoYD? Expand
All these attributes, not single alone. Working with Youngsters is equal important like JPA, JPP. Determination is equal important as Motivating.
Any effect of X HoYD require time (probably 2-3 years) and results is not immediate.
From HoYD I would say that Negotiating & Working with Youngsters is two key attributes; since that role working (and negotiating) with players before they appear in the game (like U16 for example).
Middleweight165 said: But we were talking specifically about recruitment. Its no doubt all these attributes are important in different tasks required by the HOYD but we are trying to pinpoint which one has an effect on the quality of your intake Expand
All of that plays a role. Like preferred formation of HoYD which has 433 DM Wide, you will often players in ST, AMLR, DM etc positions, not AMC or ML for example (will be rare).
If you fill those attributes with 20; you will get a CA 200.
It's not only JPA, JPP, Working with Youngsters (which have 4.0 in weighting), but other attributes as well. As everything in the game, attributes plays in combination. To make it more easy understandable: ST with 20 in Finishing, does not mean will score 200 goals. Other combination is essential. Same apply for staff.
It's interesting article, since have been written in 18/08/2014 and pretty easily explain the factors and situation, before the war. It's like we see the results now, from what happened back in time where the majority of earth didn't had a clue.
In 21/03/2022; it's pretty hard to find something which can try to explain the situation in neutral mode.
Harrison said: I wonder if having low Punching is more important than high Agility. Both are maxed in the table but the table doesn't go negative. Has anyone looked into this? Expand
Punching has zero weighting for GK, which means is a cost free CA point (-s). Agility from the other hand is very important; has 8.0, like Handling & Reflexes. Decision is 10.0 which is a "must have" for GK.
The problem between BETA and official release ME is night to day. During BETA you can set "Early Crosses" and Cross from Deep; and when the game is being released "POUF" - disappear for no reason. And the reason is simple as hell: Because there will be scores like basketball.
- Personality
- Preferred formation
I'm still on FM21 so i believe Negotiating isn't a attribute in this version. WWY tends to be high with top HoYD but Im still 50/50 whether it has any effect
So apart from the 2 things Ive listed, is there anything else I should be looking at when choosing a HoYD?
All these attributes, not single alone. Working with Youngsters is equal important like JPA, JPP. Determination is equal important as Motivating.
Any effect of X HoYD require time (probably 2-3 years) and results is not immediate.
From Nation side:
- Game Importance
- FA Financial Power
- Economic Factor
- State of Development
- Youth Rating
From Club side:
- Youth Coaching
- Youth Facilities
- Youth Recruitment
- Youth Importance
From HoYD I would say that Negotiating & Working with Youngsters is two key attributes; since that role working (and negotiating) with players before they appear in the game (like U16 for example).
All of that plays a role. Like preferred formation of HoYD which has 433 DM Wide, you will often players in ST, AMLR, DM etc positions, not AMC or ML for example (will be rare).
- Attacking
- Defending
- Fitness
- Mental
- Technical
- Tactical
- Working with Youngsters
- Determination
- Motivating
- People Management
- JPA
- JPP
- JSA
- Negotiating
- Tactical Knowledge
If you fill those attributes with 20; you will get a CA 200.
It's not only JPA, JPP, Working with Youngsters (which have 4.0 in weighting), but other attributes as well. As everything in the game, attributes plays in combination. To make it more easy understandable: ST with 20 in Finishing, does not mean will score 200 goals. Other combination is essential. Same apply for staff.
It's interesting article, since have been written in 18/08/2014 and pretty easily explain the factors and situation, before the war. It's like we see the results now, from what happened back in time where the majority of earth didn't had a clue.
In 21/03/2022; it's pretty hard to find something which can try to explain the situation in neutral mode.
Punching has zero weighting for GK, which means is a cost free CA point (-s). Agility from the other hand is very important; has 8.0, like Handling & Reflexes. Decision is 10.0 which is a "must have" for GK.
Attributes it's connected between them in math formula. It's open and visible.