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Nov 14, 2021
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latest patchPatch 22.4.1
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Patch 22.2.0
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51.6
-4
63
67
304
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Patch 22.1.1
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59.9
+11
77
66
304
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Patch 22.2.0 tests
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Test #1
Date: 10.12.2021
Test #2
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It's a very attacking back-three tactic. It gave me a great success. thank you.

** Most ot the set-pieces are from Zaz's(it's the best set-pieces i've used on FM22) **

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Do you change something up when you are sure you are gonna win the match? i mean with the intensity of the tactic the players get very tired so was wandering if you change somthing up to spare the team when you are sure you are gonna win a match? :)

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sorte said: Do you change something up when you are sure you are gonna win the match? i mean with the intensity of the tactic the players get very tired so was wandering if you change somthing up to spare the team when you are sure you are gonna win a match? :)

As you know, the higher the tempo, the more tired the players become.
In addition, the 'tackle harder'(PI) applied to all players and the 'counter' and 'counter-press' (TI) also make the intensity higher.

you can lower the defensive line, lower the tempo to "middle," and set "hold shape" instead of "counter," then you will be able to see the effect you want. Also, if the pass length is set to "much shorter," you will not easily lose ball possessions.("short pass" works very well with the 'hold shape' )

It would be effective when playing against underdogs or winning as a top dog.

However, tests on this site show that these changes are generally ineffective for victories.

To think similar to what you think, and I'm trying to make tactics that players can feel as less tired as possible, but I don't think it's easy.


This is an example of a tactic I use when I want to manage the game slowly, although it's not overwhelming.



As another example, there is a similar method that have not received high ratings but have already been tested. https://fm-arena.com/thread/1781-pass-me-short-pass-game/

MZ Generation-low intensity.fmf
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Uploaded : Nov 18, 2021
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