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Joexaw said: And what's the opponents stats? Thanks!
It's the same.
sponsorkindest said: To ensure a comprehensive analysis covering the entire spectrum of attribute values present in the game (usually ranging from 7 to 17), I propose conducting the same testing with a -5 attribute variation. This adjustment would provide better understanding of player performance across different attribute levels. This change if upvotes by enough members in the community can be easily incorporated into the existing attribute testing table.
I would also be curious to see the results of varying one of the high impact (pace/acc probably) attributes in smaller steps to see if going from, say, +4 to +5 has the same impact as going from 0 to +1. Similarly, I’d be interested in seeing the effect of giving the attribute bonus to only certain roles (eg forwards, wingbacks, cd, etc) to see which roles contribute the most to the current set of results. I’d imagine for example that the effect of central defenders’ jumping reach is a lot more important than their dribbling, despite both attributes having an overall significant effect, and itd be nice to see some results confirming or denying those types of things.
Zippo said: FORWARDS
MIDFIELDERS
CENTRAL DEFENDERS
FULL BACKS
And what's the opponents stats? Thanks!
twistedheat said: @Zippo May I ask what the default attributes were? Are they 10s all around? 12s? Different for different attributes etc?
Would be nice just to understand the baseline everything else is working off of. Thanks
FORWARDS
MIDFIELDERS
CENTRAL DEFENDERS
FULL BACKS
@Zippo May I ask what the default attributes were? Are they 10s all around? 12s? Different for different attributes etc?
Would be nice just to understand the baseline everything else is working off of. Thanks
sponsorkindest said: Sorry if this has been already answered, I thought the decision was to do attribute testing after December release, did something change? Just curious question, I don't think we need a re-run given the results are in line with FM23 but just wanted to understand the reasoning
Hi,
We thought we hadn't time to do the attribute testing that early but we managed to do that before the patch.
Cheers.
Additionally, I have another suggestion @Zippo and @Droid , I don't believe that a player's performance changes linearly in correlation with attribute decreases or increases as my observation is that attributes within a range tend to have similar performance (like 11-13) and the drop off and the gain will be significant if its below 9 or above 15 respectively.
To ensure a comprehensive analysis covering the entire spectrum of attribute values present in the game (usually ranging from 7 to 17), I propose conducting the same testing with a -5 attribute variation. This adjustment would provide better understanding of player performance across different attribute levels. This change if upvotes by enough members in the community can be easily incorporated into the existing attribute testing table.
Sorry if this has been already answered, I thought the decision was to do attribute testing after December release, did something change? Just curious question, I don't think we need a re-run given the results are in line with FM23 but just wanted to understand the reasoning
letsgo9 said: which of these wont count then?
Take more risk = pass into space
Dribble more = Run at defence but is not applied on Defence Zone
"Stay wider/Stay Narrower" : i am don't really sure my self if the TI will influencing it or it's more "gamble meta"
Move into channel seem given from RAD as well.
Zippo said: We took this tactic as the base tactic - https://fm-arena.com/thread/7174-cameron-4-2-3-1-bal/
I feel honoured
Zippo said: We took this tactic as the base tactic - https://fm-arena.com/thread/7174-cameron-4-2-3-1-bal/
Which tactic would you usually base on with the most points? Why this tactic this year? Is it because it is one of the most used formations?
ZaZ said: Most PIs people use are already covered by "Run At Defense" and "Get Stuck In".
which of these wont count then?
letsgo9 said: , all PIs are cleaned?
Most PIs people use are already covered by "Run At Defense" and "Get Stuck In".
letsgo9 said: , all PIs are cleaned?
We took this tactic as the base tactic - https://fm-arena.com/thread/7174-cameron-4-2-3-1-bal/
, all PIs are cleaned?