Please, clarify a bit what you mean, I don't get it. Expand
I meant to say that every day the first post receives a new like notification. I think this means that these people are willing to have this test done. This is what I meant. (:
pixar said: I meant to say that every day the first post receives a new like notification. I think this means that these people are willing to have this test done. This is what I meant. (: Expand
Yeah, I got that. I didn't get what you suggested for testing, could you clarify that a bit.
Zippo said: Ohh... it's that thing. Ok, I'll check whether it can be tested or not. Expand
Pick a middle table team with average CA for the league, that doesn't have continental football. Freeze transfers, injuries and morale but nothing else.
Run 20 seasons in low, 20 in medium and 20 in high bonuses.
Compare league and cup results. If they are roughly the same, do another 20 seasons each run, but with only injuries and transfers frozen, but let morale fluctuate.
That should indicate: 1. Whether the boost is solely morale based (if it is, freezing morale should make the first results be roughly the same regardless of the season bonus, if there are other benefits, we should see a reflection of that). 2. How powerful the boost is, if at all (if the benefit is minimal, it will make sense to save up on the money).
I certainly have not done any tests of this issue and have no SI connections, but my assumption has been that the effect of the bonuses operates fully through morale. Two pieces of reasoning for this conjecture:
1 - Players that care a lot about the bonuses (seems to be player's with high ambition?) get a morale boost every so often while mentioning the prospect of the bonus.
2 - I'm sure that SI seeks parsimony in coding the game and minimizing the number of variables that need to be thrown into the match engine. If the effect of the bonuses can logically be subsumed into morale, it would make sense to not add another variable to the mix.
Is it possible to conduct a test on the advantage of collective bonuses? @Zippo
@Zippo please see this. A new like notification comes every day
Wouldn't it just affect their morale, which has been tested?
pixar said: @Zippo please see this. A new like notification comes every day
Hi,
Please, clarify a bit what you mean, I don't get it.
Zippo said: Hi,
Please, clarify a bit what you mean, I don't get it.
I meant to say that every day the first post receives a new like notification. I think this means that these people are willing to have this test done. This is what I meant. (:
pixar said: I meant to say that every day the first post receives a new like notification. I think this means that these people are willing to have this test done. This is what I meant. (:
Yeah, I got that. I didn't get what you suggested for testing, could you clarify that a bit.
Zippo said: Yeah, I got that. I didn't get what you suggested for testing.
I think he meant comparing results using "High", "Normal" or "Low" bonuses during a season
Gianaa9 said: I think he meant comparing results using "High", "Normal" or "Low" bonuses during a season
Ohh... it's that thing. Ok, I'll check whether it can be tested or not.
Zippo said: Ohh... it's that thing. Ok, I'll check whether it can be tested or not.
Great. I hope you can test it easily.
Zippo said: Ohh... it's that thing. Ok, I'll check whether it can be tested or not.
Pick a middle table team with average CA for the league, that doesn't have continental football. Freeze transfers, injuries and morale but nothing else.
Run 20 seasons in low, 20 in medium and 20 in high bonuses.
Compare league and cup results. If they are roughly the same, do another 20 seasons each run, but with only injuries and transfers frozen, but let morale fluctuate.
That should indicate:
1. Whether the boost is solely morale based (if it is, freezing morale should make the first results be roughly the same regardless of the season bonus, if there are other benefits, we should see a reflection of that).
2. How powerful the boost is, if at all (if the benefit is minimal, it will make sense to save up on the money).
Zippo said: Ohh... it's that thing. Ok, I'll check whether it can be tested or not.
Dude, did you forget to take care of that?
I certainly have not done any tests of this issue and have no SI connections, but my assumption has been that the effect of the bonuses operates fully through morale. Two pieces of reasoning for this conjecture:
1 - Players that care a lot about the bonuses (seems to be player's with high ambition?) get a morale boost every so often while mentioning the prospect of the bonus.
2 - I'm sure that SI seeks parsimony in coding the game and minimizing the number of variables that need to be thrown into the match engine. If the effect of the bonuses can logically be subsumed into morale, it would make sense to not add another variable to the mix.