I've been developing an Football Manager Role Scoring web-app to aid in player recruitment for the past few months, called FMDataLab.
FMDataLab uses player attribute data exported from views in your Football Manager save to calculate each exported players' proficiency for each role with a score out of 20, to help you make informed transfer & squad decisions.
I've just released my first update that includes some new features!
I have the first video below, detailing some of the inner workings and how you can use FMDataLab as part of your player recruitment strategy.
I also have the following video that highlights all the new updates to FMDataLab
Hi, I can't say much about the weights and stuff, however it would be a really helpful function to be able to shortlist/bookmark a player when you view their details for later.
MrGreen said: The option to print on my macbook doesn't appear? Expand
Apologies for the late reply.
I also use a macbook, and seems to work fine on my end.
I have found that sometimes, you need to go to another screen and back to the player search/shortlist/squad screen for the select all players to work.
On macOS, clicking on a player, so that they are highlighted, then pressing `⌘` & `A` together, should highlight all players, then `⌘` & `P` together, should bring up the print dialog, where you can select the `Web Page` option.
leg1on said: Hi, I can't say much about the weights and stuff, however it would be a really helpful function to be able to shortlist/bookmark a player when you view their details for later. Expand
I do have a comparison tool to compare players from 2 files in my roadmap, but a bookmark feature is a great suggestion, thanks!
Shouldn´t the attribute weight values of pace and accelaration be 100/100, or at least close to, for any role? Also, the ability to view trajectorie for a role the player currently cannot play would be great.
Shouldn´t the attribute weight values of pace and accelaration be 100/100, or at least close to, for any role? Also, the ability to view trajectorie for a role the player currently cannot play would be great.
Great stuff though, will be using this a lot! Expand
I think with some of the discussion I've seen recently regarding pace and acceleration, you could definitely make a case for that, the default weightings are based on the"ykykyk" ratings from genie scout.
You can also customise the role weightings for any role to your liking to be 100 for pace and acceleration with the Attribute Weights feature.
In regards for the trajectories for the roles that a player cannot play, I touch on that in my recent video, but players tend not to progress at the a similar rate in roles they cannot play against players that can play that role, so I don't think it would be as accurate, but it is something to consider.
Any chance to upper the limit of the import files? (In conclusion = more players can be loaded in). Will test it a bit more during the weekend, cheers for the work
jaaqov said: Any chance to upper the limit of the import files? (In conclusion = more players can be loaded in). Will test it a bit more during the weekend, cheers for the work Expand
You can upload up to 20,000 players using the new upload feature.
Hi all 👋
I've been developing an Football Manager Role Scoring web-app to aid in player recruitment for the past few months, called FMDataLab.
FMDataLab uses player attribute data exported from views in your Football Manager save to calculate each exported players' proficiency for each role with a score out of 20, to help you make informed transfer & squad decisions.
I've just released my first update that includes some new features!
I have the first video below, detailing some of the inner workings and how you can use FMDataLab as part of your player recruitment strategy.
I also have the following video that highlights all the new updates to FMDataLab
You can visit FMDataLab on the following URL https://www.fmdatalab.com/
Any feedback would be greatly appreciated!
Hope you all have a great day!
The option to print on my macbook doesn't appear?
Hi, I can't say much about the weights and stuff, however it would be a really helpful function to be able to shortlist/bookmark a player when you view their details for later.
MrGreen said: The option to print on my macbook doesn't appear?
Apologies for the late reply.
I also use a macbook, and seems to work fine on my end.
I have found that sometimes, you need to go to another screen and back to the player search/shortlist/squad screen for the select all players to work.
On macOS, clicking on a player, so that they are highlighted, then pressing `⌘` & `A` together, should highlight all players, then `⌘` & `P` together, should bring up the print dialog, where you can select the `Web Page` option.
The following video covers how to do that.
leg1on said: Hi, I can't say much about the weights and stuff, however it would be a really helpful function to be able to shortlist/bookmark a player when you view their details for later.
I do have a comparison tool to compare players from 2 files in my roadmap, but a bookmark feature is a great suggestion, thanks!
Hi!
Shouldn´t the attribute weight values of pace and accelaration be 100/100, or at least close to, for any role? Also, the ability to view trajectorie for a role the player currently cannot play would be great.
Great stuff though, will be using this a lot!
MSBergensfjord said: Hi!
Shouldn´t the attribute weight values of pace and accelaration be 100/100, or at least close to, for any role? Also, the ability to view trajectorie for a role the player currently cannot play would be great.
Great stuff though, will be using this a lot!
I think with some of the discussion I've seen recently regarding pace and acceleration, you could definitely make a case for that, the default weightings are based on the"ykykyk" ratings from genie scout.
You can also customise the role weightings for any role to your liking to be 100 for pace and acceleration with the Attribute Weights feature.
In regards for the trajectories for the roles that a player cannot play, I touch on that in my recent video, but players tend not to progress at the a similar rate in roles they cannot play against players that can play that role, so I don't think it would be as accurate, but it is something to consider.
Any chance to upper the limit of the import files? (In conclusion = more players can be loaded in).
Will test it a bit more during the weekend, cheers for the work
jaaqov said: Any chance to upper the limit of the import files? (In conclusion = more players can be loaded in).
Will test it a bit more during the weekend, cheers for the work
You can upload up to 20,000 players using the new upload feature.
https://www.fmdatalab.com/upload