Hello, I'm a newbie to this game and I just became aware of the sensational "meta attribute" researches on this site.
While the situation is a bit confusing even for veterans who have been playing this game since the CM era, you can imagine that it has become unbelivably incomprehensible for a beginner like me. That's why I wanted to open a thread for the questions in my mind.
1- Is it a good idea to only look at Pace and Acceleration and ignore all other attributes when choosing a player? Let's say I prefer a player whose other attributes are around 5-6, but whose Pace and Acceleration are 17-18, over a player whose highllighted attributes are around 12-15, but whose Pace and Acceleration are lower than 17. Can I create a successful team this way?
2- If only Pace and Acceleration matters, then is it a good idea to give only quickness training troughout the whole season?
3- Does only the fast-paced, high-pressure attack-oriented gegenpress tactic work in the game? Is there a tactic that works other than Gegenpress? Does the match engine allow defending?
4- Do each of the commands in TI and PI actually change something in the match engine or are 80% of them cosmetic? If so which commands are cosmetic?
I will try to answer question 1. Jumping reach is very important for centre backs and some strikers like Lucca, Moffi, Sesko or Samu. You definitely shouldn't ignore that. Dribbling is also strong for certain positions
When you say lower than 17 for pace it needs to be more detailed. But for a top side I would want every player to have 15/15 speed, except sometimes DM if overall his physicals are all 14+ and jumping reach is high along with stamina, anticipation and concentration.
Most of your other questions have been answered on this website.
Welcome to the game, I thing a well-rounded training program is better for overall development. Expand
Thank you for your warm welcome and reply.
keithb said: I will try to answer question 1. Jumping reach is very important for centre backs and some strikers like Lucca, Moffi, Sesko or Samu. You definitely shouldn't ignore that. Dribbling is also strong for certain positions
When you say lower than 17 for pace it needs to be more detailed. But for a top side I would want every player to have 15/15 speed, except sometimes DM if overall his physicals are all 14+ and jumping reach is high along with stamina, anticipation and concentration.
Most of your other questions have been answered on this website. Expand
Thank you too. Unfortunately, I could not find the topics that answered my other questions in my searches. I guess I am having trouble finding keywords because my native language is not English. Could you please tell me which correct keywords I should use to search? For example, my searches for "cosmetic ti/pi" did not yield any results.
Sanfierro said: Thank you too. Unfortunately, I could not find the topics that answered my other questions in my searches. I guess I am having trouble finding keywords because my native language is not English. Could you please tell me which correct keywords I should use to search? For example, my searches for "cosmetic ti/pi" did not yield any results. Expand
The whole Guides, Researches and Hints for Football Manager area is full of them. Search functions on this site aren't like google, you won't find results with such specific words.
To answer your original questions a bit. 1. Obviously don't completely ignore other attributes, there is a lot speed can fix but not everything. The question is way too broad to give a definitive answer. 2. you can do that, a lot of players don't like and it and the effect isn't huge anyway 3. gegenpress is OP, there are some others that work. Defensive tactics are just inferior in the match engine.
But mainly pick things you enjoy. If you prefer possession game use that rather than bleeding out of your eyes because you can't stand gegenpress even if it scores 2% higher. If you like a player because of the name, technical skill or whatever but maybe isn't the fastest there are ways to make it work as well. Point is don't be a robot doing everything by the book, have some fun.
Hello, I'm a newbie to this game and I just became aware of the sensational "meta attribute" researches on this site.
While the situation is a bit confusing even for veterans who have been playing this game since the CM era, you can imagine that it has become unbelivably incomprehensible for a beginner like me. That's why I wanted to open a thread for the questions in my mind.
1- Is it a good idea to only look at Pace and Acceleration and ignore all other attributes when choosing a player? Let's say I prefer a player whose other attributes are around 5-6, but whose Pace and Acceleration are 17-18, over a player whose highllighted attributes are around 12-15, but whose Pace and Acceleration are lower than 17. Can I create a successful team this way?
2- If only Pace and Acceleration matters, then is it a good idea to give only quickness training troughout the whole season?
3- Does only the fast-paced, high-pressure attack-oriented gegenpress tactic work in the game? Is there a tactic that works other than Gegenpress? Does the match engine allow defending?
4- Do each of the commands in TI and PI actually change something in the match engine or are 80% of them cosmetic? If so which commands are cosmetic?
Thank you in advance.
I will try to answer question 1. Jumping reach is very important for centre backs and some strikers like Lucca, Moffi, Sesko or Samu. You definitely shouldn't ignore that. Dribbling is also strong for certain positions
When you say lower than 17 for pace it needs to be more detailed. But for a top side I would want every player to have 15/15 speed, except sometimes DM if overall his physicals are all 14+ and jumping reach is high along with stamina, anticipation and concentration.
Most of your other questions have been answered on this website.
Hello,
Welcome to the game,
I thing a well-rounded training program is better for overall development.
AuroraHighclere said: Hello,
Welcome to the game,
I thing a well-rounded training program is better for overall development.
Thank you for your warm welcome and reply.
keithb said: I will try to answer question 1. Jumping reach is very important for centre backs and some strikers like Lucca, Moffi, Sesko or Samu. You definitely shouldn't ignore that. Dribbling is also strong for certain positions
When you say lower than 17 for pace it needs to be more detailed. But for a top side I would want every player to have 15/15 speed, except sometimes DM if overall his physicals are all 14+ and jumping reach is high along with stamina, anticipation and concentration.
Most of your other questions have been answered on this website.
Thank you too. Unfortunately, I could not find the topics that answered my other questions in my searches. I guess I am having trouble finding keywords because my native language is not English. Could you please tell me which correct keywords I should use to search? For example, my searches for "cosmetic ti/pi" did not yield any results.
Sanfierro said: Thank you too. Unfortunately, I could not find the topics that answered my other questions in my searches. I guess I am having trouble finding keywords because my native language is not English. Could you please tell me which correct keywords I should use to search? For example, my searches for "cosmetic ti/pi" did not yield any results.
The whole Guides, Researches and Hints for Football Manager area is full of them. Search functions on this site aren't like google, you won't find results with such specific words.
To answer your original questions a bit.
1. Obviously don't completely ignore other attributes, there is a lot speed can fix but not everything. The question is way too broad to give a definitive answer.
2. you can do that, a lot of players don't like and it and the effect isn't huge anyway
3. gegenpress is OP, there are some others that work. Defensive tactics are just inferior in the match engine.
But mainly pick things you enjoy. If you prefer possession game use that rather than bleeding out of your eyes because you can't stand gegenpress even if it scores 2% higher. If you like a player because of the name, technical skill or whatever but maybe isn't the fastest there are ways to make it work as well. Point is don't be a robot doing everything by the book, have some fun.